kapiten22 - Comments

Comments
#851252 Introducing Project Classic FM - The biggest update for FM24 and a long goal to keep the old generation of FM alive
kapiten22
14 years ago
4 days ago
5
By Footygamer 09 November 2025 - 01:14 AM UTC 

@kapiten22 there is no reason to use the old dynamic files.

The dynamic nature of the files is baked in now with “live” updates every 20 minutes.

 

Just whenever you start a new save, grab the latest update and player abilities will be slightly different making your new save unique.

 

Perfect, thanks!

#851011 Introducing Project Classic FM - The biggest update for FM24 and a long goal to keep the old generation of FM alive
kapiten22
14 years ago
4 days ago
5

Does it still make sense to use the dynamic files I downloaded back in July with the latest transfer update on Fm24? Needless to say I wasted money on Fm26 and will not play that crap.

#836246 Classic FM
kapiten22
14 years ago
4 days ago
5

I refuse to believe that I am unable to understand how this works but who knows, maybe it is me. Frankly I think readme file is very confusing. About installing and uninstalling I will just give an example and somebody can tell me do I get this or not. So if I go to my FM24 editor data folder, I remove everything Classic FM related, meaning, data, new players and pre window budgets PLUS non dynamic data. First of all, what is non-dynamic data doing and why is Non Dynamic Data in both editor data and optional dynamic data with exactly the same size. What is the point there, why should I overwrite something to be exactly the same? Later, what exactly is uninstalling, it says this: Copy the files named "Non Dynamic Data" “New Players” from "Optional Dynamic Data" into the "editor data" folder. First of all, there is no vanila version of new players in “optional dynamic data”, there are only numbered version, so you likely meant to say to copy it from Classic FM Editor data folder. Again, I am making way too many assumptions in order to enjoy this, for something that should be very easy and precise. It's a paid content, doesn't matter that it's cheap. It should be very easy to understand. Also, it doesn't say if we could just replace versions of New Players, Pre Window Budgets and Dynamic data and load the game. It doesn't say if the game should have non-dynamic data and new players present always in the editor data folder. Just way too many questions here. I might be nitpicking here, but it is required to make it fool-proof and I have no problem of playing the fool for the sake of the game.