skogr - Comments

Comments
#885098 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By e1twat0 16 June 2026 - 10:02 AM UTC 

Good work man, just experimenting with your numbers for stats in my skin, hope you don't mind me using them let me know if not I'm no where near releasing yet. How are you getting the condition and sharpness numbers level. Mine seem to be just off as you can see

 

Since it is a public release, you are free to use it. However, please make sure to credit me and include a link to my Patreon when you release it.

#885023 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
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By Frank xue 14 June 2026 - 20:20 PM UTC 

Can it run on macOS? Why can't I find the corresponding installation folder no matter what I do? I can't find the original file at all.

 

Oops, I was replying thinking this post was about the skin haha. The match engine file works perfectly on Mac as well, without any issues.

#885022 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By marchino78 15 June 2026 - 13:19 PM UTC 

Just a quick test with the World Cup. I've selected USA and play the first match against PARAGUAY. You can clearly see a difference between quality of player for sure. I'll have a go with a new save in a low league to see how it works.

 

Oops, I was replying thinking this post was about the skin haha. The match engine file works perfectly on Mac as well, without any issues.

#885010 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
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By marchino78 15 June 2026 - 08:43 AM UTC 

On a Mac this is where you can put the file. Do a backup of your original.

FM>Contents>PlughIns>game_plugin.bundle>Contents>Resources>shared>data

 

It is just a file. Once you Backup your's and you copy his file in here it should work 🙂
 

Have you tried it?

 

#884962 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
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By Frank xue 14 June 2026 - 20:20 PM UTC 

Can it run on macOS? Why can't I find the corresponding installation folder no matter what I do? I can't find the original file at all.

 

As mentioned in the description, Mac is not supported. The reason is that I do not own a Mac, so I was not able to create or test it for Mac.

#884958 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By lazyx 14 June 2026 - 19:47 PM UTC 

не отображаются номера игроков замены 

 

Я проверил, на моем экране всё отображается нормально. И благодаря вам я нашел скрытое сердечко. Тем не менее, на всякий случай я скорректирую эту часть с сердечком, чтобы всё работало и применялось правильно.

I checked, and it displays normally on my end. Also, thanks to you, I found the hidden heart. However, just in case, I will adjust the heart icon to make sure everything is applied properly.

#884881 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Ben Retter 14 June 2026 - 05:11 AM UTC 

@skogr is it possible to convert the form column (last 5 games) on squad view to a numerical value? Rather than the coloured bars. It is visible as a numerical value on each individual player screen.

 

I will look into it. 

#884857 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By milenec11 13 June 2026 - 14:40 PM UTC 

when i want to use the in game editor and for examble i want to edit a player ..i press the button for in game editor and instead of the player that i want to edit its pop up my profile , what ever player or staff i want to edit only my profile pop up to edit 

 

Below the v0.1.5 update details, you can find instructions on how to use the editor. Since I completely changed the internal structure during skin development, it was originally incompatible, but a workaround was found in the Korean community. Please check it out.

#884823 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Umberto Ramuby 12 June 2026 - 23:15 PM UTC 

Hi Skogr, could you tell me which files of Skin indicate the fatigue percentage? 
Thanks

Simply copying the file will not make it work on other skins.

#884785 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Arvid01 12 June 2026 - 14:36 PM UTC 

I love the Dark Skin. - But when I open the “Settings” menu while playing the 3D game, the screen freezes, and I can’t get back into the game! - This has happened to me twice now.

 

I am currently investigating the issue. Since it does not happen every time, it is difficult to verify, but I will fix it as soon as possible.

#884690 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By DISTOCWEL 11 June 2026 - 21:08 PM UTC 

Brother, please correct the font errors in Polish next time 🙂

 

 

I have checked and fixed the Turkish language error. The Polish language issue should also be resolved now. Please wait for the next update.

Sprawdziłem i naprawiłem błąd z językiem tureckim. Problem z językiem polskim prawdopodobnie również został rozwiązany. Proszę czekać na kolejną aktualizację.

#884580 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By lazyx 11 June 2026 - 02:37 AM UTC 

можно ссылку? ато тут только платная

 

Posts on Patreon that are not marked as paid can be downloaded with a free membership (you just need to sign up for a free account). Also, the free version is available on the Sortitoutsi website here: https://sortitoutsi.net/

Публикации на Patreon, которые не отмечены как платные, можно скачать с бесплатной подпиской (достаточно просто зарегистрироваться бесплатно). Кроме того, бесплатная версия также доступна на сайте Sortitoutsi: https://sortitoutsi.net/

#884576 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By lazyx 11 June 2026 - 02:14 AM UTC 

бесплатной загрузки не будет?

 

"Бесплатная версия уже обновлена и доступна для скачивания на моем Patreon. Только версия Black/Red Custom является платной."
"The free version has already been updated and is available for download on my Patreon. Only the Black/Red Custom is the paid version."

#884475 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By lazyx 10 June 2026 - 12:00 PM UTC 

и когда оно будет готово?

 

"Downloads are just temporarily paused until the next release."
"Загрузки временно приостановлены до следующего релиза."

#884391 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
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By SeverGates 09 June 2026 - 21:04 PM UTC 

All right. I've broadly tested your mod during last week. Played it in imported save from FM24 (and earlier from FM23).

Assumptions:

  • Players behavior is more realistic, than in original match engine. There's more one-two actions (I haven't changed tactics), scored goals look more like from real life. Also defenders and keepers act more realistic.
  • I've never experienced overall more goals scored vs original engine. My team (Fiorentina) is the best in the world, needles to say - I've won last 10 Italian league titles, also last two Champions League trophies, so most of opponents is beaten fairly easely with rather solid amount of goals scored 😉
  • But when I encountered Bayern, it was a real challenge to beat them, so your mod is well balanced.
  • What I really look for (I don't know, whether it's possible or not) is more realistic behavior of players, staff and refs regarding: match brawls, aggressive reactions to ref by staff on a bench, players arguing with ref or between themselves and receiving yellow and red cards, players gesturing to the crowd, generally - increased chance of unprofessional behaviour by players or staff. Maybe your'e and oldschool player and remember Championship Manager times. If yes - ARSE command should be familiar to you 😉

 

Anyway - great work! Looking forward for next updates, polishing already fantastic mod, changing the game significantly.

 

"Thank you for the great review."

"I started playing the game with FM20, and I've only played three titles so far: FM20, FM24, and FM26. In FM26, since there were no custom match engines available, I decided to start modding it myself."

"Regarding your request, I recall that the relevant functions or parameters are not present in the match engine files. However, if I come across anything related during my work, I will give it a try."

#884262 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By Akın Özcan 08 June 2026 - 19:26 PM UTC 

Are you working on a new version, or is this the final version for now? Thanks for your great work!

 

"Although this is not the final release, I have no immediate plans for further updates."

"If I find anything that needs to be fixed while playing the game, I will work on it and upload the update."

#884055 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81

"In v0.1.3, the 3D manager model will be restored in the Default version, but it will remain removed in the Dark version."

#883652 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Leonardo Valentim 03 June 2026 - 13:18 PM UTC 

So what I'm saying is that I already not usng the skin… I deleted your files and install the game again… and problem persist…. amy ideas? Thanks!!

 

"I suggest reinstalling the game. Since I don't use Genie Scout, I don't know the exact details."

#883635 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By GangBarbieri 03 June 2026 - 12:24 PM UTC 

Continuo ancora non poterlo nemmeno scaricare dal mio windows, ci sono aggiornamenti ? verrà mai rilasciata questa mod ? 

"C'è un link al mio Patreon in fondo al post. Puoi scaricarlo dopo esserti iscritto come membro gratuito."
"There is a link to my Patreon at the bottom of the post. You can download it after signing up as a free member."

#883586 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Leonardo Valentim 03 June 2026 - 01:24 AM UTC 

Brother, I already reinstall the game, the genie scout and the message "your game data is not found" persist. Can you help me?

 

"You must choose between using Genie Scout or this skin. If you wish to use Genie Scout, you cannot use the skin, and vice versa."

"Because the skin is different from the default vanilla files, Genie Scout will not recognize it."

#883446 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By Leonardo Valentim 01 June 2026 - 23:37 PM UTC 

Hey is there any conflict to use with genie scout? Since a get your skin genie doesn't recognise my game data…

 

"There is a possibility of that."

#883439 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 20:00 PM UTC 

Thank you for your comment and I appreciate your time and patience. This discussion is really useful and it can provide very valuable insights.

 

Any QME file, either being the QME distribution data, or the QME stat system, only handle leagues that are not in full detail. This means that this will not affect the player because that’s not the match engine being used when you, my or any other player uses with their own team.

 

This is what I’m trying to tell you. You are only changing values regarding all the leagues not in full detail, leagues that are not being played. 

 

Although one can argue that there’s an added value in that (for example, how AI players develop) it doesn’t change what the player sees during their own games. It might help improve the sense of immersion but it is not a true match engine mod that changes what players see during their own games. Or the league games in the league they play in or any other league with full detail.

 

플레이어의 경기 화면에 직접적인 영향을 미치는 매치 엔진 모드를 출시하려면 QME에서 눈을 떼고 FM24 시절에 출시되었던 매치 엔진 모드들이 가능하게 했던 기능들을 구현하는 데 필요한 파일들에 집중해야 합니다.

 

"I see what you mean."

"My goal with this custom match engine is just to make the game more realistic and fun, rather than building overpowered tactics or copying previous versions of the engine. I'm happy with how it is now, and I will continue to tweak it as I play and find things to improve."

"Thanks for taking an interest in my work."

#883438 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By franck69 01 June 2026 - 20:48 PM UTC 

i play FM since 15 years, i play FM 26 for 4 seasons. And yes, this mod makes some (good) changes when i watch my games. 100% affirmative. It’s not placebo. 

 

Thank you for the great review

#883374 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 15:54 PM UTC 

You continue to fundamentally misunderstand what the QME is. The quick match engine. Well, here you have three links from the SI forum that tells you what the QME is which is not what you think it is

 

First link - https://community.sports-interactive.com/forums/topic/592948-how-many-divisionsleagues-do-you-run-fm-with/#findComment-14779032

 

Second link - https://community.sports-interactive.com/forums/topic/590981-why-am-i-hogging-possession-with-nothing-happening/#findComment-14673901

 

Third link - https://community.sports-interactive.com/forums/topic/583592-best-fm/page/2/#findComment-14516753

 

Yes I do fully understand what the QME is and what the QME distribution data does. It is, bar some changes, the same as in FM24. Those two files, QME distribution data and QME stat relevant attribute data are used in leagues with no full detail. The leagues that players do not play in. That’s it, nothing more than that. It is the code that allows the game to calculate results and ratings in the wider FM universe, that slice of the universe that it is not in full detail.

 

This means you make another fundamental mistake.

 

If I am managing Chelsea in the Premier League, and if there’s a game between Arsenal and Man Utd, so two AI teams, that match will be using the full match engine since it is a league being playable and in full detail.

 

If I am managing in the Premier League but then I have the Championship as a selected league but with no detail at all (all detail removed) then the whole Championship will be using the QME while the Premier League uses the full match engine.

 

And this is your fundamental mistake. I am pointing this out to you so that you can correct it and focus on what actually changes what players see when they play a match

 

Thank you for sharing the document and your comments. I appreciate the useful information, and I realize there were some details that I did not clearly distinguish before.

As you mentioned, I understand that qme_distribution_data may not be a file that directly alters player movement or scene generation logic during matches played in full detail (3D/2D spectator mode). I agree that I should have been more careful with my phrasing regarding this.

However, my stance is that this file is not entirely meaningless. It can affect action attempts by position, success rates, and post-match statistical calculations for matches processed via QME. Especially in situations where matches are not run in full detail, such as text-only commentary, instant results, or low/no detail simulations, I believe the calibrated values in qme_distribution_data are likely reflected in actual match outcomes and cumulative statistics.

In my previous tests, I observed changes in season cumulative data, such as cross attempts and crossing success rates, after modifying qme_distribution_data. However, since I cannot present reproducible, objective test data right here, it is fair to treat this as my own observation and hypothesis.

To verify this accurately, we would need to simulate multiple seasons under identical conditions using both the vanilla and modified files, and then compare metrics like cross attempts, success rates, passes, pressing, and tackles through the Data Hub or cumulative league records.

In summary, I am not arguing that qme_distribution_data directly alters frame-by-frame movement in full-detail matches. However, it can influence statistical calculations in QME-processed matches and low-detail/text commentary scenarios, which is why I believe there is a reason to modify this file.

For player behaviour and decision-making during on-pitch situations, my custom match engine handles that separately through qme_stat_system. So I see qme_distribution_data more as a statistical calibration layer, while qme_stat_system is intended to handle behavioural logic.

Thank you once again for your constructive feedback and for sharing the resources.

"I hope the translation conveys my meaning clearly."

#883348 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By SweetRascal 01 June 2026 - 15:34 PM UTC 

Non mi visualizza la foto allenatore (personale). Come risolvo?

LAVORONE CMQ, COMPLIMENTI!!!!

 

"The process is identical to regular facepack installation."

"Please learn how to install standard facepacks first. Searching for a guide online is recommended."

"Il processo è identico all'installazione dei facepack normali."

"Impara prima come installare i facepack standard. Ti consiglio di cercare una guida online."
 

#883336 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 14:33 PM UTC 

As mentioned before, what I am trying to tell you is that the QME files are not what you think they are. The QME files only apply for leagues that are not in full detail. It is a simplified version of the match engine. It doesn't apply to the leagues that are playable and in full detail. The QME files have existed for some time and they are inside the simatch file to provide the necessary code to simulate and process all the data for those leagues never selected as playable and not in full detail. Changing those files or adding more files related with QME will not have any effect whatsoever for what players see during their saves in the leagues they play in. Any comparative analysis is moot since, once again, the files will not be applicable during the 90 minutes players see when they play a match.

 

This means you can spend all the time in the world working on those files, even adding new ones, but you will be wasting your own time which can be used to alter the actual files that influence people's saves.

 

This, in summary, means that everything you wrote about the QME is not applicable. It doesn't work like that. You are missing the fundamental point here: the QME files are not what you think it is. To change the match engine you need to change the files that actually impact the gameplay.

 

This is not a translation issue between Korean and English, it is a fundamental point. The same with the match events file. That file doesn't have any effect during the 90 minutes of a match. It only changes stuff related with the audio and for possible commentary mods.

 

So if you wish to release a match engine mod then you should change the files that actually have an impact although you can try and do stuff in the margins which you did, fair play to you and good work on that…

"I understand the point you are trying to make."

"Are you referring to qme_distribution_data? Do you fully understand what qme_distribution_data actually does?"

"This file calibrates action attempts and success rates based on a player's ability (CA) and attributes for each position during specific match actions."

"Contrary to your claim, this file doesn't just apply to non-active/unplayed leagues. It also applies to matches within your own active league that you do not directly participate in (AI vs AI matches)."

"This is precisely why modifying this file is necessary."

"Have you actually run tests on season statistics for at least one full season after editing qme_distribution_data in FM26? Or are you just assuming it behaves the same way now simply because it did in the past?"

"Before releasing any of my mods, I simulate at least one to three full seasons in spectator mode. I only make them public after reviewing the league data to verify the changes. I don't just upload files on the blind assumption that 'since I edited this, it must be working.'"

 

#883312 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 12:31 PM UTC 

I appreciate your reply and fair play to you.

 

But the main focus of my argument is the fact that the QME is not what you say it is so any changes there will not have any effect as detailed by your post.

 

In addition, the match events file is only related with the audio system in FM. Any changes there will have no material effect.

 

Finally, regarding new files is a hit and miss. Unless you have confirmation that the new files have a way to communicate with the source code then fine, but without that certainty is not guaranteed that new files have an effect. 

 

When you release a match engine mod you need to be extremely clear because you are changing game code and there will be indirect effects as a natural compromise which are unpredictable. This means that yes players will see changes but those are hard to quantify.

 

Fair play to your work but you are giving the wrong impression to players and the best way to build trust is to make sure your information is accurate and supported by a lot, a lot of testing so that your claims are backed up by data…

 

"Please understand that since I write my messages using an AI translator to convert Korean to English, some of the phrasing might be awkward or my exact meaning might not be conveyed perfectly."

#883311 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 12:31 PM UTC 

I appreciate your reply and fair play to you.

 

But the main focus of my argument is the fact that the QME is not what you say it is so any changes there will not have any effect as detailed by your post.

 

In addition, the match events file is only related with the audio system in FM. Any changes there will have no material effect.

 

Finally, regarding new files is a hit and miss. Unless you have confirmation that the new files have a way to communicate with the source code then fine, but without that certainty is not guaranteed that new files have an effect. 

 

When you release a match engine mod you need to be extremely clear because you are changing game code and there will be indirect effects as a natural compromise which are unpredictable. This means that yes players will see changes but those are hard to quantify.

 

Fair play to your work but you are giving the wrong impression to players and the best way to build trust is to make sure your information is accurate and supported by a lot, a lot of testing so that your claims are backed up by data…

 

"Oh, and additionally, I included the match events file simply because it was modified in this update; I know exactly what that file is used for."

#883307 FM26 Custom Match Engine 26.3.1(May 29, 2026 Update)
skogr
3 years ago
1 hour ago
81
By cephas.88 01 June 2026 - 12:31 PM UTC 

I appreciate your reply and fair play to you.

 

But the main focus of my argument is the fact that the QME is not what you say it is so any changes there will not have any effect as detailed by your post.

 

In addition, the match events file is only related with the audio system in FM. Any changes there will have no material effect.

 

Finally, regarding new files is a hit and miss. Unless you have confirmation that the new files have a way to communicate with the source code then fine, but without that certainty is not guaranteed that new files have an effect. 

 

When you release a match engine mod you need to be extremely clear because you are changing game code and there will be indirect effects as a natural compromise which are unpredictable. This means that yes players will see changes but those are hard to quantify.

 

Fair play to your work but you are giving the wrong impression to players and the best way to build trust is to make sure your information is accurate and supported by a lot, a lot of testing so that your claims are backed up by data…

"The modified QME files are only a part of the custom match engine mod; they do not represent the entire system."

"The only modified QME file is qme_distribution_data
whereas qme_stat_relevant_attribute_data remains vanilla. On top of that, there is the newly created qme_stat_system file."

"If you want to make an assertion, you need to explain exactly which files are not working and how. If you conduct a thorough comparison and analysis against the vanilla files—specifying whether your issue is with the positional attributes and ability-based action attempts/success rates in qme_distribution_data, or the attribute calculation and action-specific attribute usage in the custom qme_stat_system file I created—and present your argument, I will share my thoughts."

"Instead of making baseless claims like, 'You are deceiving people, that's not what the file is,' you should open the files, analyze them, and be able to point out, 'This specific part does not work for these reasons.'"

"Still, thank you for your interest. I always welcome feedback supported by concrete evidence."

 

#883301 skogr FM26 skin v0.1.7
skogr
3 years ago
1 hour ago
81
By SweetRascal 01 June 2026 - 11:58 AM UTC 

Quanto tempo occorre ancora per la skin?

"v0.1.2 is scheduled to be updated later today. It may take a bit more time as I am currently working on additional updates related to replacing manager photos."
 

"La versione v0.1.2 verrà aggiornata oggi. Potrebbe volerci più tempo poiché sto lavorando a un aggiornamento aggiuntivo relativo alla sostituzione della foto dell'allenatore."