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#403062 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
Hi!
Yes, I did. I Applied the fix before started a new career and everything seemed to be fine - apart from these few club names that I've encountered.
It doesn't currently matter to me anyway. I can live with it as I play my beta save and I'll be starting a bigger save later on when the full game is released and those other fixes can be applied too (in the editor data -folder).
I only mentioned the wrong club names to help the maker of the fix, Mons, check that those names are in fact correct when they get into the process of creating the next version of the fix.
#403060 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
I'm sorry to semi-hijack this thread but my issue is a bit related to something DazS8 mentioned above. They mentioned that FM18 has no graphics folder to be found in the game folder. I'm an avid modder of FM (graphics & sounds mostly) and I noticed the new game's odd folder structure as well. The first thing after downloading I went to see what's inside this puppy and... it was honestly... strange. I've usually added my own match sounds into FM's sound folder and then edited the triggers to bring them to life in the match engine. Now, I can find the same familiar config files for match events & sounds, but there's no sound folder for me to place my added sound files in. It's really weird, since the configs are the same editable type as before. I have no idea where the game is playing the match sounds from now...? They have to be accessed from somewhere, just like the graphics!
If anyone can help me, I'd really appreciate it because I've got used to applying my own sounds to enhance the atmosphere since FM14 I think, not sure. So for me, it's just not the same without it.
#402970 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
I found few team names requiring correction for the full version fix of FM18 so to help you out I listed them below and will edit in more as (and if) I happen to come across any.
(Just to be clear, these incorrect names were present despite my correctly installing the BETA real names & German national team fix ahead of starting a new career with advanced setup for BETA FM18.)
German clubs:
id 920 Gelsenkirchen ----> Schalke 04
id 121182 Berlin-Köpenick Dammfeld ---> Union Berlin
id 908 BMG -----> Borussia Mönchengladbach
id 91013388 RB -----> RB Leipzig
id 948 Bremen ------> Werder Bremen
Sir TAVARES already listed incorrect the Portuguese and Spanish team names, so to quote him:
"SLB
SLB B
FCP
FCP B
SCP (One idea to make it different from Sporting Gijon is to edit this one to Sporting CP, and B Squad also)
Sporting (POR) B
Real Hispalis
Real San Sebastian
Vigo? (shouldn't be Celta?)"
Thanks!
#401969 German fix for FM18 Beta
Tommy Hughes
I was wondering about the same thing, because each year I find this fix worth waiting for before embarking on a proper long term save, that's how great it is!
Thanks again for the dedication and hard work, you people! This has proven to be a really good community!
#392366 New version of our data update, the most realistic ever: all players aged and contracts one year shorter
Tommy Hughes
#382213 Promotions and relegations for the new season 2017/18 + CHL and EL teams for 2017-18 (updated 01-09-2017)
Tommy Hughes
#376851 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
#375851 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
#375785 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
#374052 Stadiums in FM 17.
Tommy Hughes
#367593 220 x 220 Kit Display Modification for FM17 New! (24/12/16)
Tommy Hughes
I installed this mod on top of Base Dark FM17 skin, replicated the match screen setup as shown above and the kits did show up exactly as they should. Good stuff!
However I was wondering if the kits could be also made visible In the basic match view that opens in default for example when I click on the result of a played match in any schedule, news item or other such spot? For me, they currently only show up when I set the screen exactly as shown on your screencap above.
With the basic match view I mean that there's always a smaller version of the Overview "box" or area of information on the match screen that shows the referee name, attendance, teams, scoreline etc. than in the screencap (Zlin v West Ham) above. Usually that smaller version of Overview is showing on the left of the screen while various statistics, ratings, possession %, the report etc. are showing on the right.
Currently the kits will not show up next to the scoreline and team names in the smaller version of the Overview box and I'm wondering whether they should? (Although the kits would probably have to be set to scale down in size in order to fit in with the smaller view.)
I rarely use the specific split screen match view setup illustrated above so it seems I might not get to enjoy seeing the home&away kits after all. It would be tré cool if the kits could also be seen in the smaller Overview box. My question is: Could this be achieved someway?
#367538 FM2017 Real Names and German National Team Fix File v2.1 for FM17.3.0 [03/03/2017]
Tommy Hughes
Hi!
Did you remember to delete and copy the dbc edt and lnc folders in each and every one of these data\db\ subfolders: 1700, 1701, 1710 and 1712?
Also, did you then remember to copy the editor data files into the \editor data\ folder as advised near the end of the instructions?
#366831 Scotland - League Two SS'2016/17 New! (10/01/17)
Tommy Hughes
The fresh Scottish League One SS Kits are actually here: https://sortitoutsi.net/downloads/view/30843/scotland-league-one-ss201617-new-100117
Not complaining, by the way, just pointing it out for those who might not notice the difference and download the wrong ones...
Thanks for these!
#364538 The other team in yellow (Norwich United 2016)
Tommy Hughes
#359729 Zlatan Ibrahimović
Tommy Hughes
#357935 Any way to mod/customise sounds?
Tommy Hughes
Okay, I just downloaded them and will start editing and converting now. Might even get to the event/sound trigger editing today as well, we'll see.
No, I don't think I've ever touched those panel\ -folder files. Made some logos and stadium and team background pictures and this sound stuff, but that's about it.
So I'll get back to you when I'm done with these or if I need to ask something, but seems pretty straight forward for now.
Oh, wait... vuvuzelas?! Oh no, are you sure you want them too?
Just kidding.
#357910 Any way to mod/customise sounds?
Tommy Hughes
Good!
#357906 Any way to mod/customise sounds?
Tommy Hughes
No, I don't mind splitting them, hopefully I'll be able to cut them the way that sounds good to you as well.
Cool, I'll wait for the link. Also, if you want the sounds to be used in specific match events, let me know. (Well goals and such are quite obvious of course, but if there are some less obvious sound effects/chants, then let me know if you have a vision for them.) You can even name them that way.
#357900 Any way to mod/customise sounds?
Tommy Hughes
Yes, that's it exactly! That is why the sounds/triggers would require lots of "manual" adjusting and moving around from match to match.
How many files have you got? 10? 20? Bring it on.
#357893 Any way to mod/customise sounds?
Tommy Hughes
The easiest thing to do would be to save two different versions of match_sounds.cfg. One of them would have general chants/sounds and team chants for team A. The other match_sounds.cfg would only have the general chanst/sounds. If you have both two versions safely backed up, then it's realtively easy to Tab out of the game and swap match_sounds.cfg files (copy from the safe back up folder into the game folder) and then enter the match of team B. The way I understand it, FM loads the contents of sounds\ folder, the match_events.xml and match_sounds.cfg every time you enter a match. So restarting Football Manager is not required if you want to play with two human-managed teams with two different sound setups.
#357886 Any way to mod/customise sounds?
Tommy Hughes
Many Fanchant chants are quite long in duration as well, but it's not a problem. If they contain the same verse being sung many times, I can just cut a verse or two so it's for example 8-10 seconds long.
#357883 Any way to mod/customise sounds?
Tommy Hughes
The time limit is a strange thing, I've noticed that longer chants (13+ seconds) don't seem to play during a match, but smaller (10, 11, maybe 12 seconds max.) work just fine. I really don't understand the logic and I haven't seen any mention of official sound length limits anywhere. Sometimes I've found really good but long chants and decided to split them in two parts. They both will play as they're short enough, but of course randomly in relation to eachother, that's the only negative side to it.
#357881 Any way to mod/customise sounds?
Tommy Hughes
I had similar trouble at first, kept adding files and was sure I had edited the triggers and events right, yet those sounds would not play - until, for some odd reason I decided to try deleting a .WAV -file's metadata. After that the game "magically" started playing the sounds. All the files downloaded from Fanchants have strings of metadata attached to them by default.
#357874 Any way to mod/customise sounds?
Tommy Hughes
Fortunately you don't have to write any code. I can't really edit xml-code either. Basically it's like this: you download and convert an English chant "off off off!" and name it for example as: FM_off_off_off. Then you add the sound into an existing row/ sound trigger in match_sounds.cfg for example: SOUND_QUITE_ANGRY_AT_FOUL, "FM_crowd_dirtyfoul", 0, 4, 2, 0
like this: SOUND_QUITE_ANGRY_AT_FOUL, "FM_off_off_off", 0, 4, 2, 0
Or if needed, create a new sound trigger for your sound: take SOUND_QUITE_ANGRY_AT_FOUL, "FM_off_off_off", 0, 4, 2, 0
and copy/paste it as new row and edit as: SOUND_FURIOUS, "FM_off_off_off", 0, 4, 2, 0
With the search option of Notepad, you'll find SOUND_QUITE_ANGRY_AT_FOUL in the match_events.xml and you see, what event the soundtrigger is referring to, for example: EVENT_FOUL_SLIDE_TACKLE has the trigger SOUND_QUITE_ANGRY_AT_FOUL marked as
</list>
<integer id="isst" value="0"/>
<integer id="flsh" value="0"/>
<integer id="rtct" value="0"/>
<string id="sdon" value="SOUND_QUITE_ANGRY_AT_FOUL"/> <-----------sdon means SOUNDONE
<string id="sdtw" value=""/> <-----------sdtw means SOUNDTWO (there's a maximum of two sounds per event - so a single event can either trigger no sound at all, one sound or two sounds - sdon & sdtw)
<integer id="meci" value="1"/>
<integer id="plrc" value="2"/>
If you find an event that has no sounds connected to it (no triggers mentioned in sdon or sdtw, then you can just copy paste a sound trigger name there:
</list>
<integer id="isst" value="0"/>
<integer id="flsh" value="0"/>
<integer id="rtct" value="0"/>
<string id="sdon" value=""/>
<string id="sdtw" value=""/>
<integer id="meci" value="1"/>
<integer id="plrc" value="2"/>
becomes: </list>
<integer id="isst" value="0"/>
<integer id="flsh" value="0"/>
<integer id="rtct" value="0"/>
<string id="sdon" value="SOUND_FURIOUS"/>
<string id="sdtw" value=""/>
<integer id="meci" value="1"/>
<integer id="plrc" value="2"/>
That's just a little example to show how an EVENT (in match_events.xml is connected to a SOUND TRIGGER (in match_sounds.cfg) which then mentions the filename "FM_off_off_off" in the sounds\ folder.
But yeah, I can help you find or create the sound triggers and events to match your chosen sounds. It'n allright. Bom?
#357859 Any way to mod/customise sounds?
Tommy Hughes
I read the extensive terms & conditions section of Fanchants website carefully, and it's apparent that it's free for own personal use when not redistributed on a website etc. but: "However, our content must not be used nor reproduced (in whole or part) for any other purpose, including on or in connection with another website or publication or for commercial gain, without first obtaining a licence to do so from us."
It doesn't seem like sharing the content originating from their "intellectual property" is allowed, not even if it isn't for any type of financial gain.
Creating a more or less "universal" basic pack with plenty of chants and sounds already attached would've been ideal, but I think it has to be done a bit differently. I can instruct you how to edit the downloaded mp3s into working .WAV -files, how to edit the match_events.xml and match_sounds.cfg and even PM or email you example versions of those files (that show the editing I've done to them), that is totally fine in copyright-sense as long as I don't share a ready-made pack of sounds. So, if you wish, I can give you the platform and help you create the content you want to place on it.
The bright side is that I haven't got any Portuguese sound content collected yet, and it'll be much easier and faster for you as a native speaker to find the general chants we're looking for since you actually know the language in question.
I'll start writing a step-by-step tutorial/instructions text when my schedule allows it. Or is it perhaps easier to go over (via chat/private messages) the editing of a single sound from a downloaded MP3, through Audacity or other sound editing software, through editing the right row of text in the match_events.xml and match_sounds.cfg into a completed, working in-game sound effect? It can be done too. Sounds like a big task but it won't take that long with full instructions. Back when I first started, I pretty much began testing things without much knowledge forehand.
#357832 Any way to mod/customise sounds?
Tommy Hughes
I can definitely write a step-by-step guide here and start compiling a general pack for English leagues/teams as a base on which team chants can be then added.
I'm also happy to answer any further questions that may arise along the way. And as I mentioned earlier, the audio software I used to edit the sound files and save them into the right format is free, so the only costly resource required in this kind of project is time.
So is England your number one priority nation then? (Like I said, I did find some sounds for Germany (and I'm currently using them in FM 17 already) and I would imagine there being some for France, Italy and maybe others as well, although I haven't searched for them in the Fanchants webpage yet.)
#357820 Any way to mod/customise sounds?
Tommy Hughes
I've come across an old audio commentary pack from 2010 or 2011 that used sound clips from Pro Evolution Soccer as commentary bits for events like passes, dribbles and shots, but frankly I didn't find it too good, since hearing the same lines of commentary over and over again gets old pretty fast. To me, watching the 3D/2D events unfold and seeing the commentary text feels more authentic than hearing some commentator rambling on about a missed chance in the same exact way he did five minutes ago. (Which is often the issue with FIFA and PES.) I did download and study the contents of the forementioned soundpack few years back but ended up deleting it so I don't have any commentary sound material at all. All I have are the chants, some of which are general chants that don't sing out specific team names, but most do. And that raises another problem: it's not really possible to make a truly diverse collection of sounds and atmosphere by mixing in chants from many different teams' supporters. Also if only few of the chants (those general chants that don't mention teams by name) are used over and over again, hearing them gets dull quite fast.
What I do personally regrettably cannot be turned into a single soundpack. See, when I have a match coming up between team A (my own team) and team B (the opponent), I download and edit their team-specific fanchants into those .WAV -files that Football Manager can understand. Then I edit the match_sounds.cfg so that it recognices and plays those particular team chants in the upcoming match.
Also, some of the chants I apply only when team A or B is playing home or away, to keep it more real. My aim is to affect the balance of home support vs. away support so that you really should be feeling the supporters getting behind you as the home team and bearing down on your visiting team - not to mention the fierce local derbies with their special taunts and banter. When and if it works out sound-effect-wise, the result should be a unique atmosphere between two particular teams, as opposed to just another match in the season-long schedule. I still find myself fine-tuning things here and there and trying to discover some missed events that could be diversified sound-wise, but of course the limitations of the match engine itself do prevent many tweaks that I would like to do.
I haven't found an easier way to do it but to store those team-specific lines of code in the match_sounds.cfg into a separate .txt -file (using notepad) that I can simply refer to the next time I play against the same team in FM. So at least a tiny bit of copying and pasting of rows of text is involved before every single match, and... that makes it difficult to create any single setup of sounds and chants that would work for everybody.
In case yo're wondering WHY I take the time to swap the team-specific chants for each match, it's simply because I manage most of my games in full length match mode as opposed to just highlights, so the atmosphere really does come through and make it a lot more enjoyable. I admit I am nuts to go through all that trouble but I part of the joy is getting something of my own doing to actually add to the in-game realism and immersion. I haven't managed or faced Liverpool ever yet (during the era when I've had my custom chants added), but I've always thought of hearing "You'll never walk alone" and "Fields of Anfield Road" echo around the stadium (while hopefully pulling an upset against them with a smaller team in the FA Cup) as a prime example of a Football Manager moment made yet better by the real chants.
What I could perhaps do - when I find the time for it - is take a look at my small-ish collection of general crowd sounds and see if I could put together an English sound pack consisting of customised match_sounds.cfg, match_events.xml and a folder of edited .WAV -files of crowd reactions to sendings-off, players diving, bad fouls and other misdemeanor ("Off off off!" etc.) and refereeing decisions. English chants have been most plentiful to come by, so that is the easiest nation to replicate.
(I'll also have to double-check that there won't be any copyright problems involved when using someone else's sounds for this pack, regardless of them being downloaded for free and not being used by me to make me any financial gain at all.)
Anyway, It's not too difficult to edit in your teams' chants on top of that pack if you wish to do so. After seeing where and how in the config-file a certain sound file has been mentioned and applied, you'll get the hang of it.
For those who want help in editing sounds or events or customising their own team-related chants, I can offer some basic step-by-step instructions and of course answer questions, should someone have anything related on their mind that I can help with. I know this type of modding of FM is quite marginal, so I don't expect this to draw a lot of interest and attention, But I'll surely be willing to help out ithose who do want to tinker with it.
After a long stint of managing solely teams in the English leagues I have just started managing Kaiserslautern in German 2. Bundesliga and finding general chants for Germany proved a difficult task, both because there are less chants to be found and because I don't understand the language. But I was able to cobble something together and use it to replace my long-time favourite English sound setup. That, of course, meant going through the .cfg file with a fine-tooth comb to eradicate any possibility of "Who are you?", "I wanna go home" or "The referee's a w*nker!" suddenly ringing out during an all-German football match.
#356955 Any way to mod/customise sounds?
Tommy Hughes
#356787 Any way to mod/customise sounds?
Tommy Hughes
I downloaded some chants in MP3-format form http://fanchants.com/. It's free.
Those sound files will yet require some editing before you're done.
The MP3s must be shortened to about 12 seconds max. length and exported as (i.e. edited into) 16 bit 22050 Hz Mono .WAV-files. I use a free and light sound editing program named Audacity to do it.
Lastly, the files must be implemented into the match_sounds.cfg in the Football Manager 17\data\events\ folder. (Be sure to back up the original files to prevent any mess-ups!
That way the game knows what sounds it must play in what situation A.K.A. EVENT, which the match_sounds.cfg refers to. If you want to take a look at those events and maybe edit the sound triggers involved with specific events, the match_events.xml can be found in the same folder as match_sounds.cfg.
I've been testing and dabbling with the relation between events and sounds of Football Manager for some time and I find it both complicated and compellingly interesting (and rewarding) at the same time, because there's potential there to liven up the game quite a bit. For example the fans can be made to react (better than currently, that is) to a red card, dive, bad foul, amazing comeback, substitution of a good/bad player etc. - along with your basic chanting, encouragement and banter that any derby-day feaver-pitch longs for. That is, if you play with sounds on. I understand lots of people don't. But I've always wanted to have - and to create - a real and reflective ambience to make my playing experience just that little bit more special.
I'm sure it all sounds really complicated at first but if you enjoy modding FM (towards advanced realism, or otherwise) or are interested in the idea, I recommend you to have a look at the match_sounds. cfg file and see the game's sound structure for yourself.
Test it out with a couple of chants and - if you like - comment here and let me know what you thought of it.
I'm interested in knowing, because I've googled around in search of related comments and threads and I've noticed that people rarely want to, or try to, edit the sounds of Football Manager - which to me is odd because, despite changes to the match engine, the same soundscape (and in fact, the same old measily sounds) have been around completely unchanged for many iterations of the game. Just imagine if FIFA or PES never had an upgrade to their stadium ambiance to enhance the immersion of their games. I know truly well that FIFA & PES and Football Manager are profoundly different in so many ways, but just sayin'. If you can make it more real and enjoyable SI, then why the heck not do it, right?
Anyway, good luck!
#356206 Peter Odemwingie
Tommy Hughes