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Writing FM Stories

#1 User is offline   Prentice Icon

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Posted 28 August 2006 - 01:58 PM

Lots of people like to merge their own creative instinct and writing styles with their talent and achievements on FM, additional bragging rights if you like. All the time you see the same old stories of managers taking Chelsea to the Premiership title with the same old players. Nowadays Story styles are so overdone, it takes a real effort to make a unique one that people will take the time to monitor and read closely for updates. Now I'm not saying that after reading this you will get the desired result but it just my two cents on Football Manager story writing, take everything into consideration, add your own thoughts, settle on an outcome and write away.

Be Original

As I said above, you get a lot of people who come in and the latest big club of the league to a league title, not that much of an achievement when you think about it. Be original, do something no one has ever done, use a club that no one will of heard of, sign players no one will of heard of.
It doesn't even have to be about what team or aspects you include, it could be your own crazy little twist to the story, maybe some Football Manager related sexual fantasy you decided to demonstrate in a story on an online forum.
Essentially make it different from the rest, whatever your way of doing that, the rarer, the better, it'll be new, it'll be fresh, it'll be read.

Layout

Maybe I should of put this sub-menu first because in my eyes, presentation and layout is essential and possibly the important part of the story. People's eyes see layout faster than they read content, and without thinking in their brains the first impression will have a huge impact on what they think.

So to make sure your first impression is good, have excellent presentation skills, make it easy on the eye and easy to read so that people don't feel at some discomfort when taking five minutes out to read your latest update, also keep it consistent throughout so that they can recognise and associate with it.

Colours, fonts, everything to do with how it looks is important, use new fonts, use nice sleek fonts, use nice colours that don't contrast, it all ties in with being original.
Don't cram all your content into one paragraph, make things lengthy, obviously not too long so that reading them is a trek but so that they don't look like sentences.

When you pop onto a news website you don't see a sentence explaining the weekends results do you? You see a few paragraphs in one report, a nice amount.
People quite often frown upon writing that much and claim that they can't, but really you can, find a topic to write about and do what all media do, rabble on about relevent things that don't really matter, but make good reading, facts, future information.

Content

Don't for the love of bourbon biscuits make your story a fact sheet, people don't want one massive post with a list of results and scorers, if they wanted that they could just look at Optas latest readings, add something to it, your own thoughts, media thoughts, player thoughts, the latest news in your FM game. Add things to read as well as who scored the third goal as you won the league.

Storyline

When members start writing their stories, they usually have the same old story line..

"Ferguson sacked as Man Utd look for new boss",

Then two weeks later, what's this? Man Utd have signed a random fourteen year old manager from Shrewsbury! Well there's a surprise. Add something new, have a strange, yet interesting reason why the manager before you got sacked and then for extras have a strange yet interesting reason to why you was appointed over the worldclass sheepskin coats of the world.

Saying that, a few people now do have their own little unique storylines, but only at the start, to keep people intriguied, the storyline could be kept going throughout, not too often, just enough to catch them off guard as they see who won the game on 15th December. Maybe something to add some contraversey to your story, involve other people in the game, involve anyone, just to make it interesting. Imagine you're writing the new episode of Dreamteam.

Colour & Pictures

This ties in with Layout really, the usage of colouring and pictures is again important for the presentation but also to give readers eyes a rest from the old black and white text. It brightens things up, it can make it look attractive. However, there is a few no goes, don't use bright colours randomly, or every bright colour of the palette in a sentence. Use relevent colours and colours to instruct emphasis.

Pictures on the other hand are good for backing things up, putting in news articles should you be doing that, or to show your star striker in a picture just as you signed him. In saying that, a lot of people tend to take pictures directly cropped from FM, a picture of their result or league table if you like, as easy as this is try and avoid it, it can make things look unrealistic. You are supposed to be re-enacting your own dreams of taking Morecambe to the Champions League final then plop, a coded computer game league table lands smack bang in the middle of the screen.

Also it is a good technique for looking good if you have all your pictures with a black one pixel border? Easily done if you're a bit of a photoshop user, another way is to make them all the same size? Not too big, just small ones that are easy to recognise and again that re-inforces my point about consistency. It's good.

Humour vs Information

A very big point in the story writing world, should your story be informative? Telling readers when your star player scored to the exact second, delivering Opta like facts, or do you like to be comical? Make your readers laugh and add a funny twist to things, with sarcasm, jokes or whatever.

Well most say using all of one and none of the other can shoot yourself in the foot, if you constantly use information you'll bore your readers to death whilst if you constantly use humour you'll either again, bore them to death if you're rubbish at it, or make them laugh to death (or simply run out of lines to use). So what you need ideally, is, ah genius, a mix of the two! But how should you go about doing this?

Well there are ways, you could perhaps delegate informative to match reports whilst having your own personal journal on things where the comic comes in. Or you could just write it freeflow and say what come's into your head at the time (Not advisable if you play whilst watching Porn).

That way you don't tell your jokes faster than a helium balloon on steroids and you don't end up looking like a Statbook.

Cheat Players

Now I know it is a bit strange to single out such a random category on a wide scale of advise, but cheat players are a bit of a doo doo in story writing. In Football Manager, as I'm sure you're aware, people end up signing the same old players for magic beans every game, these begun to be known as cheat players because they're so cheap and you get so much talent, notable ones are To Madeira and Dwight Pezzarozzi.

If you want to enthrall your reader in the magic of Stoke City, try to avoid signing these kind of players and make it realistic, sign domestic based ones, spend more than £2,000 on the latest youthkid. It just does become a bit boring when you see the same old kids being bought in every single story.

Physically Writing the Story

A lot of people see Story writing as a geeky thing to do, when in actual fact it is a good way of practising your creativity without being under the pressure of an exam. But most importantly, it's a good way to get everyone to praise you. Make sure when you write it you are very comfortable, you have music on low and you are fully concentrated, once you start writing you won't know you're doing it as it just flows through your fingers.

Try to avoid interuptions by getting a packet of crisps and glass of drink near you and also don't write them one after the other, not only does this not give people a chance to read and comment, but it increases your chances of getting bored. Once a day is a good benchmark but play about and see how your own mind fairs.

Length, doesn't deserve it's own subsection (poor it) but it's something that should be said, length is always something people aren't sure about for their updates, do they do one update a game?, one a month?, one every few? Obviously the answer will come from your own experience but do what you feel comfortable with till you get bored writing for another day, i tend to do months or sometimes a little bit more if I'm getting 'into it'.

So now you've read my thoughts, go ahead and try writing a story, just remember what I've said and be original!

- Prentice

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#2 User is offline   Justified Icon

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Posted 28 August 2006 - 02:02 PM

Good article :thup: And I would like to add on the cheat players part that when you make a story you should really only buy players your scouts find to make it as realistic as possible. However it's each to their own :thup:
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#3 User is offline   admin Icon

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Posted 28 August 2006 - 02:37 PM

Hmm... I'd rather ignore the part you mentioned about going for a bag of crisps or whatever, I tend to take breaks when writing. If I can't think of what to write, I go away and do something else. Like eating. When I return I've normally got the next part of my story sorted without even thinking. Breaks are important!!!

I'd also put a big thumbs down to pictures. Not unless you are doing your story like a newspaper report or a website. Stories are for reading. If you need pictures in your stories then stick to Where's Wally.

#4 User is offline   Michael Chopra Icon

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Posted 28 August 2006 - 02:39 PM

I think that pictures and colours in stories make it easier to read. Its like prefering to read a tabloid paper rather than something like the times I think.

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Posted 28 August 2006 - 02:43 PM

Yeah, each to their own obviously, but for me I don't find saying something like "and George Clockenocker [picture of George Clockenocker] scored today".

It's like, yeah... I know George scored, but why do I need a f***ing picture of him? I don't care what he looks like, and it doesn't tell me any more than I already know from reading your story.

Perhaps the only pictures would be of stadiums or of places you're managing in. At least they give a bit of depth to the story, give you more information.

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Posted 28 August 2006 - 02:47 PM

Unless it was "and a female streaker runs onto the pitch", then you'd want linkage dammit :D
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#7 User is offline   Tarrantino Icon

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Posted 28 August 2006 - 02:51 PM

I tend too take breaks when writing updates. I normally lay on my bed and think about what I should be writing about in this update, how should I spice it up a bit, if I happen to do that, that is.

Also, pictures are good in stories, but only one really, not three/four dammit!

I just use a picture which links with the main point of the post.

#8 User is offline   H Icon

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Posted 28 August 2006 - 02:52 PM

hehehe
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#9 User is offline   Michael Chopra Icon

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Posted 28 August 2006 - 02:53 PM

Same here Tarrantino. Too many pictures in one post just ruins the story I think. Its all about the content, not the pics

#10 User is offline   Wolfman Icon

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Posted 28 August 2006 - 03:11 PM

View PostTarrantino, on Aug 28 2006, 05:00 PM, said:

I tend too take breaks when writing updates. I normally lay on my bed and think about what I should be writing about in this update, how should I spice it up a bit, if I happen to do that, that is.

Also, pictures are good in stories, but only one really, not three/four dammit!

I just use a picture which links with the main point of the post.


Exactly what I do tbh

Fab article mate :thup:

#11 User is offline   Hume 7 Icon

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Posted 28 August 2006 - 03:13 PM

It depends what type of story I am writng as to what I really do but I feel breaks are important.
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#12 User is offline   Prentice Icon

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Posted 28 August 2006 - 05:48 PM

View Postcaleyjag, on Aug 28 2006, 03:46 PM, said:

I'd also put a big thumbs down to pictures. Not unless you are doing your story like a newspaper report or a website. Stories are for reading. If you need pictures in your stories then stick to Where's Wally.


I was taking an ergonomic view on things ;)
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#13 User is offline   Joe Icon

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Posted 29 August 2006 - 10:20 AM

I completely agree about pictures being pointless for the most part - they might brighten up the story a little but in the majority of stories i've read, the pictures are pointless and irrelevant for the most part, at least use pictures that actually benefit the story as Caley was sort of saying.

Nice guide overall though :thup:

#14 User is offline   JP Icon

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Posted 29 August 2006 - 10:25 AM

I think it depends on which pictures are used. If it's just a pic of a player then it adds very little imo, I really couldn't care less what you're new signing looks like. On the other hand, Ratpack (among others) has been using images to show key highlights (late goals etc) which I kind of like (though animation would be better though undoubtedly problematic), similarly Ritchie's use of images to make his story look like a webpage is good.

It's all about selecting how and when to use images. The writing is the more important part of the story, the image should complement rather than replace that side of things.

#15 User is offline   Tanel Icon

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Posted 29 August 2006 - 03:56 PM

The writing part is different from people. The louder my music is, the better I can write. Eventhough I sometimes may steal the lyrics from the tracks. But I somewhat agree.

But there's one thing I could add -

If you want to make a long running story, the best way to help it is by not starting the game to make a story, but write a story about a game you want to play. Usually those stories crash after few updates as people may not get into it.

Also, if you can't come up with any intro or whatsoever. Go watch TV for example, or read a book. It may give you some great ideas for intro, maybe create a character for the whole story and you may base your storyline on what you read from the book/sawy from the movie. Not write it exactly like that, but see how the character you'd like to build the story around acts & talks like and add some of your own thoughts etc.

By the way, thanks Prentice, you gave me some nice idea for future for some stories. With the "Not adviseable while watching Porn." :D
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#16 User is offline   JP Icon

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Posted 29 August 2006 - 07:44 PM

View PostTanel, on Aug 29 2006, 05:05 PM, said:

If you want to make a long running story, the best way to help it is by not starting the game to make a story, but write a story about a game you want to play. Usually those stories crash after few updates as people may not get into it.


Spot on :thup:

#17 User is offline   Doig Icon

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Posted 29 August 2006 - 09:33 PM

Great guide mate :)

I'm thinking of starting a story, so i'll bear all of this in mind :)

#18 User is offline   Ratpack Icon

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Posted 30 August 2006 - 08:26 PM

View PostJP, on Aug 29 2006, 11:34 AM, said:

I think it depends on which pictures are used. If it's just a pic of a player then it adds very little imo, I really couldn't care less what you're new signing looks like. On the other hand, Ratpack (among others) has been using images to show key highlights (late goals etc) which I kind of like (though animation would be better though undoubtedly problematic), similarly Ritchie's use of images to make his story look like a webpage is good.

It's all about selecting how and when to use images. The writing is the more important part of the story, the image should complement rather than replace that side of things.

I mostly agree with that.

I use a www.brentfordfc.co.uk banner for my match reports, because I write them as if they are on the website, so I think the banner is neccesary.

I do have a 200x150 picture of someone scoring in all of my match reports, under the heading "Key Moment". This obviously isn't neccesary but I think it makes the report as a whole look better rather than just text telling you who scored in what minute. Every 5 games or so I also post a picture of the League Table.

Another thing I do is post pictures of the player/manager that I am talking about when I do either website news reports or newspaper arcitles. This is for the simple reason that in newspaper articles and website news reports they have a picture of the player the article is about. It's just about realism.
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Posted 01 September 2006 - 09:23 AM

View PostRatpack, on Aug 30 2006, 10:35 PM, said:

I mostly agree with that.

I use a www.brentfordfc.co.uk banner for my match reports, because I write them as if they are on the website, so I think the banner is neccesary.

I do have a 200x150 picture of someone scoring in all of my match reports, under the heading "Key Moment". This obviously isn't neccesary but I think it makes the report as a whole look better rather than just text telling you who scored in what minute. Every 5 games or so I also post a picture of the League Table.

Another thing I do is post pictures of the player/manager that I am talking about when I do either website news reports or newspaper arcitles. This is for the simple reason that in newspaper articles and website news reports they have a picture of the player the article is about. It's just about realism.


I agree with what you are saying.

The focus has got to be on realism, after all that is what hooks people to the game in the first place, and so creating reports / stories / articles with a real look and feel about them goes without saying.

I have started using pictures for the line-ups etc again because I want it to appear as real as possible, same goes using pictures of players for news articles and other stats. As long as the image is portraying something / somebody relevant then it always serves a purpose IMO.
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Posted 14 October 2006 - 05:25 PM

View PostPrentice, on Aug 28 2006, 03:07 PM, said:

But most importantly, it's a good way to get everyone to praise you.
- Prentice


Very poor attitude to story writing, in my opinion. Writing should be about you, your feelings, what you think. Yes you're presenting it to the world, but doing it to garner praise is a very callous and shallow thing to do. Makes me hate what was otherwise a decent read.

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