3,392
1
275
80 New Legendary Managers and 20 New Lower League Managers, with unique personalities, dreams, desires, formations, and styles.
Every manager has a real-life profile:
Correct birthdate, birthplace, hair/skin color, languages spoken
Liked/disliked clubs, relationships, career plans, based on real-life choices, players known, and clubs managed.
Unique personalities: Temperamental or level-headed, controversial or quiet, loyal or club-hopping, etc.
Attire tendencies: How likely they were to choose suits, casual, or tracksuits
Gesture tendencies: Roaming the touchline, starting arguments, or sitting quietly
Versatility added
For long-term saves, all managers are around 50 or under.
Preferred formations:
All managers have at least 1 preferred formation, based on their common or well-known tactics. If I could find info, there have been 2,3, and even 4 formations set.
Tendencies:
Set tactical tendencies for the many new FM19 options
Set "Will use young players in low priority cup matches" to above 10, to create good rotation without sacrificing the game, and help develop their youth
Set "Will make early tactical changes" to above 10, to create a good balance of tactical adjustments
Tactical Attributes:
Set based on any information I could find about their tactical style
Tactical Roles: FM19 added Tactical Roles, I applied them to each manager I found info on.
Tweaked some managers real-life tendencies to better fit the match engine and improve manager's results. (ex, one manager was repeatedly getting <15% win percentage, so tweaked and filled in knowledge gaps to become 40%+)
Club Contracts:
Every manager is assigned to the club they won the most honours with or stayed the longest at. If that club was taken already, the 2nd best club was used, and so on.
Current real-life managers have been replaced from their clubs. Most often, they are set as free agents now.
Managers who are icons for a club were given long contracts: For example, Bob Paisley's contract for Liverpool is until 2040.
National Teams: If they managed a national team, they were added as managers, or if already taken, assistants or managers of youth teams.
Maxed Attributes:
Determination, Tactical Knowledge, Squad Rotation are maxed. This is to make better managers, and to help(slightly) the poor player development and rotation AI clubs have.
Coaching Attributes:
Attack-oriented managers are better at coaching attacking and not defending. Defense-oriented managers are better at coaching defending and not attacking.
Judging Player Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Judging Team Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Presenting Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Goalkeeping coaching set to 1 for NON-GK coaches (to prevent allocation of Current Ability on attributes that would be poor and useless. ex: manager's GK at 6, now 1.)
Lower League Managers:
Added or renewed 20 managers known to choose lower league clubs
FM20 Changelog:
Added Managers Club Vision
Updated to FM20 database
Updated Tendencies which were re-adjusted for Club Vision
Removed CA being wasted on new non-manager attributes
Reduced Managers Reps to increase job opportunities
Tip:
There are far too many available managers in FM, especially when players start retiring and become managers. Therefore, many good quality managers go without jobs, both legendary and default ones. If you use an in-game editor, you can "retire" some lesser quality free-agent managers once a season. Make them very old, give them 1 Reputation and 1 CA/PA. That way the better managers will have jobs, and you will have more managers to do battle with!
Facepack Added(see below):
Every manager has a face, and the renewed managers are younger, back when they first started managing.
Big thanks to the tactics creators!
All tactical styles were found by internet searching. But some managers had wonderful user-created FM tactics I could use. Thanks to those who did the hard work!
Tested for 10 seasons with 80 other data files.
Place in Documents\Sports Interactive\Football Manager 2020\editor data folder. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkbox to enable this file.
FACEPACK:
1. Make sure the file is placed at the top of the list when you select all your editor data files. This prevents ID changes when loading multiple files that add people.
2. Place "faces" folder in Documents\Sports Interactive\Football Manager 2020\graphics. Overwrite any current images. Run the fmXML setup. Open fmXML. Click Browse, and select the Documents\Sports Interactive\Football Manager 2020\graphics\faces folder. Select "All filenames are IDs". Press GO! Say Yes to overwriting the current config.xml file. This will add the managers faces, while keeping your previous downloaded facepacks.
3. Load your save, clear the cache, reload the skin.
If the faces don't show: Find out if the IDs have changed. Example: Brian Clough should be 1915386888. If the ID is different, you will have to manually find the unique ID of the managers, rename the images, and add them to your "faces" folder. Below is the facepack with managers by name.
----------
Many thanks to majesticeternity from the SI forums for allowing me to share here.
Comments
You'll need to Login to comment
ripind12
Thx