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jodhhbwa
Ive downloaded the real time data update and noticed the transfer budgets are insane. Like chelsea have 300m, united have 180m, etc. Anyone know if this is intended to happen or is my game glitching???
Craig Worden
I also notice this, it’s the first time I’ve used these data updates so wasn’t sure if it was normal. Seems like it would be pretty game breaking though.
M.C
I am not 100% sure, but I think this is a result of time passing (in real-life) without subsequent budget updates being incorporated into the Data Update.
I can say that the numbers you're seeing are what has been entered into the Data Update by the staff team. To this end, your game is not glitching/it isn't a bug. I am not saying they are real-life accurate numbers based on today, though.
If I use the Chelsea example, I suspect what has happened is that there was a level of update done early on/before the transfer window and not a subsequent update done since. I am no expert on exactly how a Transfer Budget is interpreted by the game versus FPP responsibilities, but given Chelsea have spent ~£250m this window, I would estimate that a value of ~£300m reflecting the start of the window is not a million miles off. In real-life, clubs spend beyond their means and then work to sell afterwards to recoup, in many cases.
As I'm sure you can imagine, updating budgets in real-time as the transfer window unfolds would be quite the task. However, as the window comes to a close in real-life, I would expect a subsequent update to reconcile the numbers. Maintaining end-to-end accuracy across the whole game world throughout a transfer window is tricky. If you don't up the budgets at the start based on the likely spending a club will do, they are too low. When you do up them, as soon as they spend some of it in real-life, that original budget (again) becomes wrong. I'm not sounding that out as an excuse, just explaining my take on why it isn't aligned to the real-world at all times.