mons - Comments

Comments
#882795 Ethan Hoard
mons
20 years ago
10 hours ago
101,623
By renskay 29 May 2026 - 09:44 AM UTC 

You've literally rejected previous submissions for not including the collar.

 

We want the collar. We also want it to be within 2-3 pixels of the chin, which means the collar needs to be nudged upwards if it isn't. 

 

It's explained in the guidelines. It's also explained in the above post, which includes pictures and videos by way of explanation.

 

I would've hoped all that would have been clear enough…

#882777 Ethan Hoard
mons
20 years ago
10 hours ago
101,623

@renskay, we want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:

 

At the same time, we want all cuts to include a little bit of collar. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

Here's a video of the process on how to nudge the collar upwards:

 

#882769 Edgard Mavickana
mons
20 years ago
10 hours ago
101,623
By Ttggfr 28 May 2026 - 12:14 PM UTC 

@mons why did the more blurry cut get included?

 

No idea, I must have deleted the right one by mistake 🤦 Yours is clearly superior.

#882603 Abdi Sabriye
mons
20 years ago
10 hours ago
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By Cvater 27 May 2026 - 23:18 PM UTC 

It was recently cut. I just saw it. Sorry guys.

 

Not your fault. @DDDNikolaj should've known better than to request it just 2 days after his own previous request of the same source had been cut.

#882602 André Radija
mons
20 years ago
10 hours ago
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By TiagoSeattle 27 May 2026 - 19:10 PM UTC 

@mons This side belongs to the player "2000285744"
I'm going to put the correct face of this player.

 

I've moved it to the right timeline 🍻

#882504 FM26 Real Name Fix v5.0 - for FM26.3.1 [26/05/2026] - USE THE WORKAROUND IN THE FIRST POST IF SOME CLUB NAME CHANGES AREN'T WORKING
mons
20 years ago
10 hours ago
101,623
By M.Shadows 27 May 2026 - 14:43 PM UTC 

Hi, is it me or the real name fix for spanish club has changed? real madrid became R. Madrid and Atletico madrid became A. Madrid. Also real betis became Real Hispalis.

 

You have to install the fix again from scratch.

#882434 FM26 Real Name Fix v5.0 - for FM26.3.1 [26/05/2026] - USE THE WORKAROUND IN THE FIRST POST IF SOME CLUB NAME CHANGES AREN'T WORKING
mons
20 years ago
10 hours ago
101,623
By kintaku789 27 May 2026 - 03:23 AM UTC 

Hi,

 

Since Japan is unavailable due to licensing issues, is there any other way to manage the Japan national team?

 

By wfm18 27 May 2026 - 07:32 AM UTC 

Had the same question, I think we might be able to do something about this @mons? 🙂 Or did they hardcode this in?

 

I'm not sure about this, and I haven't had much time to investigate it yet, and suspect I won't be able to for a while 😢

 

 

 

 

By alexeimaderatur 27 May 2026 - 07:34 AM UTC 

Hi. The game crashes when it downloads the database. I play on Epic, and the folder FootballManager26\shared\data\database\db\2620 is not on my SSD, but on HDD. Can the problem be related to this?

 

Can I have screenshots of how the folders shown in the main post look like in your system? And also the main db\2620 folder?

#882375 Assil Saïdi
mons
20 years ago
10 hours ago
101,623
By Cipier 26 May 2026 - 17:46 PM UTC 

@mons sorry to bother you again, but this photo is the one of Sami El Morabet (2000474682)

Assil Saïdi's (2000474700) photo is this one

 

Sorry for the confusion — I’ll cut both players myself so you won’t have to switch them again.

If I get some spare time, I’ll also cut the other players from the Euro U17 packs, since some of the source photos were too good not to share

 

No worries. I think I've moved the sources round to the right timeline now.

 

I'm sure you understand that when we have 3k+ pending images, I'd prefer if cutters focused their efforts on sources which are more needed than ones which have been cut quite recently.

#882373 Mark Đokaj
mons
20 years ago
10 hours ago
101,623
By Ttggfr 26 May 2026 - 18:05 PM UTC 

@mons why are some images from this pack rejected? They seem to be decent sources

 

I think it was explained to @Cipier elsewhere. They've had cuts produced quite recently, so there's no need for them to be cut again.

#882372 FM26 Real Name Fix v5.0 - for FM26.3.1 [26/05/2026] - USE THE WORKAROUND IN THE FIRST POST IF SOME CLUB NAME CHANGES AREN'T WORKING
mons
20 years ago
10 hours ago
101,623
By Palo90 26 May 2026 - 16:01 PM UTC 

@mons SI just released the new update 26.3.1 with international management. Will you update the fix or dont need to be updated?

 

By Indominus TM 26 May 2026 - 17:46 PM UTC 

Safe to use (reinstall ) after the world cup update? 

 

New version of the fix is now out. As always, it needs to be reinstalled from scratch.

#882357 Sami El Morabet
mons
20 years ago
10 hours ago
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By Cipier 26 May 2026 - 16:58 PM UTC 

@mons I notice I have uploaded 2 pictures for Sami El Morabet. The last picture is Sami El Morabet, the other is Assil Saidi (2000474700).

 

Gotcha.

 

Given the current cut for this player is just a few weeks old, there's no need for it to be requested again. If you want to cut it yourself, of course it'll be taken into consideration however, naturally.

#882293 Tomás Bonzón
mons
20 years ago
10 hours ago
101,623

We prefer cuts which have at least half the face looking at the camera.

#882268 Andriy Kolesnyk
mons
20 years ago
10 hours ago
101,623
By tv_capper 25 May 2026 - 17:55 PM UTC 

@mons Possibly incorrect pack image as the requested source (which appears correct) doesn't look like the current image

 

Yeah, looks like it.

#882267 Cut-Out Faces Megapack TECHNICAL SUPPORT thread - first post updated for FM26
mons
20 years ago
10 hours ago
101,623
By antonis27 25 May 2026 - 17:11 PM UTC 

i have faces into graphics folder but crashes in loading? any idea?

 

You really need to give us a bit more information than that if you expect us to help you 😕

#882245 Sam de Grand
mons
20 years ago
10 hours ago
101,623

Good source, but no newer than the current megapack cut…

#882153 Gino Iorgulescu
mons
20 years ago
10 hours ago
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By Cvater 24 May 2026 - 13:32 PM UTC 

@mons missing

 

I don't think it's an improvement.

#882147 Bianief Peters
mons
20 years ago
10 hours ago
101,623
By GregoZX 24 May 2026 - 12:26 PM UTC 

@mons 

missing

 

Good spot. Will add it for the next update pack 🍻

#882140 Tilda Sandén
mons
20 years ago
10 hours ago
101,623
By Lebohang Mokoena 24 May 2026 - 03:56 AM UTC 

@f egerer Please upload the pics in a pack using the “upload multiple” button, rather than individually

 

 

I think he can't because he's got the maximum pending packs already.

 

What I would suggest @f egerer does is that these sources are ideal to cut. Why don't you consider giving it a go yourself instead of depending on others to do it? You'd get to see them in your game much more quickly this way 😉

 

This thread contains guidelines for what we're looking for in our cuts in terms of dimensions, snow, collars, face orientation etc. and video tutorials for each element.

 

I would recommend using remove.bg, which is a free online tool which removes the background to an excellent standard, for free and almost instantly.

 

Here's a couple of videos on how to use it, one when combined with Photoshop and another using photopea.com, which is a free online app so close to Photoshop that it has the same shortcuts, layout and icons.

 

If you don't have Photoshop, photopea.com is the tool I would recommend to use to tweak the draft cut produced by remove.bg. It's more powerful and versatile than GIMP and other similar tools.

 

 

#882022 Ayman Aiki
mons
20 years ago
10 hours ago
101,623

@halvard352, adding to what @Lebohang Mokoena said elsewhere:

 

a) this cut has a fair bit of snow. Snow is the colour from the background of the cut which was not totally removed. It is often white (hence ‘snow’) but it can be other colours. It can often be easily removed by putting the cut through remove.bg.

 

Here's a video on how you can easily remove any remaining snow thereafter within Photoshop:

 

 

b) Brightening darker images like this one always looks better in-game. The easiest way is to go to this tab in Photoshop:

 

 

and tweak the brightness slider.

 

There is also a Photoshop action file, available for download here, which contains a lot of common actions, including one for brightening, for ease of use 😉

#881912 Teddy James
mons
20 years ago
10 hours ago
101,623

Try and crop a bit closer to the chin @dpeter 😉

#881857 Mark Engel
mons
20 years ago
10 hours ago
101,623
By Soul02 21 May 2026 - 14:22 PM UTC 

I thought this, so the only way I can remedy it is to add them manually myself then right? 

Thanks for the help anyway. 🙂

 

Yes, and I would suggest you download the image and save it in a different sub-folder and config file than the main megapack. Make sure that the config is tied to the same UID as it is in your save game, since it might be different to 2002044445.

#881850 Franz-Georg Wieland
mons
20 years ago
10 hours ago
101,623

@Kloppoholic, for future reference, when you have a lot of images to upload, then you should upload them as a pack instead of individually and save the both of us some time.

You can also upload up to 50 images per pack instead of just a maximum of 3 when done individually. 

#881849 Mark Engel
mons
20 years ago
10 hours ago
101,623
By Soul02 21 May 2026 - 13:49 PM UTC 

Here you go, attached. 

 

 

The image with the UID on this timeline is NOT included in the megapack, because it is not in the default database but added with the data update and therefore not fixed. The other UID is in the megapack, because it is a fixed UID.

 

Depending on the combination of editor data files that you have, the UID of the created person might differ and that might be a reason for it.

#881827 Mark Engel
mons
20 years ago
10 hours ago
101,623
By Soul02 20 May 2026 - 17:28 PM UTC 

Hey Mons, images ARE working, but it seems not all of them are after this. I have played FM since it all began, and I have always had the cut-out facepacks, and they work, so it's strange to say that some are not working. Here is my folder structure:

D:\Users\MyUserName\Documents\Sports Interactive\Football Manager 2024\graphics\players\faces

D:\Users\MyUserName\Documents\Sports Interactive\Football Manager 2024\graphics\players\iconfaces

So Mark Engel on my FM24, for example, has the ID: 2002044445
I am using the up-to-date DB and facepack. Now, in the config, there are no lines for (2002044445), and I added it, did my own image, and it works fine. This is the line I added to the config:

<record from="face_2002044445" to="graphics/pictures/person/2002044445/portrait"/>

Not only that line, but some others too, which I wanted faces for, nothing is broken, and it works. So it seems I'm missing something from the latest update, or?!

 

Can you give me a screenshot please?

#881731 Mark Engel
mons
20 years ago
10 hours ago
101,623
By Soul02 20 May 2026 - 07:22 AM UTC 

Hey, so what am I missing then? I have this player in my game, I also have all the latest cut-out packs, plus the main torrent (so all images), but this image doesnt load, hense I made it myself. 

 

This guy was first added in the FM24 data update on this site, and then subsequently created in the official database. This timeline is for the player in the FM24 update pack, while the link given by @Lebohang Mokoena is for the megapack image, which has been in place since the 2026 base pack.

 

I'm a bit perplexed as to how it's not showing for you, however. Can you give me a screenshot of your megapack folder?

#881724 Giovanni Stellato
mons
20 years ago
10 hours ago
101,623

@GWINESCORE Good cut, but please remember that we want all cuts to include a little bit of collar. At the same time, the ideal cut only contains 2-3 pixels beneath the chin. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

I'll fix this one myself, but please keep it in mind for any future cuts you may do 👍

 

Here's a video of the process on how to nudge the collar upwards:

 

#881674 Tití Rodríguez
mons
20 years ago
10 hours ago
101,623

Source is just too small.

#881644 Garry Doran
mons
20 years ago
10 hours ago
101,623

@mufcchampmanfan 

 

For future cuts, keep in mind that the face should be straight-on, rather than slanting or at angle; i.e. the eyes are ideally in a straight line and parallel to the top or bottom of the cut.

 

#881637 Daniele Ghilardi
mons
20 years ago
10 hours ago
101,623

@jyyegnik, we want the player's face to fill the canvas for the 250px cutout, which would mean cropping the image along these red lines:

 

At the same time, we want all cuts to include a little bit of collar. Since in some sources like this one, the person in the image may have a longer neck than usual, this would be quite difficult to achieve naturally.

 

Here's a video of the process on how to nudge the collar upwards:

 

 

I'll fix this myself, but please keep it in mind for future cuts 👍

#881629 Abdul Saad
mons
20 years ago
10 hours ago
101,623

@mufcchampmanfan , good effort, but this cut has a fair bit of snow:

 

 

Snow is the colour from the background of the cut which was not totally removed. It is often white (hence ‘snow’) but it can be other colours. It can often be easily removed by putting the cut through remove.bg.

 

Here's a video on how you can easily remove any remaining snow thereafter within Photoshop:

 

 

I'll fix this myself too, but please keep this in mind for future cuts 👍