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This is the match engine file modified for reality and adding much more interest in fm.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
Comments
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matt46
I’m managing Liverpool but What’s strange for me is usually when creating a tactic I absolutely suck at it but with this I’m on top albeit only 2pts from Man City. 26 games 4 draws 2 losses. I’ve won league cup, in semis of CL against Man City. I was using the knapp tactics before this which are very good but wanted to see if I could create one and so far it’s working. What I might do is go back to original file and see what difference there is.
Rich B
Many thanks in advance
hehehemann
This video shows different through balls, chest control, more player tricks and more
https://youtu.be/tJZX40DJFc4
Roger_MacClintock
atleer
fieldsy
Rich B
Do you have a link for this 6.9 version please? I can only get the 6.0 version at the top of page 1
hehehemann
Read the post description at the top of the page...its on the discord channel
matt46
RellomQ
I'll personally do some more testing on this. I believe this could be caused by the increased tackles% from the "min_delay_for_slide_tackle_receive" or one of the other strings that delay tackles or slides. This could potentially directly or indirect cause more red, if it is connected with other ME files.
I will do some long save simulated testing, and come back with results.
Thank you for the feedback.
Thiago Soares dos Santos
What is the league info about red? How the average and the other team top #1 and #20? Can you show a printscreen?
RellomQ
GERMANY 3.LIGA – Statistics from 3x saves 3x seasons simulated.
Nothing suggest increased red cards or penalties, like many comments on forums thought it did. neither do any other numbers getting influence by the json file. Some statistics fluctuate more then others in the game, depending on what League, quality of players, and managers interact with them. These test are not influenced by such things, and is made from 3x saves 3x seasons, and double leagues with different quality of players. Statistics speaks for it self. This was my second test, this one more thoroughly, and adding 10x saves and 10x seasons or adding all teams, would not change it, this is more then enough to give 99.9% clarity, speaking from a analyzing standpoint. It showed the same thing, as my first test, except from that little "Tackle" thing, that now is cleared from any possible doubt.
Statistics & stats are NOT influenced by the json files. Period.
kingofpain
Fabio.Gemelli
than where can i find the Last Updated: 09 Oct 2020?
Mike Green2020
Leeds1919
Does for me, I have new save as Harrogate using v.6.9, lots of average defending, headers from corners etc
Plenty of mistakes made as you would expect in l2
Good to see my 6’4 centre half bullying attackers at corners
RellomQ
Yes, all players behaviors is different, including the GK's. By "strong" do you mean to fast? Or is the animation overly dramatic? Is he turning and reacting to shoots in a way that seems unnatural?
"Strong" is very hard word to work with, as people tend to see and like different things, therefor you need to describe it in more details, or better yet, show us in a gif/video what you mean by, "wrong – @too strong."
The point of me saying that, is that I'm not seeing it. Which indicate I possibly like it, where you dislike it. Which could be important information to us, for developing new versions.
What most people want, they shall have.
@Fabio.Gemelli
There where no new version updates, just some configurations to the description. That is why it showed as an "update."
StatboyVT
That said, I'm still loving the patch. Ball movement is so much more realistic. Thanks very much for your efforts!
NinetyNine
My sincere congratulations.
garotospfc
Hi,
Could you send me the link to this tactic? I only found the V1 version.
Thanks!
Roger_MacClintock
kingofpain
Thanks for the reply. Imo I the keepers seem to be overpowered now. They show astonishing reactions, so in Swedish premier league as in EPL,
where I am playing a save at the moment. The keepers dive and get nearly every shot on goal. Sorry for my English!
Fabio.Gemelli
OK thanks
Ence14dus
Leeds1919
In my opinion, after a season with Leeds and a few test games at lower league with Harrogate, I say both are affected, it goes hand in hand
The games are far more realistic to watch, looks like football, rather than an animated script
Ence14dus
Thanks. After commenting, I downloaded v6 -- as was uncertain of v6.9 what with it being for testing -- and as you stated I have noticed a bid difference with how tactics are played out. One major difference is selfish wingers no longer going for goal, with either the goalkeeper instantly claiming it, or worse still, hitting the side netting. I guess I was initially sceptical as it seemed too good to be true.
Ence14dus
RellomQ
The long and the short of it, the details levels for the game, where not set correct. Therefore was the game using default hard coded json file, when simulating. Yeah, that is a big mistake, but completely understandeble, when you see the correct statistics in the post further down, since V6.0 and the normal json file, is very similar. (And that is what I based my assumptions on, that all games applied to the json file no matter details. As the test showed me) Now we know, that is wrong. Details level do matter, if you want json to work. You need the full matche to render to apply anything else but the default.
This means, if you do not have details levels set to (All competitive matches,) Will only your own game be influenced by the new json file.
This is an example of what is getting influenced by new json files. England got the "All competitive matches" and so do World cup. All other leauges or counties, use default hard coded json file to calculate results.
Alright, so now when that little thing is out of the world, how about we look at some REAL statistics? ... At least just to prove a few things, here and there, that both I have claimed wrong and Sports Interactive. Again, unlike SI, I'm going to man up to my mistakes, and correct them.
Thanks to [@Fra] from our Discord, and admin on FM-base, did we make these test, very fast, and with 4 eyes, making no mistakes.
This is our baseline, the sports interactive normal engine, and the statestics it provided with one season in Seria A. We are again using top 10 teams, in each categori. That means, top 10 goal scoring teams, the top 10 teams Crosses completed, Top 10 teams in yellow cards, and so forth.
This is billgates v6.0. The green numbers are the changes bewteen this one, and the normal engine. As you can see, not much have changed in terms of statistics.
This is Thiago's v1.1. This engine, is still not out yet, but show a bit more crosses completed and few other fluctuating numbers, but nothing to big.
Billgates v7.2Beta2, that at some point will release lol. But again, borderline the same as the Sports interactive json file.
Verge v6.9, also known as Billgates 6.9, but Verge made it. And ignore that pink marker, it is just @Fra that had his mouse over it. Well this looks more and more like no changes, right? Well guess again.
This is Thiago's crazy engine. Thiago made an engine for me, that directly tried to break the game and the statistics. And so it did.
This means a couple of things.
- I was wrong, that is established. We do and can change the ME, both in physics, the results and statistics.
- When Sports interactive @Niel Brocks was telling us: "It was found to cause very strange behaviors and alter the balance outside real life parameters" do we now know, this to be utterly nonsense.
- On the other hand, do we completely agree with their statement "Making changes to the match engine is an incredibly complex balancing act to try and find the most enjoyable but yet also completely realistic representation of real life football." as this is way more complex then most of us thought, and just changing numbers and going with logic, is not enough. Not even remotely.
Again, I'm sorry for the confusing past week or two, but this is no ABC mod, and mistakes where pretty much guaranteed. I hope everyone is still enjoying the different florating versions, and we hopeyfully offically will have both Billgates v7.0 ready, and Thiago's v1.0 very soon.Tommy Hughes
You can unpack and repack a game file archive with the archiver, using the FM Archiver tool. That way you can unpack a packaged FM archive into a folder, then copy your edited json file over the default version in that folder. Then just repack the folder into an archive file with the archiver tool, and done!
Also @RellomQ Don't worry about your little mistake. Those are bound to happen sometimes, and despite them, you have done a great job.
a31632
The question is: in which file resides the “hard coded json file”?
Could be if we know the location we can use this for Football Manager 2019 and potentially Football Manager 2021.
There are .bin files in the same directory, is it one of these? And how to edit these? With a hex editor I wasn’t able to find anything useful.
Could be good way for future development if SI decides to “hide the json file” for future editing.