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#787956 FM 2024 FLUT skin dark - 10.0
flut
Hi
1. Go to match incidents left score.xml and change
<widget class="picture" id="bkcl" auto_size="vertical" file="boxes/custom/match/tv captions1/si tv/score/home team/left" cached="true" rthr="68" alignment="centre">
for
<widget class="picture" id="bkcl" auto_size="vertical" file="boxes/custom/match/tv captions1/si tv/score/home team/paper2" cached="true" rthr="68" alignment="centre">
2. Go to match incidents right score.xml and change
<widget class="picture" id="bkcl" auto_size="vertical" file="boxes/custom/match/tv captions1/si tv/score/away team/right" cached="true" rthr="68" alignment="centre" >
for
<widget class="picture" id="bkcl" auto_size="vertical" file="boxes/custom/match/tv captions1/si tv/score/away team/paper2" cached="true" rthr="68" alignment="centre" >
#787704 FM 2024 FLUT skin dark - 10.0
flut
Hi
There is a problem in your code. If you want, send me here your xml and I will take a look on it.
#787608 FM 2024 FLUT skin dark - 10.0
flut
Hi guys. Sorry for not answered you. I'm glad you found the solution đ
cheers
#786666 FM 2024 FLUT skin dark - 10.0
flut
Yes. Bielsa is right. I included the licensed EFL and Bundesliga scoreboards (and the UEFA cups) in the skin. Regarding the new âmodsâ with scoreboards I will not include them. Sorry. And also as Bielsa said, I don't intend to release any update. Sorry.
#786664 FM 2024 FLUT skin dark - 10.0
flut
Hi.
I don't intend to release a ne update. My current free time is not enough to work on the skin and I also believe that the skin is okay as it is now. đ
Cheers!
#786663 FM 2024 FLUT skin dark - 10.0
flut
Thanks. đ Could you please place a screenshot showing the problem you have? Thanks.
#786662 FM 2024 FLUT skin dark - 10.0
flut
Sorry. Could you explain a little bit more? And maybe with a screenshot showing what you wantâŚ
#786661 FM 2024 FLUT skin dark - 10.0
flut
Regarding the first question, try to go to the match title bar.xml and increase the value <container height="55">. However the background graphics of the match titlebar will not be adjusted. Thst is a little bit more difficult to explain, since you have to change many pieces of codeâŚ.Thus, you can try to do as I told you but I don't recommend because as you will see, the bar will not be adjusted.
Regarding the second question if that stuff desappeared it should be due to some conflict. Don't forget to keep only this skinin the skins folder of the game, clear the cache and reload the game.
#786653 FM 2024 FLUT skin dark - 10.0
flut
Hi. You should have the folder which have the small nation flags in a way that could be read before the logos folder (the game read the folders in alphabetical order).
The national flags folder should have the config like the following example:
<record from="africa/alg" to="graphics/pictures/nation/5/icon"/>
#783651 FM 2022 FLUT skin dark - 6.0
flut
Hi Mirko. That is weird. Unless you are using somekind of hidden sidebar (I don't remember anymore if I included it in FlutskinFM22). Try to download the skin again, keep only this skin and this skin version) in the skins folder of the game, claer the cache and reload the game. I can't help you with other suggestions since I don't have the FM22 installed anymore. Sorry.
#782440 FM 2024 FLUT skin dark - 10.0
flut
Hi
If you want you can return to the inside view. For that open processing upcoming fixture badges.xml and change the following code
<!--inside stadium picture
<widget class="stadium_picture" id="STAp" image_alignment="centre">
<layout class="stick_to_sides_attachment" alignment="all" inset="-50" />
<record id="object_property">
<integer id="get_property" value="objt" />
<integer id="set_property" value="objt" />
</record>
</widget>-->
<!--outside stadium picture-->
<widget class="background" file="backgrounds" id="bgxd">
<layout class="stick_to_sides_attachment" alignment="all" inset="0" />
<record id="object_property">
<integer id="get_property" value="bgnd" />
<integer id="set_property" value="file" />
</record>
</widget>
for
<!--inside stadium picture-->
<widget class="stadium_picture" id="STAp" image_alignment="centre">
<layout class="stick_to_sides_attachment" alignment="all" inset="-50" />
<record id="object_property">
<integer id="get_property" value="objt" />
<integer id="set_property" value="objt" />
</record>
</widget>
#782349 FM 2024 FLUT skin dark - 10.0
flut
If you donât have the outside stadium it will not be displayed. The photo only will be displayed if you have the stadium picture in your stadium packs (like in your second screenshot - Juventus stadium).
#782348 FM 2024 FLUT skin dark - 10.0
flut
To the best of my knowledge that bug arises sometimes, when we use the âInstant resultâ and at the end of the game we have a press conference. I donât know why it happens. Therefore, my suggestion I not use the âinstant resultâ when you know that (for example in important matches or in champions leagueâŚ)
#782345 FM 2024 FLUT skin dark - 10.0
flut
Sorry, could you please explain a little bit, or place a screenshot showing what are you talking about? Sorry but I really didnât understand your question.
#782344 FM 2024 FLUT skin dark - 10.0
flut
Hi. If I am not wrong, you also place a comment like this in FMScout, and you already put another saying that you solved the problem. Am I right? And thanks for your kind words.
#782343 FM 2024 FLUT skin dark - 10.0
flut
Well, I'm with you guys (Bielsa, DazS and Bartdude) đ
The only thing I can even imagine is that maybe Luca have some kind of conflict in his game. Luca: try to clear the cache, exit the game, keep only this skin (and this skin version) in the skins folder, and reload the game.
#781134 FM 2024 FLUT skin dark - 10.0
flut
That is weird. I was looking at the xml inside the folder panels/match/comp/ger/bundesliga, and everything is okayâŚ.Try to clear the cache, exit and reload the game.
#781133 FM 2024 FLUT skin dark - 10.0
flut
Yes, you can. If, as it seems, you choose the player flut stadium in the drop down arrow, go to player flut stadium.xml and remove the following code:
<!-- bandeira pequena -->
<widget class="nation_button" id="natH" icon_alignment="left,top" dspf="4">
<layout class="stick_to_sides_attachment" alignment="top" inset="273.5" />
<layout class="stick_to_sides_attachment" alignment="centre" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="vertical" inset="0" />
<layout class="stick_to_sides_attachment" alignment="left" inset="4"/>
<record id="object_property">
<integer id="get_property" value="Pnat" />
<integer id="set_property" value="valu" />
</record>
</widget>
<!-- condition-->
<widget class="editable_client_object_property_panel" id="conv" alignment="left" icon_alignment="left">
<layout class="stick_to_sides_attachment" alignment="top" inset="133" />
<layout class="stick_to_sides_attachment" alignment="centre" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="vertical" inset="0" />
<layout class="stick_to_sides_attachment" alignment="left" inset="-7"/>
<record id="widget_info" class="player_condition_icon_widget" appearance="" label_disabled="true" scale_picture="false" icon_alignment="right"/>
<record id="widget_properties" alignment="right,centre_y"/>
<record id="object_property" get_property="PcOI"/>
</widget>
#781132 FM 2024 FLUT skin dark - 10.0
flut
You can change the attribute background boxes in the settings.xml in the following code. After the changes you sshould reload the game.
<colour name="unknown attribute background" red="146" green="82" blue="143"/>
<colour name="low attribute background" red="244" green="152" blue="152"/>
<colour name="normal attribute background" red="251" green="250" blue="115"/>
<colour name="good attribute background" red="195" green="242" blue="150"/>
<colour name="excellent attribute background" red="63" green="229" blue="70"/>
#781131 FM 2024 FLUT skin dark - 10.0
flut
You can do it. Try to use the 23 alt for playing with player attributes without background boxes.
#778698 FM 2024 FLUT skin dark - 10.0
flut
Hi
No. We can't, since is the game that is responsible for define that.
#778272 FC'12 Style 2D Kits Seasons23/26 for Flutskin - Titlebar/Player Overview Pack v.123
flut
Hi DazS8 and Evil-Muffin7
Many thanks for your great work!!!!!!
cheers my friends
#778266 FM 2024 FLUT skin dark - 10.0
flut
Hi
The âthingâ is as DazS8 said. Plus, I believe that there is no more codes that we can useâŚ
#778265 FM 2024 FLUT skin dark - 10.0
flut
Hi and thanks
Here is the link
https://www.mediafire.com/file/bd5jyicw824kjvm/FLUTSKIN_FM24_V3.zip/file
#777748 FM 2023 FLUT skin dark - Version 8.0
flut
You should place them in Documents\Sports Interactive\Football Manager 2024\graphics\pictures
#777729 FM 2023 FLUT skin dark - Version 8.0
flut
Hi. Yes for both. You should download the packs of stadiums and cities, and also for the kits prepared for flutskin. You can do it here in sortitoutsi (please read the skin presentation because the links are there).
#777727 FM 2024 FLUT skin dark - 10.0
flut
No, you did everything correct. The problem is that the default box is âplayer flut stadiumâ and I removed the kits for âplayer without backgroundâ in the drop down arrow (that one you use and showed in your screenshot). For all of the other options (including the other tabs) there is one xml for each one of the options, which means that in all of that xmls the code should be removed.
#777726 FM 2024 FLUT skin dark - 10.0
flut
They need changes in the xmls referring to that other leagues (as I did for the Champions League).
#777725 FM 2024 FLUT skin dark - 10.0
flut
Sorry, I didn't understand your questionâŚCould you please explain a little bit more?
#777595 FM 2024 FLUT skin dark - 10.0
flut
Thanks.
Go to player without background.xml and remove the following code
<container class="bordered_box" appearance="" priority="1">
<layout class="arrange_vertical_attachment" offset="0" layout="-1" gap="1" />
<layout class="stick_to_sides_attachment" alignment="horizontal" apply_to_children="true" inset="0" />
<widget class="kit_icon" file="generic/kit icon38" scale_picture="true" kit_zoom_level="2" priority="1">
<layout class="stick_to_sides_attachment" alignment="top" inset="1"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="83" />
<layout class="stick_to_sides_attachment" alignment="all" inset="10" />
<record id="object_property">
<list id="get_properties">
<record>
<integer id="get_property" value="Pers" />
<integer id="set_property" value="objt" />
</record>
</list>
</record>
</widget>
<widget class="kit_icon" file="generic/kit icon39" scale_picture="true" image_alignment="centre" kit_zoom_level="2" priority="1">
<layout class="stick_to_sides_attachment" alignment="top" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-65" />
<layout class="stick_to_sides_attachment" alignment="all" inset="10" />
<record id="object_property">
<list id="get_properties">
<record>
<integer id="get_property" value="Pers" />
<integer id="set_property" value="objt" />
</record>
</list>
</record>
</widget>
<!-- This is the shirt -->
<widget class="picture" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre">
<layout class="stick_to_sides_attachment" alignment="top" inset="0"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-65" />
<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">
<list id="value">
<boolean value="false" />
</list>
</attachment>
<layout class="stick_to_sides_attachment" alignment="all" inset="10" />
<record id="object_property">
<integer id="get_property" value="mbpc"/>
<integer id="set_property" value="file"/>
</record>
</widget>
<!-- This is the club main logo -->
<widget class="picture" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre">
<layout class="stick_to_sides_attachment" alignment="top" inset="171"/>
<layout class="stick_to_sides_attachment" alignment="left" inset="-125" />
<layout class="stick_to_sides_attachment" alignment="vertical" inset="95" />
<attachment class="test_setting_attachment" get_setting="show_badges" default_value="true" set_property="hidn">
<boolean id="value" value="false" />
</attachment>
<!-- tells the picture to listen to the 'main picture' global property being set, and set its own file property from it -->
<record id="object_property">
<integer id="get_property" value="mnpc" />
<integer id="set_property" value="file" />
</record>
</widget>
</container>