FM26 3D Stadium Megapack V3.0 - Total Rebirth!

FM26 3D Stadium Megapack V3.1 - The World Cupdate!

The Update for the World Cup is further down!

 

Hey everyone!
It is time for 3.0, the big one! Close to 1700 hours have been put into it, and I am super happy it finally releases!

This wraps up everything since 2.4 went public back in March, and a LOT has changed in the two months since. Below it's organized by what's different now. If you're coming from 2.4 directly, every section below is new to you. These are the Patch Notes, so if you're interested read through them at your own pace. It is quite long!


But before we go in, I want to express my gratitude to everyone who has supported this mental project. Whether you've been here since day one or this is your first time, the support allowed this idiot to spend the time and effort on this, and hopefully enhance your experience. 


So, genuinely, thank you. 


CROWDS:
This is where the most visible work has gone in.
Crowds react to what's actually happening in the match. 
26 different match moments now have their own animations: goals, dramatic saves, VAR checks, red cards, full time, boring 0-0 stretches, the lot. 
Up to 17 different animations sprinkled across the stands per reaction so the whole crowd doesn't do the same dance.
Reactions ripple across the stands naturally instead of all firing at once.
The frame stutter that used to come with mood changes is gone. Old version hitched visibly every time the crowd switched reactions. Now it's seamless.
Choreographies. The home end now holds up colored cards forming an image at scripted match moments. 
Crowd colors pull from each team's actual kit colors.
Performance: in heavy stadiums at cranked-up settings, average FPS went from 108 to 165, and big stutters over 50ms went from 452 per match to basically zero.
Crowd attendance now is accurate to in game attendances, so no more full stadiums when 4k/25k should be there. 


STADIUMS:
The stadium plugin had a structural rebuild and every stadium got passed over by hand.
Post-processing included. This gives night matches a colder look, and day games a warmer look. 
Bench placement: Every stadium got home and away bench empties added so substitutes show up in the right spot. Manual per-stadium work, took a while. 
Camera placement: The stadiums with camera issues in broadcast mode are all tackled and now have no roof in the way anymore. If they do, please let me know. 
Stadium segmentation: same stadium can serve different teams in different competitions via ID mapping.
Pitch shader rewrite (Partial): Rewritten the pitch shader and rolling out gradually. 
All stadiums now have their lighting overhauled. Took the most time, but it now looks good. 
Using the Tilde key ( ~ Key, next to 1 and above Tab) now copies the stadiumID for you to map. 


LIGHTING
Lighting toggle got a performance pass. Was making 28+ expensive object searches per call, now caches. Dynamic GI updates only fire when something changes. Noticeably smoother.
Skybox stutter fixed. No longer forces dynamic GI updates every time the skybox is reapplied.
Memory leak from skybox materials being duplicated and never cleaned up between matches. Long sessions stable now.
Bloom tweaker is added. Use Numpad 1 to tweak the bloom of your matches. Only affects custom-lighting stadiums, vanilla stadiums keep FM's own bloom system.
Vanilla stadiums no longer get the wrong skybox/exposure after you've played a custom one.
Bloom threshold vs per-light lens flare conflict resolved. Floodlight flares no longer wash out.


CAMERAS
Custom Camera: (NOT Free Camera) got added.
Player nametags now line up correctly with custom cameras. They were drifting before.
FM's dynamic zoom still works on top of your custom positions. The camera still zooms based on where the ball is, just from your placement.
Toggle keybind: F1. F2 toggles LookAt re-aim - off is smoother when FM blends between sideline cameras, on is smoother for static presets. Try both.
Free Camera:
FreeCam Bloom Tweaker: Numpad 1 during a match opens the in-game adjustment panel. Arrow keys tune intensity, threshold, scatter, iterations, player brightness clamp. Saves automatically.
FreeCam ball tracking. Three modes cycled with F4:
Mouse: original free-look. WASD flies, mouse looks around.
LookAt: WASD flies, camera auto-aims at the ball with smooth easing. Cinematic.
Chase: camera follows the ball at the offset you had when you switched in. WASD steers the offset live. Broadcast camera you can move.
FreeCam now takes priority correctly when toggled on after CameraInject is already active.


WEATHER
New plugin: WeatherOverhaul. Custom rain and snow particles that work alongside FM's weather system. Looks the part now.
Weather particles no longer randomly stop mid-match. The stadium's internal weather system was killing the custom effects. Sorted.


BALLS
Custom ball lighting completely rewritten. Tested across night, day-shadow, day-sun and vanilla stadiums. Should look correct everywhere.
Balls appearing black in non-custom stadiums fixed. Custom materials were using a shader incompatible with FM's vanilla lighting. Now grabs FM's own shader and applies it to custom materials.
Memory leak in ball injection (cached textures not cleared between competitions). Long multi-comp sessions don't eat memory anymore.
Custom ball textures per competition still work as before, just better-lit now.


COMPATIBILITY & PERFORMANCE
Full FM 26.2 / 26.3 compatibility. 
Cross-plugin performance audit. Lighting, cameras, crowds, seats, stadiums all got cleaned up in one pass. Average FPS up 50%, worst-moment FPS up 275%, big stutters basically eliminated.
Major FPS killer found and removed: a second camera was re-rendering every crowd instance every frame. Reducing FPS for nothing, this is obviously removed. 
Crowd cleanup between matches. Old crowd objects were stacking up invisibly.
Six silent failures in stadium injection were swallowing errors without logging. If your stadium wasn't loading and the log was empty, this is why. Errors now properly reported.
Newgen screens going black after custom lighting fixed. Ambient now properly restored on UI enter/exit.
Bundle load time logging so we can track which stadiums are slow.



2.4 went out with 213 stadiums total. Since then the focus has been a mix of new additions and major reworks on the existing roster.
EVERY stadium shipped before this version got the bench/lighting/camera overhaul somewhere along the way. If you played a stadium pre-2.4 and revisit it now, it's not the same stadium.


KNOWN ISSUES
Some choreographies don't fire on shared bundles where the same stadium bundle is used by multiple teams (ongoing work, edge case for non-league teams playing in famous stadiums).


All the new stadiums:


Argentina:
Club Atletico Cordoba
El Cilindro (Racing Club)
El Monumental (River Plate)
Union Santa Fe


Belarus:
Dinamo Minsk


Belgium:
't Kuipje (KVC Westerlo)
Achter de Kazerne (Yellow Red KV Mechelen)
Cegeka Arena (K Racing Club Genk)
Club Brugge
KV Kortrijk
Planet Group Arena (KAA Gent)
Royal Antwerp
Sint-Truiden
Stadion am Kehrweg (KAS Eupen)
USG St. Gilloise


Brazil:
Alfredo Jaconi (Esporte Clube Juventude)
Allianz Parque (Sociedade Esportiva Palmeiras)
Arena Condá (Associação Chapecoense de Futebol)
Arena da Baixada (Athletico Paranaense)
Arena Grêmio (Grêmio Foot-Ball Porto Alegrense)
Barradão (Esporte Clube Vitória)
Beira-Rio (Sport Club Internacional)
Castelao (Ceara)
Castelao (Fortaleza)
Couto Pereira (Coritiba Foot Ball Club SAF)
Ilha do Retiro (Sport Club do Recife)
Independencia (America Mineiro)
Maiao (Mirassol)
Mangueirao (Remo)
Maracana (Flamengo)
Maracana (Fluminense)
Mineirao (Atletico Mineiro)
Morumbi (Sao Paulo)
Red Bull Bragantino
Neo Química Arena (Sport Club Corinthians Paulista)
Sao Januario (Vasco da Gama)
Vila Belmiro (Santos)


Uruguay:
Centenario


Croatia:
Hajduk Split
Maksimir (Dinamo Zagreb)


Denmark:
Brøndby Stadion (Brøndbyernes Idrætsforening)
Midtjylland
Nordsjaelland
Parken (Football Club København)


England:
Bramall Lane (Sheffield United)
Coventry Building Society Arena (Coventry City)
Fratton Park (Portsmouth)
Hull City
King Power Stadium (Leicester City)
Portman Road (Ipswich Town)
STōK Cae Ras (Wrexham)
The Den (Millwall)
The New Lawn (Forest Green Rovers)
The Peninsula Stadium (Salford City)
Toughsheet Community Stadium (Bolton Wanderers)
Turf Moor (Burnley)
Vicarage Road (Watford)


Greece:
Agia Sofia (AEK Athens)
Apostolos Nikolaidis (Panathinaikos AO)
Atromitos
Georgios Karaiskakis (Olympiacos SF Piraeus)
Kleanthis Vikelidis (AS Aris Salonika)
Levadiakos
Oficrete
Panetolikos Ground (GFS Panetolikos)
Panserraikos
Toumba (AS PAOK Salonika)
Volos


Hungary:
Ferencvaros


Netherlands:
AFAS Stadion (AZ Alkmaar)
De Goffert (NEC Nijmegen)
Het Kasteel (Sparta Rotterdam)
FC Twente
Vitesse


Norway:
Intility Arena (Vålerenga Fotball)
Lerkendal Stadion (Rosenborg BK)


Poland:
Arena Zabrze (Gornik Zabrze)
Jagiellonia
Legia Warsaw
Narodowy
Narodowy Cup
Polsat Plus Arena Gdansk (Lechia Gdansk)
Rakow
Stadion Poznan (Lech Poznan)


Portugal:
Estadio D. Afonso Henriques (Vitoria Guimaraes)
Estádio do Marítimo (Club Sport Marítimo - SAD)


Serbia:
Cukaricki
Karađorđe (FK Vojvodina Novi Sad)
Novi Pazar
Ofkbeograd
Rajko Mitic Stadium (Red Star Belgrade)
Stadion FK Partizan (FK Partizan Beograd)
TSC Arena (FK TSC Bačka Topola)
Čair (FK Radnički Niš)


Spain:
Andorra
Cartuja
Spotify Camp Nou (FC Barcelona)


Sweden:
AIK


Turkey:
Alanyaspor
Antalyaspor
Başakşehir
Demirspor
Rizespor

 

USA:

Orlando City

 

Gibraltar:

Victoria Stadium
 

 

Should you wish to join the Discord server to help provide accurate and detailed feedback, feel free to join here:

The FM Library

What that allows me to do is gather feedback in one area instead of chaotically everywhere.

 

HOW TO USE THE NEW STUFF:


Choreographies fire automatically once your team has them authored. No keybinds needed for normal play. F9/F10 are for testing.
Bloom tweaker: Numpad 1 in match.
FreeCam ball tracking: F5 to use Free Camera, F4 to cycle modes, after activating FreeCam.
Numpad + toggles the crowd off for screenshots.
Tilde (~) during a match logs the current stadium_id, team_ids and bundle name to the BepInEx log AND copies the stadium_id to your clipboard. This is your stadiumID to map a custom stadium to. Works in vanilla matches too.

 

CROWD TOOLS:

Since I cannot really explain how they work in text, here is a visual guide. 

 

Features:

The pack features 278 stadiums from all around the world. It contains a custom made crowd system which has seen a significant performance boost causing nearly no stutters or lag, even on older hardware. Now with the ability to make the crowds have custom kits on them.
 

If you come across a bug, feel free to let me know, but do so respectfully please 😀

 

As for macbooks, 

https://www.codeweavers.com/support/forums/general/?t=27;forumc__=;msg=267168&srsltid=AfmBOootDHwHVWJKfMUkEroXfLQx8hSAYCj4XAFRcCP4_b3cB8vP2i1K

Hope this can help some peeps!

 

Windows Installation Instructions

(1) Download the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth.zip", and “FM26 3D Stadium Megapack Version 3.1 - The World Cupdate.zip

 

(2) Open all zip files so you are left with the folder Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth

 

(2.1) If you are installing for the first time and want the world cup stadia, you download the pack and drag and drop the extracted BepInEx folder into the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Overwrite files if needed! 
 

(3) Open the following location on your computer

 

Windows Steam

Program Files (x86)\Steam\SteamApps\common\Football Manager 26

 

Windows Epic

Program Files (x86)\Epic Games\FootballManager26

 

Windows Gamepass

Xboxgames\Football Manager 26

 

(3.1) If you have an earlier installation of the stadium megapack, REMOVE them! Failure to do so will result in issues. Do not skip this step!

 

(4) Copy the following files from “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth"

  • BepInEx/
  • dotnet/
  • .doorstop_version
  • changelog.txt
  • doorstop_config.ini
  • version.dll

 

IMPORTANT: Do not copy the whole “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Only the files inside it e.g.

 

GOOD: SteamApps\common\Football Manager 26\BepInEx

 

BAD: SteamApps\common\Football Manager 26\Football Manager 26 - 3D Stadium Megapack v2.4 - PUBLIC\BepInEx

 

Steam Deck Installation:

Steam Deck Desktop Mode:

  • Download the pack
  • Download r2modman and extract it
  • In that folder you go to r2modman app image
  • Follow the path "home-deck-config-r2modmanplus-local-fm26-profiles-default"
  • Add my files to that path.
  • You can make a shortcut on your homescreen of the r2modman app image and click execute
  • Search game: -fm26 and then select profile
  • Showing on this screen is bepinexpack-footballmanager26 click on it and install
  • In the top left click on start modded, not vanilla.

 

FAQ:

  • What about MacBooks?
    • Although it has no native support you can use crossover to play with it. I am not going to help in Mac related questions though as I just don't know anything about it.

 

  • Will it be free?
    Yes. 100%! If you see it somewhere and they're charging for it, step away, (kindly) report it to me and I will take the required actions if need be. My mods will always be free in its core, with you having the option to send a donation if you wish to do so!

 

  • Will it work on FM24?
    No. Plain and simple this will not work in FM24 due to the difference in game engine.

 

  • Do I need to start a new save?
    Nope! Fully compatible with your saves as well as match history. So if you won the final of the UEFA Champions League in your home stadium, you can replay it with your ground 😉 this is also the case for saves from FM23 and FM24.

 

Lastly, this has been a mammoth effort, but could not have been done without the support from everyone who has been involved. In the google sheet from earlier there is a credits page and if I forgot to put anyone on there, let me know and we'll get it sorted because this has been a huge collaborative effort from so many people on the background and the talented PES modders. Just insane!! You guys will all get a mention on here too in a follow up post.

 

Thank you everyone

 

If you think to yourself is there a way to support this? Then a donation would help tremendously. Feel free to do so at either PayPal or Buymeacoffee, but only if you actually want to and can! Also consider supporting me on Patreon if that is more in your alley!

 

Roadmap 

You can track my progress on new stadiums here:

 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?usp=sharing

 

Credits

Please see the credits list on the google sheet 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?gid=1179800599#gid=1179800599 

 

EARLIER PATCH NOTES:

Update 1.1.4: https://sortitoutsi.net/comments/get/861481

Update 1.2: https://sortitoutsi.net/comments/get/861862 

Update 1.3: https://sortitoutsi.net/comments/get/862755 

Update 1.4: https://sortitoutsi.net/comments/get/863811 

Update 2.0: https://sortitoutsi.net/comments/get/867237 

Update 2.1: https://sortitoutsi.net/comments/get/870267 

Update 2.3: https://sortitoutsi.net/comments/get/872240 

Update 2.4: https://sortitoutsi.net/comments/get/874112 

Comments
Vadenok
1 year ago
1 month ago
67
By Christopher Mark Cannell 21 February 2026 - 12:44 PM UTC 

GET THE SERVER ERROR AGAIN AFTER THE 2.1 DOES THE CUT AND RESPASTE STIOLL WORK FOR THIS 

 


Yes, it works! We delete all the mod files, go to the game, simulate the match, save, insert the mod files back and everything works! Good luck !

Vadenok
1 year ago
1 month ago
67
By Bielsa is a legend 21 February 2026 - 13:20 PM UTC 

Fan chant mod? Missed that one

 

https://sortitoutsi.net/content/76222/fm26-bepinex-chants-mod?page=2#comment_870909 t works with the Bassy mod, no problems , I attached a video on how to install this mod! But there is also an earlier version of the fan chants application from bitwolfstudio.com

Vadenok
1 year ago
1 month ago
67
By Deniga Babatope 21 February 2026 - 14:16 PM UTC 

Please does anyone have a video guide for the installation of the fan chant mod. Thanks

see comment above

 

chritopher
6 years ago
1 month ago
5
By bonaire 21 February 2026 - 14:42 PM UTC 

if you have installed the hotfix, delete in the folder BepInEx\Plugins the 3 files:CrowdInjectV2.dll,crowdshader.bundle and crowd.bundle and the issue is solved with the 3d kits …

 

Merci mec c’est fait ça marche, je te remercie vraiment donc si je comprends bien d’être début, il fallait copier le dossier bepinex et supprimer les trois fichiers que tu m’as dit du coup ça marche. Merci. Bonne soirée

Bielsa is a legend
12 years ago
13 minutes ago
2,415
Premium
By Vadenok 21 February 2026 - 19:28 PM UTC 

https://sortitoutsi.net/content/76222/fm26-bepinex-chants-mod?page=2#comment_870909 t works with the Bassy mod, no problems , I attached a video on how to install this mod! But there is also an earlier version of the fan chants application from bitwolfstudio.com

 

thanks mate

Bersnon
13 years ago
1 week ago
9
Premium

I can not connect the game to internet when I install the mod. Can't play multiplayer and can't log in to FM FC either. So, FM in-game editor is not available as well. Is it related to me/my computer or mod? Stadiums and fans load, I encounter no problems on that side.

Antoine marmol
6 months ago
5 days ago
10

Hi! Could someone please help me? Since the new 2.0 and 2.1 pack updates, I'm getting these two error messages / 

 

ERROR LOG : 

 

Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null'. The specified file could not be found. File name: “Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null” at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)

 

Then: LOG OUTPUT : 

 

[Message: Preloader] BepInEx 6.0.0-be.738 - fm (02/21/2026 9:19:41 PM) [Message: Preloader] Built from commit af0cba71fb69324aa4dfd651422bfa020309ce15 [Info: BepInEx] System platform: Windows 10 64-bit [Info: BepInEx] Process bitness: 64-bit (x64) [Info: BepInEx] Running under Unity 6000.0.52f1 [Info: BepInEx] Runtime version: 6.0.7 [Info: BepInEx] Runtime information: .NET 6.0.7 [Info:InteropManager] Detected outdated interop assemblies, will regenerate them now [Error:InteropManager] Failed to generate Il2Cpp interop assemblies: System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Steam\steamapps\common\Football Manager 26\BepInEx\interop\Il2CppSystem.Numerics.dll' is denied.   at System.IO.FileSystem.DeleteFile(String fullPath)   at System.IO.File.Delete(String path)   at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 255 [Info: Preloader] 0 patcher plugins loaded [Info: Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug: Preloader] Runtime invoke pointer: 0x7FF9CC3389B0 [Debug😀obbyDetour] Preparing detour from 0x7FF9CC3389B0 to 0x7FF9ED413264 [Debug😀obbyDetour] Prepared detour; Trampoline: 0x7FF98C340000 [Debug😀obbyDetour] Original: 7FF9CC3389B0, Trampoline: 7FF98C340000, diff: 3FFF89B0 [Debug: Preloader] Runtime invoke patched THANKS.

Antoine marmol
6 months ago
5 days ago
10
murraymint
16 years ago
1 day ago
29
Premium
LeAlanPJ
13 years ago
14 hours ago
17
Premium

Hello. Great work ! Can we hope to one day use this on a native Mac (sans crossover) ? Bravo pour ce travail. Pouvons nous espérer un jour utiliser cela sur Mac natif (sans crossover ?) merci

Toggy81
2 years ago
1 day ago
16
Premium

Is the hotfix no longer necessary? Because now I only get this error after installing version 2.0 and then 2.1.

 

Toggy81
2 years ago
1 day ago
16
Premium
By Toggy81 22 February 2026 - 13:23 PM UTC 

Is the hotfix no longer necessary? Because now I only get this error after installing version 2.0 and then 2.1.

 

 

I reintalled the game and the mods and had the same error. How is possible only me in the entire world have this problem?  xD

 

vagijo2691
3 years ago
1 day ago
5

This crowd animations loop uhhhh…

MB#22
13 years ago
5 days ago
79
By Toggy81 22 February 2026 - 17:20 PM UTC 

I reintalled the game and the mods and had the same error. How is possible only me in the entire world have this problem?  xD

 

Hey, try to ignore that “error” and let the BepInEx (that black pop-up windows) continue loading further ahead.
This “error” message occurs on everyone of us, but it's not a real error. Ignore it and let BepInEx to load alongside with your game and you'll realize it'll all work!
Cheers!

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By vagijo2691 22 February 2026 - 18:00 PM UTC 

This crowd animations loop uhhhh…

 

Good observation. 

Toggy81
2 years ago
1 day ago
16
Premium
By MB#22 22 February 2026 - 22:23 PM UTC 

Hey, try to ignore that “error” and let the BepInEx (that black pop-up windows) continue loading further ahead.
This “error” message occurs on everyone of us, but it's not a real error. Ignore it and let BepInEx to load alongside with your game and you'll realize it'll all work!
Cheers!

 

Thanks, but that doesn't seem to be the case. 

 

Yesterday, for some reason, it worked without me changing anything. 

 

It loaded the stadiums at the start of the game, but crashed before the first match finished. 

 

Today it doesn't work anymore and I can't understand why.

Toggy81
2 years ago
1 day ago
16
Premium

Just sharing what I found in case it helps someone else.

 

I was getting the Harmony error:

Patching exception in method null

 

I don’t fully understand the technical side of it, but I did a small investigation:

  • Verified Steam integrity
  • Cleared BepInEx cache / interop / patchers
  • Tested both public and public_beta branches (GameAssembly hash was identical)
  • Tested with StadiumInjection running alone

The issue persisted.

 

After comparing files and checking the GameAssembly hash, I tried replacing the StadiumInjection.dll from v2.1 with the StadiumInjection.dll from v1.4 — and the Harmony null error stopped occurring.

 

I can’t say exactly why, but it seems there may be some kind of version mismatch between the injection included in v2.1 and my current GameAssembly build.

 

Now the injection loads correctly, but BassyStadiumTools reports multiple bundle validation errors (duplicate team IDs and “bundle not found”) related to the team_mappings included in version 2.1.

 

I will try to review and clean the mappings manually and report back.

 

Just posting this in case it helps others facing the same issue.

BassyBoyYT
4 years ago
17 hours ago
608
Premium

Please do not use the stadium tools program at this moment. Harmony error is harmless as well.

Bersnon
13 years ago
1 week ago
9
Premium

@BassyBoyYT I can not connect the game to internet when I install the mod. Can't play multiplayer and can't log in to FM FC either. So, FM in-game editor is not available as well. Is it related to me/my computer or mod? Stadiums and fans load, I encounter no problems on that side.

Toggy81
2 years ago
1 day ago
16
Premium
By BassyBoyYT 23 February 2026 - 13:33 PM UTC 

Please do not use the stadium tools program at this moment. Harmony error is harmless as well.

 

Ok, thank you. 

 

I had to stop to work, but my intention was to use the app to check for mismatches in my team_mappings. 

 

For example, I noticed that in version 2.1, the bundle 631:Cheltenham.bundle is mapped, but although the JSON is Cheltenham, the bundle is cheltenham.bundle. I supose that I can just edit it and will work. 

 

Salford has both JSONs but not the bundle. I downloaded all previous versions to see if I can find it.

 

I don't know if this problem is general or if it's just in my case, where the steps was to install only version 2.0 and the 2.1 update. And of course I also needed to use v1.4 of StadiumInjection in order to fix my local GameAssembly.dll hash missmatch. 

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By Bersnon 23 February 2026 - 15:01 PM UTC 

@BassyBoyYT I can not connect the game to internet when I install the mod. Can't play multiplayer and can't log in to FM FC either. So, FM in-game editor is not available as well. Is it related to me/my computer or mod? Stadiums and fans load, I encounter no problems on that side.

 

Known issue on the Epic Games version (Editor issue), The others are because of validation mismatches and are down to the mod. 

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By Toggy81 23 February 2026 - 16:07 PM UTC 

Ok, thank you. 

 

I had to stop to work, but my intention was to use the app to check for mismatches in my team_mappings. 

 

For example, I noticed that in version 2.1, the bundle 631:Cheltenham.bundle is mapped, but although the JSON is Cheltenham, the bundle is cheltenham.bundle. I supose that I can just edit it and will work. 

 

Salford has both JSONs but not the bundle. I downloaded all previous versions to see if I can find it.

 

I don't know if this problem is general or if it's just in my case, where the steps was to install only version 2.0 and the 2.1 update. And of course I also needed to use v1.4 of StadiumInjection in order to fix my local GameAssembly.dll hash missmatch. 

 

Ah yeah Salford bundle might have been me forgetting to add it. The jsons are a naming convention issue where they need to be the exact same name (including capitalization) which I will change soon ish. 

Toggy81
2 years ago
1 day ago
16
Premium
By BassyBoyYT 23 February 2026 - 16:16 PM UTC 

Ah yeah Salford bundle might have been me forgetting to add it. The jsons are a naming convention issue where they need to be the exact same name (including capitalization) which I will change soon ish. 

 

I see. 

 

I checked one by one and added as comments splited in 

  • #changed - the ones that I found the bundle with a misstype
  • #This format xxxx:xxxx:bundle_name.bundle - particular cases that looks out of the pattern 
  • #missing bundle - the ones that the bundle is not on the CustomStadium list

 

I send it here if you need it. My next step is go throw the previous versions to check if I can find the missing ones to add to the CustomStadium folder. 

Leija-La
16 years ago
6 days ago
5

I have problem that my lower league team stadium is all black. Maybe electric bill is not paid because looks like there is no lights.

 

I think somewhere was comment about that, but i dont find.

 

Flying Scotsman
12 years ago
21 minutes ago
96

@BassyBoyYT what is meant to be in the folder for the update? All I have is a Folder for BepInEx. Is that right?

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By Toggy81 23 February 2026 - 16:43 PM UTC 

I see. 

 

I checked one by one and added as comments splited in 

  • #changed - the ones that I found the bundle with a misstype
  • #This format xxxx:xxxx:bundle_name.bundle - particular cases that looks out of the pattern
  • #missing bundle - the ones that the bundle is not on the CustomStadium list

 

I send it here if you need it. My next step is go throw the previous versions to check if I can find the missing ones to add to the CustomStadium folder. 

 

Awesome! Thank you!!

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By Leija-La 23 February 2026 - 17:55 PM UTC 

I have problem that my lower league team stadium is all black. Maybe electric bill is not paid because looks like there is no lights.

 

I think somewhere was comment about that, but i dont find.

 

Correct. Is one of the things that will be fixed in a soon to come update. 

BassyBoyYT
4 years ago
17 hours ago
608
Premium
By Flying Scotsman 23 February 2026 - 18:01 PM UTC 

@BassyBoyYT what is meant to be in the folder for the update? All I have is a Folder for BepInEx. Is that right?

 

Hey, that is correct. The BepInEx folder is the only folder that has updated files. Therefore the only one that is necessary.

 

Flying Scotsman
12 years ago
21 minutes ago
96
By BassyBoyYT 23 February 2026 - 18:12 PM UTC 

Hey, that is correct. The BepInEx folder is the only folder that has updated files. Therefore the only one that is necessary.

 

Perfect cheers

MarcoNanoFM
11 years ago
17 hours ago
16
Premium

Once I've launched FM26, i am in the game in the home screen (or directly within the "career"), can I close the "BepInEx" window outside, on the desktop (I mean the one that's basically a "recording tool" similar to MSDos), or do I have to leave it open even while I'm playing FM26  ??

 

Thanks in advance for any answers.

 

P.S.  Im sorry for my bad english 😉

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