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This is the match engine file modified for reality and adding much more interest in fm.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
Comments
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RellomQ
Lovely to hear Fox. I think you are the first content creator speaking English, that will look into it. Got a few Russians we know off already, that all came back with positive feedback according to my source.
but I hope you will enjoy it, even if playing on 2D. Where the changes for sure, will be harder to spot.
hehehemann
You'll see screamers, one on ones, backheels, tricks, through balls, lunge blocks by defenders, all the good stuff this patch is letting us now experience
https://youtu.be/6f0GQywP4aI
Carolina Panthers
RellomQ
So far, nothing suggest that the ME file directly impact statistics. Maybe tackles, but that is it. From my own testing in Vanarama south and Primer League, did both the normal ME and the V6 ME come up with same amount of aveerage goals, or at least not outside perimeters I consider different.
It is far more likely, that the ME file, is nothing more then a skin for the 2D engine. @Beutifications for the 3D rendering. We are basing this on Schrödinger's cat theory, firstly in stats showing us that, no matter if we instant result, simulate or watch the highlight, will the overall average stay the same with deferent ME files. The highlights WILL change, if you change the ME file. But this don't change the results, or stats, as they are already processed by the game, and only showcasing a new visible way of showing us the match, witch is – Omniverse theory. Therefore our theory of the ME file being a skin to the 2D engine, and possibly nothing more.
AngryTsar
SI are scared, it's quite clear. If the file does nothing why close threads, delete comments, laugh it off as if it's pointless? If the file does nothing why does it exist in the first place? Someone originally created those values and was happy with what they displayed in game. All we are doing is changing the values further, optimizing if you will, to display the type of football we want to see. I realize there are obvious limitations just trying to use this file alone, but clearly SI are threatened that the community can come up with something better (we just need better tools to do so). Think of what we could do if we had ability to look and alter the scripts that run the AI logic!!!
I think this whole thing has been quite revealing about the type of business they run and the people they employ. The official forums are straight up a dictatorship, good luck trying to criticize the game in any way there. Everyone should be excited that we can have a better game, but no.
a31632
Couldn't agree more on this.
Instead of being grateful for the work done and implementing good ideas in their new releases they try to "fight/hide/discredit" things.
Better to have a good working ME in FM 2020 with this, than (potentially) a standard and crappy "regular" match engine in FM2021 and beyond, guess who will play which version ;-)
cristobalite
Leeds1919
kingofpain
One thing I realized is that keepers are doing great saves and prevent best goalscoring opportunities.
cristobalite
if this reply is for me, then i am using the latest which is v6.9 which i downloaded from the FM engine discord server
Leeds1919
thanks, do you have the latest link?
atleer
RellomQ
Live version is v6.0
Test version is v6.9
Test versions will be hidden in the future. The current v6.9 test version is 100% stable, but we would like to make sure, that no one will experience anything immersion breaking in the future. By having our test versions flowing around.
Test versions, is meant for the testers, that understands that it is NOT the live version, where there still could potential be odd behaviors happening after alterrations, and therefore needs testing
arisen-magpies
This patch is really good and changes are subtle. This update directly impacts the sales of FM21 as it's like SI themselves know the ME will be based on the same crap and will have many cosmetics additions which adds nothing much to the game.
Just curious with the Korean team behind this. Are you guys planning to expand your team and go full time into developing and fine tuning this engine? How much further do you think you can foresee improving this engine?
Any chance or ideas to open up your own company and rival SI?
Leeds1919
thanks mate
happy to wait, amazing work
RellomQ
We are not doing this to hurt SI, or the sales. But if they where to give us the same options to edit the json file in FM21, am I sure it would have no effect on the overall scheme of things for them. On the other hand, do I tend to agree, that not doing it, could be bad for them. We hope they do allow us, but we just don't know.
This is not a Korean team. Yes we do have many Koreans, but we also got Brazilians, Danes, Germans, Belarussians and possibly more nationalities that I'm unaware off in the core team.
I have never worked for any sort of gaming company, but I'm pretty sure something like you describe, would take millions upon millions of $ to do. We are just poking the surface of what the total coding of FM is. This is not even the engine, but the skin applied to the 3D rendered world we see.
Daydream all you like, we got no money, and not nearly enough experience in game development within the team to create a competition. And neither do we want to be competition. We love this game, and want to make it better. Period.
Gustavo Monteiro Passos
So, for now, do you recommend use V6 or V6.9?
RellomQ
I recommend 6.9, as I don't see us making any changes to it, and more then likely will be made the 7.0 without changes, when we update it on the forums.
It is better then 6.0, slightly, but better. In all honesty, all changes from here on out, is only gonna be slightly better. Unless we make a really big break through.
6.0 was a really good version to begin with.
matt46
Is this download on page 1 6.9? That’s the one I downloaded a few days ago.
RellomQ
No, that is 6.0.
6.9 is only uploaded on our discord server.
https://discord.gg/qbKgZe
Roger_MacClintock
diegodfa17
I also realize that you as authors and developers of MOD have a concern of not causing imbalances, the aim is not to end some scenarios, but to balance and make the game more pleasant, when I saw here that you care about this search for balance, it made me very satisfied because my initial fear was that this was not a concern, I hate some scenarios of the original ME, but taking everything bad can cause an imbalance, and that would be disastrous no matter how pleasant a ME would be. , but as I said, it is clear upon entering the Forum that you seek balance, but I am sure that many do not use the MOD, criticize, have hasty conclusions or are afraid to use the MOD because they do not know about this concern to maintain balance.
In this possible video, I will try to translate it into words and with numbers and images that you have already put here, that yes the use of MOD makes ME more pleasant, does not unbalance the game and that the people who are working on these improvements have a concern with the balance of matches and statistics.
But I have a doubt, why do you advise (strongly) to change the tactics? sorry if this is kind of obvious, but I still couldn't reach a conclusion about it, I used the MOD and didn't notice this disparity, I didn't have to correct my tactics, I only actually saw a more fluid and pleasant ME, you have something concrete or some practical example of why this recommendation is so explicit? it also keeps some people from using the MOD, and it also already conditions some people who get tested.
NOTE: Sorry for the English, I'm using the google translator.
RellomQ
Thank you for the feedback.
One thing I have noticed, is that the game by default fluctuate a lot with goals scored, no matter what file. I'm not sure how that is coded in the match engine, and calculated, since many others sats seems to be borderline the same.
@diegodfa17
The description will be changed in the near future. along with our official name, and name of the mod. We are working on it, and will make up for the confusion. What we know now, did Billgates not know when he wrote the description. But we need the last analyzed to have concrete facts down. Therefore, have we not changed anything, or updated the mod yet.
Hope that clarify some confusion with conflicting descriptions, and posts that I make.
Roger_MacClintock
kad38
hehehemann
Did you not back up or rename the original before using this one?
kingrobbo
as always you can get back to the original files by selecting verify integrity of game files
kad38
not completely forgotten
kad38
yes thank you fortunately i thought about it
serzhoxs
I agree with @atleer @ diegodfa17 and add I play with my own tactics created by me, for the test I did not make changes to the scheme and tactical pattern and oh my god everything became as it should be. I play for the teams of the middle or lower divisions. The events on the field correspond to the reality of my tactics and the attitudes of the players, watching the match in a detailed review, this mod simplifies my analysis of the match, the post-match report of the analyst and the analysis of the assistant during the match. I began to understand my players better and they me and I see it on the field during match. The first thing that caught my eye was that a player with an injury (bruise) of the opponent is more likely to make mistakes in passes; they ignore him = less passes are given to him by teammates, even if he is in a more advantageous position. When before the mod he played as well and could score a goal for me. Second, there are fewer incomprehensible actions of the scripts both in attack and in defense, or they began to work differently, more options with the development of attacks and attacks from the flanks not in the fight in zone 17, but on the attacker through zone 14, that is, the positions of the players began to work and in 3d it was correct for me the player's actions are displayed (I hope I conveyed my idea and understood correctly)))
In general, I recommend this mod to those players who want to develop tactically and like to watch matches in a detailed review, now it makes sense, thank you again and I'm looking forward to the next part of the mod.