Cut-Out Player Faces Megapack
Our Cut-Out Faces Megapack is the biggest collection of Football Manager Player Faces available. All players are available in the default cut-out style. When you download our Cut-Out Faces Megapack, you'll receive just under 550,000 player faces to spice up your copy of Football Manager.
- 548,701
- 2026.06 - Released on 10 May 2026
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UPDATE DECEMBER 8th
A new update called 2026.01 was just published which will confuse some people.
To keep it really, really simple just take one of these two steps.
- If you have already downloaded "2026.00 complete" in December: Download the 2026.01 changes file
- If you haven't, then delete all previous faces and download “2026.01 complete”
If you're getting confused or your files are in a mess, just follow (2).
if you still find things difficult you're overcomplicating it, just follow (2) exactly and don't try and add extra steps.
Original Post December 1st
Due to a bug in FM26 that means that two graphics cannot have the same name we have had to make the unfortunate decision to rename all our files to have a prefix of “face_”.
This change will break attempts to update the megapack.
To try and avoid confusion i've deleted the previously released 2026.00, 2026.01 and 2026.02 updates and rereleased a single “2026.00” pack with the updated file names that contains everything that used to be in 2026.00, 2026.01 and 2026.02.
The easiest fix is for everyone to redownload the 2026.00 complete pack, this will ensure your recent downloads are tracked so you know which updates you have and haven't downloaded.
Steps to take
- Delete any of our cut out faces you have already installed
- Go to the main Cut Out Faces page and download the Complete Pack
Do not make these common mistakes
- DO NOT just download the most recent changes file and try to install it, it won't work by itself.
- DO NOT just download the updated config.xml by itself, it will not work without renaming all 500,000+ PNG files.
- DO NOT download the complete file and then also download the changes file with the same number. The complete file contains everything you need.
FAQ
Why not wait for SI to fix the bug?
The game has been out for over a month and this hasn't been fixed yet. I also believe this bug was reported to SI by researchers who had access to the game weeks before it was first released on Steam, so its actually been longer than a month and still no fix or comment from SI (they never comment on graphics related content).
I'm still playing FM24 so this doesn't affect me
Right now we only release one pack which should work with both so unfortunately you also have to deal with this.
How do I use the FM Mod Loader to rename files?
After downloading there's a big “Prefix folder contents” button which will then guide you through the process.
My last download was 2026.00 or 2026.01 but not 2026.02
Just download the new 2026.00 complete pack
My last download was a 2025,XX version
Your options are (1) download the new 2026.00 complete pack or (2) download each individual changes file and then use the FM Mod Loader to rename the files.
Can I use the FM Mod Loader
Alternatively if you don't wish to redownload you can use the FM Mod Loader which has a function to bulk rename files and update the config.xml.
If something goes wrong with this please just (1) delete your existing faces and (2) redownload the Complete Pack rather than keep asking for support with what went wrong in your attempts to rename.
Can't I rename them myself without the mod loader?
You can try these scripts if you feel confident with computers.
Mac/Linux:
for f in faces/[0-9]*.png; do mv "$f" "faces/face_$(basename $f)"; donefor f in iconfaces/[0-9]*.png; do mv "$f" "iconfaces/iconface_$(basename $f)"; done
Windows (PowerShell):
Get-ChildItem faces/[0-9]*.png | Rename-Item -NewName { "face_" + $_.Name }
Get-ChildItem iconfaces/[0-9]*.png | Rename-Item -NewName { "iconface_" + $_.Name }
Windows (CMD):
for %f in (faces\[0-9]*.png) do ren "%f" "face_%~nxf"
for %f in (iconfaces\[0-9]*.png) do ren "%f" "iconface_%~nxf"
You will then also have to download the config.xml's that are attached in the first comment.
Comments
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V4MCJ-Br
Those of you who understand a lot about all this, please answer another question for me (as I said before, I like to know the reasons behind things):
What exactly are the following files for?
-licensing26.dbc
-japan_fake.dbc
-japan_unlicensed_random_names.dbc
-Licensing2_chn.dbc
I'm creating a tutorial and I know exactly what all the other files are for, but not these three.
CCFCbluebirds
Hi, I'm not sure why this is not working for me. I have downloaded the main file, extracted it all have over 500k faces stored in the folder. I have moved both “faces” and “icon faces” into my graphics folder yet still is not pulling through faces (Mbappe is my measure as this seems to be the one player absent and who becomes present after the update). Please can anyone help? Here is what my folders look like:
Jayyy97
I've paid for premium and downloaded the latest complete cutout face megapack .05 and none of my icon faces are showing in game plus certain national teams have went back to fake players and licensed teams like inter,lazio etc. have went back to fake names… wtf is going on?
V4MCJ-Br
Someone please help me.
I created some journalists in the editor.
They already appear in the game.
However, they appear with a generic face (like a newgen).
I've tried everything to include their real face in the game and I can't.
Can someone help me?
Their ID in the game editor is 2002042501.
How should I name the file?
How do I include it in Config.xml? (or should I create a new config.xml?)
In short, help me make it work.
xbenjaminx
@V4MCJ-Br for anyone you create you need to put an r in front of the code in the config e.g.
person/r-2002042501/portrait
if you don't have the r- it won't work.
V4MCJ-Br
Yes, but if you notice, I put the 'r'.
I put it in the .png filename.
And I also put it in the config.xml file.
See my images, where am I going wrong?
xbenjaminx
Oh my bad, only read the top bit.
V4MCJ-Br
So, what's going on?
Can someone help me with this?
I created the journalist in the editor - ok
The journalist appears in the press conference - ok
I created his face cutout - ok
I named the .png file with the unique ID shown in the editor - ok
I created the config.xml file with FMXML - ok
And his face doesn't appear in the game.
I renamed the png file to face_2002042501 - ok
I changed the code line in the Config.xml file to <record from="face_2002042501" to="graphics/pictures/person/r-2002042501/portrait"/> - ok
And his face doesn't appear in the game.
I don't know what else to do.
Can anyone give me an idea?
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I managed to solve it!!!
There's a "serious" flaw that I would never have solved.
The game "messes up" the unique ID.
The journalist whose ID I created was 2002042501....
I added him as a physical trainer via the editor, to be able to see the ID in-game.
And to my surprise, the real ID was 2002042602.
In the editor it showed 2002042501 and in-game 2002042602.
Then I corrected the Config.xml file and it worked.
M.C
This is not so much a ‘flaw’ but how the game is designed to handle newly-created records.
The game starts sequentially numbering new records from a certain point. When you are working on a file in the Pre-Game Editor, the PGE is aware of the vanilla database and the contents of the custom file you have loaded/are working on. So it stands to reason that the numbers will start from the first available number and go upwards. The PGE is not aware of other files you might use in-game from other creators, for example.
In-game, the records start from the same number but a user might have multiple files that create new people records enabled. Therefore, the game handles them alphabetically, loading filenames ‘A’ before filenames ‘B’. The newly-created people in file ‘A’ get the first set of UIDs and the newly-created people in file ‘B’ get the next set of UIDs.
Naturally, if you change the combination of custom editor data files you use, you can also end up with different UIDs between different save games. The only way to ‘guarantee’ that a specific file's PGE UID and in-game UID are the same is to save it with a name that guarantees it will load first. This way, the newly-created records will always be assigned first and therefore they will be consistent across save games, even if you use other custom files. We do this with the SortItOutSI Data Update to ensure the ‘new people’ file loads first. This is the only way we can reliably provide a matched-up facepack to go with it.