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#862261 FM26 3D Stadium Megapack
BassyBoyYT
Hey, thanks for the nice message! That one is new to me, so I'll put it on the list!
#862154 FM26 3D Stadium Megapack
BassyBoyYT
Simply cutting the files out of your directory and into a temporary folder will do. I think I explain that around 8 minutes into my 2nd video
#862118 FM26 3D Stadium Megapack
BassyBoyYT
Thank you so much for the feedback😄
That said, there's no need to call the names in the 2nd message 🥲
Hope you have a nice new year day
#862096 FM26 3D Stadium Megapack
BassyBoyYT
Hey, there is actually a way to disable the injection in the configs, but I will include instructions tomorrow, nice to have this sort of feedback too!
#862088 FM26 3D Stadium Megapack
BassyBoyYT
Hey Rwendy, thank you for the feedback. Ideally I would have used the crowd structure from the base game, but that was a dead end quite soon. The problem with having a large crowd population in a game like football manager (in the current form) is that it almost needs to be a VAT (Vertex Animation Texture) system. which doesn't leave a ton of options. I also need to modify things within the original guidelines set up by FM26 itself, and because of that it leaves very little margin for error. I hope to be able to give more room towards the visual aspect of the crowds soon, but for now it is a lot of trying things out, crashing the game and all manner of testing.
As for the walkout, I am looking for ways I can edit that subroutine within the match engine, but haven't found any luck so far.
#862085 FM26 3D Stadium Megapack
BassyBoyYT
I do give a response, because I don't like to be painted in that light, and I will always be transparent in my actions because that is what I like to be.
#862078 FM26 3D Stadium Megapack
BassyBoyYT
Firstly, this is not how I wanted to spend my last night of 2025, defending over 450 hours of porting and programming work like this, but here we are.
The bulk of the stadiums, unless specified in the credits, come from the VirtuaRED Stadiumpack V9. For use of them I explicitly contacted the VirtuaRED team by both Email and Twitter/X messages. Since it is a huge pack created by many immensely talented modders for PES I felt it was necessary to get a written confirmation on my porting process. To my enquiry through mail they never replied and I thusly held off porting until I had gotten written confirmation or rejection.
A few days later however, I received written confirmation that permission to port the pack was granted under the conditions of which they appear in the credits. I even explicitly asked if that was a way they felt was correct. If you do wish to do so, have a read through the screenshots from mid November when these conversations took place. I will also add any other correspondence with other stadium creators of stadia that I have used, as to prove to you that I am in fact not in breach of any terms of service, and have done my due diligence to the best of my ability.
Here is contact with Leonardo Borges for the use of multiple stadia, and you will even see that I am not even the one approaching the creators in the first place in some instances:
Here is correspondence between Papijonnnn and myself on the Evoweb forum:
Du approached me through Twitter/X mentions and allowed me to use a model he updated for Sporting CP. I later asked if the other files in his drive was allowed, which it was.
I have had correspondences like these for every stadium I included that did not come from the VirtuaRED V9 stadium pack, and in some cases the creator of the stadium, textures or other ported assets wished to remain anonymous, which I have honored and respected.
Secondly, the claim about performance is blatant misinformation, and frankly really easy to disprove. If you remove the “CrowdInject” plugin that I built from the ground up, with numerous purchased assets through the Unity Store and Itch.io to support the creators, you'll notice that there is performance and that the vertices are in fact not the problem, not even on twelve year old hardware. The problem is the fact that I use GPU Instancing which is a native feature to Unity to render the crowds. The only correlation that I use from PES Stadia in this case is the existing AUDIAREA mesh that Blender's PES Stadium Extractor plugin pulls. I have modified that plugin to pull data from those meshes to simulate bleacher placement through JSON exports which is also responsible for handling crowds in FM26. That inefficiency, which is due to my own inexperience in programming, is where the performance issues stem from.
Lastly, I find it pretty disrespectful to assume I have not done my due diligence, and instead of blowing this up on a forum, it would have been able to have been resolved through direct messaging. I hope this post will see you in good faith and await a response.
Kind regards,
Bas
#862054 FM26 3D Stadium Megapack
BassyBoyYT
That is down to the fact the FM crowds (on all my attempts) either would turn up blank, invisible, crash the game or bsod because using the in game scene hooks (since Harmony does not work on the procedural grounds) does not seem to allow me to reposition them. I also wanted to use in game procedural generation as to be able to use vertex animations. Crowd system is made from scratch in this case and a not wholly insignificant effort has been put in. Furthermore, the translation from PES → FM isn't just a click a button and it works.
Apologies if I take this the wrong way, but to me your intonation feels rather condescending and like no work has been put into this. If that isn't the case then apologies for being so direct.
#862052 FM26 3D Stadium Megapack
BassyBoyYT
I did yes, see the credits.
#861987 FM26 3D Stadium Megapack
BassyBoyYT
I don't know how you could to be honest😅
#861969 FM26 3D Stadium Megapack
BassyBoyYT
I do have ideas to work on them 🤜
#861968 FM26 3D Stadium Megapack
BassyBoyYT
Hopefully one of the next integrations
#861949 FM26 3D Stadium Megapack
BassyBoyYT
No
#861948 FM26 3D Stadium Megapack
BassyBoyYT
I know dude, that's one of my next steps to integrate.
#861863 FM26 3D Stadium Megapack
BassyBoyYT
I think it is possible yeah 😀
#861862 FM26 3D Stadium Megapack
BassyBoyYT
Today I release patch 1.2 which should fix a lot of bugs a lot of people have had. I will share the patch notes here in advance:
Performance:
Lighting:
Testing experimental lighting sets for:
2D:
Stadium Improvement:
New/Overhauled stadiums:
Estadio da Luz (Benfica) - No custom lighting
Estadio do Dragao (FC Porto) - No custom lighting
Estádio José Alvalade (Sporting CP) - No custom lighting
Gremio Arena (Gremio) - No custom lighting
Allianz Parque (Palmeiras) - No custom lighting
Arena MRV (Clube Atlético Mineiro) - Has custom lighting
Fritz-Walter-Stadion (1. FC Kaiserslautern) - Has custom lighting
Estádio Beira-Rio (SC Internacional) - Has custom lighting
Once again, thanks everyone for the feedback! Hope it will live up to your expectations 😀
#861854 FM26 3D Stadium Megapack
BassyBoyYT
The update I will post today will fix that 🙂
#861808 FM26 3D Stadium Megapack
BassyBoyYT
Yes
#861803 FM26 3D Stadium Megapack
BassyBoyYT
That is highly unusual as the 1.1.5 is a Patreon only build.
#861802 FM26 3D Stadium Megapack
BassyBoyYT
Many issues will be fixed tomorrow, and another host of them on the 7th
#861792 FM26 Speedster - Football Manager 26 Patch to make the UI go as fast as it should!
BassyBoyYT
Will update this mod in due time
#861791 FM26 3D Stadium Megapack
BassyBoyYT
Hey, please do this:
1. Uninstall the pack completely when FM is shut down.
2. Load into the game and play a match
3. Save the game and close FM
4. Reinstall the pack
#861790 FM26 3D Stadium Megapack
BassyBoyYT
Okay that is actually really useful feedback since the editor seems to work normally on Steam. Will see if I can do anything about this. I don't use Epic but this obviously shouldn't happen.
#861789 FM26 3D Stadium Megapack
BassyBoyYT
Hey! Thanks for the really detailed and extensive report! I doubt I will have time in the coming days, but will undertake these sometime for sure!
#861787 FM26 3D Stadium Megapack
BassyBoyYT
Thanks!! It is an actual issue that the Bundesliga uses a different rotation. I believe if you go to the UCL it will be normal.
#861701 FM26 3D Stadium Megapack
BassyBoyYT
Will come out on the 7th 😀
#861687 FM26 3D Stadium Megapack
BassyBoyYT
I am not well versed in hardware, but this is my best efforts:
Imagine it like this:
x86 (windows, Linux etc) speak English when they get an English instruction
But Apple Silicon speaks Mandarin and thus cannot do the instruction because it simply does not understand it.
Again, not well versed in Hardware, but if anyone has a more in depth explanation, please feel free to correct me ;D
#861686 FM26 3D Stadium Megapack
BassyBoyYT
Hi Andrea, it goes into the folder where you installed FM and the 1.1.1
#861626 FM26 3D Stadium Megapack
BassyBoyYT
Some sneak previews from the stadiumpack on the 7th:
Spurs
Recife:
Stuttgart:
#861614 FM26 3D Stadium Megapack
BassyBoyYT
Unable to say at this point, hope so.