Peter Hoekstra - Submissions - Cut-Out Player Faces Megapack
356Timeline
P.S. If it isn't the case, can you give me an example of how my image looks and how it has to look.
@mons I thought that i have cleared all the snow. I use High Pass filter (3px) + Vivid Light before saving, which is adding a little shadow. Can you check and see if this filter is making this thin line which you mention.
P.S. If it isn't the case, can you give me an example of how my image looks and how it has to look.
Sorry for the delay in reverting but I've been quite busy these last couple of days and I wanted to give you a proper reply. I'm really not the most technical person on Photoshop, to be honest, so I have no idea what those features do, let alone whether they are the result of the tiny bit of snow I'm seeing.
Basically, it's a very little border around the heads. It's only really visible when cutting if you increase the zoom level and watch the cut on a dark transparent background (from your Vitosha pack):
Once you clean it quickly using the tutorial shown in the guide to cutting thread, the slightly white-grey around the head is gone:
I'm attaching the cut itself so you can compare it if you want to.
I know it may seem very pedantic, but it's really visible on a dark skin in-game and it's so easy to avoid and/or remove that I make it a point to mention it so that cutters can keep it in mind That apart, your work is absolutely excellent so please don't take this as a major criticism or an indication your work is not welcome or appreciated
@mons is this request completed?
Not that I'm aware of. @t.marinov had it in his WIP for a brief while.
Not that I'm aware of. @t.marinov had it in his WIP for a brief while.
Sorry I assumed from your reply that he had cut the pack, you had checked them, and they just needed the thin line of snow cleaning.
Sorry I assumed from your reply that he had cut the pack, you had checked them, and they just needed the thin line of snow cleaning.
I saw the pack was in his WIP and I wanted to bring the snow in his previous packs to his attention so that this pack, once completed, would have sorted that issue
@mons I think that this filter is doing this thin line. I'll do this pack without it and I'll be glad if you can check it then.
Lovely stuff - no snow visible at all this time Do avoid using filters, cuts come out perfectly fine without them
@BramNUFC, I don't what you've done differently for this pack and the Groningen Youth pack, but the extensions are all in .PNG rather than .png. For some arcane reason, FM does not read the former extension but only the latter. I've spotted it this time, but do keep an eye out to ensure they're in the right extension in the future, in case I'm not as attentive next time round ๐
Also, a chunk of the youth pack are a bit green in the face. Most likely this is due to the reflection off the grass surface so not your fault in any way. FYI, a good way to get a more natural skin colour is to use the below technique and/or add hue and/or saturation ๐
@BramNUFC, I don't what you've done differently for this pack and the Groningen Youth pack, but the extensions are all in .PNG rather than .png. For some arcane reason, FM does not read the former extension but only the latter. I've spotted it this time, but do keep an eye out to ensure they're in the right extension in the future, in case I'm not as attentive next time round ๐
Also, a chunk of the youth pack are a bit green in the face. Most likely this is due to the reflection off the grass surface so not your fault in any way. FYI, a good way to get a more natural skin colour is to use the below technique and/or add hue and/or saturation ๐
I got the sources with the windows cropping tool (as you had to pay for the full resolution) so that may be why, photopea just exports it as a .PNG as well I guess. I'll try to work something out with the saturation next time ๐
I know I'm boring saying the same thing, but it is really evident on a dark skin in-game and is so easily fixed, and I don't have the time to fix everybody's work myself all the time, unfortunately...