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#717202 FM 2023 FLUT skin dark - Version 8.0
flut
Hi
Thanks for reporting. Now the problem is fixed!!
#716521 FM 2023 FLUT skin dark - Version 8.0
flut
Thanks 🙂
But what is the version you are using? Currently that panel is different. Look at my screenshot (in that version you are using, yes, that panel had that bug).
#716506 FM 2023 FLUT skin dark - Version 8.0
flut
The number is not a font but a picture. You can find the numbers folders in graphics/pictures/kits/2d/numbers
For the autograph, you should go to player overview panel.xml and change all pieces of code with font="fonts/namex", to font="fonts/playername"
#716505 FM 2023 FLUT skin dark - Version 8.0
flut
Hi Hovis Dexter
Could you please show me a screenshot?
Thanks
#715978 FM 2023 FLUT skin dark - Version 8.0
flut
Hi. Thanks for reporting. Now is fixed and it will be inclded in the next version of the skin.
cheers
#715782 FM 2023 FLUT skin dark - Version 8.0
flut
Hi Dexter
Thanks for the suggestion. I already tried but without success (I couldn't make the stars work in the job centre panel…). 😢
#715706 FM 2023 FLUT skin dark - Version 8.0
flut
Thanks!!
Now is fixed and it will be included in the next version of the skin.
#715455 FM 2023 FLUT skin dark - Version 8.0
flut
Hi
If you play with icons only in the sidebar (and 1920x1080) you will notice a little arrow on the top right of the kits (the arrow have the colour of prymary colour of your club). If you click on that arrow a menu will be displayed.
If that arrow is not in the correct place, forget it, and move the mouse to the top right of the back kit (near the back kit…) and you will notice that the mouse change to a hand. Click, and the menu will be displayed.
#715454 FM 2023 FLUT skin dark - Version 8.0
flut
Hi and thanks 🙂 🙂
Regarding that bug, as I said in my answer to DasZ8, remove the “scouting centre assignment card for recruitment focus.xml” (is located in the widgets folder of the skin). Don't forget to relaod the game.
cheers
#715453 FM 2023 FLUT skin dark - Version 8.0
flut
Hi and thanks.
Regarding your question: if you use the 2D kits prepared for flutskin the front kit will be showed in all the players (even in the goalkeeper). You can remove that kits (front kits) in the following code in player overview panel.xml (however, don't forget that since you remove the code the front kit will not be displayed anymore in that place) lines 852 - 884
<widget id="cKip" class="kit_icon" file="generic/kit icon36" scale_picture="true" image_alignment="centre" kit_zoom_level="2" priority="1">
<layout class="stick_to_sides_attachment" alignment="top" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-60" />
<layout class="stick_to_sides_attachment" alignment="vertical" inset="20" />
<layout class="stick_to_sides_attachment" alignment="all" inset="15" />
<record id="object_property">
<list id="get_properties">
<record>
<integer id="get_property" value="Pers" />
<integer id="set_property" value="objt" />
</record>
</list>
</record>
</widget>
<!-- This is the shirt -->
<widget class="picture" id="lftB" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre">
<layout class="stick_to_sides_attachment" alignment="top" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-60" />
<layout class="stick_to_sides_attachment" alignment="vertical" inset="20" />
<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">
<list id="value">
<boolean value="false" />
</list>
</attachment>
<layout class="stick_to_sides_attachment" alignment="all" inset="15" />
<record id="object_property">
<integer id="get_property" value="mbpc"/>
<integer id="set_property" value="file"/>
</record>
</widget>
#715138 FM 2023 FLUT skin dark - Version 8.0
flut
Hi DazS
Try to remove the “scouting centre assignment card for recruitment focus.xml” (is located in the widgets folder of the skin).
Please let me know if is okay with that change.
#714925 FM 2023 FLUT skin dark - Version 8.0
flut
The kits are in the right place. You are using players background pictures and then, is normal taht the kits are displayed over that picture….If you prefer, chose an option in the drop down arrow that don't duisplay the player background picture (you have 6 options to choose).
#714924 FM 2023 FLUT skin dark - Version 8.0
flut
The pdf is inside the alts folder. The name of the pdf is “Changing the size and place of kit number and kit name”
#714923 FM 2023 FLUT skin dark - Version 8.0
flut
The files are in the skin folder in a folder named fonts.
As you can see if you open the kit name.fontxml is the following code
<record>
<string id="file_name" value="GT-America-Standard-Bold.ttf"/>
<integer id="extra_spacing" value="0.6" />
<real id="boldness" value="0.7"/>
<string id="capitalisation" value="upper case" />
</record>
After place the font file ypu want in the fonts folder you just have to change thsi code. For example: if the font you placed in the fonts folder was helvetica-bold.ttf (this is the name of the font file), you just should change the code for
<record>
<string id="file_name" value="helvetica-bold.ttf"/>
<integer id="extra_spacing" value="0.6" />
<real id="boldness" value="0.7"/>
<string id="capitalisation" value="upper case" />
</record>
Note that you should change with the exact name of the font file.
For the "autograph" the procedure is similar but you must create a new xml file (with the extension .fontxml). For that you can copy one of the mine (for example namex.fontxml) rename it and change the code (and don't include the code line for capitalization if you don't want use capital letters).
#714640 FM 2023 FLUT skin dark - Version 8.0
flut
Lines: 2144, 2159 and 2180, increase the vallue of the inset in the following code
<layout class="stick_to_sides_attachment" alignment="all" inset="10" />
#714616 FM 2023 FLUT skin dark - Version 8.0
flut
Hi. Indeed there are teams without 2D kits. For example, is the case of Kaiserslautern, since the Bundesliga2 kits are not made yet.
#714573 FM 2023 FLUT skin dark - Version 8.0
flut
Lines 2017 to 2065 have the code for that. You can change the size values of age, height, weight
<!-- Idade -->
<widget class="dob_label" style="bold" alignment="centre,can_scale" colour="secondary" id="agei" size="11">
<layout class="stick_to_sides_attachment" alignment="bottom" inset="-15"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-18"/>
<layout class="stick_to_sides_attachment" alignment="vertical" inset="117" />
<integer id="display_format" value="2" />
<record id="object_property">
<list id="get_properties">
<record>
<integer id="get_property" value="Pdob" />
</record>
<!--<record>
<integer id="get_property" value="ttcl" />
<integer id="set_property" value="colr" />
</record>-->
</list>
</record>
</widget>
<!-- altura -->
<widget class="editable_client_object_property_panel" style="bold" id="Pxei" colour="secondary" size="11">
<layout class="stick_to_sides_attachment" alignment="bottom" inset="-15"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-90"/>
<layout class="stick_to_sides_attachment" alignment="vertical" inset="117" />
<record id="object_property" get_property="Phei"/>
<record id="widget_properties" alignment="centre, centre_y"/>
</widget>
<!-- Peso -->
<widget class="editable_client_object_property_panel" id="Pdei" style="bold" colour="secondary" size="11">
<layout class="stick_to_sides_attachment" alignment="bottom" inset="-15"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="52"/>
<layout class="stick_to_sides_attachment" alignment="vertical" inset="117" />
<record id="object_property" get_property="Pwei"/>
<record id="widget_properties" alignment="centre, centre_y"/>
</widget>
#714572 FM 2023 FLUT skin dark - Version 8.0
flut
In my game is okay. You can find the code in player additional attributes panel.xml . Here is the code:
<widget class="client_object_label_value_table" id="infq" >
<!-- Properties applied to all widgets -->
<!--<record id="default_properties"/>-->
<record id="object_property">
<integer id="get_property" value="objt" />
<integer id="set_property" value="objt" />
</record>
<record id="table_properties" mode="fill_rows, stripe_rows, printable" layout="-14,-14" row_height="13" row_spacing="2" default_sort_column="name">
</record>
<list id="viewed_property_ids">
<record id="Plcl" size="9" icon_alignment="right" alignment="right,centre,can_scale"/><!--Last Club-->
<record id="hsLF" alignment="centre,centre,can_scale" /><!--last proposal-->
</list>
</widget>
#714571 FM 2023 FLUT skin dark - Version 8.0
flut
Thanks!
Regarding your question, you can change the font of the back kit name in fonts. The file is kit name.fontxml. You just have to include the fonts you want in the fonts folder of the skin and change the code.
For the player name (yes I included a font similar to a signature/autograph a few seasons ago), include the font type in the fonts folder of the game and create a xml similar, for example, to namex.fontxml. Save the file with the name you want (don't include the code line for capitalization if you don't want use capital letters).
Now you have the font for using in player overview panel. Thus, open player overview panel.xml and find for fonts/namex. Change for fonts/[the name of the xml you create in the fonts folder of the skin]
Regarding the “coming soon”, when that picture/text will be displayed it means that you don't have the stadium pic.
#714550 FM 2023 FLUT skin dark - Version 8.0
flut
Thanks. Regarding your question, I don't know if I understood well. Did you tried to change the percentage in the background selector?
#714549 FM 2023 FLUT skin dark - Version 8.0
flut
Hi Wazza. Finally I could undewrstand what is the panel (is of the opponent and not our report). And yes, you are absolutely right. There is a bug on it. Now is fixed. Try this and please let me know (place it in the team folder of the skin).
#714528 FM 2023 FLUT skin dark - Version 8.0
flut
Could you please show me a screenshot? And what is the drop down arrow option you are using?
#714521 FM 2023 FLUT skin dark - Version 8.0
flut
Hi and thanks. Regarding your question, like Bielsa said that is a “default” image which is displayed when you don't have the picture of the stadium.
#714515 FM 2023 FLUT skin dark - Version 8.0
flut
Yes, Dazs, Steklo was a great great skin!!!!
#714340 FM 2023 FLUT skin dark - Version 8.0
flut
Hi all
Now you can download the version 1.0 of the FlutSkin.
I would like to say that, please, don't have great expectations, because this version contains the reported bugs fixed and just small tweaks.
Thank you all!!
flut
#714301 FM 2023 FLUT skin dark - Version 8.0
flut
Bielsa: I really can’t help you since everything is okay in my game, as I told you. The last thing I can say is that make sure that when you reload the game you don't have, in preferences, the "use of the cache..." box with a tick (must not have a tick)
NVHeat: regarding the screenshot you place with the Champions league formation I can’t help you since I didn’t change anything in that panel.
Fascinoso: thanks! Regarding your question, I believe that happens because the game is reading the players backgrounds folder before the stadiums folder. Try to do the following experience:
Evil-Muffin: I believe Bartdude is right. I didn’t try but I believe you only place the alt for “no managers” in the english league folder (match/comp/eng/efl). For using no managers in all competitions, you should copy the alt for no managers to match folder, to the 4 folders inside eur folder, to Bundesliga folder and to efl folder. Please let me know if it works.
Wujek, Sergio27 and Andyinasia: thanks. I will release the version 1.0 soon. However, please don’t expect great changes since I just made small tweaks and fixed the bugs found (in fact I have no time to dedicate to the skin in these days…). Regarding a Mod, I will add a new Mod for the match titlebar scoreboard using only the team logos, result and clock (nothing more)
Andyinasia: regarding the “no attributes” mod, we have to wait for Rich work, since is he who usually edit that version (I have no time to do it).
tomnan: Thanks. Regarding your question, 6scholl6 is asking you about what is the ZOOM (in the game) you are using, since I believe he can help you.
wazza1971: Thanks. Regarding you problem, if you look at the screenshot of the skin you can see that, in that panel, there is much more information. It works well in my game. Thus, try to clear the cache, exit and reload the game. Keep only this skin in the skins folder.
Mortiis: For remove the current ability in that panel, go to yacs information.xml and remove <integer value="PCAB" /> Regarding the kit number, please read the pdf I included explaining how you can edit it.
#713264 FM 2023 FLUT skin dark - Version 8.0
flut
Try to clear the cache and reload the game. That files I place for download are the files I use in my game and are okay (looks like NVHeat showed in the screenshots)
#713060 FM 2023 FLUT skin dark - Version 8.0
flut
Thanks!! And also thank you for your kind donation!!
Cheers
#713001 FM 2023 FLUT skin dark - Version 8.0
flut
Hi.
I don't know how to change the colour of that box since is controlled by the code id="SMbx" (and also the colour of the text, since is controlled by the code id="SMtx"). Of course you can change them if you delete the ID (and, then you can choose the colour of the box, using red_replacement="the colour you want") but the colour will be always the same (and, now, as you can see, clicking on various players, the colour of the box is changing). However, for solve the problem regarding the black text in a colour that makes it unreadable, I did a trick. Thus, you can download the following files and place them directly in the panels folder of the skin (overwrite the originals). One is for player profile panel and other is for player attributes panel (box: comparison)
#712968 FM 2023 FLUT skin dark - Version 8.0
flut
Hi
Use these files (place them in the human folder of the skin (inside the panels folder of the skin). Don't forget you should reload the game.