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#862093 FM26 3D Stadium Megapack
Rwendy Carré
Perhaps it could be interesting to let the user a way to enable or disable custom stadium instead of having to delete everything if things doesn't work as intended for each stadium.
A simple tap of a F button as you did with the custom cams… That said it might not be possible to ask the engine to unload stadium and reload default one…
If you prefer to avoid working too much on this “switch”, maybe a change in a config variable in a config file might do the trick before running FM.
Thanks again and have a nice new year
#862086 FM26 3D Stadium Megapack
Rwendy Carré
Good work, BassyBoy and thank you.
I still have a few technical remarks regarding some details that slightly break immersion.
1) During the walk-out sequence, when players exit the tunnel, their alignment no longer matches the Bernabéu tunnel axis/ plan, causing them to intersect the stadium overlay/graphics.
2) I had appreciated the improvements made to crowd behavior compared to previous versions, particularly the more independent (randomized) animations. With customized stadiums, however, the crowd appears to be both re-modeled (high visual repetition among spectators) and driven by highly repetitive, ackward, synchronized animation loops, often shared by multiple nearly identical models.
Was there any possibility to reuse or port the crowd models and animation system introduced in FM26? If I had a clearer understanding of how this is implemented or linked (assets, animation sets, or pipelines), I’d be glad to contribute or help investigate a solution.
Additionally, have you identified any potential approach to modifying player appearance, ideally through or in combination with the manager creation tool?
#861762 FM26 3D Stadium Megapack
Rwendy Carré
I guess both players will have to install the Megapack. I installed the name correction on my FM but as my cousin didn't install them. We had version mismatch while trying to play multiplayer