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#873777 FM26 3D Stadium Megapack
Triola
Just rename the zip folder before unzipping “Football Manager 26 - 3D Stadium Megapack - v2.3 European Expansion”, e.g. to “fm”. Then unzip it.
#873776 FM26 3D Stadium Megapack
Triola
Hey everyone, hey @BassyBoyYT ,
Just wanted to share a fix for an issue that seems to affect a few people: custom crowd kits not displaying in-game despite the kit folders being correctly placed in
BepInEx\plugins\CrowdInjectV2\Kits\.The Problem
After upgrading to V2.3, the crowds were only wearing plain, single-color shirts instead of the actual kit textures. The kit folders (Germany, England, etc.) were all in the right place, but nothing showed up in-game.
The Cause
Digging through
BepInEx/LogOutput.logrevealed two issues:CrowdInjectfolder (from pre-2.1 versions) was still sitting inBepInEx\plugins\alongside the newCrowdInjectV2. Both plugins were loading and responding to the same scene events simultaneously, essentially fighting over crowd rendering. In the log this showed up as both[Dynamic Crowd Injection]and[CrowdInjectV2]firing on every scene load.Skipping [CrowdInjectV2 2.0.0] because a newer version exists (CrowdInjectV2 2.0.0)- meaning it found two copies of the same plugin with identical version numbers and skipped one. This likely came from files left over from a previous update.The result: CrowdInjectV2 fell back to basic FM team colors only (
Using FM team colorsin the log) and never loaded any kit textures from the Kits folder. There was not a single log entry showing kit files being read.The Fix
Instead of copying V2.3 on top of an existing installation, do a clean install:
BepInExfolder from your FM26 directory (as well asdotnet,doorstop_config.ini,.doorstop_version, andwinhttp.dll)After doing this, my
LogOutput.logwas clean - no more "Skipping" warnings, no more dual crowd plugins, and the kits loaded properly.How to Check if You're Affected
Open
BepInEx/LogOutput.logafter a match and look for:Skipping [CrowdInjectV2 2.0.0] because a newer version exists→ you have duplicate files[Dynamic Crowd Injection]entries alongside[CrowdInjectV2]entries → old V1 plugin is still activeUsing FM team colorswithout any kit loading entries → kits aren't being readNote for @BassyBoyYT
This might explain the reports you mentioned about kits working fine for Patreon testers but not for the public release - Patreon members likely did clean installs, while public users upgrading from V2.0 or V2.1 carried over legacy plugin files. Maybe worth adding a note to the installation instructions recommending a full delete of the old BepInEx folder before installing a new version, rather than just overwriting. Cheers for the amazing work on this pack!
Hope this helps anyone else running into the same issue!