Paul Garner
3 years ago
5 days ago
9
My team moved into a new stadium. I found a graphic on the internet for it and got the stadium ID from FM20. I named the image that number and put it into the graphics folder for stadiums and added a line into the xml assigning it.

It's still not showing after a skin reload. Any ideas?
mons
17 years ago
25 minutes ago
85,496
My team moved into a new stadium. I found a graphic on the internet for it and got the stadium ID from FM20. I named the image that number and put it into the graphics folder for stadiums and added a line into the xml assigning it.

It's still not showing after a skin reload. Any ideas?

What format is the file image you're using? Can you upload it and the amended config file?
Paul Garner
3 years ago
5 days ago
9
What format is the file image you're using? Can you upload it and the amended config file?
Paul Garner
3 years ago
5 days ago
9
What format is the file image you're using? Can you upload it and the amended config file?
mons
17 years ago
25 minutes ago
85,496
All looks fine. Have you unticked the use cache to decrease page loading time in the preferences, as displayed from here?

Also, can you take a screenshot of the new stadium page and its UID in-game?
Paul Garner
3 years ago
5 days ago
9
All looks fine. Have you unticked the use cache to decrease page loading time in the preferences, as displayed from here?

Also, can you take a screenshot of the new stadium page and its UID in-game?


Well thats annoying... today it's worked. I wonder if it was just the machine needed a reboot??
mons
17 years ago
25 minutes ago
85,496
Well thats annoying... today it's worked. I wonder if it was just the machine needed a reboot??

I suspect you needed to untick that button. When you restarted your machine, the cache probably updated itself to included that image, thus fulfilling the same function as if you'd unticked it

Whenever you add custom graphics, to see the effects in a save game loaded at that time, you'll need to untick that box

All's well that ends well, anyway

You'll need to Login to comment