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Discussion
It is easy to to with Genie Scout export and some rather simple excel editing ("replace" and "cocatentate" functions ). It have done it manually for more than 100,000 IDs within less than 3 hours. By doing this, I created a textfile from which the bulk renaming tool renames all pictures in a folder according to the IDs that they should match.

I did it manually, because the ethnicity folders in the tool by above mentioned tool are still full of errors (lots of Asians faces in the Africa folder, lots of blonde whites in South East Asia etc.). So I manually created my own folders, with more granular ethnicities (e.g., White Latino (for countries like Argentina), Mixed/Black Latino (for countries like Brazl), Indian, etc....). Then I bulk renamed all pictures from 1 to X. Then I created the renaming pattern as described above, with the help of Genie Scout export and Excel, mapping each number from 1 to X to a specific ID. Then I ran the bulk renaming tool again to rename the files according to their IDs. Last step is then to use FMXML.

PRocess is quite straight forward if you know what you do. The only bottleneck is the actual availability of faces!! This is why GAN is so incredibly fantastic! If I would have 500,000 properly generated faces, I could link them into the game within within a lunch break.

«This comment has been edited»
It is easy to to with Genie Scout export and some rather simple excel editing ("replace" and "cocatentate" functions ). It have done it manually for more than 100,000 IDs within less than 3 hours. By doing this, I created a textfile from which the bulk renaming tool renames all pictures in a folder according to the IDs that they should match.

I did it manually, because the ethnicity folders in the tool by above mentioned tool are still full of errors (lots of Asians faces in the Africa folder, lots of blonde whites in South East Asia etc.). So I manually created my own folders, with more granular ethnicities (e.g., White Latino (for countries like Argentina), Mixed/Black Latino (for countries like Brazl), Indian, etc....). Then I bulk renamed all pictures from 1 to X. Then I created the renaming pattern as described above, with the help of Genie Scout export and Excel, mapping each number from 1 to X to a specific ID. Then I ran the bulk renaming tool again to rename the files according to their IDs. Last step is then to use FMXML.

PRocess is quite straight forward if you know what you do. The only bottleneck is the actual availability of faces!! This is why GAN is so incredibly fantastic! If I would have 500,000 properly generated faces, I could link them into the game within within a lunch break.


Any chance of you sharing the folders you created
yes i wanna have that aswell
This looks amazing. I am currently using this pack https://df11faces.com/Regens-Megapack. They were automatically assigned to the regens. Could I use the config file for that one (adjusted to fit the amount of faces)? I have no clue how to do it from scratch.

Any advice for a dummy on how to actually do it from scratch is also greatly appreciated of course.

«This comment has been edited»
i think FuryG would know the answer
This looks amazing. I am currently using this pack https://df11faces.com/Regens-Megapack. They were automatically assigned to the regens. Could I use the config file for that one (adjusted to fit the amount of faces)? I have no clue how to do it from scratch.

Any advice for a dummy on how to actually do it from scratch is also greatly appreciated of course.


With the script I posted? If so then yes. You just need exactly 14,256 images named/numbered exactly 1 to 14256. Replace the config file in your megapack folder with the one I posted the link too. Clear cache and reload skin. Anything with a generated face will now get one from the pack you downloaded.

But the NewGan V1 faces are excellent so I use them. Now I did hear there is a python script floating around that can auto-assign sorted pics to nationality/ethnicity. If someone comes across that then it would really be sweet to hook it in this project.
With the script I posted? If so then yes. You just need exactly 14,256 images named/numbered exactly 1 to 14256. Replace the config file in your megapack folder with the one I posted the link too. Clear cache and reload skin. Anything with a generated face will now get one from the pack you downloaded.

But the NewGan V1 faces are excellent so I use them. Now I did hear there is a python script floating around that can auto-assign sorted pics to nationality/ethnicity. If someone comes across that then it would really be sweet to hook it in this project.


Ah I completely missed your posts. I'll have a look later today or tomorrow, thank you!
Any chance you could make some female faces when you create the staff pack?
This is a new level of regens! Amazing! Thank you very much!
Simultaneously besides improving the generated faces, I am working on an app that manages the config generation for your regens. I aim to make it cross-platform compatible (Linux/OSX/Win10). Also we teamed up with people from Zealand to improve and diversify our next facepack. Plus we have a better cleaning process, so we get rid of the "halo" most of the time completely.

We hope to release it soon, but it will still take some time. So stay tuned.

«This comment has been edited»
Simultaneously besides improving the generated faces, I am working on an app that manages the config generation for your regens. I aim to make it cross-platform compatible (Linux/OSX/Win10). Also we teamed up with people from Zealand to improve and diversify our next facepack. Plus we have a better cleaning process, so we get rid of the "halo" most of the time completely.

We hope to release it soon, but it will still take some time. So stay tuned.


Looking forward to it....keep up the great work guys
Simultaneously besides improving the generated faces, I am working on an app that manages the config generation for your regens. I aim to make it cross-platform compatible (Linux/OSX/Win10). Also we teamed up with people from Zealand to improve and diversify our next facepack. Plus we have a better cleaning process, so we get rid of the "halo" most of the time completely.

We hope to release it soon, but it will still take some time. So stay tuned.


Brilliant, release it at your pace mate, and thanks for the great work, really appreciated.
https://i.gyazo.com/996bb0f9ade7ac419d7bcbcd9bc4732d.jpg

Please use the forums to ask questions
Simultaneously besides improving the generated faces, I am working on an app that manages the config generation for your regens. I aim to make it cross-platform compatible (Linux/OSX/Win10). Also we teamed up with people from Zealand to improve and diversify our next facepack. Plus we have a better cleaning process, so we get rid of the "halo" most of the time completely.

We hope to release it soon, but it will still take some time. So stay tuned.


Great job!
The halo isn't all that bad I actually find it useful so I know who a gen is... If not you have to look up his age and team history. Cause there is no way to tell from the faces if you have the facepack cutouts for everyone else.

I have access to the Python script that can assign face picks based upon ethnicity. Not sure if you want to look it over for ideas or anything since its cross platform. Even with just the 1800+ pics I am well satisfied as every gen gets one of them automatically. I'm not even that concerned the pics don't match ethnicity at this point. It's just so much better then the built in facegen it doesn't matter what it lacks.

New to FM but I was kind of shocked the FaceGen is so awful. I mean OOTPb (Out of the Park Baseball) a much smaller game and company have way better FaceGen in it's game. It's one of the rare things OOTPb beats FM in.
is here any aprox date when this could be finished or? @Maradonna
but i guess i can start my save now and just use it when its out..right?
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