I'm very happy to announce my "Increase Realism"-Megapack OCTOBER Update for Football Manager 22!
This mega pack improves various in-game parameters in over 220 nations to take the realism of Football Manager to the next level!
ll files were created and calculated with the help of my own database to guarantee consistency across all countries.
READ ME BEFORE INSTALLING
- Follow me on Twitter and YouTube to stay up to date.
- If you want early access to my updates or even more content, check out Patreon.
- Delete all previous files from the “Editor-Data” folder.
- Make sure you don't use any other files that don't work with my Megapack. This applies to all themes that my mod covers.
- The Megapack is in most cases compatible with all league files (DaveTheEditor's Around the Globe Megapack is recommended) as well as transfer updates and all possible graphical adjustments.
- My resources are very limited, so I don't answer questions like "Is your work compatible with X or Y?” - If the general instructions in point 5 are not enough for you, I constantly update a list of files on Patreon which I personally recommend.
- If you have urgent questions that cannot be answered from the text, please send me a private message here in the forum, on Twitter, Discord or in the official SI-Forum.
I will answer the (most) questions. 😉
The same goes for criticism or bugs. Please do not spam in this thread, there are users who run around screaming at the slightest mistake. I want to prevent this, because often there is no bug at all. Thank you! 🙂
- If you don't want to write me a private message, you can also leave your feedback on the shared Discord server of DaveTheEditor and me.
- If you need help with the correct installation, you can find it here on YouTube.
- If you are looking for tips & tricks to make your save game more realistic, you can get some input here on YouTube.
- Many thanks to NorsemanLP, who did the graphic design and translation of this post! Follow him on Twitter, he also creates other graphic content for FM22, like the FM.Zweierkette Skin!
- For FM-Fanpages: Write me a private message first, if you want to publish my work on your Fanpage.
- For File-Creators: All copying of my work (even in part) is forbidden and I reserve the right to take action against it.
"INCREASE REALISM"-MEGAPACK OCTOBER UPDATE
- ALTERNATIVE YOUTH RATING
- SALARIES, VALUES & SPONSORS
- TRANSFER PREFERENCES
- CLUB TRANSFER PREFERENCES
- TAXES FIX
- CITIZENSHIP FIX
- WORLDWIDE AWARD FIXES
- WORLDWIDE DERBY FIXES
- CLUB DATA FIXES
- CLUB FINANCES FIXES
- GEOGRAPHIC AND LANGUAGES
- NATIONS AGREEMENTS
- LEAGUE REPUTATION CHANGES
- TICKET PRICE ADJUSTMENTS
- CURRENT CURRENCY EXCHANGE VALUES
- REALISTIC INJURIES
- YOUTH AND TRAINING FACILITIES IMPROVEMENTS
- CLUB REPUTATION FIX
- MANAGER ATTRIBUTE ADJUSTMENTS
- NATURAL FITNESS ADJUSTMENTS
- CLUB MORALE ADJUSTMENTS
- MANAGERS CLUB PREFERENCES
- NATIONAL TEAM REPUTATION FIX
- NATIONAL TEAM ATTENDANCES
- PLAYER SALARIES ADJUSTMENTS
- CHINA LEAGUE-FILE
- OPTIMIZED LEAGUE FILES
- WEATHER CHANGES
- TV MONEY FIX BELGIUM (NEW)
- LEAGUE RULES FIX (NEW)
ALTERNATIVE YOUTH RATING
This file changes the "youth ratings", the "importance of football" and the "development status" of all countries. The main purpose of the changes is to provide a more realistic balance of power after more than 10 years. Nations have different development potential based on over 15 different criteria.
- The global distribution of talent was slightly increased.
- Each nation was individually calculated with over 15 different criteria. For example HDI (Human Development Index), national and international audience average, population, financial resources and many more!
- Individually adjusted development potential.
Salaries are based much more on real data available worldwide. A player from Cameroon no longer earns 500,000 euros, but perhaps 30,000 euros per year.
World-class players earn much more, up to 50 million euros gross per year. By default, the end of the line for salaries is in the 20 million euro range.
The market values have been adjusted worldwide in order to reflect the resulting transfer sums more realistically.
Important: The market value system in Football Manager differs fundamentally from that of “Transfermarkt.com” and is therefore not really suitable for comparison.
The sponsor values have been adjusted worldwide to better balance the finances. In addition, I have calculated individual maximum values for each nation. This is to improve realism, especially in smaller countries, where they grow together with the nation in case of great success. Highly recommended for a "Build a Nation"-Game. 😉
I have researched all nations on transfermarkt.com which have a preference for players with a certain nationality and adjusted them accordingly. Over 200 nations have been edited!
Not only the nationalities have been adjusted, but also the age preferences. There are certain nations that clearly stand out as "training leagues" based on various data. (Very high percentage of players under the age of 24).
The following nations are affected:
CLUB TRANSFER PREFERENCES
There are clubs where the national transfer preference is not sufficient or would misrepresent the club. A total of 58 clubs from 38 nations were edited. All clubs were constantly edited according to the same selection criteria.
Among others these are:
- FC Nordsjaelland (Ghana)
- Asteras Tripolis (Argentina, Spain)
- Benfica Lisbon (Brazil)
- Wolverhampton Wanderes (Portugal)
In Austria and Germany there is a small bug with the taxes at the moment, which leads to the fact that clubs do not deliver enough taxes to the state. The consequence of this is increasing transfer sums, salaries and thus an overvaluation of the Austrian and German leagues in long-term save games. This has now been corrected.
I have made adjustments in 95 nations concerning the years until citizenship. What sounds easy is quite tricky. The sources are sometimes different and unfortunately in the editor you cannot select the options "Will be naturalised if he has good relations with local politicians" or "Will be naturalised if he invests 1 Million euros in the country". 😉
WORLDWIDE AWARD FIXES
The impact of this file is simply enormous! It corrects countless reputation values of existing awards and classifies them correctly according to my database.
You will see the effects especially in the player's reputation and therefore in his market value development and his transfer ambitions. The best player in a weak league will now be much more difficult to keep, because he will now recognise his status in his own league better and thus react accordingly.
If you do manage to convince such players to stay, this will have a positive impact on your club's reputation due to the higher player reputation. - If you can afford it. It is quite tricky to make the right decisions here.
These changes are the most important changes to make the game more balanced.
I have also created countless new awards to further support the above.
Not all of them are in reality, but they are essential for the balance of the game. Even in the base game, some awards are fictional. In smaller nations or youth tournaments, awards are not always given in real life. However, they receive a lot of media attention, which leads to a higher reputation of the players.
This process is represented by awards. Therefore, it was essential for me to create awards for competitions like the German A-Bundesliga, the highest youth leagues in Spain, Italy, England, etc. to better represent the hype around all these 15-year-old "next Messis or Ronaldos".
To see the awards, the league must be playable. I also recommend setting at least one nation per continent as playable, otherwise the continental awards will not be visible.
WORLDWIDE DERBY FIXES
This file adds over 300 missing derbies from clubs and national teams in over 50 countries. It also contains over 1000 reputation adjustments to create a cross-country balance.
Among others, derbies are included such as:
- "Volga Derby" between Rubin Kazan and Krylia Sovietov.
- "La guerra del futbol" between El Salvador and Honduras.
- The "Derby of Ghana" between Asante Kotoko and Accra Hearts of Oak SC and many more
CLUB DATA FIXES
This file adds various missing data of over 1500 1st and 2nd league clubs in over 150 nations:
- Club nickname
- City location
- Stadium corrections
- 89 new stadiums
- Foundation dates
- Club colours
CLUB FINANCES FIXES
The adjustments have a significant impact on the long-term dynamics!
In the "Pre-Game Editor" most sponsorship deals have the option "Renew Revenue" ticked. This is comparable to an arcade racing game like "Need for Speed", where you are actually leading 2 laps, but suddenly the second-placed driver appears in the rear-view mirror. This invisible "rubber band" also exists in FM.
In other words, no matter how bad a club does, sponsorship deals are always similar to those in the editor. This protects especially the very big clubs from crashing. This is now a thing of the past!
I have now made these adjustments worldwide for all 1st and 2nd division teams.
GEOGRAPHICS AND LANGUAGES
The entire world is now covered with real data. From the population of a small village in the Ghanaian desert to the correct altitude of small villages near mountain tops somewhere in Peru.
- 5500+ Cities edited
- 1800+ local regions edited
- Added missing coordinates of 1800+ cities
- Missing elevation data of 4200+ cities
- All cities now have a city attractiveness stored
These changes may have an impact on:
- The distribution of birthplaces of NewGens
- Travel costs
- Sponsor deals
- Contract negotiations
- Player condition/injuries
I'm sure there are more influences, but I'm not aware of them yet. 😉
- 100+ new languages created
- Language difficulty increased by 30% to prevent players from learning the language too fast
- 181 nations edited in total
- 1800+ local regions edited
- adjusted many individual cities
- and much more!
These changes represent the linguistic diversity of all countries in much more detail. Besides the official languages of a nation, unofficial languages are also included. These are supposed to represent those people who speak a 2nd or even 3rd language without having their 1st or 2nd nationality.
For example, I speak a little Spanish, but have no family connection to any Spanish-speaking nation. It is meant to represent school/university language skills to some extent. All data is from existing sources such as Wikipedia etc.
The German version is in an extra folder. If you want to play with it, delete the English version and replace it with this one.
This file by "DaveTheEditor" is now included again. It adds 24 agreements between nations. You can find this information in the nation tab overview!
LEAGUE REPUTATION CHANGES
This file slightly reduces the gap between the top leagues and all others in Europe. It also slightly strengthens the top leagues outside Europe and should improve the balance in long term save games.
TICKET PRICE ADJUSTMENTS
I have adjusted ticket prices in nations where they are calculated incorrectly, which often leads to much too rich teams in certain nations. This mainly affects South America (Bolivia, Colombia, Venezuela etc.) but also other nations like Iran, Iraq. It is unfortunately still not possible to add the correct prices. At least the values are now more realistic and prevent that clubs or whole nations could easily cover their stadium with gold.
CURRENT CURRENCY EXCHANGE VALUES
The currencies now correspond to 10.07.22 (where data is available, otherwise the next possible date was taken).
The injury file has been "reactivated" and should primarily lower the high CA (Current Ability) of older players and boost the rotation, which in turn benefits the young players both in terms of CA and their reputation.
There is an extra file in German. Do not use both at the same time.
YOUTH AND TRAINING FACILITIES IMPROVEMENTS
Each club in the database has received an increase of X from the existing values ("youth facilities", "training facilities", "importance youth" and "youth training"). The difference between the clubs has not changed. This is extremely important to better balance the global balance of newgens as well as their development.
CLUB REPUTATION FIX
Minor adjustments to improve club behaviour.
MANAGER ATTRIBUTE ADJUSTMENTS
This file increases the attribute "youth training" of all managers by 2. It is a new approach to encourage managers to focus more on young players and to reduce the too high average age of clubs in general. Whether it fulfils this function is not clear with the mass of changes. It does no harm and if it only has a positive impact of 1%, then I am happy. 😉
NATURAL FITNESS ADJUSTMENTS
In FM22 older players stay too strong for too long. This leads to the fact that after 10+ years the age structure is completely unrealistic.
Part of this is also the responsibility of the research team:
- The physical attributes of older players are not adjusted every year in some cases.
- The current ability (CA) of older players is in some cases not adjusted every year.
- The injury susceptibility of older players is not always adjusted on an ongoing basis.
All players in the DB have the following attributes reduced by 1-2:
- Basic fitness
Mo Salah can still win the Ballon d'Or with 37, but the chance is now much smaller 😉
Overall it has a positive impact on the whole database and that's all I care about 😉
CLUB MORALE ADJUSTMENTS
This file should better represent the current "state of mind" in the clubs.
Most clubs were very well edited, but some were too good and some too bad. Mainly media reports and the current table of the biggest nations were included. As the new Manchester United manager, your first dressing room speech will probably be rather sobering.
I hope this will make the league table more realistic, especially in the first year.
MANAGERS CLUB PREFERENCES
This file was created following a complaint from a user that Jürgen Klopp "always" signs for ManC after his time at Liverpool. This won't happen anymore I see a lot of potential in future updates of this file.
NATIONAL TEAM REPUTATION FIX
For a better game balance I have lowered all national team reputations by 5%.
This helps to curb the too strong increase of the league reputation and (not 100% sure yet) encourages the AI to nominate younger players to the national team.
NATIONAL TEAM ATTENDANCES
All national teams now have the correct attendances added. Unfortunately Football Manager does not implement this 1:1 and the number of spectators in the game is often much higher than it should be. I have taken this into account in my adjustments.
PLAYER SALARIES ADJUSTMENTS
Some player salaries have been adjusted. This affects players who were still on their old salaries, especially after moving to a lower-class club, which logically has a very negative effect on club finances. I have deleted my changes for Mbappé again, as it is now included in pr0's update.
CHINA LEAGUE FILE
I have created a new league file for China. It is almost identical to the default version and contains only small adjustments to the league rules. One rule leads to far too low transfer fees being paid (not even 1 million euros for foreigners), although the clubs have a lot of money. This means that the clubs are now behaving much more realistically.
OPTIMISED LEAGUE FILES
I have optimised the following 5 nations to make the game run faster overall: Japan, Portugal, Sweden, Romania and Austria. These adjustments result in speed improvements between 10-40% (depending on the selected setup). You can find out more in the YT video.
- It is not compatible with other league files of the same nation.
- The performance improvement depends strongly on the hardware. So it can be bigger or smaller than in my tests.
I have integrated climate change into the game. Specifically, this means that with a small probability (approx. 5%) higher temperatures occur in all regions of the world than those entered by default. For example, in London, temperatures of up to 42 degrees can be reached in rare cases. Previously, the maximum was 32 degrees. This may have an influence on the fitness of the players. So it is definitely worth taking a closer look at the weather forecast for the next match. 😉
As already mentioned, I have deliberately kept the probability on a low level which seems realistic to me.
TV MONEY FIX BELGIUM (NEW)
I'm annoyed that I hadn't noticed this. The TV money is set far too low, causing some clubs to miss out on more than 10 million euros a year! I only noticed it now because the Belgian league itself is financially stable enough and therefore slipped through my control mechanism. This problem has now been corrected.
CORRECTIONS TO THE LEAGUE RULES (NEW)
In these countries, especially in the lower leagues (level 3 or lower), there are many board changes, strangely high sponsor revenues as well as new stadium construction. This made it enormously difficult for me to show the finances correctly at this level. Until today, I didn't know why the AI was behaving so strangely. Now I know! The stadium requirements for the league are often not met. In real life this often happens too, but "pragmatic" solutions are always found. In the FM, however, this does not work. To solve this problem, I have changed the regulations from League 3 onwards. This stabilises the finances considerably! Through this change, I was able to drastically reduce sponsorship income, which is also more in line with reality. The lower leagues of the biggest nations are now much more realistic! It annoys me that I could only fix the error now, but better late than never. 😉
PLANS FOR FM23?
HOW TO INSTALL "Increase Realism Megapack" in FM22
Place all files (not the folder) in "Documents/Sports Interactive/Football Manager 2022/editor data".
NEW SAVEGAME IS REQUIRED!
Have fun! 🙂
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