Cut-Out Player Faces Megapack

Our Cut-Out Faces Megapack is the biggest collection of Football Manager Player Faces available. All players are available in the default cut-out style. When you download our Cut-Out Faces Megapack, you'll receive just under 550,000 player faces to spice up your copy of Football Manager.

  • 548,701
  • 2026.06 - Released on 10 May 2026
Cut-Out Player Faces Megapack

Lebohang Mokoena
19 years ago
6 minutes ago
30,039

For me, the third one is the best. I don't think wee need that much neck to notice she has long hair. The fourth one seems also acceptable to me.

Zeus_01
4 years ago
1 month ago
816

with ai cut out its a bit critical 

 

 

Zeus_01
4 years ago
1 month ago
816

 

 

Here is the laziest and fastest way to create player faces for fm , i hope i can help you with this , enjoy it !

 

tools : 

 

https://workupload.com/file/GVHyGMLLcc2

 

https://www.gimp.org/downloads/

 

https://upscayl.org/download

 

https://apps.microsoft.com/detail/9P6KMK8T6758?hl=de&gl=AT&ocid=pdpshare

 

 

mons
20 years ago
3 hours ago
101,346
By Zeus_01 08 November 2025 - 09:45 AM UTC 

with ai cut out its a bit critical 

 

I have no idea what you're trying to say here.

 

I've also moved your below “tutorials” into this thread because they don't need a new thread. In my opinion, there was no need for 4 videos totalling 18 minutes without sound, in which you it is not entirely clear what exactly you're doing, the process seems incredibly complicated and inefficient, and you're using enlarging tools which we're not particular in favour of and which weren't really needed for that source.

 

If you know what you're doing and it's a straightforward source, you can get from source to final cut in a minute or two, which is more efficient a process than the supposedly easy and ‘lazy’ method you showed 😕

Zeus_01
4 years ago
1 month ago
816
By mons 08 November 2025 - 15:41 PM UTC 

I have no idea what you're trying to say here.

 

I've also moved your below “tutorials” into this thread because they don't need a new thread. In my opinion, there was no need for 4 videos totalling 18 minutes without sound, in which you it is not entirely clear what exactly you're doing, the process seems incredibly complicated and inefficient, and you're using enlarging tools which we're not particular in favour of and which weren't really needed for that source.

 

If you know what you're doing and it's a straightforward source, you can get from source to final cut in a minute or two, which is more efficient a process than the supposedly easy and ‘lazy’ method you showed 😕

The problem I'm trying to address here is that most people have trouble with ccut out , me to , its never to 100% perfekt , precisely because it takes so much time. But the process I use only takes maybe 2 minutes per photo. But okay, whatever you say.

 

mons
20 years ago
3 hours ago
101,346
By Zeus_01 08 November 2025 - 15:45 PM UTC 

The problem I'm trying to address here is that most people have trouble with ccut out , me to , its never to 100% perfekt , precisely because it takes so much time. But the process I use only takes maybe 2 minutes per photo. But okay, whatever you say.

 

Don't assume that just because you have trouble with cutting out, “most people” do. And I explained that it takes only a minute per cut if you know what you're doing, which is a very far cry from “precisely because it takes so much time” 😕 If it only took you two minutes per cut, how have you ended up with 4 videos totalling 18 minutes, which are quite unclear anyway and more complicated than the process we recommend using?

 

Perhaps you're not familiar with the below tutorials. I would recommend using remove.bg, which is a free online tool which removes the background to an excellent standard, for free and almost instantly.

 

Here's a couple of videos on how to use it, one when combined with Photoshop and another using photopea.com, which is a free online app so close to Photoshop that it has the same shortcuts, layout and icons.

 

If you don't have Photoshop, photopea.com is the tool I would recommend to use to tweak the draft cut produced by remove.bg. It's more powerful and versatile than GIMP and other similar tools.

 

 

Zeus_01
4 years ago
1 month ago
816
By mons 08 November 2025 - 15:56 PM UTC 

Don't assume that just because you have trouble with cutting out, “most people” do. And I explained that it takes only a minute per cut if you know what you're doing, which is a very far cry from “precisely because it takes so much time” 😕 If it only took you two minutes per cut, how have you ended up with 4 videos totalling 18 minutes, which are quite unclear anyway and more complicated than the process we recommend using?

 

Perhaps you're not familiar with the below tutorials. I would recommend using remove.bg, which is a free online tool which removes the background to an excellent standard, for free and almost instantly.

 

Here's a couple of videos on how to use it, one when combined with Photoshop and another using photopea.com, which is a free online app so close to Photoshop that it has the same shortcuts, layout and icons.

 

If you don't have Photoshop, photopea.com is the tool I would recommend to use to tweak the draft cut produced by remove.bg. It's more powerful and versatile than GIMP and other similar tools.

 

 

 

I've been cuting since FIFA Manager 2008, but thanks for the helpful tips. If you had watched the videos, you would know that you don't need to cut at all and can completely skip that step if you know where to look. But I still thank you for your helpful feedback. Sorry for my Bad english

Jaycount
13 years ago
1 week ago
222
Premium

I wanted to ask a question about the use of AI in the cut-out faces. I've been working on a tool that creates portrait images in the style of what is used in the cut-out megapack, by uploading images that might be bad quality, bad angles, etc., and taking available information from the pictures, and using AI, creates a portrait more suitable for use in FM.

 

I know generative AI is a contentious topic in general, but is a tool like that something you'd allow to be used for creating portraits for players where no suitable base image is available? Or is that something you'd prefer to keep far away from the megapack?

 

mons
20 years ago
3 hours ago
101,346
By Jaycount 09 November 2025 - 11:24 AM UTC 

I wanted to ask a question about the use of AI in the cut-out faces. I've been working on a tool that creates portrait images in the style of what is used in the cut-out megapack, by uploading images that might be bad quality, bad angles, etc., and taking available information from the pictures, and using AI, creates a portrait more suitable for use in FM.

 

I know generative AI is a contentious topic in general, but is a tool like that something you'd allow to be used for creating portraits for players where no suitable base image is available? Or is that something you'd prefer to keep far away from the megapack?

 

I've moved your post to this thread.

 

Using an AI image enlarger just “guesses” what certain pixels should look like when you make the image larger, and the result looks blurry/out of focus on certain details, with unrealistically smoothened skin, and unnatural looking hair/beard/eye/teeth details. If there is no suitable image, then it's best they remain faceless in the megapack.

NEDJODJOZ
1 year ago
14 hours ago
1

Hey guys im trying to add this for my coach 

mons
20 years ago
3 hours ago
101,346
By NEDJODJOZ 16 November 2025 - 18:21 PM UTC 

Hey guys im trying to add this for my coach 

 

Is there a question there?

Schmutzer
6 months ago
5 months ago
223
Banned

https://sortitoutsi.net/graphics/browse/1/408643/timeline

Is it worth uploading this image to improve this player?
Lebohang Mokoena
19 years ago
6 minutes ago
30,039
By Cipier 04 November 2025 - 12:40 PM UTC 

@mons

For visualization purposes, I’ve made four example cuts from the Portugal women’s source pack that’s currently pending (the cuts themselves aren’t perfect — just meant for demonstration).
 

Personally, I prefer cutting at the chin or around the point between the neck and shoulders. Otherwise, the faces become a bit harder to see, and the result starts to look more like the DF11 Player Faces Megapack — which is also a great pack, of course — just with a transparent background. 

 

 

About this, I want to remind everyone that you must still follow the rules, and cuts with a huge gap of 40/50 pixels are not acceptable. In 180 cuts, it make the photo excessively small. 

Aled James
11 years ago
2 days ago
5,012
Premium

Hi,

I've tried making a face for 2000477315, it's my first time so let me know of any feedback 🙂 luckily this one already came as a png with no background

 

mons
20 years ago
3 hours ago
101,346
By Aled James 08 December 2025 - 14:31 PM UTC 

Hi,

I've tried making a face for 2000477315, it's my first time so let me know of any feedback 🙂 luckily this one already came as a png with no background

 

 

Looks great at first glance 🍻

Aled James
11 years ago
2 days ago
5,012
Premium
By mons 08 December 2025 - 14:35 PM UTC 

Looks great at first glance 🍻

 

Thanks!

 

I've also tried one for 2000477073 - this was a bit trickier as I had to adjust the collar. Is this ok, or do I need more/less of the neck?

mons
20 years ago
3 hours ago
101,346
By Aled James 08 December 2025 - 15:09 PM UTC 

Thanks!

 

I've also tried one for 2000477073 - this was a bit trickier as I had to adjust the collar. Is this ok, or do I need more/less of the neck?

 

Looks fine too. Maybe to keep in mind that you might not need to nudge the collar as much as you did to our right, and to perhaps use clone stamp so that the skin tone of the nudged up bit is the same colour as the rest of the neck 😉

Aled James
11 years ago
2 days ago
5,012
Premium

Also made a few cuts of women players to see if I've got these right too 

 

 

 

2000378051
2000493094
2000293563
2000293589
2000293640
mons
20 years ago
3 hours ago
101,346
By Aled James 08 December 2025 - 16:42 PM UTC 

Also made a few cuts of women players to see if I've got these right too 

 

 

 

2000378051
2000493094
2000293563
2000293589
2000293640

 

They all look fine. Maybe the final one could do with being brighten slightly, and the penultimate one nudged to the center of the canvas, but both can be easily sorted.

 

Feel free to upload the lot into the submission forum 👍

kenolio
7 years ago
5 hours ago
2,619
By Cipier 04 November 2025 - 12:40 PM UTC 

@mons

For visualization purposes, I’ve made four example cuts from the Portugal women’s source pack that’s currently pending (the cuts themselves aren’t perfect — just meant for demonstration).
 

Personally, I prefer cutting at the chin or around the point between the neck and shoulders. Otherwise, the faces become a bit harder to see, and the result starts to look more like the DF11 Player Faces Megapack — which is also a great pack, of course — just with a transparent background. 

 

 

I much prefer the third example and it's what I've tended to do. There being an abrupt horizontal cut looks fine. It's no different than how the neck/shoulders appear in that regard. On the other hand, cutting hair vertically looks really odd and that's also a more common conundrum now.

 

Below is an example. If I cropped any closer to the chin/neck, the sides of her hair would be cut off and create an odd box-like appearance in game (although I guess that's the case for the shoulders anyway). But as it is it looks strange too. Is this the general preference or does anyone have an alternative suggestion?

Lebohang Mokoena
19 years ago
6 minutes ago
30,039

In my opinion, the third option is the best. The first two don't make sense because the important part is the face, not the shirt. The fourth one seems fine to me too, but I personally prefer to cut it closer to the chin. I don't mind avoiding cutting the hair on the sides to avoid that box-like effect, but I think it's still better than showing half of the body. 

 

I've cut a lot of women, and I think the percentage of women who need to show 50 pixels of neck so that the hair on the sides doesn't have to be cut is not so large to change the style that have thousands of cuts

sfnzn
5 years ago
3 weeks ago
47

Hey guys i'm quite new as Cut Out Player Faces contributer 

 

So i guess this would be a start to declared I'm one of you that can upload a face pack for the community to share for

 

https://rb.gy/sz4pnw

 

Greetings & Cheers! 

sfnzn

mons
20 years ago
3 hours ago
101,346

@sfnzn, I've moved your post to this thread. Some things to keep in mind:

 

Some of your cuts appear to be somewhat blurry as if they were not the best quality sources and needed to be upscaled. In cases like this one, I'm afraid they're not really improvements to what's in the megapack. This one also happens to have a bit of snow, and no collar. Several of the cuts in this pack are also not in the centre of the canvas.

 

Have a look at the first post in this thread, and make sure to take on board the guidelines and to watch the tutorials. As you're still starting out, instead of delving straight into packs with the ensuing risk that any issues in your cutting technique are repeated in multiple images, I suggest posting a source and your cut from it in this thread for our feedback. Good luck 👍

sfnzn
5 years ago
3 weeks ago
47
By mons 02 March 2026 - 15:16 PM UTC 

@sfnzn, I've moved your post to this thread. Some things to keep in mind:

 

Some of your cuts appear to be somewhat blurry as if they were not the best quality sources and needed to be upscaled. In cases like this one, I'm afraid they're not really improvements to what's in the megapack. This one also happens to have a bit of snow, and no collar. Several of the cuts in this pack are also not in the centre of the canvas.

 

Have a look at the first post in this thread, and make sure to take on board the guidelines and to watch the tutorials. As you're still starting out, instead of delving straight into packs with the ensuing risk that any issues in your cutting technique are repeated in multiple images, I suggest posting a source and your cut from it in this thread for our feedback. Good luck 👍

 

Alright thanks for the feedback. I'm new here so kind of just direct posted 36 players without monitoring the guidlines. I'm sorry for that. Here's some of few cut out player facepack I've been doing most recent time. Hope you can corrected if there's any false:
 

 

mons
20 years ago
3 hours ago
101,346

@sfnzn The edges aren't very smooth and have a black line alongside the neck. The last two don't seem to have a collar, and the middle one isn't in the centre of the canvas. All 3 of them are cropped too far from the top of the hair; 2-3 pixels is more than enough.

 

I also specifically asked you to post the source images you're working with. The quality of the cut depends also on the quality of the source. If the source is poor, then the cut will almost certainly be poor and not an improvement if the person already has an image. If the cut is poor, but the source is decent, then it's a question of technique. I urge you to use remove.bg and to have a proper look at the guidelines in the first post.

sfnzn
5 years ago
3 weeks ago
47
By mons 03 March 2026 - 12:48 PM UTC 

@sfnzn The edges aren't very smooth and have a black line alongside the neck. The last two don't seem to have a collar, and the middle one isn't in the centre of the canvas. All 3 of them are cropped too far from the top of the hair; 2-3 pixels is more than enough.

 

I also specifically asked you to post the source images you're working with. The quality of the cut depends also on the quality of the source. If the source is poor, then the cut will almost certainly be poor and not an improvement if the person already has an image. If the cut is poor, but the source is decent, then it's a question of technique. I urge you to use remove.bg and to have a proper look at the guidelines in the first post.

 

Sorry before this I dont answering as what were you asking for the website i got the source of the picture. This is the official website for teams playing in MSL : https://rb.gy/omvkn8

Here's what i thought an improvements at least to seek your approval though

 

mons
20 years ago
3 hours ago
101,346
By sfnzn 03 March 2026 - 15:45 PM UTC 

Sorry before this I dont answering as what were you asking for the website i got the source of the picture. This is the official website for teams playing in MSL : https://rb.gy/omvkn8

Here's what i thought an improvements at least to seek your approval though

 

The third one looks fine but the first two are cropped too far from the chin. We want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:

 

At the same time, we want all cuts to include a little bit of collar. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

Here's a video of the process on how to nudge the collar upwards:

 

sfnzn
5 years ago
3 weeks ago
47

The third one looks fine but the first two are cropped too far from the chin. We want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:

 

At the same time, we want all cuts to include a little bit of collar. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

Here's a video of the process on how to nudge the collar upwards:

 

 

 

 

 

Right, thanks for those explanation. For further continuing my interest contribute in here is to make over 36 cut out facepack out from 1 team only. Its depends based on how much faster i can completing the edited. I reckon about 2 weeks from now the job at least had finished but still do I need to ask your feedback here first before publishing as contributer? Because if my works were failed and got rejected I'm always need your explanation again in here right? Lol. Again, thank you 

mons
20 years ago
3 hours ago
101,346
By sfnzn 04 March 2026 - 12:34 PM UTC 

The third one looks fine but the first two are cropped too far from the chin. We want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:

 

At the same time, we want all cuts to include a little bit of collar. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

Here's a video of the process on how to nudge the collar upwards:

 

 

 

 

 

Right, thanks for those explanation. For further continuing my interest contribute in here is to make over 36 cut out facepack out from 1 team only. Its depends based on how much faster i can completing the edited. I reckon about 2 weeks from now the job at least had finished but still do I need to ask your feedback here first before publishing as contributer? Because if my works were failed and got rejected I'm always need your explanation again in here right? Lol. Again, thank you 

 

I reiterate that:

 

As you're still starting out, instead of delving straight into packs with the ensuing risk that any issues in your cutting technique are repeated in multiple images, I suggest posting a source and your cut from it in this thread for our feedback

Kvater
4 months ago
2 months ago
1,297
Banned

@mons, @Lebohang Mokoena I also have a question for you two: is it accepted for a player who hasn't appeared in the game in a long time (FM 20 for example) to add a better image than the current one?

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