https://content.invisioncic.com/Msigames/monthly_2019_12/360461203_SmarterAI.thumb.jpg.0d693b1bbac9ba2475118df65379d464.jpg

Increased AI Staff and Manager attributes, better squad building, player management, rotation, etc.

AI will always have issues, just like real-life managers and staff. But this is an attempt to improve the AI at least slightly. Most importantly the poor squad building, rotation, player development and waste of youth that seems so prevalent.

2 Different Options - Pick Yours:

Option 1: Managers Only - staff who prefer to manage a club

Option 2: ALL types of Staff + Manager changes (over 400,000 changes)

NOTE: You can use only ONE at a time

Possibilities on How to Use Option 2:

Changing ALL types of staff means that any staff you can hire will be better overall. You can use that to make easier for yourself, or sign only poor staff(leaving the best for the AI clubs) and make things harder. Whatever you like. Using the Legendary Managers file is also a good way to increase difficulty of managers you come up against.

*Note: Poor ability staff haven't been changed much, there are far too many to edit, and there would be little effect anyways. Also, due to Potential Ability caps, the settings added in the editor will not always apply exactly*

Incremental Increase:
Current Ability
Potential Ability
Tactical Knowledge
Hardness of Training, varied settings for lower league and top league managers
Judging Player Ability
Judging Player Potential
Man Management
Motivating
ALL Coaching(except GK)
Working with Youngsters

Limits set + Incremental Increase:
Determination not less than 10
Discipline not less than 10
Versatility not less than 12
Will use Subs is between 14-20(higher for low leagues)
Will use young players in low priority cup matches is at least 12 for higher league and at MOST 5 for lower league
Will make early tactical changes is between 12-20
Will fit players into preferred tactic is less than 11
Physio is 1 (for non-physios)
Squad Rotation is 14-20
Motivation not less than 8
Determination not less than 7
Level of Discipline not less than 7
Tactical Knowledge not less than 7
Judging Player Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Judging Team Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Presenting Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Goalkeeping coaching set to 1 for NON-GK coaches (to prevent allocation of Current Ability on attributes that would be poor and useless. ex: manager's GK at 6, now 1.)

Other:
Added missing ethnicity, hair, skin info for 160 CA+ managers
Added preference to be Assistant Manager to 10 For 80-120 CA managers with 14+ tactical knowledge
Added preference to be HOYD to 10 For 80-120 CA managers with 15+ working with youngsters
Reduced ambition slightly (relative to CA/PA)

Formations:
Increased variation in formations for <180PA managers, to remove the dependency on using primarily 4-4-2, 4-2-3-1, and 4-1-4-1.

Tested for 10 seasons with 80 other data files.

Place in Documents\Sports Interactive\Football Manager 2020\editor data folder. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkbox to enable this file.

----------

Many thanks to majesticeternity from the SI forums for allowing me to share here.
Comments
DemonSoul
2 years ago
4 hours ago
43
Like said on the other forum,

All the staff are going to have steroids and be overpowered on stats
crazyanimals
13 years ago
37 minutes ago
162
Premium
sorry to ask perhaps a silly question, but what does option 1 do exactly?

Kind regards
VP.
10 years ago
34 minutes ago
8,308
sorry to ask perhaps a silly question, but what does option 1 do exactly?

Kind regards


It just makes manager attributes better where as option 2 increases all staff in the game.
crazyanimals
13 years ago
37 minutes ago
162
Premium
if using option 1, does it make ai managers harder to beat?
VP.
10 years ago
34 minutes ago
8,308
if using option 1, does it make ai managers harder to beat?


Yeah I believe that is the idea
Tommy Hughes
8 years ago
1 hour ago
438
if using option 1, does it make ai managers harder to beat?


I reckon so. Probably makes them adapt better to your tactical plans and changes in a match. Also it should make the AI managers plan ahead better and patiently nurture and develop their youth talent in a more realistic way instead of just offloading them as "not good enough - yet".
That is what the description says and that's what I'm hoping. I haven't tested it myself yet.
crazyanimals
13 years ago
37 minutes ago
162
Premium
I reckon so. Probably makes them adapt better to your tactical plans and changes in a match. Also it should make the AI managers plan ahead better and patiently nurture and develop their youth talent in a more realistic way instead of just offloading them as "not good enough - yet".
That is what the description says and that's what I'm hoping. I haven't tested it myself yet.


Thanks mate, much appreciated
crazyanimals
13 years ago
37 minutes ago
162
Premium
Yeah I believe that is the idea


Thanks mate, really do appreciate your help. heading off to start a new bloody save as you've released some awesome work!!!!
VP.
10 years ago
34 minutes ago
8,308
Thanks mate, really do appreciate your help. heading off to start a new bloody save as you've released some awesome work!!!!


Thank you, but its not me making it I've just been scouting and getting the good stuff added to the site
FM Base
8 years ago
20 hours ago
188
Oh this is really cool. Thanks for sharing it.
RodyRondaRosey
5 years ago
11 hours ago
1
someone who tested it?
Aljo24
7 years ago
2 days ago
232
You said you changed the variety of formations as well. Does that mean the managers will use the formations based on real life?
LunaLR
7 years ago
7 months ago
62
anyone who tested that file with 20.4.1 game Version?
archonn
1 year ago
1 month ago
6
is there anything change ?
freddieoss
7 months ago
1 day ago
2


I am using it now and makes the game a lot better, more difficult, No more winning UCL 6 years in a row and getting tired of the game.
Nduka Bode-Bernard
6 years ago
5 months ago
1
Thanks mate, much appreciated

can I get the link to download this please
mons
14 years ago
2 minutes ago
31,170
can I get the link to download this please

Is the download button not working?
Kyle Labor
3 years ago
1 month ago
1
I just got the game and I put it in the folder as instructed but it doesn't show up in the game. Does it not work with the last patch?
MajesticEternity
4 years ago
2 hours ago
58
Premium
I just got the game and I put it in the folder as instructed but it doesn't show up in the game. Does it not work with the last patch?


Did you select it for the database when making a new game?
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