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#413745 [FM18]Gotta Win 'Em All
Tommy Hughes
#413723 Germany - Bundesliga 3D'2017/18 New! (06/12/17)
Tommy Hughes
Please, open the config file in the Bundesliga 3D kit folder, using Windows Notepad for example, and see if the parts of text I mentioned are missing an s.
If it reads /kit_texture, you'll have to add an s to make it /kit_textures and it should then work.
#413721 Germany - Bundesliga 3D'2017/18 New! (06/12/17)
Tommy Hughes
Hi!
I noticed there's a small issue with kikoplata's other 3D kit pack, portuguese Liga NOS 17-18. Maybe it's the same thing here with the Bundesliga 3D kits?
In the config file you must change the text "texture" to plural "textures" like this:
<record from="aves1" to="graphics/pictures/team/1472/kit_textures/home"/>
Was it the same problem with the Bundesliga kits?
#413089 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
I believe he means Private Message, here on Sortitoutsi. (Check My Account on the upper left corner and Private Messages there.)
#412810 3D kits problem
Tommy Hughes
Hi! I just noticed this discussion in another thread concerning the same problem:
https://sortitoutsi.net/downloads/view/37944/england-premier-league-3d201718-new-221117?page=1#comment_412801
#412637 No Brexit - Prevent Brexit from happening in FM18
Tommy Hughes
Thanks, that helps a lot!
#412510 No Brexit - Prevent Brexit from happening in FM18
Tommy Hughes
How'd you find it in the editor? I've been looking around in Nation-->England, but cannot seem to spot it...
#412080 FM18 Reduced Injuries Update - Less injuries in Football Manager 2018
Tommy Hughes
Yes, I believe it is.
#411422 Sam Allardyce - Everton Manager
Tommy Hughes
So, when the transfer of Sam Allardyce to Everton as First Team Manager is added to the Sortitoutsi Data Update, will it still be necessary for me to disable Big Sam's Retirement in FM18 Editor by myself in order to make the Data Update work right?
#411066 The FM18 Adboard Patch - V1.4 Out Now
Tommy Hughes
Hi!
In Steam, under Library, you'll find Tools. In that list you'll find Football Manager 2018 Resource Archiver. It's free to download.
#411031 FM17 Real Fixtures
Tommy Hughes
This is brilliant! Thank you!
#410544 FM17 Real Fixtures
Tommy Hughes
Nevermind!
I kept looking through other FM sites as well and finally found this:
https://community.sigames.com/topic/406449-real-fixtures-17-18/
frankthetank87 has been at it again, creating lots and lots of fixture lists for Fm18 and season 17-18!
Cheers again Frank, great job mate!
#410538 FM17 Real Fixtures
Tommy Hughes
#410383 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
Hi!
I just looked at the 3D match kits for FM 18 section of downloads and didn't see any Spanish League 3D kits available yet. Are you sure you didn't accidentally download the 17-18 Spanish League 3D kits for FM 17 instead? SI have changed the code so FM 17 3D kits aren't compatible with this years game, despite the SS Kits working just fine.
#410285 Injured for playing too much Football Manager
Tommy Hughes
#409573 The FM18 Adboard Patch - V1.4 Out Now
Tommy Hughes
Hmm... would it be possible to apply some sort of "static" video boards for those teams lacking actual video boards? (I am not at all familiar with the technical side of FM's adboards, but as soon as I read about the issue you mentioned, I began wondering if the game could be tricked into showing so-called video boards that would actually still be static ad boards.) Could that be easy to do and could that provide an easy fix?
Just brainstorming here.
#408034 TCM18 Logopack by TCMLogos.com
Tommy Hughes
Exactly this!
#408031 TCM18 Logopack by TCMLogos.com
Tommy Hughes
Or... you know what I just tested and it worked? In graphics\logos\ create two folders: "1" and "2". In the folder 1 you can place the logopack that you wish to be loaded primarily in FM18 and folder 2 is where you place the secondary logopack, the logos that should only be used to fill the gaps in the logopack you prefer more.
I did this with "1" being TCMLogos and "2" being my own miscellanious logo collection and it worked like a charm! Even when there are logos for the same teams/competitions/nations etc. in the two main logo folders, it doesn't matter. They do not clash, FM18 simply loads in the ones from the folder that is higher up in the alphabetical order (folder 1 and all subfolders first, then folder 2).
#408016 TCM18 Logopack by TCMLogos.com
Tommy Hughes
You could, but you would have to add into the config.xml the ID's of those logos (clubs/competitions etc.) that you have added from TCM Megapack, because there will be no mention of them in the Metallic Logos config.xml since they don't exist in the Metallic pack.
The config-files work as an instruction to the game so it knows what graphics and other elements to load into the game. If there is no mention in them of a club or competition logo, for example, then it wil not appear in the game.
#407667 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
You can, yeah, with the only downside being that you lose the club nicknames for that save. (Not all of the nicknames, but the ones for clubs with fixed names.)
#407352 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
Spot on!
#407282 FM17 Real Fixtures
Tommy Hughes
#407279 FM18 Reduced Injuries Update - Less injuries in Football Manager 2018
Tommy Hughes
#406884 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
#406725 sounds in 3 d game
Tommy Hughes
Hi Markus!
I was managing Kaiserslautern in FM17 and here's what I did to include chants for both teams, home and away:
I used the sound trigger SOUND_ATTACK_BUILD_UP to have both sets of fans chant for their teams. I havent found a way to make it more specific like for example "home team is attacking, so it triggers home team fans' chant" etc.
Here's what I do instead: If the next match is Kaiser v Stuttgart, I edit both their chants in match_sounds.cfg like this and have them play during the match at random:
#
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited", 0, 1, 2, 0 (Original FM sounds...)
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer1", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_pushclap", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_european_chant", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_seven_nation_army", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl", 0, 1, 1, 0 (Club specific chants for kaiserslautern...)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl2", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl5", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl12", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl15", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl16", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl17", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl18", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl19", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart", 0, 1, 2, 0 (Club specific chants for Stuttgart...)
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart5", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart12", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart15", 0, 1, 2, 0
If I want to have a strong home crowd and a small amount of relatively quiet travelling fans, I list many Kaiser (Home team) chants and far less Stuttgart (away team) supporters' chants.
I wish there was a way to save lots of editing time by identifying team chants by using team id's but unfortunately there isn't so the customization is far from perfect because, judging by the match_sounds.cfg and match_events.xml, the engine "doesn't know" which team is which as an event occurs on the pitch. It simply has not been programmed to possess that logic. (Meaning it plays celebration sounds for the scoring team, not the home or away team that scores. It would be nice to have very excited and loud celebrations for home teams and much quieter ones for away teams, among many other things.) It's clear SI haven't prioritized the sound aspect of the match engine very high, which is a shame. But at least we're given the possibility to customise some of it ourselves, which is cool.
Tommy
#406613 sounds in 3 d game
Tommy Hughes
Hi!
I was wondering the exact same thing, and someone told me that you can still modify the sounds in FM18 by editing the match_sounds.cfg as before and simply placing your .wav files in USER\Documents\Sports Interactive\FootballManager18\sounds -folder.
That's the way it's supposed to work now.
I've added my own sounds in every FM since FM14, but I haven't tried it in FM18 yet. It's really weird they decided not to have the sound folder in the game folder as before but hopefully it won't be an issue and editing sounds will be possible this way.
I cannot imagine not having customized sounds in FM anymore so I've been a bit worried with the changed folder structure of FM18. Can you please comment here after you've tried it and let me know if it works?
#404431 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
#403352 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
Okay, my bad. My false understanding was that the .lnc file would not remove nicknames as long as it was applied prior to staring a new career and that's what confused me.
thanks for the explanation!
#403296 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
(I'm honestly not being sarcastic, despite what my findings and questions below might suggest. I really appreciate you taking the time to work on the fix and also doing it so fast after the release of each new FM. This patch is a desperately needed and widely loved one and I only wrote this comment to both, help you make the fix better and lessen your amount of work by pointing out my own findings.)
Here's the thing: I looked into your fixed file "City, Club and Stadium Names.lnc" that I had downloaded from this comment section's link and, among the other fixed files, (correctly) installed into my Football Manager 18\data\database\1800\lnc\ -folder. I soon found the reason some Spanish clubs for example were did not have a proper name despite the fix being applied prior to starting a new career. This is an short section of the contents of the fix file:
# Spain
"CLUB_SHORT_NAME_CHANGE" 1687 "Atlético Madrid" "Portuguese"
"CLUB_SHORT_NAME_CHANGE" 1664 "Atlético Bilbao" "Portuguese"
"CLUB_SHORT_NAME_CHANGE" 1759 "Sevilha" "Portuguese"
#"CLUB_LONG_NAME_CHANGE" 1688 "D. Alavés SAD" ""
#"CLUB_LONG_NAME_CHANGE" 1664 "Athletic Club" ""
#"CLUB_SHORT_NAME_CHANGE" 1664 "Athletic" ""
#"CLUB_LONG_NAME_CHANGE" 1687 "C. Atlético de Madrid SAD" ""
#"CLUB_SHORT_NAME_CHANGE" 1687 "Atlético" ""
etc.--->
So, for some reason a large portion of the fixed club names, long and short ones alike, have been disabled in the fix file by adding a hashtag at the beginning of the line in question, thus causing the game to ignore the line and not fix the name. That's why I still had some wrong club names after applying the fix and a new career.
Also, I did not edit the fix file myself, just opened it and saw it being this way. Do you know any reason why a formidable portions of your fix "City, Club and Stadium Names.lnc" would have the disabling # attached while some rows are enabled (do not have the #)?
Of course I can always manually remove the hashtags in notepad, but I'm just curious why they're there in the first place...
#403203 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
Really? That is wonderful news, thank you very much!
I got used to seeing the empty sounds\ folder in documents\sportsinteractive\FM17\ just hanging about there with no apparent use during FM17, so I paid no mind to it with FM18, but if that works with sounds as it does with graphics, you have just made my day.