Footygamer
20 years ago
4 months ago
981,621

Please use this thread for discussing extracting and repacking Football Manager's Unity AssetBundles and Addressables.
 

AssetBundles and Addressables are how Unity packages game assets like textures, 2D graphics, UI sprites, audio, data files, and prefabs for distribution. To mod these, you need to extract the bundles using tools like AssetStudio (for viewing and exporting) or UABEA (for editing and repacking). The process involves unpacking the bundle, modifying or replacing the extracted assets, then repacking them while maintaining the correct format, compression, and file structure the game expects. 


https://github.com/Perfare/AssetStudio 
https://github.com/nesrak1/UABEA 
https://github.com/AssetRipper/AssetRipper 
https://docs.unity3d.com/Manual/AssetBundlesIntro.html 
https://docs.unity3d.com/Packages/com.unity.addressables@latest 

Kinmar
14 years ago
1 day ago
593

I'm taking the liberty of putting this little message here, even though I'm not a developer, but being responsible for TCMLogos, I'm eager to see how adding graphics works on FM26. According to my sources, the current operation with XML files does not work.

wfm18
7 years ago
9 hours ago
4,058
By Kinmar 14 October 2025 - 07:43 AM UTC 

I'm taking the liberty of putting this little message here, even though I'm not a developer, but being responsible for TCMLogos, I'm eager to see how adding graphics works on FM26. According to my sources, the current operation with XML files does not work.

 

I hope they did not touch the XML setup, it worked like a charm.

 

No mods (especially logo+name fix packs) would kill the experience for me.

 

Any info if .fmf files are still being used that potentially then contain these type of files?

Kinmar
14 years ago
1 day ago
593

I thought I understood that the faces and jerseys worked without changing anything (config.xml file) but not the logos. I have no access to do tests but it would therefore also work for the logos (I just read the newsletter and saw the updated metallic pack). This would help me greatly for the TCM so that I can make my config files because I am waiting before making them, so as not to do this for nothing.

Footygamer
20 years ago
4 months ago
981,621

@Kinmar So far we've been told by testers

 

  • Only large logos work 512x512 they get automatically converted to the smaller logos
  • Nations and Competitions logos don't work together you have to choose one or the other
  • Trophy images take priority over competition logos for some reason so you can't have comp logos if you also have the trophy pack
BassyBoyYT
4 years ago
22 hours ago
608
Premium

Get in!!!
1st image is normal image in portal 2nd image is when transitioning between screens 3rd and 4th are at game!!

Will post a video guide tomorrow!

 

giggsxbr
14 years ago
12 hours ago
1,011

How to replace the font files?

BassyBoyYT
4 years ago
22 hours ago
608
Premium
By giggsxbr 29 October 2025 - 07:30 AM UTC 

How to replace the font files?

Download UABEA and find the “ui-fonts_assets_production” in the football manager streamingassets folder. Then open that file up in UABEA and extract the fonts to see which one you want to replace and replace them with the new ones. Lemme know if it works out 😀

 

giggsxbr
14 years ago
12 hours ago
1,011
By BassyBoyYT 29 October 2025 - 08:01 AM UTC 

Download UABEA and find the “ui-fonts_assets_production” in the football manager streamingassets folder. Then open that file up in UABEA and extract the fonts to see which one you want to replace and replace them with the new ones. Lemme know if it works out 😀

 

Hi. I clicked the ‘Export Raw’ and ‘Export Dump’ button but only got .dat/.txt file, not the .ttf font file. Why is that?

BassyBoyYT
4 years ago
22 hours ago
608
Premium

Okey peeps, video guide on how to change backgrounds is out!
 

BassyBoyYT
4 years ago
22 hours ago
608
Premium
By giggsxbr 29 October 2025 - 10:47 AM UTC 

Hi. I clicked the ‘Export Raw’ and ‘Export Dump’ button but only got .dat/.txt file, not the .ttf font file. Why is that?

Hey, that's actually my bad, I should have specified you have to export them by using the “Plugins” tab and hit export fonts I believe! You use plugins tab for importing as well afterwards. let me know if it works that way please 😀

 

giggsxbr
14 years ago
12 hours ago
1,011
By BassyBoyYT 29 October 2025 - 10:49 AM UTC 

Hey, that's actually my bad, I should have specified you have to export them by using the “Plugins” tab and hit export fonts I believe! You use plugins tab for importing as well afterwards. let me know if it works that way please 😀

 

Thanks. I can say it works but I don't know why there are some words don't show as expected. What I replace is the font for simplified Chinese

BassyBoyYT
4 years ago
22 hours ago
608
Premium
By giggsxbr 29 October 2025 - 12:39 PM UTC 

Thanks. I can say it works but I don't know why there are some words don't show as expected. What I replace is the font for simplified Chinese

Sweet! I am not in any way familiar with Chinese sadly but it's nice to hear it is working!!!

 

BassyBoyYT
4 years ago
22 hours ago
608
Premium

I have gotten newgan faces to work from a bundle!!!

 

Joxtal
15 years ago
1 month ago
4
Premium

Nice video BassyBoy! Good and straight forward.

wfm18
7 years ago
9 hours ago
4,058
By BassyBoyYT 29 October 2025 - 15:24 PM UTC 

I have gotten newgan faces to work from a bundle!!!

 

Do you also know how to delete the original faces from the game? Like I can delete those files under StreamingAssets>LicensedData>Core and Extra but then they show up as empty spaces not the placeholder that is normally there.

BassyBoyYT
4 years ago
22 hours ago
608
Premium
By wfm18 29 October 2025 - 18:06 PM UTC 

Do you also know how to delete the original faces from the game? Like I can delete those files under StreamingAssets>LicensedData>Core and Extra but then they show up as empty spaces not the placeholder that is normally there.

 

Not even thought of that…

 

A way to go would be to open the bundles with UABEA and simply remove them. (Make a backup) but idk how that would work given the fact they are in a bundle could break other things. 

 

BassyBoyYT
4 years ago
22 hours ago
608
Premium
heygraa
5 years ago
6 months ago
6
By BassyBoyYT 29 October 2025 - 18:27 PM UTC 

testing new speeds:

 

Hey, buddy! Great job! Can't you unlock 60+ fps so 3D matches run much smoother with a higher refresh rate? It's currently locked at 60 fps 😢

heygraa
5 years ago
6 months ago
6
By heygraa 30 October 2025 - 05:09 AM UTC 

Hey, buddy! Great job! Can't you unlock 60+ fps so 3D matches run much smoother with a higher refresh rate? It's currently locked at 60 fps 😢

 

Here unlock FPS - https://community.sports-interactive.com/forums/topic/594982-i-got-165-fps-in-the-game-and-its-great/

Danny_Pt
19 years ago
1 month ago
34

Dunno if this is the right place to post, but I didn't want to open a new topic, since it might be related.

 

So, I am trying to modd the boots (replace the original textures by my own textures).

 

I was able to extract all the files inside the art-characters-shared-player_assets_all bundle (where the boots textures are).

 

The thing is that the boots are not a normal 2d texture, but a texture array. So, can anyone help me to import my textures back in the bundle?

 

I have read that this can be done through Unity or UABEA but I don't know how, since I have tried 1000 different ways.

 

Thank you in advance for your help 🙂

You'll need to Login to comment