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johnymastnota
Hi everyone,
I’d like to ask if there’s any unofficial SDK, API, or documentation that explains how to programmatically create or edit Football Manager database updates - basically the same things you can do in the Pre-Game Editor, but “automated" - simply do it outside the official SI tools.
There must be some “magic” behind this, because unofficial editors like FMRTE or so can clearly read and modify in-game data at least, even though there’s no public API from Sports Interactive.
Are there any guides, libraries, or open-source examples showing how to generate or modify
.fmfdata files without doing everything manually in the editor?My goal is to build a small web-based tool where local clubs or fans can update their squads (for lower Czech (or any other) leagues) and then export those changes into a format that FM can load as an editor data file.
Any pointers or resources on this topic would be greatly appreciated!
M.C
There is nothing published. But this site does many of the concepts you mention to enable the update. So tagging @Footygamer so you have a chance to get some technically-astute advice.
Footygamer
@johnymastnota what you're describing in terms of editing lower Czech leagues sounds like exactly what we already have here. Am I understanding you correctly? Is there a reason to create a Czech specific one?
However your point about FMRTE is incorrect, FMRTE edits the data for a save game, which requires memory scanning / cheat engine tools. That's very different to creating the FMF files used for the pre game editor and starting a new save.
I assume you do want to create FMF files and just misunderstood how FMRTE works but it would be helpful if you clarified.
johnymastnota
@Footygamer Oh… I feel like idiot now 🙂 Yeah, I thought there are not the lower leagues, but it's actually there. Thanks a lot for your kind response. Have a nice day!
EDIT: Are those lower leagues (MSFL/CFL, Divisions, etc.) playable?
Footygamer
It takes time to make them playable via the pre game editor.