How to make your FM26 look like FIFA!
Experience your most emotional match moments exactly like youโre watching a real TV broadcast! The Live Action Cam dynamically captures the pitch action from spectacular, cinematic camera perspectives entirely on autopilot.
Originally launched as a pure goal celebration mod, Version 2.0 transforms the entire matchday experience with intelligent event tracking that reacts instantly to game-defining moments.
Key Features:
Advanced Event Tracking (NEW): The camera no longer triggers only for goals. It now automatically locks onto the most important key scenes throughout the match:
Manager Focus:
Captures emotional reactions from the touchline during dramatic late winners, tactical sideline instructions, or absolute nightmares after a poor start.
Ref's Perspective:
Dynamic close-ups of the referee during fouls, bookings, and red cards, as well as line-of-sight tracking for linesmen on offside calls.
VAR Cutscenes:
Spectacular stadium flyovers and cinematic sweeping pans while the referee waits on the VAR decision.
Defensive Heroes:
Dedicated camera angles for incredible match-saving reflex saves, goal-line clearances, or perfectly timed last-man tackles.
Injuries & Confrontations:
Highlights injured players while receiving medical treatment or the boiling tension during heated team arguments and scuffles.
Steadycam Effect & Smooth Follow (NEW): Thanks to newly implemented smooth-follow algorithms (Position Lerp & Rotation Slerp), shaky camera movements are a thing of the past. The camera follows players and managers seamlessly while perfectly stabilizing jittery game animations.
Tripod Mode for Penalties (NEW): During spot-kicks, the camera locks into a rigid, highly immersive static view right behind the penalty taker to capture the ultimate tension.
Extensive Configuration (NEW): Customize almost every aspect via your BepInEx configuration file:
Set custom FOV (Field of View), position, and rotation values for stadium, tactical, or VAR cameras.
Adjust individual display durations for every single event type (e.g., longer camera paths for VAR, short and punchy cuts for saves).
Intelligent Engine Mapping: Thanks to precise unique ID tracking pulled straight from the match engine, the camera always locks onto the correct targetโwhether itโs the goalscorer, the manager, or the referee.
Known Issues:
There are currently 2 known bugs that can occasionally occur:
Disappearing Crowds: Stadium spectators sometimes partially vanish, which looks quite strange. Unfortunately, there is no known fix for this at the moment.
Incorrect Camera Focus: Some users have reported an issue where the camera mistakenly targets the referee or the ball instead of the actual goalscorer. I haven't been able to reproduce this since everything runs flawlessly on my setup (and for most other players). Please send me your LogOutput.log file from the match session where this happened, and hopefully, I will find a solution soon!
Installation:
Ensure that BepInEx (IL2CPP) is correctly installed for your game.
Simply drop the mod file (GoalCelebrationPlugin.cs) into your BepInEx/plugins folder.
Launch the game and enjoy your match highlights on a premium TV broadcast level.
Note: This is a modification for advanced users. After the first game launch, a configuration file will be generated in the BepInEx/config folder, allowing you to fine-tune all camera coordinates and event timings to your liking.
Comments
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Brian (Anu Trance)
wow this is needed thanks alot ๐
Mariano Guiu Varela
Hola estรก muy bien lo รบnico que al celebrar el gol desparece una parte del pรบblico
chaser2k9
It just zooms in of the ball in the net not the player .
Joni9
Okay. Can you send me your BepInEX log output? That should work!
GuruOfNauru
Brilliant idea! Is there maybe a way to adjust stuff like zoom and angle?
Joni9
Not yet! But we're adding the ability to customize this in the config ๐ Thanks!
GuruOfNauru
Awesome!
hmzctk
It just zooms in of the ball in the net not the player same problem
Joni9
Okay. Can you send me your BepInEX log output? That should work
Damien 14
Is it normal that when it's zoomed in, there is no crowd?
Joni9
That's normal, I still need to find a solution for it.
alexdesouza101010
igorferreira118
same question
Damien 14
Just like it is here, alone without any folder.
hmzctk
here
Joni9
It doesn't matterโdecide for yourself what works best for your organization ๐
Joni9
I sent you a PM.
chaser2k9
Here is my output file
GuruOfNauru
Such a good mod. I didn't realize how much we needed this hahaha. A small thing, and it could be intentional, should the UI and the scoreboard disappear when the action cam triggers or is it a bug? (Also, any progress on the fans and the skies/lighting?)
Joni9
Thank you so much! I'm glad you like it!
The UI disappearing is more of a bug than intentional, but previous attempts to make it visible have broken everything. However, there are plans to make it visible somehow!
To be honest, I'm not even sure what the problem is with the fans, because it occurs in Bassyboy's stadium and the standard FM stadiums. I'm honestly stumped at the moment, and what the AI is doing about it so far isn't helping at all. Until then, I can recommend the + button to temporarily remove the fans to avoid getting a migraine! (only in Bassyboy stadiums).
What exactly do you mean by skies/lighting?
By the way, you can play around with the camera settings in the BepInEX/config/ file and personalize them!
GuruOfNauru
The skies rerender (idk if that is the right term ๐ , but appear again every time) which I think is why the lighting is also a bit brighter. Very small details though, mod is a 10/10 ๐
Joni9
Wow, I hadn't even noticed that! Thanks for the feedback! I see what I can do ๐
Thank you!
_forzainter_
The problem with the fans is simply how Bassy handle the rendering of the fans it renders based on the first camera
Joni9
I've already solved the problem; a new update will be released tomorrow! But thanks! ๐๐ป
_forzainter_
ho great ๐ thank you a lot for your work
alexdesouza101010
Why does this keep happening?
Joni9
Why? Because that's a second camera, and the viewers you see are the ones visible on the first camera; only those are displayed. But don't worry, the problem is solved. Just a few more minor tweaks, and tomorrow a new version will be released where the problem is gone, the UI is visible, and there will be some cool new cameras!