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#873777 FM26 3D Stadium Megapack
Triola
12 years ago
18 hours ago
2
By Christopher Mark Cannell 11 March 2026 - 07:31 AM UTC 

When i try to unzip the new version i get stuck at unspecified error on the skybox bundle which my be corrupted download then if i skip that then the file names are to long   Fixed it

 

Just rename the zip folder before unzipping “Football Manager 26 - 3D Stadium Megapack - v2.3 European Expansion”, e.g. to “fm”. Then unzip it.

#873776 FM26 3D Stadium Megapack
Triola
12 years ago
18 hours ago
2

Hey everyone, hey @BassyBoyYT ,

Just wanted to share a fix for an issue that seems to affect a few people: custom crowd kits not displaying in-game despite the kit folders being correctly placed in BepInEx\plugins\CrowdInjectV2\Kits\.
 

The Problem

After upgrading to V2.3, the crowds were only wearing plain, single-color shirts instead of the actual kit textures. The kit folders (Germany, England, etc.) were all in the right place, but nothing showed up in-game.

The Cause

Digging through BepInEx/LogOutput.log revealed two issues:

  1. Old CrowdInject (V1) plugin still present: The legacy CrowdInject folder (from pre-2.1 versions) was still sitting in BepInEx\plugins\ alongside the new CrowdInjectV2. Both plugins were loading and responding to the same scene events simultaneously, essentially fighting over crowd rendering. In the log this showed up as both [Dynamic Crowd Injection] and [CrowdInjectV2] firing on every scene load.
  2. Duplicate CrowdInjectV2 DLL: BepInEx logged the warning Skipping [CrowdInjectV2 2.0.0] because a newer version exists (CrowdInjectV2 2.0.0) - meaning it found two copies of the same plugin with identical version numbers and skipped one. This likely came from files left over from a previous update.

The result: CrowdInjectV2 fell back to basic FM team colors only (Using FM team colors in the log) and never loaded any kit textures from the Kits folder. There was not a single log entry showing kit files being read.

The Fix

Instead of copying V2.3 on top of an existing installation, do a clean install:

  1. Delete the entire BepInEx folder from your FM26 directory (as well as dotnet, doorstop_config.ini, .doorstop_version, and winhttp.dll)
  2. Extract V2.3 fresh and copy all files into your FM26 folder
  3. First launch will take longer than usual - don't interrupt it
  4. Load a match and check if the crowd kits appear

After doing this, my LogOutput.log was clean - no more "Skipping" warnings, no more dual crowd plugins, and the kits loaded properly.
 

How to Check if You're Affected

Open BepInEx/LogOutput.log after a match and look for:

  • Skipping [CrowdInjectV2 2.0.0] because a newer version exists → you have duplicate files
  • [Dynamic Crowd Injection] entries alongside [CrowdInjectV2] entries → old V1 plugin is still active
  • Using FM team colors without any kit loading entries → kits aren't being read
     

Note for @BassyBoyYT 

This might explain the reports you mentioned about kits working fine for Patreon testers but not for the public release - Patreon members likely did clean installs, while public users upgrading from V2.0 or V2.1 carried over legacy plugin files. Maybe worth adding a note to the installation instructions recommending a full delete of the old BepInEx folder before installing a new version, rather than just overwriting. Cheers for the amazing work on this pack!

Hope this helps anyone else running into the same issue!