FM26 3D Stadium Megapack V3.0 - Total Rebirth!

FM26 3D Stadium Megapack V3.1 - The World Cupdate!

The Update for the World Cup is further down!

 

Hey everyone!
It is time for 3.0, the big one! Close to 1700 hours have been put into it, and I am super happy it finally releases!

This wraps up everything since 2.4 went public back in March, and a LOT has changed in the two months since. Below it's organized by what's different now. If you're coming from 2.4 directly, every section below is new to you. These are the Patch Notes, so if you're interested read through them at your own pace. It is quite long!


But before we go in, I want to express my gratitude to everyone who has supported this mental project. Whether you've been here since day one or this is your first time, the support allowed this idiot to spend the time and effort on this, and hopefully enhance your experience. 


So, genuinely, thank you. 


CROWDS:
This is where the most visible work has gone in.
Crowds react to what's actually happening in the match. 
26 different match moments now have their own animations: goals, dramatic saves, VAR checks, red cards, full time, boring 0-0 stretches, the lot. 
Up to 17 different animations sprinkled across the stands per reaction so the whole crowd doesn't do the same dance.
Reactions ripple across the stands naturally instead of all firing at once.
The frame stutter that used to come with mood changes is gone. Old version hitched visibly every time the crowd switched reactions. Now it's seamless.
Choreographies. The home end now holds up colored cards forming an image at scripted match moments. 
Crowd colors pull from each team's actual kit colors.
Performance: in heavy stadiums at cranked-up settings, average FPS went from 108 to 165, and big stutters over 50ms went from 452 per match to basically zero.
Crowd attendance now is accurate to in game attendances, so no more full stadiums when 4k/25k should be there. 


STADIUMS:
The stadium plugin had a structural rebuild and every stadium got passed over by hand.
Post-processing included. This gives night matches a colder look, and day games a warmer look. 
Bench placement: Every stadium got home and away bench empties added so substitutes show up in the right spot. Manual per-stadium work, took a while. 
Camera placement: The stadiums with camera issues in broadcast mode are all tackled and now have no roof in the way anymore. If they do, please let me know. 
Stadium segmentation: same stadium can serve different teams in different competitions via ID mapping.
Pitch shader rewrite (Partial): Rewritten the pitch shader and rolling out gradually. 
All stadiums now have their lighting overhauled. Took the most time, but it now looks good. 
Using the Tilde key ( ~ Key, next to 1 and above Tab) now copies the stadiumID for you to map. 


LIGHTING
Lighting toggle got a performance pass. Was making 28+ expensive object searches per call, now caches. Dynamic GI updates only fire when something changes. Noticeably smoother.
Skybox stutter fixed. No longer forces dynamic GI updates every time the skybox is reapplied.
Memory leak from skybox materials being duplicated and never cleaned up between matches. Long sessions stable now.
Bloom tweaker is added. Use Numpad 1 to tweak the bloom of your matches. Only affects custom-lighting stadiums, vanilla stadiums keep FM's own bloom system.
Vanilla stadiums no longer get the wrong skybox/exposure after you've played a custom one.
Bloom threshold vs per-light lens flare conflict resolved. Floodlight flares no longer wash out.


CAMERAS
Custom Camera: (NOT Free Camera) got added.
Player nametags now line up correctly with custom cameras. They were drifting before.
FM's dynamic zoom still works on top of your custom positions. The camera still zooms based on where the ball is, just from your placement.
Toggle keybind: F1. F2 toggles LookAt re-aim - off is smoother when FM blends between sideline cameras, on is smoother for static presets. Try both.
Free Camera:
FreeCam Bloom Tweaker: Numpad 1 during a match opens the in-game adjustment panel. Arrow keys tune intensity, threshold, scatter, iterations, player brightness clamp. Saves automatically.
FreeCam ball tracking. Three modes cycled with F4:
Mouse: original free-look. WASD flies, mouse looks around.
LookAt: WASD flies, camera auto-aims at the ball with smooth easing. Cinematic.
Chase: camera follows the ball at the offset you had when you switched in. WASD steers the offset live. Broadcast camera you can move.
FreeCam now takes priority correctly when toggled on after CameraInject is already active.


WEATHER
New plugin: WeatherOverhaul. Custom rain and snow particles that work alongside FM's weather system. Looks the part now.
Weather particles no longer randomly stop mid-match. The stadium's internal weather system was killing the custom effects. Sorted.


BALLS
Custom ball lighting completely rewritten. Tested across night, day-shadow, day-sun and vanilla stadiums. Should look correct everywhere.
Balls appearing black in non-custom stadiums fixed. Custom materials were using a shader incompatible with FM's vanilla lighting. Now grabs FM's own shader and applies it to custom materials.
Memory leak in ball injection (cached textures not cleared between competitions). Long multi-comp sessions don't eat memory anymore.
Custom ball textures per competition still work as before, just better-lit now.


COMPATIBILITY & PERFORMANCE
Full FM 26.2 / 26.3 compatibility. 
Cross-plugin performance audit. Lighting, cameras, crowds, seats, stadiums all got cleaned up in one pass. Average FPS up 50%, worst-moment FPS up 275%, big stutters basically eliminated.
Major FPS killer found and removed: a second camera was re-rendering every crowd instance every frame. Reducing FPS for nothing, this is obviously removed. 
Crowd cleanup between matches. Old crowd objects were stacking up invisibly.
Six silent failures in stadium injection were swallowing errors without logging. If your stadium wasn't loading and the log was empty, this is why. Errors now properly reported.
Newgen screens going black after custom lighting fixed. Ambient now properly restored on UI enter/exit.
Bundle load time logging so we can track which stadiums are slow.



2.4 went out with 213 stadiums total. Since then the focus has been a mix of new additions and major reworks on the existing roster.
EVERY stadium shipped before this version got the bench/lighting/camera overhaul somewhere along the way. If you played a stadium pre-2.4 and revisit it now, it's not the same stadium.


KNOWN ISSUES
Some choreographies don't fire on shared bundles where the same stadium bundle is used by multiple teams (ongoing work, edge case for non-league teams playing in famous stadiums).


All the new stadiums:


Argentina:
Club Atletico Cordoba
El Cilindro (Racing Club)
El Monumental (River Plate)
Union Santa Fe


Belarus:
Dinamo Minsk


Belgium:
't Kuipje (KVC Westerlo)
Achter de Kazerne (Yellow Red KV Mechelen)
Cegeka Arena (K Racing Club Genk)
Club Brugge
KV Kortrijk
Planet Group Arena (KAA Gent)
Royal Antwerp
Sint-Truiden
Stadion am Kehrweg (KAS Eupen)
USG St. Gilloise


Brazil:
Alfredo Jaconi (Esporte Clube Juventude)
Allianz Parque (Sociedade Esportiva Palmeiras)
Arena Condá (Associação Chapecoense de Futebol)
Arena da Baixada (Athletico Paranaense)
Arena Grêmio (Grêmio Foot-Ball Porto Alegrense)
Barradão (Esporte Clube Vitória)
Beira-Rio (Sport Club Internacional)
Castelao (Ceara)
Castelao (Fortaleza)
Couto Pereira (Coritiba Foot Ball Club SAF)
Ilha do Retiro (Sport Club do Recife)
Independencia (America Mineiro)
Maiao (Mirassol)
Mangueirao (Remo)
Maracana (Flamengo)
Maracana (Fluminense)
Mineirao (Atletico Mineiro)
Morumbi (Sao Paulo)
Red Bull Bragantino
Neo Química Arena (Sport Club Corinthians Paulista)
Sao Januario (Vasco da Gama)
Vila Belmiro (Santos)


Uruguay:
Centenario


Croatia:
Hajduk Split
Maksimir (Dinamo Zagreb)


Denmark:
Brøndby Stadion (Brøndbyernes Idrætsforening)
Midtjylland
Nordsjaelland
Parken (Football Club København)


England:
Bramall Lane (Sheffield United)
Coventry Building Society Arena (Coventry City)
Fratton Park (Portsmouth)
Hull City
King Power Stadium (Leicester City)
Portman Road (Ipswich Town)
STōK Cae Ras (Wrexham)
The Den (Millwall)
The New Lawn (Forest Green Rovers)
The Peninsula Stadium (Salford City)
Toughsheet Community Stadium (Bolton Wanderers)
Turf Moor (Burnley)
Vicarage Road (Watford)


Greece:
Agia Sofia (AEK Athens)
Apostolos Nikolaidis (Panathinaikos AO)
Atromitos
Georgios Karaiskakis (Olympiacos SF Piraeus)
Kleanthis Vikelidis (AS Aris Salonika)
Levadiakos
Oficrete
Panetolikos Ground (GFS Panetolikos)
Panserraikos
Toumba (AS PAOK Salonika)
Volos


Hungary:
Ferencvaros


Netherlands:
AFAS Stadion (AZ Alkmaar)
De Goffert (NEC Nijmegen)
Het Kasteel (Sparta Rotterdam)
FC Twente
Vitesse


Norway:
Intility Arena (Vålerenga Fotball)
Lerkendal Stadion (Rosenborg BK)


Poland:
Arena Zabrze (Gornik Zabrze)
Jagiellonia
Legia Warsaw
Narodowy
Narodowy Cup
Polsat Plus Arena Gdansk (Lechia Gdansk)
Rakow
Stadion Poznan (Lech Poznan)


Portugal:
Estadio D. Afonso Henriques (Vitoria Guimaraes)
Estádio do Marítimo (Club Sport Marítimo - SAD)


Serbia:
Cukaricki
Karađorđe (FK Vojvodina Novi Sad)
Novi Pazar
Ofkbeograd
Rajko Mitic Stadium (Red Star Belgrade)
Stadion FK Partizan (FK Partizan Beograd)
TSC Arena (FK TSC Bačka Topola)
Čair (FK Radnički Niš)


Spain:
Andorra
Cartuja
Spotify Camp Nou (FC Barcelona)


Sweden:
AIK


Turkey:
Alanyaspor
Antalyaspor
Başakşehir
Demirspor
Rizespor

 

USA:

Orlando City

 

Gibraltar:

Victoria Stadium
 

 

Should you wish to join the Discord server to help provide accurate and detailed feedback, feel free to join here:

The FM Library

What that allows me to do is gather feedback in one area instead of chaotically everywhere.

 

HOW TO USE THE NEW STUFF:


Choreographies fire automatically once your team has them authored. No keybinds needed for normal play. F9/F10 are for testing.
Bloom tweaker: Numpad 1 in match.
FreeCam ball tracking: F5 to use Free Camera, F4 to cycle modes, after activating FreeCam.
Numpad + toggles the crowd off for screenshots.
Tilde (~) during a match logs the current stadium_id, team_ids and bundle name to the BepInEx log AND copies the stadium_id to your clipboard. This is your stadiumID to map a custom stadium to. Works in vanilla matches too.

 

CROWD TOOLS:

Since I cannot really explain how they work in text, here is a visual guide. 

 

Features:

The pack features 278 stadiums from all around the world. It contains a custom made crowd system which has seen a significant performance boost causing nearly no stutters or lag, even on older hardware. Now with the ability to make the crowds have custom kits on them.
 

If you come across a bug, feel free to let me know, but do so respectfully please 😀

 

As for macbooks, 

https://www.codeweavers.com/support/forums/general/?t=27;forumc__=;msg=267168&srsltid=AfmBOootDHwHVWJKfMUkEroXfLQx8hSAYCj4XAFRcCP4_b3cB8vP2i1K

Hope this can help some peeps!

 

Windows Installation Instructions

(1) Download the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth.zip", and “FM26 3D Stadium Megapack Version 3.1 - The World Cupdate.zip

 

(2) Open all zip files so you are left with the folder Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth

 

(2.1) If you are installing for the first time and want the world cup stadia, you download the pack and drag and drop the extracted BepInEx folder into the “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Overwrite files if needed! 
 

(3) Open the following location on your computer

 

Windows Steam

Program Files (x86)\Steam\SteamApps\common\Football Manager 26

 

Windows Epic

Program Files (x86)\Epic Games\FootballManager26

 

Windows Gamepass

Xboxgames\Football Manager 26

 

(3.1) If you have an earlier installation of the stadium megapack, REMOVE them! Failure to do so will result in issues. Do not skip this step!

 

(4) Copy the following files from “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth"

  • BepInEx/
  • dotnet/
  • .doorstop_version
  • changelog.txt
  • doorstop_config.ini
  • version.dll

 

IMPORTANT: Do not copy the whole “Football Manager 26 - 3D Stadium Megapack v3.0 - The Total Rebirth” folder. Only the files inside it e.g.

 

GOOD: SteamApps\common\Football Manager 26\BepInEx

 

BAD: SteamApps\common\Football Manager 26\Football Manager 26 - 3D Stadium Megapack v2.4 - PUBLIC\BepInEx

 

Steam Deck Installation:

Steam Deck Desktop Mode:

  • Download the pack
  • Download r2modman and extract it
  • In that folder you go to r2modman app image
  • Follow the path "home-deck-config-r2modmanplus-local-fm26-profiles-default"
  • Add my files to that path.
  • You can make a shortcut on your homescreen of the r2modman app image and click execute
  • Search game: -fm26 and then select profile
  • Showing on this screen is bepinexpack-footballmanager26 click on it and install
  • In the top left click on start modded, not vanilla.

 

FAQ:

  • What about MacBooks?
    • Although it has no native support you can use crossover to play with it. I am not going to help in Mac related questions though as I just don't know anything about it.

 

  • Will it be free?
    Yes. 100%! If you see it somewhere and they're charging for it, step away, (kindly) report it to me and I will take the required actions if need be. My mods will always be free in its core, with you having the option to send a donation if you wish to do so!

 

  • Will it work on FM24?
    No. Plain and simple this will not work in FM24 due to the difference in game engine.

 

  • Do I need to start a new save?
    Nope! Fully compatible with your saves as well as match history. So if you won the final of the UEFA Champions League in your home stadium, you can replay it with your ground 😉 this is also the case for saves from FM23 and FM24.

 

Lastly, this has been a mammoth effort, but could not have been done without the support from everyone who has been involved. In the google sheet from earlier there is a credits page and if I forgot to put anyone on there, let me know and we'll get it sorted because this has been a huge collaborative effort from so many people on the background and the talented PES modders. Just insane!! You guys will all get a mention on here too in a follow up post.

 

Thank you everyone

 

If you think to yourself is there a way to support this? Then a donation would help tremendously. Feel free to do so at either PayPal or Buymeacoffee, but only if you actually want to and can! Also consider supporting me on Patreon if that is more in your alley!

 

Roadmap 

You can track my progress on new stadiums here:

 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?usp=sharing

 

Credits

Please see the credits list on the google sheet 

https://docs.google.com/spreadsheets/d/1BsD2dQ6SfYvn50CSVzcry2x3q99-farlzH194GAti7w/edit?gid=1179800599#gid=1179800599 

 

EARLIER PATCH NOTES:

Update 1.1.4: https://sortitoutsi.net/comments/get/861481

Update 1.2: https://sortitoutsi.net/comments/get/861862 

Update 1.3: https://sortitoutsi.net/comments/get/862755 

Update 1.4: https://sortitoutsi.net/comments/get/863811 

Update 2.0: https://sortitoutsi.net/comments/get/867237 

Update 2.1: https://sortitoutsi.net/comments/get/870267 

Update 2.3: https://sortitoutsi.net/comments/get/872240 

Update 2.4: https://sortitoutsi.net/comments/get/874112 

Comments
BassyBoyYT
4 years ago
6 hours ago
608
Premium
By kevinutile#9171 10 March 2026 - 16:24 PM UTC 

Hello Bassyboy, is it possible to disable the "Skybox debug menu"? Or is it possible to change the key to activate it? I'd like to use something other than the 0 key, thank's very much 🙂

 

Hey dude, that is totally possible! 

In “C:\Program Files (x86)\Steam\steamapps\common\Football Manager 26\BepInEx\config\com.bassy.fm26.lightinginject.cfg” you want to scroll down to “## Hotkey to open skybox debug menu” and select a different hotkey. 

Mag1lc2
8 years ago
6 hours ago
173
Premium

Hi Bassy,

 

I mentioned a while ago that the ball looked quite grayish or dark. This has improved significantly with the updates.

 

I'm playing with the latest version of your mod, of course, and yesterday I noticed the following: 

 

I was playing the evening match at 6:30 PM with Bayern Munich at the Allianz Arena. Part of the pitch (roughly the right half) was in shadow. Whenever the ball was in that shadowed area, it looked completely dark and gray. When there were a lot of players around the ball, it was almost impossible to follow it visually because it was so dark. In the brighter areas of the pitch, the ball looked normal in the standard game.

 

The next match I played was an away game with Bayern at the Berlin Olympic Stadium in the cup. There, the entire pitch was apparently bright, so the ball looked bright and good everywhere, just like in the standard game.


This has nothing to do with the ball pack; even if I delete it, I still have the same issue with the standard ball.

 

It's probably due to the ball's lighting, I'm not sure.

 

My question and request is whether you could make the ball always appear bright, like in the standard game, everywhere?

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By Mag1lc2 10 March 2026 - 17:44 PM UTC 

Hi Bassy,

 

I mentioned a while ago that the ball looked quite grayish or dark. This has improved significantly with the updates.

 

I'm playing with the latest version of your mod, of course, and yesterday I noticed the following: 

 

I was playing the evening match at 6:30 PM with Bayern Munich at the Allianz Arena. Part of the pitch (roughly the right half) was in shadow. Whenever the ball was in that shadowed area, it looked completely dark and gray. When there were a lot of players around the ball, it was almost impossible to follow it visually because it was so dark. In the brighter areas of the pitch, the ball looked normal in the standard game.

 

The next match I played was an away game with Bayern at the Berlin Olympic Stadium in the cup. There, the entire pitch was apparently bright, so the ball looked bright and good everywhere, just like in the standard game.


This has nothing to do with the ball pack; even if I delete it, I still have the same issue with the standard ball.

 

It's probably due to the ball's lighting, I'm not sure.

 

My question and request is whether you could make the ball always appear bright, like in the standard game, everywhere?

 

Thanks for the extensive feedback! It is something I plan on doing and is actually happening for update 3.0 as we speak.

2.4 will be the final update for the version 2 and going into version 3 that is going to be taken care of 😀

Mag1lc2
8 years ago
6 hours ago
173
Premium
By BassyBoyYT 10 March 2026 - 17:46 PM UTC 

Thanks for the extensive feedback! It is something I plan on doing and is actually happening for update 3.0 as we speak.

2.4 will be the final update for the version 2 and going into version 3 that is going to be taken care of 😀

 

That sounds great, many thanks in forward!

jiji & sabristi jarmat
3 years ago
3 weeks ago
4

Bonjour,

Tout d’abord, bravo et merci pour le travail réalisé, c’est vraiment impressionnant !

Malheureusement, je rencontre un petit problème lors du lancement du jeu. Une erreur s’affiche (je joins une capture d’écran en pièce jointe) et le jeu ne se lance pas.

Pour information, j’ai déjà essayé plusieurs choses :

réinstaller les fichiers d’origine du jeu

refaire l’installation complète du mod deux fois

Malgré cela, le problème persiste.

Si quelqu’un a déjà rencontré ce souci ou a une idée de la cause, je suis preneur de toute aide.

Merci d’avance ! 😊

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By jiji & sabristi jarmat 10 March 2026 - 18:33 PM UTC 

Bonjour,

Tout d’abord, bravo et merci pour le travail réalisé, c’est vraiment impressionnant !

Malheureusement, je rencontre un petit problème lors du lancement du jeu. Une erreur s’affiche (je joins une capture d’écran en pièce jointe) et le jeu ne se lance pas.

Pour information, j’ai déjà essayé plusieurs choses :

réinstaller les fichiers d’origine du jeu

refaire l’installation complète du mod deux fois

Malgré cela, le problème persiste.

Si quelqu’un a déjà rencontré ce souci ou a une idée de la cause, je suis preneur de toute aide.

Merci d’avance ! 😊

Bonjour, merci pour votre gentil message !
Il s'agit en fait d'un antivirus. Vous devez donc ajouter une exception dans votre antivirus pour ce dossier, puis réinstaller le programme.
Il existe un nouveau fichier dll de FM qui est signalé comme faux positif. 

 

jiji & sabristi jarmat
3 years ago
3 weeks ago
4
By BassyBoyYT 10 March 2026 - 18:36 PM UTC 

Bonjour, merci pour votre gentil message !
Il s'agit en fait d'un antivirus. Vous devez donc ajouter une exception dans votre antivirus pour ce dossier, puis réinstaller le programme.
Il existe un nouveau fichier dll de FM qui est signalé comme faux positif. 

 

D'accord merci j'essaye ca toute de suite !

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By jiji & sabristi jarmat 10 March 2026 - 22:00 PM UTC 

Re,

 

Nouveau message d'erreur :

 

It might be the skin. Stadium pack and skin are being mentioned to have issues. 

matt faerber
1 year ago
2 months ago
1

Hi Bassy, loving the new update. Wondering about the colleseum you have under ‘Fantasy’, i tried to search for it in the editor but it didnt come up. I'm probably doing something wrong but would love to see it. Also in the next update would you mind spinning the olimpico 180 degrees again? it switched back in a previous version. love the work with the crowd and sky, excited for v3!

jiji & sabristi jarmat
3 years ago
3 weeks ago
4

Effectivement Merci encore pour ces réponses rapide.

Christopher Mark Cannell
1 year ago
3 days ago
32

When i try to unzip the new version i get stuck at unspecified error on the skybox bundle which my be corrupted download then if i skip that then the file names are to long   Fixed it

lxwisblxnman
11 years ago
8 hours ago
1
Premium

Is anyone else having performance issues on lower end PC's since the latest FM update? 

p.s: thanks for the amazing work on this mod Bassy, game changing!

Tomas tingle
7 months ago
5 days ago
2
Premium

just noticed the ajax stadium had a tifo before kickoff in the ucl awesome work man keep it up

Dukadu
11 years ago
1 day ago
6

@BassyBoyYT 

Hello, thank you again for your great effort and excellent mod. Please help me solve the problem with the spectators. My stadium is always full even though I have 13,000 spectators in a stadium with 50,000 seats. How can I set the number of spectators at the match to be correct as it says? Thank you.

Michael Batey
13 years ago
2 months ago
1

After the latest game update, the stadium pack was crashing the game on load up……do I need to regularly update the patch? I know it was the the stadium pack because when I deleted it, the game worked…

StuartNG
11 years ago
9 hours ago
4,790
Premium
By Dukadu 11 March 2026 - 21:46 PM UTC 

@BassyBoyYT 

Hello, thank you again for your great effort and excellent mod. Please help me solve the problem with the spectators. My stadium is always full even though I have 13,000 spectators in a stadium with 50,000 seats. How can I set the number of spectators at the match to be correct as it says? Thank you.

This has been fixed (and actually been tested by some on bassy's Patreon site).  It will be included in the next general roll-out, or so I believe.

Triola
12 years ago
16 hours ago
2

Hey everyone, hey @BassyBoyYT ,

Just wanted to share a fix for an issue that seems to affect a few people: custom crowd kits not displaying in-game despite the kit folders being correctly placed in BepInEx\plugins\CrowdInjectV2\Kits\.
 

The Problem

After upgrading to V2.3, the crowds were only wearing plain, single-color shirts instead of the actual kit textures. The kit folders (Germany, England, etc.) were all in the right place, but nothing showed up in-game.

The Cause

Digging through BepInEx/LogOutput.log revealed two issues:

  1. Old CrowdInject (V1) plugin still present: The legacy CrowdInject folder (from pre-2.1 versions) was still sitting in BepInEx\plugins\ alongside the new CrowdInjectV2. Both plugins were loading and responding to the same scene events simultaneously, essentially fighting over crowd rendering. In the log this showed up as both [Dynamic Crowd Injection] and [CrowdInjectV2] firing on every scene load.
  2. Duplicate CrowdInjectV2 DLL: BepInEx logged the warning Skipping [CrowdInjectV2 2.0.0] because a newer version exists (CrowdInjectV2 2.0.0) - meaning it found two copies of the same plugin with identical version numbers and skipped one. This likely came from files left over from a previous update.

The result: CrowdInjectV2 fell back to basic FM team colors only (Using FM team colors in the log) and never loaded any kit textures from the Kits folder. There was not a single log entry showing kit files being read.

The Fix

Instead of copying V2.3 on top of an existing installation, do a clean install:

  1. Delete the entire BepInEx folder from your FM26 directory (as well as dotnet, doorstop_config.ini, .doorstop_version, and winhttp.dll)
  2. Extract V2.3 fresh and copy all files into your FM26 folder
  3. First launch will take longer than usual - don't interrupt it
  4. Load a match and check if the crowd kits appear

After doing this, my LogOutput.log was clean - no more "Skipping" warnings, no more dual crowd plugins, and the kits loaded properly.
 

How to Check if You're Affected

Open BepInEx/LogOutput.log after a match and look for:

  • Skipping [CrowdInjectV2 2.0.0] because a newer version exists → you have duplicate files
  • [Dynamic Crowd Injection] entries alongside [CrowdInjectV2] entries → old V1 plugin is still active
  • Using FM team colors without any kit loading entries → kits aren't being read
     

Note for @BassyBoyYT 

This might explain the reports you mentioned about kits working fine for Patreon testers but not for the public release - Patreon members likely did clean installs, while public users upgrading from V2.0 or V2.1 carried over legacy plugin files. Maybe worth adding a note to the installation instructions recommending a full delete of the old BepInEx folder before installing a new version, rather than just overwriting. Cheers for the amazing work on this pack!

Hope this helps anyone else running into the same issue!

Triola
12 years ago
16 hours ago
2
By Christopher Mark Cannell 11 March 2026 - 07:31 AM UTC 

When i try to unzip the new version i get stuck at unspecified error on the skybox bundle which my be corrupted download then if i skip that then the file names are to long   Fixed it

 

Just rename the zip folder before unzipping “Football Manager 26 - 3D Stadium Megapack - v2.3 European Expansion”, e.g. to “fm”. Then unzip it.

Antoine marmol
6 months ago
5 days ago
10

Hey Bassy!! Great work!!! Since the last update, we can no longer use the free camera... so some stadiums are unplayable... see the screenshot... do you have a solution, please? Thanks

StuartNG
11 years ago
9 hours ago
4,790
Premium
By Antoine marmol 12 March 2026 - 10:18 AM UTC 

Hey Bassy!! Great work!!! Since the last update, we can no longer use the free camera... so some stadiums are unplayable... see the screenshot... do you have a solution, please? Thanks

 

Until the free cam mod is fixed, I personally use one of the other options aside from broadcast and just move the height / distance to fit.  This is something bassy is looking into.  Something about the placement of cameras in PES.

DrFMDoctor
3 months ago
59 minutes ago
39

He mate @BassyBoyYT 

 

Is this issue because we need a new update of your v2,3 stadium pack to be compatible with the new Football Manager 2026 update?

 

Or do you know is something else causing this mate?

 

Every time I enter a match now, or try to view previous highlights the game crashes. A few day's a go it was no problem before the FM26 Steam update.

 

Cheers

 

elrega
5 years ago
7 hours ago
9

Ciao, nel ringraziare per l'ottimo lavoro con l'ultima patch, mio malgrado volevo segnalare, allo stadio bentegodi di verona, nel punto tra pista e campo

di gioco due file di giocatori seduti praticamente sul…nulla!

Inoltre un fastidioso luccichio nel verde che circonda il rettangolo di gioco.

Grazie comunque. 

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By DrFMDoctor 12 March 2026 - 13:46 PM UTC 

He mate @BassyBoyYT 

 

Is this issue because we need a new update of your v2,3 stadium pack to be compatible with the new Football Manager 2026 update?

 

Or do you know is something else causing this mate?

 

Every time I enter a match now, or try to view previous highlights the game crashes. A few day's a go it was no problem before the FM26 Steam update.

 

Cheers

 

 

Nah this happens when you have the free camera, faster start up, wrong version of UI Speedup or an older skin. Recommended to do a full game verification on Steam.

rodrigotricolor
2 years ago
2 months ago
10

Fiz tudo certinho, os estádios estão perfeitos, parabéns. A decepção é que no meu caso terei que remover os arquivos porque o jogo no 3D ficou quadro a quadro, não tem condições de eu jogar assim.

Rabin James
7 years ago
1 month ago
3
Premium

Keep in mind you can delete these if you think they are too dark

How can I delete balls?

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By Rabin James 12 March 2026 - 21:29 PM UTC 

Keep in mind you can delete these if you think they are too dark

How can I delete balls?

 

Castration. 

 

But for serious, C:\Program Files (x86)\Steam\steamapps\common\Football Manager 26\BepInEx\plugins\BallInject\Balls in here you can just delete the balls you don't like. 

attila82
8 years ago
1 week ago
4

Ciao Bassy, con l'aggiornamento non funziona più nulla….

BassyBoyYT
4 years ago
6 hours ago
608
Premium
By attila82 12 March 2026 - 21:43 PM UTC 

Ciao Bassy, con l'aggiornamento non funziona più nulla….

 

Do you use free camera, faster start up, wrong version of UI Speedup or an older skin? Recommended to do a full game verification on Steam.


 

kblymksz
10 years ago
5 days ago
5

nasıl kaldırabiliriz

 

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