Aydan111 Activity
Thanks for the feedback Thiago, yes it will be updated.
Be careful when using more then one database mod also, there's no hard rule against it but they may conflict with each other or cancel some things out. If I'm using Dave's mod I usually use that on its own. Likewise if I am using this mod I usually use it...
Did the save improve for you Simizu ? I know you said the first one you didn't feel the effect. Its ideal paired with Dave's mod as you get a proper challenge.
Thanks for you feedback Thiago, I can make it much more difficult but the issue is we start going into unrealistic territory, we start seeing unrealistic scorelines like 6-5 etc. It becomes like fifa. If you really want it I can make a 3rd version. Make s...
Yeah I get you, we all want to have the best experience possible with the game. I have doubled checked both database files today, saved them and reuploaded them incase anything did happen during an update 👍
Appreciate the feedback Simizu
Thanks for the detailed feedback — I appreciate the time you’ve taken with it. I agree that without direct changes to the match engine there are clear limits to what can be achieved, and editor-level changes are always incremental rather than fundame...
Thanks for taking the time to write such detailed feedback — I appreciate the thoughtful critique. I agree with you on one key point: without direct changes to the match engine itself, there are clear limits to what can realistically be achieved. I d...
Appreciate the support 👍
Yeah that was the biggest thing I found also. Its why I enjoy online saves more because of the competition you get. You can use this file online also.
Thanks for the question. Not really — the aim isn’t to turn every match into a 0–0 grind. It’s more about stopping goals from happening too easily. Defenses are smarter and more disciplined, so you have to work harder to score which naturally should bring...
Good stuff. I will be updating this soon as I feel like it could do with a little more tweaks. I want the AI managers to be more human like in their thinking and how they set their teams up etc. When you tested this had you already started a save ? becaus...
Thanks for taking the time to test it and share your impressions. On the manager attributes point, the intention wasn’t to make all managers equal or to put unknown coaches on the same level as elite ones. The changes raise a baseline rather than fla...
Ja, aber wie gut es funktioniert, weiß ich nicht. Wenn Sie beide zusammen verwenden, kann es zu chaotischen Matches kommen
Thanks for the question. There isn’t really a coding approach involved here, since I’m not changing the match engine itself. The idea was to work with the inputs the engine already uses. FM’s match behaviour is heavily influenced by manager attribute...
Yes they can do, I'm not sure what sort of match experience you would get but its worth a try. If I was starting a save though personally I'd pick one or the other so the matches don't feel too hectic.
Thanks for the questions.Testing:This is an early release (v1.0) and testing so far has focused on short saves and early-season match behaviour rather than long simulations. The aim was to see whether teams are harder to break down, manage games more calm...
Yes 👍 Just make sure to start a new save and add the file before you start
Yeah you might be okay. The best way to know is to try them out together for a season or 2
Good question.Technically, you can enable both at the same time, but I wouldn’t recommend it.Mods like Ultimate Difficulty Pack usually increase difficulty by boosting player ability, pace, attacking output, or CA/PA.This mod takes a different approach: i...