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#880617 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Make sure you have extracted bepinex in same folder as fm.exe. Config file will then be generated inside “bepinex/config”
#880616 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
If you are using groq free, I think the larger prompts being used for the manager personality are tripping the rate limits much quicker. I cannot comment on paid groq as they are still not allowing upgrades I would recommend openrouter, that's what I use as my daily driver and its fine 95% of the time.
#878638 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Check you've put your API key in the right APIKey config entry - there's a different one for each provider, you need to fill in the right one
#878090 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Releasing 1.3 tonight with new languages including Spanish
#876594 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
If your in game language is set to Polish, then it may rewrite some scenarios but not all. I will add the remaining scenarios in next update, as well as ensuring you can force it through the Language setting in the cfg instead of relying on Auto
#876593 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Already supported- Should be rewriting in all scenarios if FM language is set to Portuguese, it might leave some dialogue in English so best way is actually to force it through the Language setting in the cfg file in v1.2
#876010 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
French: Tonight in v1.2
Manager personality: definitely something I've been thinking about. Anything that adds more options to the prompts will help increase the variableness in the output
The 503 errors - that usually means a problem on the AI provider end, maybe they've been having issues tonight. Glad it's working again!
#875697 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
You can use groq for free, it gets you a decent amount of free quota before you get rate limited.
If you use any provider and pay, chose inexpensive default models, a few cents an hour depending on how many dialogues you go through
#875452 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Is that a custom skin? If so can you try with default skin just to be sure in case I've legit missed a screen layout.
#875451 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
I have to add each language individually for press conferences to work properly, what language is that and I'll sort it
#875212 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
This should be fixed in v1.1, I missed it off the changelog.
#875118 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
If you have a google API key, then open up <FM folder>/bepinex/config/AIDialogue.cfg and change Provider to google and then scroll down to the [Google] section and change APIKey to your key.
#875035 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
You have to quit the game after running it once and then do step 3. You need a provider api key put into the config
#875034 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Yes I run it with the stadiums myself
#875024 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
This mod is very very cosmetic (just changing the text as it arrives on screen) so you may be disappointed but happy to try to answer any questions
#875023 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
I'll be tweaking the prompts in a future update to not specify English output, as well as fixing a couple of press conference bugs for non English users. I don't know how the ai itself will cope, but it'll do something!
#874788 FM26 AI Dialogue mod v1.4 [BepInEx]
manicmillions
Not tested it but if I had to guess I'd say no, after looking at the bepinex compatibility table on their github page