FM26 3D Stadium Megapack V3.0 - Total Rebirth!

FM26 3D Stadium Megapack V3.1 - The World Cupdate!

The Update for the World Cup is further down!

 

Hey everyone!
It is time for 3.0, the big one! Close to 1700 hours have been put into it, and I am super happy it finally releases!

This wraps up everything since 2.4 went public back in March, and a LOT has changed in the two months since. Below it's organized by what's different now. If you're coming from 2.4 directly, every section below is new to you. These are the Patch Notes, so if you're interested read through them at your own pace. It is quite long!


But before we go in, I want to express my gratitude to everyone who has supported this mental project. Whether you've been here since day one or this is your first time, the support allowed this idiot to spend the time and effort on this, and hopefully enhance your experience. 


So, genuinely, thank you. 


CROWDS:
This is where the most visible work has gone in.
Crowds react to what's actually happening in the match. 
26 different match moments now have their own animations: goals, dramatic saves, VAR checks, red cards, full time, boring 0-0 stretches, the lot. 
Up to 17 different animations sprinkled across the stands per reaction so the whole crowd doesn't do the same dance.
Reactions ripple across the stands naturally instead of all firing at once.
The frame stutter that used to come with mood changes is gone. Old version hitched visibly every time the crowd switched reactions. Now it's seamless.
Choreographies. The home end now holds up colored cards forming an image at scripted match moments. 
Crowd colors pull from each team's actual kit colors.
Performance: in heavy stadiums at cranked-up settings, average FPS went from 108 to 165, and big stutters over 50ms went from 452 per match to basically zero.
Crowd attendance now is accurate to in game attendances, so no more full stadiums when 4k/25k should be there. 


STADIUMS:
The stadium plugin had a structural rebuild and every stadium got passed over by hand.
Post-processing included. This gives night matches a colder look, and day games a warmer look. 
Bench placement: Every stadium got home and away bench empties added so substitutes show up in the right spot. Manual per-stadium work, took a while. 
Camera placement: The stadiums with camera issues in broadcast mode are all tackled and now have no roof in the way anymore. If they do, please let me know. 
Stadium segmentation: same stadium can serve different teams in different competitions via ID mapping.
Pitch shader rewrite (Partial): Rewritten the pitch shader and rolling out gradually. 
All stadiums now have their lighting overhauled. Took the most time, but it now looks good. 
Using the Tilde key ( ~ Key, next to 1 and above Tab) now copies the stadiumID for you to map. 


LIGHTING
Lighting toggle got a performance pass. Was making 28+ expensive object searches per call, now caches. Dynamic GI updates only fire when something changes. Noticeably smoother.
Skybox stutter fixed. No longer forces dynamic GI updates every time the skybox is reapplied.
Memory leak from skybox materials being duplicated and never cleaned up between matches. Long sessions stable now.
Bloom tweaker is added. Use Numpad 1 to tweak the bloom of your matches. Only affects custom-lighting stadiums, vanilla stadiums keep FM's own bloom system.
Vanilla stadiums no longer get the wrong skybox/exposure after you've played a custom one.
Bloom threshold vs per-light lens flare conflict resolved. Floodlight flares no longer wash out.


CAMERAS
Custom Camera: (NOT Free Camera) got added.
Player nametags now line up correctly with custom cameras. They were drifting before.
FM's dynamic zoom still works on top of your custom positions. The camera still zooms based on where the ball is, just from your placement.
Toggle keybind: F1. F2 toggles LookAt re-aim - off is smoother when FM blends between sideline cameras, on is smoother for static presets. Try both.
Free Camera:
FreeCam Bloom Tweaker: Numpad 1 during a match opens the in-game adjustment panel. Arrow keys tune intensity, threshold, scatter, iterations, player brightness clamp. Saves automatically.
FreeCam ball tracking. Three modes cycled with F4:
Mouse: original free-look. WASD flies, mouse looks around.
LookAt: WASD flies, camera auto-aims at the ball with smooth easing. Cinematic.
Chase: camera follows the ball at the offset you had when you switched in. WASD steers the offset live. Broadcast camera you can move.
FreeCam now takes priority correctly when toggled on after CameraInject is already active.


WEATHER
New plugin: WeatherOverhaul. Custom rain and snow particles that work alongside FM's weather system. Looks the part now.
Weather particles no longer randomly stop mid-match. The stadium's internal weather system was killing the custom effects. Sorted.


BALLS
Custom ball lighting completely rewritten. Tested across night, day-shadow, day-sun and vanilla stadiums. Should look correct everywhere.
Balls appearing black in non-custom stadiums fixed. Custom materials were using a shader incompatible with FM's vanilla lighting. Now grabs FM's own shader and applies it to custom materials.
Memory leak in ball injection (cached textures not cleared between competitions). Long multi-comp sessions don't eat memory anymore.
Custom ball textures per competition still work as before, just better-lit now.


COMPATIBILITY & PERFORMANCE
Full FM 26.2 / 26.3 compatibility. 
Cross-plugin performance audit. Lighting, cameras, crowds, seats, stadiums all got cleaned up in one pass. Average FPS up 50%, worst-moment FPS up 275%, big stutters basically eliminated.
Major FPS killer found and removed: a second camera was re-rendering every crowd instance every frame. Reducing FPS for nothing, this is obviously removed. 
Crowd cleanup between matches. Old crowd objects were stacking up invisibly.
Six silent failures in stadium injection were swallowing errors without logging. If your stadium wasn't loading and the log was empty, this is why. Errors now properly reported.
Newgen screens going black after custom lighting fixed. Ambient now properly restored on UI enter/exit.
Bundle load time logging so we can track which stadiums are slow.



2.4 went out with 213 stadiums total. Since then the focus has been a mix of new additions and major reworks on the existing roster.
EVERY stadium shipped before this version got the bench/lighting/camera overhaul somewhere along the way. If you played a stadium pre-2.4 and revisit it now, it's not the same stadium.


KNOWN ISSUES
Some choreographies don't fire on shared bundles where the same stadium bundle is used by multiple teams (ongoing work, edge case for non-league teams playing in famous stadiums).


All the new stadiums:


Argentina:
Club Atletico Cordoba
El Cilindro (Racing Club)
El Monumental (River Plate)
Union Santa Fe


Belarus:
Dinamo Minsk


Belgium:
't Kuipje (KVC Westerlo)
Achter de Kazerne (Yellow Red KV Mechelen)
Cegeka Arena (K Racing Club Genk)
Club Brugge
KV Kortrijk
Planet Group Arena (KAA Gent)
Royal Antwerp
Sint-Truiden
Stadion am Kehrweg (KAS Eupen)
USG St. Gilloise


Brazil:
Alfredo Jaconi (Esporte Clube Juventude)
Allianz Parque (Sociedade Esportiva Palmeiras)
Arena Condá (Associação Chapecoense de Futebol)
Arena da Baixada (Athletico Paranaense)
Arena Grêmio (Grêmio Foot-Ball Porto Alegrense)
Barradão (Esporte Clube Vitória)
Beira-Rio (Sport Club Internacional)
Castelao (Ceara)
Castelao (Fortaleza)
Couto Pereira (Coritiba Foot Ball Club SAF)
Ilha do Retiro (Sport Club do Recife)
Independencia (America Mineiro)
Maiao (Mirassol)
Mangueirao (Remo)
Maracana (Flamengo)
Maracana (Fluminense)
Mineirao (Atletico Mineiro)
Morumbi (Sao Paulo)
Red Bull Bragantino
Neo Química Arena (Sport Club Corinthians Paulista)
Sao Januario (Vasco da Gama)
Vila Belmiro (Santos)


Uruguay:
Centenario


Croatia:
Hajduk Split
Maksimir (Dinamo Zagreb)


Denmark:
Brøndby Stadion (Brøndbyernes Idrætsforening)
Midtjylland
Nordsjaelland
Parken (Football Club København)


England:
Bramall Lane (Sheffield United)
Coventry Building Society Arena (Coventry City)
Fratton Park (Portsmouth)
Hull City
King Power Stadium (Leicester City)
Portman Road (Ipswich Town)
STōK Cae Ras (Wrexham)
The Den (Millwall)
The New Lawn (Forest Green Rovers)
The Peninsula Stadium (Salford City)
Toughsheet Community Stadium (Bolton Wanderers)
Turf Moor (Burnley)
Vicarage Road (Watford)


Greece:
Agia Sofia (AEK Athens)
Apostolos Nikolaidis (Panathinaikos AO)
Atromitos
Georgios Karaiskakis (Olympiacos SF Piraeus)
Kleanthis Vikelidis (AS Aris Salonika)
Levadiakos
Oficrete
Panetolikos Ground (GFS Panetolikos)
Panserraikos
Toumba (AS PAOK Salonika)
Volos


Hungary:
Ferencvaros


Netherlands:
AFAS Stadion (AZ Alkmaar)
De Goffert (NEC Nijmegen)
Het Kasteel (Sparta Rotterdam)
FC Twente
Vitesse


Norway:
Intility Arena (Vålerenga Fotball)
Lerkendal Stadion (Rosenborg BK)


Poland:
Arena Zabrze (Gornik Zabrze)
Jagiellonia
Legia Warsaw
Narodowy
Narodowy Cup
Polsat Plus Arena Gdansk (Lechia Gdansk)
Rakow
Stadion Poznan (Lech Poznan)


Portugal:
Estadio D. Afonso Henriques (Vitoria Guimaraes)
Estádio do Marítimo (Club Sport Marítimo - SAD)


Serbia:
Cukaricki
Karađorđe (FK Vojvodina Novi Sad)
Novi Pazar
Ofkbeograd
Rajko Mitic Stadium (Red Star Belgrade)
Stadion FK Partizan (FK Partizan Beograd)
TSC Arena (FK TSC Bačka Topola)
Čair (FK Radnički Niš)


Spain:
Andorra
Cartuja
Spotify Camp Nou (FC Barcelona)


Sweden:
AIK


Turkey:
Alanyaspor
Antalyaspor
Başakşehir
Demirspor
Rizespor

 

USA:

Orlando City

 

Gibraltar:

Victoria Stadium
 

 

Should you wish to join the Discord server to help provide accurate and detailed feedback, feel free to join here:

The FM Library

What that allows me to do is gather feedback in one area instead of chaotically everywhere.

 

HOW TO USE THE NEW STUFF:


Choreographies fire automatically once your team has them authored. No keybinds needed for normal play. F9/F10 are for testing.
Bloom tweaker: Numpad 1 in match.
FreeCam ball tracking: F5 to use Free Camera, F4 to cycle modes, after activating FreeCam.
Numpad + toggles the crowd off for screenshots.
Tilde (~) during a match logs the current stadium_id, team_ids and bundle name to the BepInEx log AND copies the stadium_id to your clipboard. This is your stadiumID to map a custom stadium to. Works in vanilla matches too.

 

CROWD TOOLS:

Since I cannot really explain how they work in text, here is a visual guide. 

 

Features:

The pack features 278 stadiums from all around the world. It contains a custom made crowd system which has seen a significant performance boost causing nearly no stutters or lag, even on older hardware. Now with the ability to make the crowds have custom kits on them.
 

If you come across a bug, feel free to let me know, but do so respectfully please 😀

 

As for macbooks, 

https://www.codeweavers.com/support/forums/general/?t=27;forumc__=;msg=267168&srsltid=AfmBOootDHwHVWJKfMUkEroXfLQx8hSAYCj4XAFRcCP4_b3cB8vP2i1K

Hope this can help some peeps!

 

Windows Installation Instructions

(1) Download the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth.zip", and “FM26 3D Stadium Megapack Version 3.1 - The World Cupdate.zip

 

(2) Open all zip files so you are left with the folder Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth

 

(2.1) If you are installing for the first time and want the world cup stadia, you download the pack and drag and drop the extracted BepInEx folder into the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Overwrite files if needed! 
 

(3) Open the following location on your computer

 

Windows Steam

Program Files (x86)\Steam\SteamApps\common\Football Manager 26

 

Windows Epic

Program Files (x86)\Epic Games\FootballManager26

 

Windows Gamepass

Xboxgames\Football Manager 26

 

(3.1) If you have an earlier installation of the stadium megapack, REMOVE them! Failure to do so will result in issues. Do not skip this step!

 

(4) Copy the following files from “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth"

  • BepInEx/
  • dotnet/
  • .doorstop_version
  • changelog.txt
  • doorstop_config.ini
  • version.dll

 

IMPORTANT: Do not copy the whole “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Only the files inside it e.g.

 

GOOD: SteamApps\common\Football Manager 26\BepInEx

 

BAD: SteamApps\common\Football Manager 26\Football Manager 26 - 3D Stadium Megapack v2.4 - PUBLIC\BepInEx

 

Steam Deck Installation:

Steam Deck Desktop Mode:

  • Download the pack
  • Download r2modman and extract it
  • In that folder you go to r2modman app image
  • Follow the path "home-deck-config-r2modmanplus-local-fm26-profiles-default"
  • Add my files to that path.
  • You can make a shortcut on your homescreen of the r2modman app image and click execute
  • Search game: -fm26 and then select profile
  • Showing on this screen is bepinexpack-footballmanager26 click on it and install
  • In the top left click on start modded, not vanilla.

 

FAQ:

  • What about MacBooks?
    • Although it has no native support you can use crossover to play with it. I am not going to help in Mac related questions though as I just don't know anything about it.

 

  • Will it be free?
    Yes. 100%! If you see it somewhere and they're charging for it, step away, (kindly) report it to me and I will take the required actions if need be. My mods will always be free in its core, with you having the option to send a donation if you wish to do so!

 

  • Will it work on FM24?
    No. Plain and simple this will not work in FM24 due to the difference in game engine.

 

  • Do I need to start a new save?
    Nope! Fully compatible with your saves as well as match history. So if you won the final of the UEFA Champions League in your home stadium, you can replay it with your ground 😉 this is also the case for saves from FM23 and FM24.

 

Lastly, this has been a mammoth effort, but could not have been done without the support from everyone who has been involved. In the google sheet from earlier there is a credits page and if I forgot to put anyone on there, let me know and we'll get it sorted because this has been a huge collaborative effort from so many people on the background and the talented PES modders. Just insane!! You guys will all get a mention on here too in a follow up post.

 

Thank you everyone

 

If you think to yourself is there a way to support this? Then a donation would help tremendously. Feel free to do so at either PayPal or Buymeacoffee, but only if you actually want to and can! Also consider supporting me on Patreon if that is more in your alley!

 

Roadmap 

You can track my progress on new stadiums here:

 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?usp=sharing

 

Credits

Please see the credits list on the google sheet 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?gid=1179800599#gid=1179800599 

 

EARLIER PATCH NOTES:

Update 1.1.4: https://sortitoutsi.net/comments/get/861481

Update 1.2: https://sortitoutsi.net/comments/get/861862 

Update 1.3: https://sortitoutsi.net/comments/get/862755 

Update 1.4: https://sortitoutsi.net/comments/get/863811 

Update 2.0: https://sortitoutsi.net/comments/get/867237 

Update 2.1: https://sortitoutsi.net/comments/get/870267 

Update 2.3: https://sortitoutsi.net/comments/get/872240 

Update 2.4: https://sortitoutsi.net/comments/get/874112 

Comments
BassyBoyYT
4 years ago
10 hours ago
608
Premium
By JordanMilly 31 December 2025 - 19:04 PM UTC 

Given the majority of the stadiums are from PES mods, and are only diffuse maps (with no mapping to fit the stadiums into the FM engine), did you ask permission to use these from the people who actually made them?

 

I did yes, see the credits. 

BassyBoyYT
4 years ago
10 hours ago
608
Premium
By JordanMilly 31 December 2025 - 19:06 PM UTC 

That's because it's just diffuse maps from PES stadium mods other people made - there's no mapping to properly use the crowds from FM.

 

It'd require extra work to make the crowds not be flat and have detail.

 

That is down to the fact the FM crowds (on all my attempts) either would turn up blank, invisible, crash the game or bsod because using the in game scene hooks (since Harmony does not work on the procedural grounds) does not seem to allow me to reposition them. I also wanted to use in game procedural generation as to be able to use vertex animations. Crowd system is made from scratch in this case and a not wholly insignificant effort has been put in. Furthermore, the translation from PES → FM isn't just a click a button and it works.  

 

Apologies if I take this the wrong way, but to me your intonation feels rather condescending and like no work has been put into this. If that isn't the case then apologies for being so direct. 

 

brian18_fife
13 years ago
3 days ago
33
Premium

Can anyone help my game doing this 

JordanMilly
10 years ago
1 week ago
19
Premium
By BassyBoyYT 31 December 2025 - 19:35 PM UTC 

I did yes, see the credits. 

 

That isn't what I asked.

I saw you put credits, but did you actually contact the people whose work you are using and ask for permission to do it?

 

The two things are not the same.

The issue with performance as well is because the mod is just injecting the whole PES stadium into FM, with over 300,000 vertices, way more than any stadium normally in FM, and so performance issues aren't going to go away unless they're entirely remade for FM specifically.

 

Figuring out how to inject the files into the game is impressive, no doubt about that, but the mod doesn't actually say whether the majority of the content (all the stadiums) are actually being used with permission, or used without asking the people who put effort into making them, which would breach the site's Intellectual Property Terms & Conditions (since any content uploaded to SortItOutSI is deemed the property of SortItOutSI, and you're required to have the agreement/licensing needed for all content uploaded to the site).

https://app.termly.io/policy-viewer/policy.html?policyUUID=8e64c665-b4c9-4b13-992b-5781c6da718f#ip

 

MB#22
13 years ago
5 days ago
79
By brian18_fife 31 December 2025 - 20:14 PM UTC 

Can anyone help my game doing this 

 

Change the camera view. This occurs because the stadium roof on some grounds is too low, blocking some of the default cameras FM provides in-game. Furthermore, you can download a free camera mod and freely roam to find the best camera view on each stadium individually.

brian18_fife
13 years ago
3 days ago
33
Premium
BassyBoyYT
4 years ago
10 hours ago
608
Premium
y JordanMilly 31 December 2025 - 21:08 PM UTC 

That isn't what I asked.

I saw you put credits, but did you actually contact the people whose work you are using and ask for permission to do it?

 

The two things are not the same.

The issue with performance as well is because the mod is just injecting the whole PES stadium into FM, with over 300,000 vertices, way more than any stadium normally in FM, and so performance issues aren't going to go away unless they're entirely remade for FM specifically.

 

Figuring out how to inject the files into the game is impressive, no doubt about that, but the mod doesn't actually say whether the majority of the content (all the stadiums) are actually being used with permission, or used without asking the people who put effort into making them, which would breach the site's Intellectual Property Terms & Conditions (since any content uploaded to SortItOutSI is deemed the property of SortItOutSI, and you're required to have the agreement/licensing needed for all content uploaded to the site).

https://app.termly.io/policy-viewer/policy.html?policyUUID=8e64c665-b4c9-4b13-992b-5781c6da718f#ip

 

Firstly, this is not how I wanted to spend my last night of 2025, defending over 450 hours of porting and programming work like this, but here we are. 

 

The bulk of the stadiums, unless specified in the credits, come from the VirtuaRED Stadiumpack V9. For use of them I explicitly contacted the VirtuaRED team by both Email and Twitter/X messages. Since it is a huge pack created by many immensely talented modders for PES I felt it was necessary to get a written confirmation on my porting process. To my enquiry through mail they never replied and I thusly held off porting until I had gotten written confirmation or rejection. 

A few days later however, I received written confirmation that permission to port the pack was granted under the conditions of which they appear in the credits. I even explicitly asked if that was a way they felt was correct. If you do wish to do so, have a read through the screenshots from mid November when these conversations took place. I will also add any other correspondence with other stadium creators of stadia that I have used, as to prove to you that I am in fact not in breach of any terms of service, and have done my due diligence to the best of my ability. 

 

Contacted them again six days after the initial outreach.
Written confirmation that this crediting method was deemed acceptable.

Here is contact with Leonardo Borges for the use of multiple stadia, and you will even see that I am not even the one approaching the creators in the first place in some instances: 

Here is correspondence between Papijonnnn and myself on the Evoweb forum:

Du approached me through Twitter/X mentions and allowed me to use a model he updated for Sporting CP. I later asked if the other files in his drive was allowed, which it was. 

I have had correspondences like these for every stadium I included that did not come from the VirtuaRED V9 stadium pack, and in some cases the creator of the stadium, textures or other ported assets wished to remain anonymous, which I have honored and respected. 

 

Secondly, the claim about performance is blatant misinformation, and frankly really easy to disprove. If you remove the “CrowdInject” plugin that I built from the ground up, with numerous purchased assets through the Unity Store and Itch.io to support the creators, you'll notice that there is performance and that the vertices are in fact not the problem, not even on twelve year old hardware. The problem is the fact that I use GPU Instancing which is a native feature to Unity to render the crowds. The only correlation that I use from PES Stadia in this case is the existing AUDIAREA mesh that Blender's PES Stadium Extractor plugin pulls. I have modified that plugin to pull data from those meshes to simulate bleacher placement through JSON exports which is also responsible for handling crowds in FM26. That inefficiency, which is due to my own inexperience in programming, is where the performance issues stem from. 

 

Lastly, I find it pretty disrespectful to assume I have not done my due diligence, and instead of blowing this up on a forum, it would have been able to have been resolved through direct messaging. I hope this post will see you in good faith and await a response. 

 

Kind regards, 

Bas

Darrencoco1986
5 years ago
2 weeks ago
3

I wouldn't of given him the time of day with a response, the work you have done is fantastic and everyone's dream since playing the CM/FM series, it is all that has been missing and the hours you have put in are greatly appreciated by all. I'm currently doing a Newcastle United save and am over the moon when I see my players walkout at St James' Park. 

BassyBoyYT
4 years ago
10 hours ago
608
Premium
By Darrencoco1986 31 December 2025 - 22:09 PM UTC 

I wouldn't of given him the time of day with a response, the work you have done is fantastic and everyone's dream since playing the CM/FM series, it is all that has been missing and the hours you have put in are greatly appreciated by all. I'm currently doing a Newcastle United save and am over the moon when I see my players walkout at St James' Park. 

 

I do give a response, because I don't like to be painted in that light, and I will always be transparent in my actions because that is what I like to be.

Rwendy Carré
3 years ago
5 months ago
3

Good work, BassyBoy and thank you.
 I still have a few technical remarks regarding some details that slightly break immersion.

1) During the walk-out sequence, when players exit the tunnel, their alignment no longer matches the Bernabéu tunnel axis/ plan, causing them to intersect the stadium overlay/graphics.

2) I had appreciated the improvements made to crowd behavior compared to previous versions, particularly the more independent (randomized) animations. With customized stadiums, however, the crowd appears to be both re-modeled (high visual repetition among spectators) and driven by highly repetitive, ackward,  synchronized animation loops, often shared by multiple nearly identical models.

Was there any possibility to reuse or port the crowd models and animation system introduced in FM26? If I had a clearer understanding of how this is implemented or linked (assets, animation sets, or pipelines), I’d be glad to contribute or help investigate a solution.

Additionally, have you identified any potential approach to modifying player appearance, ideally through or in combination with the manager creation tool?

BassyBoyYT
4 years ago
10 hours ago
608
Premium
By Rwendy Carré 31 December 2025 - 22:13 PM UTC 

Good work, BassyBoy and thank you.
 I still have a few technical remarks regarding some details that slightly break immersion.

1) During the walk-out sequence, when players exit the tunnel, their alignment no longer matches the Bernabéu tunnel axis/ plan, causing them to intersect the stadium overlay/graphics.

2) I had appreciated the improvements made to crowd behavior compared to previous versions, particularly the more independent (randomized) animations. With customized stadiums, however, the crowd appears to be both re-modeled (high visual repetition among spectators) and driven by highly repetitive, ackward,  synchronized animation loops, often shared by multiple nearly identical models.

Was there any possibility to reuse or port the crowd models and animation system introduced in FM26? If I had a clearer understanding of how this is implemented or linked (assets, animation sets, or pipelines), I’d be glad to contribute or help investigate a solution.

Additionally, have you identified any potential approach to modifying player appearance, ideally through or in combination with the manager creation tool?

 

Hey Rwendy, thank you for the feedback. Ideally I would have used the crowd structure from the base game, but that was a dead end quite soon. The problem with having a large crowd population in a game like football manager (in the current form) is that it almost needs to be a VAT (Vertex Animation Texture) system. which doesn't leave a ton of options. I also need to modify things within the original guidelines set up by FM26 itself, and because of that it leaves very little margin for error. I hope to be able to give more room towards the visual aspect of the crowds soon, but for now it is a lot of trying things out, crashing the game and all manner of testing. 

 

As for the walkout, I am looking for ways I can edit that subroutine within the match engine, but haven't found any luck so far. 

Latrell yard man
7 years ago
10 hours ago
395
Premium

JordanMilly can you please take your bad vibes somewhere else leave bassy the hell alone.   

Rwendy Carré
3 years ago
5 months ago
3
By BassyBoyYT 27 December 2025 - 14:09 PM UTC 

You would uninstall by going into your FM folders, then removing the BepInEx and Dotnet folders, alongside the files named “doorstop_version”  “changelog”  “doorstop_config” and winhttp. 

 

Perhaps it could be interesting to let the user a way to enable or disable custom stadium instead of having to delete everything if things doesn't work as intended for each stadium.

 A simple tap  of a F button as you did with the custom cams… That said it might not be possible to ask the engine to unload stadium and reload default one… 

If you prefer to avoid working  too much on this “switch”, maybe a change in a config variable in a config  file might do the trick before running FM.

Thanks again and have a nice new year
 

BassyBoyYT
4 years ago
10 hours ago
608
Premium
By Rwendy Carré 31 December 2025 - 22:55 PM UTC 

Perhaps it could be interesting to let the user a way to enable or disable custom stadium instead of having to delete everything if things doesn't work as intended for each stadium.

 A simple tap  of a F button as you did with the custom cams… That said it might not be possible to ask the engine to unload stadium and reload default one… 

If you prefer to avoid working  too much on this “switch”, maybe a change in a config variable in a config  file might do the trick before running FM.

Thanks again and have a nice new year
 

 

Hey, there is actually a way to disable the injection in the configs, but I will include instructions tomorrow, nice to have this sort of feedback too! 

 

Amdi1985
10 years ago
2 weeks ago
3
Premium

Bassy Boy thank you very very much for your hard and great work !!!!!!

Wish you the best !!!!!!

EAEFStorys
6 months ago
3 months ago
25

Hey @BassyBoyYT  Some feedback on Stamford Bridge for ya mate using the new Football Manager 26 - 3D Stadium Megapack - v1.2.0, 

 

Please see attached the 4 pictures…

 

  1. First Pic: The blue brick wall that says (Chelsea Football Club) is now darkened out during a match with just a little spot light.
  2. Second Pic: The same blue light spot can now be seen on the pitch.
  3. Third Pic: The scarecrow props are sticking through the electronic adboards. Maybe just removing them on this side would be better mate.
  4. Fourth Pic: The blue steel beams on the roof should have holes were the circles are. As in real life they are not solid beams.

Hope the feedback helps buddy, and big cheers again for everything.

 

Also just a sidenote, the Liverpool scarecrow prop men would look better removed from the substitute bench chairs. Because the original FM26 animated players already look like they are sitting on them and look great. But they are overlapping each other. Small detail but just wanted to feedback mate.

 

 

EAEFStorys
6 months ago
3 months ago
25

Fxxk off @JordanMilly 

 

What a pathetic prick you are!

BassyBoyYT
4 years ago
10 hours ago
608
Premium
By EAEFStorys 01 January 2026 - 07:27 AM UTC 

Hey @BassyBoyYT  Some feedback on Stamford Bridge for ya mate using the new Football Manager 26 - 3D Stadium Megapack - v1.2.0, 

 

Please see attached the 4 pictures…

 

  1. First Pic: The blue brick wall that says (Chelsea Football Club) is now darkened out during a match with just a little spot light.
  2. Second Pic: The same blue light spot can now be seen on the pitch.
  3. Third Pic: The scarecrow props are sticking through the electronic adboards. Maybe just removing them on this side would be better mate.
  4. Fourth Pic: The blue steel beams on the roof should have holes were the circles are. As in real life they are not solid beams.

Hope the feedback helps buddy, and big cheers again for everything.

 

Also just a sidenote, the Liverpool scarecrow prop men would look better removed from the substitute bench chairs. Because the original FM26 animated players already look like they are sitting on them and look great. But they are overlapping each other. Small detail but just wanted to feedback mate.

Thank you so much for the feedback😄

 

That said, there's no need to call the names in the 2nd message 🥲 

Hope you have a nice new year day

EAEFStorys
6 months ago
3 months ago
25
By BassyBoyYT 01 January 2026 - 08:08 AM UTC 

Thank you so much for the feedback😄

 

That said, there's no need to call the names in the 2nd message 🥲 

Hope you have a nice new year day

 

No worries mate,

 

There's always a party pooper like Jordansilly making silly comments. 

 

Yet I bet he still plays your MOD. Hence the pathetic part.

 

Anyways mate, all the best to you for the New Year.

EAEFStorys
6 months ago
3 months ago
25
By BassyBoyYT 01 January 2026 - 08:08 AM UTC 

Thank you so much for the feedback😄

 

That said, there's no need to call the names in the 2nd message 🥲 

Hope you have a nice new year day

 

No worries mate,

 

There's always a party pooper like Jordansilly making silly comments. 

 

Yet I bet he still plays your MOD. Hence the pathetic part.

 

Anyways mate, all the best to you for the New Year.

lorenzo rocchi
8 years ago
4 months ago
2

thanks for the immense work. do you think you can solve the dark stages? Florence (Italy) for example at night it is all dark

Bielsa is a legend
12 years ago
8 hours ago
2,415
Premium
By Latrell yard man 31 December 2025 - 22:19 PM UTC 

JordanMilly can you please take your bad vibes somewhere else leave bassy the hell alone.   

 

Hear, hear-keep going Bas and ignore the idiot

Clorith62
18 years ago
2 days ago
35
By Latrell yard man 31 December 2025 - 22:19 PM UTC 

JordanMilly can you please take your bad vibes somewhere else leave bassy the hell alone.   

 

100% ok !

soulikah
19 years ago
2 weeks ago
15
Premium

First off, great work mate, trully amazing stuff. Really impressed with how this looks. It really enhanced my FM gaming experience and I think for many others as well. So once again, big thumbs up!

 

A little feedback: the lighting/pitch color in the Allianz is kind of messed up right now. Can't really see the ball in contrast with the field. I'm assuming you know about this since it's mentioned in the last update description. Haven't seen this issue with other stadiums yet. I'm hoping you manage to correct it in the 1.3 update. 

 

And lastly a question: any chance of getting a request section for various stadiums in the future? 🙂 

 

 

 

 

 

Clorith62
18 years ago
2 days ago
35

Happy New Year 2026 to you, @BassyBoyYT , and thank you for everything you do.

A little personal advice: even though I understand your reasons for doing so, which are to your credit, don't waste your time responding to grumpy people! Leave them in their own filth! 

I wish you all the best for this New Year !

SSLAZIO1900
12 years ago
1 week ago
11
Premium

in every social network, in every post, there is always the pain in the ass on duty who has to denigrate the work of others, but even if he hadn't asked for permission to use the stadiums, what is his problem? then maybe @BassyBoyYT gets tired of these criticisms and doesn't make any mods anymore

Vadenok
1 year ago
1 month ago
67

@BassyBoyYT Happy New Year friend! you are a cool creator! thank you for your work in 2025, we look forward to new victories in 2026! Give us lights in the stadiums and we will be happy )))

mugna84
12 years ago
21 hours ago
43

 

I started playing football manager when I was 15 or 16. I've been waiting for something like this for over 20 years to improve the game's realism. Despite the problems, I truly thank you for your immense work.

ChristerGL
7 months ago
5 months ago
1
Premium
nikolaosaek
16 years ago
13 hours ago
709

Really good work mate. Can you add the Agia Sofia stadium of AEK Athens? Its the best stadium in Greece at this moment.  Thank you and happy new year. 

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