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#882206 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Выложил обновленную версию с уменьшими спонсорскими контрактами.
#881748 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Я, кажется, понял, в чем проблема. У нескольких топовых российских клубов в базе прописаны какие-то зверские спонсорские сделки, которые при том еще и постоянно увеличиваться будут от года в году. Я эту часть игры вообще не трогал, к слову, это из оригинальной базы. Я постараюсь выпустить обновление, где я эти цифры порежу (так как в связи со значительно повышенными ценами и билеты и посещаемостью это дает слишком сильный кумулятивный эффект), но для уже существующей игры это исправляется через несколько минут в in-game editor'e тоже. Из клубов помимо 4х перечисленных тобой там еще Ростов, Динамо и в меньшей степени Локомотив и Рубин являются заметными бенефициарами этого. При этом с украинской стороны этой проблемы нет, база куда более адекватная.
#881621 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Обычно это определяется главным образом двумя вещами:
Лично я не считаю эти цифры чем-то невероятным, скорее несбалансированным относительно остальной лиги. В целом согласен, что первых трех точно нужно немного приструнить через уменьшение цен на билеты и/или уменьшением посещаемости, что больше нравится. Я не уверен, но, по-моему, их можно изменить даже во внутриигровом редакторе.
А, ну и еще если они вдруг продали на дофига денег игроков в первый же сезон.
#881506 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Если сборные будут работать как раньше, то, по идее, не должно быть проблем. Я делал похожий мод для себя в FM22 и там в итоге просто все за Киевскую Русь играли, так как единственное, что имеет значение для сборной - это являешься ли ты гражданином страны и не заявлен/объявлен для игры за какую-то другую. К лигам и прочим клубным делам это вообще не должно никак относиться.
#874679 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
I can only help if you ask specific questions, Stack Overflow style so to say. I personally have zero interest in this sort of project, no offense, but happy to help with editing in general.
#873741 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Thanks. I'm ok with not being able to play the game tbh, since I don't like it that much anyway - it's still missing several extremely important features for me. My favourite version is FM 2021. Nevertheless, I spent around a hundred hours on the HKR and some other editor projects, while never actually getting to play with it properly - building it was more interesting than actually experiencing it in the game. However, the critical part here is that I could at least test it, which is obviously important when you are building these custom leagues. I would not be comfortable releasing that stuff to the public untested.
#873725 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Thanks for the kind words. Not gonna lie, I have no interest in projects like the ones you outlined myself since I can't even play FM26 due to it being buggy on Linux - it would require a whole lot of effort that I wouldn't even be able to test. However, for what it's worth (probably not much) I can explain in detail how something like that can be done and possible pitfalls for that sort of thing.
#873530 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
I uploaded the updated version, but just in case it's more convenient than re-downloading the mod, here is the fix in the editor:
#873332 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Ok, give me a few days.
#873312 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Thanks. I believe so, yes. I'm happy to look into any specific issues if any come up too, but I'm not actually playing FM26 myself so I won't be fixing anything proactively. I built this mod during the first week after the game's release and since then it looks like it's been working fine through all the subsequent patches so hopefully, it will survive this patch just fine as well.
#870947 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
No, sorry, but if you have a specific question or want to describe a problem then I will try to help.
#870795 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Basic changes, the easy part
In the Pre-Game Editor, load the module and do the following:
Cities → filter
Nation = Belarus→ select all → bulk edit → change nation to Holy Kyivan Rus.People (staff and players) → same filter → change nationality to Holy Kyivan Rus.
Clubs → same filter → change “Based in nation” to Holy Kyivan Rus.
Deciding on the updated league structure, the first hard part
HKR has:
Those 100 clubs permanently define the professional pyramid.
So it’s not enough to just change the nation of Belarusian clubs or dump them into HKR’s lower league pool. You must:
Each division must have exactly 20 teams at the end.
You can change the number of teams per division, but that requires editing Advanced Nation Rules. I won’t cover that here.
Second (and potentially breaking) issue: Belarus & UEFA
Belarus is still expected to provide clubs for UEFA competitions.
After editing the module, run the rule verification. If validation fails because Belarus has no eligible clubs for UEFA qualification, you’ll need to resolve that manually.
There’s another structural risk: Belarus is a playable nation in Football Manager. That means it has its own league system with required team counts (e.g., Belarusian top division, etc.).
If you remove too many clubs, those competitions may no longer be able to start. The pre-game editor might not catch this during HKR rule testing, but it can break your actual save when launching the game.
Monitor this carefully.
As I said earlier, moving only a limited number of clubs/cities/people into HKR would make the process far safer and more deterministic, since you could preserve Belarus’ structural integrity while still achieving your objective.
#870745 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
The exact instructions will depend on what exactly you want to achieve. For instance, it would be completely different if you want to just add a few best teams from Belarus into the existing league system (you'll have to move a few clubs around, nothing too crazy) or if you want to move Belarus in its entirety into the new country basically (which is what I did with Russia) - that would be much trickier, much more work. So let me know what you have in mind exactly.
Another thing to consider here is that Russia is banned by UEFA and therefore, moving all its clubs and people into a new country doesn't affect much outside of it at all. With Belarus still being a current participant in UEFA/FIFA tournaments, you would need to keep that in mind while making changes (ie if you move all the clubs to Holy Kyivan Rus, who will play in UCL and other international tournaments?). But again, if you just want to move a few teams from Belarus to the new league(s) then this concern would be irrelevant.
#863891 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
Sorry, I couldn't be bothered to touch that part of the game at all so no idea.
Given that I moved everything that was Russian into the Holy Kyivan Rus, including staff, clubs etc, it's probably just two competitions running in parallel but with the Russian part being disconnected from UEFA as it is by default, since I didn't change rules for it (ie to incorporate it into the previously Ukrainian league structure).
#863327 Holy Kyivan Rus
Tfeloo Hy'Gfosaad
This particular scenario is geopolitically agnostic, I just added some flavour to its description. Kyivan Rus is where Russia began it's history as well (primarily) so both countries have legitimate claim to that historical entity. Removing Soviet names is just my personal preference and it's something I think Russia should've done in 1991 across the board.