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Screenshots
Fez Pitch Textures V2
Instructions

1. Extract the zip file to /Documents/Sports Interactive/Football Manager 2019/
2. Start Football Manager 2019 and go to: Preferences > Interface
Clear Cache.
Enable: 'Reload skin when confirming changes in Preferences'
Reload Skin.
Make sure 'Use caching to decrease page loading times' is unticked
Discussion
These revised pitch textures are very much appreciated! I do have one question or request, though: I among many others would like to have decent slightly snowy pitch textures for those atmospheric winter conditions in russia, UK etc. Would you happen to know how to do it. I mean, if you create a snowy grass detail, how could it be linked specifically to matches under winter conditions?

If I knew how the pitch textures in the match engine work and how they're defined in relation to the in-match weather conditions, I could try and create something on my own. That is, of coursse, unless someone more talented is willing to give it a try...

Thanks!
These revised pitch textures are very much appreciated! I do have one question or request, though: I among many others would like to have decent slightly snowy pitch textures for those atmospheric winter conditions in russia, UK etc. Would you happen to know how to do it. I mean, if you create a snowy grass detail, how could it be linked specifically to matches under winter conditions?

If I knew how the pitch textures in the match engine work and how they're defined in relation to the in-match weather conditions, I could try and create something on my own. That is, of coursse, unless someone more talented is willing to give it a try...

Thanks!


Tommy, I have been trying to work this out since FM18. I have created snowy textures but cannot link them properly.
Tommy, I have been trying to work this out since FM18. I have created snowy textures but cannot link them properly.

Thanks for the quick reply!
It would be really nice to add that bid of realism,so I'll keep looking. One way I can think of is to create snowy versions of pitch textures and then place them in the folder whenever you have a match coming up that is sure to be played under wintry conditions. But I do hope there is a simpler way. I already took the "detail_grass_1" from your pack and made 3 different versions of it with little, more and lots of snow sprinkled on the pitch. Maybe I'll get to put them in use one day.

Thanks for your help and for the awesome textures!

«This comment has been edited»
Thanks for the quick reply!
It would be really nice to add that bid of realism,so I'll keep looking. One way I can think of is to create snowy versions of pitch textures and then place them in the folder whenever you have a match coming up that is sure to be played under wintry conditions. But I do hope there is a simpler way. I already took the "detail_grass_1" from your pack and made 3 different versions of it with little, more and lots of snow sprinkled on the pitch. Maybe I'll get to put them in use one day.

Thanks for your help and for the awesome textures!


Thanks for the kind words. Just to let you know I have asked the question to one of the moderators of Sports Interactive forums. Fingers crossed.
Thanks for the kind words. Just to let you know I have asked the question to one of the moderators of Sports Interactive forums. Fingers crossed.

Hey, check this out!
I learned that simatchviewer-pc.fmf in the fm 2019\data\ folder is where the pitch textures are located. So I started up the FM Archiver tool, which is a free tool you can download and use in Steam. In the archiver I browsed simatchviewer-pc.fmf and found many interesting folders and filenames and most of the files are .dds files, which can be opened via an andanced graphical editing software, such as photoshop - or in my case, the freely downloadable Paint.net.
I used the Archiver Tool's extract archive command to unpack the simatchviewer-pc.fmf and then I made my way into the folder structure.
For now, I was most interested in the sub-folders named clay, damp, dry, frozen, gravel, hard, muddy, patterns, perfect, sand, synthetic, water logged... in \simatchviewer-pc\textures\pitch\, which all had one file in them, named grass_01.dds. Each file has a different pitch texture picture in it, depending on weather and pitch condition and material. The weather the match is played in is supposed to trigger a specific version of grass_01.dds to be used in the match engine.
I opened this file into Paint.net: \simatchviewer-pc\textures\pitch\frozen\grass_01.dds and saw a green patch of pitch with frost on it.

Now, people have been demanding some frost or snow on the pitch for those winter-time matches in Russia etc. but there clearly is some white sprinkle to be seen on this green patch of grass I'm looking at. So what's the problem? Well, my theory is that the amount of frost in this pitch version (\simatchviewer-pc\textures\pitch\frozen\grass_01.dds) is too low for he player to see. If we were to make it better by editing the picture, repacking the pic back into the simatchviewer-pc.fmf archive, I wonder...

One basic problem I'm having is that I don't know what portion of the football pitch a single patch of grass like grass_01.dds or your detail_grass_1.dds represents. If we knew that, then it would be easier to "sprinkle" the right amount of snow on the pitch so that it would be nice and visible, but not over the top.

In any case, I believe we're onto something!

EDIT:
Hold on, I just realised that the frozen folder might only apply to a match that is in danger of being cancelled due to the pitch freezing too much - kind of like the waterlogged one. There's no other snow-related folder name in the \simatchviewer-pc\textures\pitch\ that I can see, and that could be the biggest obstacle we're facing here. If Sports Irteractive only considered the most extreme weather variations and nothing much in between, it might be impossible to trigger certain type of grass_01.dds during a match where some snowfall is forecast.

«This comment has been edited»
I do miss the days when a muddy pitch would see the player uniforms get muddy too.
Am i missing something here? From your screen shots I don't see different pitches just different lighting? Wheres the muddy pitch? waterlogged pitch etc? Ta.
Am i missing something here? From your screen shots I don't see different pitches just different lighting? Wheres the muddy pitch? waterlogged pitch etc? Ta.


The turf textures are from perfect to slightly worse. Since FM18, Sports Interactive changed the file formats, so it is not possible (at the moment) to add specific turfs to summer, autumn, winter etc.
But I am working on it.
Thanks
The turf textures are from perfect to slightly worse. Since FM18, Sports Interactive changed the file formats, so it is not possible (at the moment) to add specific turfs to summer, autumn, winter etc.
But I am working on it.
Thanks


Thanks for your response mate and now I totally understand. Appreciate you are working hard on it and thanks for your efforts, it's people like yourself and many others who tweak the graphics that make playing this wonderful game even more enjoyable.

Have a great Xmas!
Haya i like your fab work on the pitches im just wondering how to use a certain pattern for my team?
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