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#847048 Unity UI Development (IMGUI, UGUI, UI Toolkit)
Joxtal
Opening a bundle file in uabea, you can see the .uxml files being used to make the UI (.uxml is Unity Extensible Markup Language, which is used to make the UI layout),
But I don't know if we can export these in a somehow understandable format?
When you click Edit Data in uabea, you see the actual data used by that .uxml file,
This is basically the raw data that is used for that UI component.
The objects it uses, the properties and their data types and values.
But this isn't usable without seeing the UXML markup and how it all ties in together.
I'm not even sure this is somehow usable in isolation, without the project as a whole.
#847041 Unity AssetBundle & Addressables Packing/Unpacking (AssetStudio, UABEA)
Joxtal
Nice video BassyBoy! Good and straight forward.
#844035 Unity UI Development (IMGUI, UGUI, UI Toolkit)
Joxtal
Fairly certain FM26 is using UI Toolkit, as they described in this video, https://youtu.be/im49swPfWIo?si=dfXb6628ANV3j8Gf&t=935
#756210 Material Skin 2.0.24 V2.0.1 by budwaiser4
Joxtal
@budwaiser4 , I noticed that the tooltip that appears when you hover over a condition heart in the squad table has a transparent background instead of a solid one.