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This is the match engine file modified for reality and adding much more interest in fm.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
It changes everything in match, such as passing, moving, attacking, defending, 1 on 1, kill passing, buildup, one two passing, pressing, attacking moving, attacking switching, defending switching and so on. You won't see dumb and stupid playing anymore that all of FM series always had. All of moving and playing will be realistic or understandable at least.
All tactics can be played much better in match as real football playing or as you have imagined what you wanna watch in matches, which you wanted to see from this game and didn't know even this could be done in FM.
If you are football fan, it’s wasting of life not using this. With this one, I assure you don’t need to buy next series of Football Manager before SI done for much far better AI and match engine.
You can see short gif here: https://www.reddit.com/r/footballmanagergames/comments/j3nh4u/football_manager_2020_realistic_match_engine_patch/
More gif here:
https://www.fmkorea.com/3110322325
https://www.fmkorea.com/3110023583
While this is a free patch and will be more patches, if you wish to donate as way of thanking me for my time and my team you can do so by the link below.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=34HHKS5N9CQW4
How to apply: close football manager 2020. unzip and replace json file in this location. Then open again.
(No need to start new game. It applies on all save games)
Steam: Local disk:/Program Files (x86)/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Epic games: :/Program Files/Epic Games/Football Manager 2020/data/simatch/physics
Mac steam: Library/application support/Steam/steamapps/common/Football Manager 2020/data/simatch/physics
Mac epic games: Users/Shared/Epic Games/FootballManager2020/data/simatch/physics
Caution: Because this file fixes match engine, you might need to fix tactics. strongly recommended to modify your tactics (current latest patch version: v6)
https://discord.gg/jSnyQCz
Here is discord channel that you can freely download all developer's test engine and complete engine patches, also can read and talk freely all over the world with translation bot, though you are not good at English. I wrote how to use and it has great quality of translation. Also if you are developer or who knows the coding, here are people who are analying the match engines, welcome to join us. After joining, give private message to manager in channel.
And PS. If someone is interested in retexture of graphic files, please let us know after joining discord channel.
Comments
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RellomQ
Yeah sounds good. here is my username:
Rellom#8028
Andy Groves
RellomQ
Now that is the question indeed. What are the improvements?
Well, for sure just the enjoyment of watching games now. Either in Comprehensive or full, is big change to me, as I normally would do Key highlights only. I actually enjoy watching the games now. That is probably the biggest improvement.
But the bigger question is, what does it change? I think we need @Billgates to answer that in more details. But from the half season I have played the past 24 hours or so, am I quite sure that it changes quite a lot also outside of the physical engine, or how it looks. Like Billgates wrote in the description should it change a multipile of things.
If I where to list the most impactful things I have noticed in my low League save, is it as following:
1. Heading. Possibly well connected with number two on the list, that it seems players with good heading + jumping/strength are just doing better overall in the lower leauges.
2. Physical numbers. At least in lower leauges, they seem more potent. When someone with high pace or agility is running at someone, they really go past slower players quickly.
3. Passing & more realistic ball physics. It is hard to explain this one, but you will notice it quickly.
4. Tackles & physical contact. Now don't get me wrong, it is not perfect, but it is waaay better then before. It just looks like collision a lot more, and you will see the defenders actually have some motions and movement that is more correct for a defender to have.
5. Tactics. I'm currently using a tactic that I have used for many years, and only have tweaked a little. This tactic is still working, but the players seems to do deferent bits then on the normal engine (proberbly acting more precise, to the tactical instructions). This is one of the things that will take longer to get an understanding of, and might just be a side effect to some of the other changes. But I would for sure say, there is a change in how players understand the tactic or behave in the tactic you set.
6. Traits. Again, this could also just be other changes fault, but a few of my players with special traits, such as knock ball past opponent or try to lob the keeper, seems to do it, possibly more, and also surly looks deferent then normal, in the physics.
7. Corners & Throws. Alright, this might actually be down to me playing lower leauges with players making more mistakes then in the normal engine, and therefor giving more corners and throws away duo to poor passes, crossings etc etc. But that is not all, specially the corners have I noticed that players act more correct. I think that is my point 1 and 2, coming into action here. Players just head better, defend better, and overall act better in a stationary situation I feel.
This is what I have noticed. But maybe @Billgates can enlighten us, a little more on how this all exactly works.
ueihttaM
a31632
I'm willing to test and help out for FM 2021 version as well, already purchased it so can start testing BETA already when released
a31632 on discord
n30s4m
Thiago Soares dos Santos
Leeds1919
Tunç Ă–ztĂ¼rk
RellomQ
Animations & physical engine - Positive
- You will still see two players press the same ball holder. Tactical this is illogical, and something that hasn't changed from the normal engine.
- Celebrations and situational feelings after being fouled, or being offside, has not changed.
- Some of the odd celebration, where they walk like a duck or penguin after scoring, is still happening.
- No new animations to crowds.
The numbers, the traits, the roles & the tactics - Positive:- When a 30 year old centre back with 15 in strength, comes up against a 167cm 18 old striker, the youngster will be punished in stationary situations such as corners, free kicks, and throw ins. But that youngster might have 15 pace, and 13 dribbling and just wickle around that old defender in open game. You will more clearly notice this, down to the animation & physical engine changes. This is not a direct change, but something that feels like it.
- Most traits seem more used, and more unique in the engine and so far, they also seem to have a bigger impact in the games. If you have a technical good striker with (trying to lob the keeper) then expect him to do this more often in the new engine.
- Player roles have undergone major changes. Or at least just how well the players understand them. Even in lower leagues, they will stick more strictly to their roles and instructions. And again you will notice this pretty fast, if you are using a well known tactic and team.
- Tactics … oh boy. Well, since everything is changed, so is your tactic and how the players react to it. you need to learn a new ABC, the cookie cutter is gone.
The numbers, the traits, the roles & the tactics - Negative:- Players make more mistakes (lower leagues.) I see this as a positive. You will see more blocks and parried balls go out to throw ins and corners. Same with header, where two people are fighting for it, but also better headers when people are jumping up to head a ball on their own and more logical pathing. 20-30% more mistakes from my players, is a good estimate. I would not directly call them mistakes, as much as they are just things that happen the same amount, in real games too. But the game sees them as mistakes non the less.
- No nonsense defender, are truly no nonsense. They kick that ball out of the park, with the slightest risk around them. I think it needs tweaking.
- The ball interacts with the players in a different way. Much like you will see more blocks and parries, will you also see players in close contact have the ball bouncing between them sometimes (sort of in a power struggle, or more random benefactor,) before one of them ends up with the longest straw, or just try and hits it, with a new bouch where it ends up at a third players feet or out for a throw.
- This is not FIFA or PES. We can dream all we like, it aint gonna happen. But this mod goes a long way with realisme for addicted FM nerds.
- I’m yet to see a nutmeg or overhead kick. I will be disappointed when it happens, should never happen in Welsh 4th best division or Norwigian 3rd division.
I'm going to switch over to a ESL team for a season or 2, to see how this plays out, with top class players. Hopefully Is there bigger difference between Norwegian or Welsh lower leauges to ESL, then in the normal engine. I'll be back, with more updates.esca
So i just check and open file "physical_constraints" using notepad..so you say you can adjust the match engine just by edit the value in the file @Billgates ?
Thats crazy!
proton6
gladman
Is there a version for FM2019?
yams
Thank you very much.
arisen-magpies
Billgates
I will post there after next version is done. Your welcome
Billgates
No, different
Leeds1919
@Billgates, your work is very much appreciated, you have transformed the game
fmmanagerelias
RellomQ
What would Mourinho do? I asked myself. He would play a multitude of formations throughout the season, and he would change the shape and responsibilities in the games. So, I went into this save, unlike my normal way of playing, where I would keep the overall tactic the same, throughout games, but that was changed for this save. I did this for two reasons, to see how well the players react to a new shape, roles, tactics, and how it would change the games in the new match engine.
Comparison to lower league save - Positive
Throwins: 46.7
Corners: 18.4
Fouls: 21.2
Passing: 86.4%
Goals: 2.2
Norwegian 4th Division:
Throwins: 43.9
Corners: 21.5
Fouls 20.3
Passings: 62.9%
Goals: 1.7
Harry Kane: 4,75
Toby Alderwireld: 4.30
Compared to my best in the air in the Norway save:
Birger Moen(Taget man):7.43
Ivar Waage(Central Defender): 6.83
Numbers do seem to be affected. Maybe not directly, but then indirectly by the new engine.
It really shines in the lower leagues, and where players got more fluctuating
numbers.
This is a must have mod, especially for a journeyman.
Personally, would I play with this, no matter the save I load up.
The positives outnumber the negatives in a large scale.
@Billgates if you need anything specific tested, hit me up on discord.
matt46
gladman
ok thank you.
RellomQ
Yup, that is all you need to do. And then restart FM and let the magic begin. Works on all saves too.
Rich B
Thank you soooo much for this!!!
matt46
Yes I wasn’t sure if know but the passing is so much better. Also wasn’t sure my knapp tactic would work but I’m currently 2 up against inter. Has anyone experimented with a tactic to have players doing things you normally couldn’t get them to do?
North213
Update is great, of course. Thanks for the work.
RellomQ
Not exactly. But in lower leauges my tactic have changed slightly in a direction of playing for set pieces by having tons of positions on the opponents side (if possible) Using a good freekick/corner taker and a guy with long throws, with players that got good physics to fight for the ball in the air, seems to take advantage of the fact that there are more throw ins and corners. That have created more goals then what I believe it usually would have for me. Erhm, when it comes to half good teams and good teams, I think some sort of short passing style tactic with plenty of creative players could be an exploit, but its to early to say. I'm more focused on lower leauges.
My current tactic, with 4th division Lura in Norway. Don't be fooled by the custom tiki taka, they are not barca, but I do have more possession then my opponent (55% overall would be my guess). I'm predicted midtable, but is currently second in the league. This tactic, is something I have used for years, but not with (play for set pieces) and I have also changed some roles and instructions that didn't seem to fit with the new match engine.
North213
Got it, thank you
Jh07eth
iamauser
If you are on steam, right click the game, the properties, then validate files and it should re-download it