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Nathan Aymon - Submissions - Cut Out Player Faces Megapack

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Timeline

439x454
This image is part of a pack: Sion
Pending by Deleted User #1094108 on 28 May 2022 17:57:08
Completed by that1guytim on 28 May 2022 19:44:15
250x250
This image is a response to #2279356
Completed by Deleted User #1094108 on 28 May 2022 20:10:31
Rejected by Deleted User #1094108 on 28 May 2022 20:29:41
Deleted Account #1094108

@that1guytim Good cuts, but for ones like this where the head is tilted, it looks much better if you rotate the face to be upright before cropping ๐Ÿ‘

 

Also, for small/low quality sources it's also allowed to make the cuts in 180x180, as they'll be less blurry that way. So basically if the size of the head is under ~220 pixels, it would be better to make the cut in 180x180.

that1guytim
4 years ago
1 year ago
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By BramNUFC 28 May 2022 - 20:12 PM UTC 

@that1guytim Good cuts, but for ones like this where the head is tilted, it looks much better if you rotate the face to be upright before cropping ๐Ÿ‘

 

Also, for small/low quality sources it's also allowed to make the cuts in 180x180, as they'll be less blurry that way. So basically if the size of the head is under ~220 pixels, it would be better to make the cut in 180x180.

 

Gotcha. It's the eyes that throw me off when I rotate those types. It bugs me and makes it seem like they're not looking straight any more. I'm just a weirdo though lol.

Deleted Account #1094108
By that1guytim 28 May 2022 - 20:20 PM UTC 

Gotcha. It's the eyes that throw me off when I rotate those types. It bugs me and makes it seem like they're not looking straight any more. I'm just a weirdo though lol.

 

Makes sense, but it's also just to get some uniformity in the megapack ๐Ÿ˜‰