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#857817 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
The file structure is different in FM24 therefore this one will not work there. If you are looking for a match engine mod for FM24, check FM Match Lab.
#857453 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
Thank you for your reply. You managed to have those results by only changing two files? Amazing.
What do you plan next? Changing more those two files?
#857422 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
Thank you for your reply.
During your 200 testing matches, what were the biggest changes you noticed?
#857403 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
Thank you for your reply and having the time and patience.
From what I can see, you only changed the match_events.xml and styles.xml, is that correct?
Thank you for your work
#857389 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
Thank you for your reply. Did you watch the 200 matches with full match highlights?
Also, which files inside the simatch.fmf were changed and how?
#857383 FM26 Ultimate Realism Mod - v1.1 "The Game You Were Meant To Play" Works With Last Update
cephas.88
This is interesting. How much testing was made before publishing?
#844216 New Mod Fixes Training in Football Manager 2024
cephas.88
What do you mean by “not what I thought it was.”?
It is not about FM being smart enough. The system itself is very badly designed, very poorly coded and it doesn’t work as intended. The effects are all over the place and the system simply is deficient and code deficient.
This patch to the training mod does what SI should have done. To code properly the realities of today’s football and not sticking to an old approach where there’s only games on Saturday and Tuesday and only games at home. The worst part is that how this affects AI and how the AI uses training and the long term effects. This mod corrects that despite the limitations.
#832823 FM25 Redux Realism+ Mod
cephas.88
I appreciate the time you took to reply and I also appreciate the fact you acknowledge you need to communicate better and also more honestly. Others will be more critical, I prefer to approach this in a constructive way. Without giving proper credit and without being pretty clear about what parts of others mods are you “taking inspiration from" then it is difficult to see this as a genuine effort.
There are also other issues here that can confuse people or even deceive them regarding the true effects of this mod.
You didn't reply to my question but you did in another comment which I also appreciate. We have to be very clear here in what we tell people in order to inspire confidence and trust.
Your claim that ““Now, a left-back isn’t “meta” just because he’s fast. A player’s role in the system, and how they contribute to the overall style, actually matters more. Just like in real football, the balance between role, system, and player fit has been made more important. Newgens or buying same wonderkids, aren't overpowered anymore.” cannot be achieved by making changes via the pre-game editor. Yes you can make changes by either changing the attributes of a certain player one by one, or by changing the CA value. That's fine and well but this is just a change in the numbers. Not a change in what make a player perform in a certain role. That can be done only via changing the game code and that can be done only via changing the parameters of the match engine.
Therefore you cannot claim that you can change how a player contributes by only changing their attributes. You cannot claim you achieved a “balance. between role, system, and player (…)" just by changing values in the pre-game editor. Yes you can increase or decrease mental, technical, physical attributes, but the code behind how that system works you are not changing so this claims are deceiving to put it mildly.
Saying that “some players don't have good attributes at all, they just have speed and acceleration and they're too good on the game, it was fixed” is fine but what you are doing, like other database mods, is changing if a player has 15 or 12 in a certain attribute. You are either nerfing the player or making it more meta. As simple as that. And that is a subjective opinion which is fine as well but you have to be very clear in terms of how limited your mod is. The effects you claim can be achieved by changing the code via the files related with the match engine or only SI can do it via their exclusive access to the source code of the game.
You also claim that you make the AI harder/more difficult by “changing manager attributes, skills, tactical preferences and tendencies” and that can be a good avenue but then again that doesn't make the AI harder or more difficult per se it only makes so the AI manager instead of playing 433 plays 4231, if it is more attacking or not, if it uses more subs or not, but those are surface levels of change. They don't change the core of the AI. Again your claim can be considered deceiving.
In summary, I think there are legitimate questions regarding what this mod is, how you advertise the claims and so on. I think people should approach this with a high dose of scepticism. From the lack of originality and lack of giving proper credit for other people's work (some might consider it stealing, etc), to the claims you make that are over the top and not possible with what you are doing here, I can't see how this can be a mod to be recommended if the issues are not addressed in a proper and honest way…
#832768 FM25 Redux Realism+ Mod
cephas.88
Hey,
Can you help me understanding something you wrote?
You wrote the following - “Now, a left-back isn’t “meta” just because he’s fast. A player’s role in the system, and how they contribute to the overall style, actually matters more. Just like in real football, the balance between role, system, and player fit has been made more important. Newgens or buying same wonderkids, aren't overpowered anymore.”. Can you explain this in more detail? What does this mean?
------------------
EDIT and Addint:
Out of interest.
After doing some digging myself I found very interesting things that should be said and to give you an opportunity to reply to.
You changed club data for teams in American Samoa, for example there's a team called Pago Youth. You've added their foundation date which is exactly what Daveincid did. You've added other details such as stadium rent and even changed the amount two times which is a very interesting coincidence because you did it the same way as Dave.
I should also point out that the players Current Ability section as a commentary filed in Portuguese. Which can be explained if you are Portuguese but it is oddly the same way as what Sir Tavares does. And finally the club data you've inputed is basically copy paste of what Dave did.
Of course this can be just coincidence. You wrote that you “drew inspiration” which can have different interpretations. Of course there's so much innovation you can put in this kind of mod considering others have done the same for many years.
Unfortunately and by just going over your changes on a surface level, it seems that “drew inspiration” means copying other creators work without giving full credit or acknowledging that. Plus asking for donations without being pretty transparent and honest about what is your original work and what is based on other creators works is a bit… It does not inspire confidence.
But of course you have the right to reply so hopefully you will be able to do it and clarify some pending questions.
Thank you