This add-on updates all of the in-game currency exchange rates to their current exchange rates via xe.com The rates provided use the mid-market rate. In the future I hope to be able to add more currencies, if a workaround to the name issue can be found. I will also try and keep these updated regularly.

Version 2.0.0 - Accurate as of 09/04/2024 (22:45 UTC)

Comments
renskay
10 years ago
15 hours ago
201
Premium

Good update! Afraid with inflation that the rates aren't going to stay the same for long haha

xbenjaminx
11 months ago
12 hours ago
81
Premium
By renskay 28 March 2024 - 16:52 PM UTC 

Good update! Afraid with inflation that the rates aren't going to stay the same for long haha

 

You're right about that unfortunately. Same with your transfer values. I see how often you whack updates out. That being said, this only came about because I was trying everything I could possibly think of to rename currencies. I can add new currencies but they remain blank. Currencies already in-game just revert to their default name the second I leave the box. Would love to find a solution as it really annoys me, but then I'm autistic and like diddly little details no one else cares about.

That being said, this whole thing also came around because of a project someone asked me to do, a project of my own (a spreadsheet to sort the default database because we all know that's a mess) whilst permitting me to add stuff in a balanced way and just generally deep diving into the P.G.E.

Autism aside, if anyone does know how to rename currencies, whether it's through lnc files or modding other files please share. It seems such a moronic thing to hardcode.

renskay
10 years ago
15 hours ago
201
Premium
By xbenjaminx 28 March 2024 - 20:54 PM UTC 

You're right about that unfortunately. Same with your transfer values. I see how often you whack updates out. That being said, this only came about because I was trying everything I could possibly think of to rename currencies. I can add new currencies but they remain blank. Currencies already in-game just revert to their default name the second I leave the box. Would love to find a solution as it really annoys me, but then I'm autistic and like diddly little details no one else cares about.

That being said, this whole thing also came around because of a project someone asked me to do, a project of my own (a spreadsheet to sort the default database because we all know that's a mess) whilst permitting me to add stuff in a balanced way and just generally deep diving into the P.G.E.

Autism aside, if anyone does know how to rename currencies, whether it's through lnc files or modding other files please share. It seems such a moronic thing to hardcode.

 

I'll try changing the currency names and see if I'm having the same issue.

It seems like an odd one and I'm not sure why it would be like that other than perhaps the developers not wanting the added level of confusion introduced to the game with a new currency.

renskay
10 years ago
15 hours ago
201
Premium

In relation to the ‘tism, I think this game kind of attracts a fanbase who are all somewhat on that spectrum so you shouldn’t feel bad about that.  

xbenjaminx
11 months ago
12 hours ago
81
Premium
By renskay 28 March 2024 - 22:30 PM UTC 

I'll try changing the currency names and see if I'm having the same issue.

It seems like an odd one and I'm not sure why it would be like that other than perhaps the developers not wanting the added level of confusion introduced to the game with a new currency.

 

I don't see how hard it would be? Create currency make sure there's an exchange rate. I suppose the confusion might come in if people use a ridiculously high exchange rate that ends up being economy breaking. Alas keep me posted.

xbenjaminx
11 months ago
12 hours ago
81
Premium
By renskay 28 March 2024 - 22:33 PM UTC 

In relation to the ‘tism, I think this game kind of attracts a fanbase who are all somewhat on that spectrum so you shouldn’t feel bad about that.  

 

Defo don't feel bad about it. It just gives me a tendency to come off as pedantic lol.

renskay
10 years ago
15 hours ago
201
Premium
By xbenjaminx 28 March 2024 - 23:45 PM UTC 

I don't see how hard it would be? Create currency make sure there's an exchange rate. I suppose the confusion might come in if people use a ridiculously high exchange rate that ends up being economy breaking. Alas keep me posted.

 

I tried to add it too and it was just like you said.

Seems like it's a case similar to the nations in the database where there is a fixed length list of nations it reads from and will come back with an error when you try to exceed that list length.

 

 

xbenjaminx
11 months ago
12 hours ago
81
Premium
By renskay 29 March 2024 - 00:22 AM UTC 

I tried to add it too and it was just like you said.

Seems like it's a case similar to the nations in the database where there is a fixed length list of nations it reads from and will come back with an error when you try to exceed that list length.

 

Well that's the difference. With nations it crashes the PGE when you add a new one, with this it just adds a new entry successfully and you can change the exchange rate you just can't do anything with the name. I thought .lnc files might be the way forward like it was with the nation names before they fixed those but without knowing the full pathway you won't be able to do anything

You'll need to Login to comment