Tommy Hughes - Comments

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#413745 [FM18]Gotta Win 'Em All
Tommy Hughes
13 years ago
2 days ago
657
This is interesting! Looking forward to reading more.
#413723 Germany - Bundesliga 3D'2017/18 New! (06/12/17)
Tommy Hughes
13 years ago
2 days ago
657


Please, open the config file in the Bundesliga 3D kit folder, using Windows Notepad for example, and see if the parts of text I mentioned are missing an s.

If it reads /kit_texture, you'll have to add an s to make it /kit_textures and it should then work.
#413721 Germany - Bundesliga 3D'2017/18 New! (06/12/17)
Tommy Hughes
13 years ago
2 days ago
657


Hi!

I noticed there's a small issue with kikoplata's other 3D kit pack, portuguese Liga NOS 17-18. Maybe it's the same thing here with the Bundesliga 3D kits?

In the config file you must change the text "texture" to plural "textures" like this:

<record from="aves1" to="graphics/pictures/team/1472/kit_textures/home"/>


Was it the same problem with the Bundesliga kits?
#413089 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
13 years ago
2 days ago
657


I believe he means Private Message, here on Sortitoutsi. (Check My Account on the upper left corner and Private Messages there.)
#412810 3D kits problem
Tommy Hughes
13 years ago
2 days ago
657
Hi.
My downloaded 3d kits working fine during Premier L matches. But when I play Champion L matches or FA cup It doesn't work. Then my downloaded 3d kits are gone. Anyone who knows how to fix this problem?


Hi! I just noticed this discussion in another thread concerning the same problem:
https://sortitoutsi.net/downloads/view/37944/england-premier-league-3d201718-new-221117?page=1#comment_412801
#412637 No Brexit - Prevent Brexit from happening in FM18
Tommy Hughes
13 years ago
2 days ago
657
Load up the editor
Add nation rules
Select add lower divisions and cups to existing structure
Choose England
Convert to advanced rules
Click the England dropdown
Select agreement change
Untick enabled
Save
Test rules
Save and job done.


Thanks, that helps a lot!

#412510 No Brexit - Prevent Brexit from happening in FM18
Tommy Hughes
13 years ago
2 days ago
657
I simply entered to the editor and deactivated brexit.
Is this add-on same or not?

Best Regards.


How'd you find it in the editor? I've been looking around in Nation-->England, but cannot seem to spot it...
#412080 FM18 Reduced Injuries Update - Less injuries in Football Manager 2018
Tommy Hughes
13 years ago
2 days ago
657
it's possible to use this file with another edited db?


Yes, I believe it is.
#411422 Sam Allardyce - Everton Manager
Tommy Hughes
13 years ago
2 days ago
657
He's in the database, edit his retirements and remove the "Non Player Retirement" in the pregame editor


So, when the transfer of Sam Allardyce to Everton as First Team Manager is added to the Sortitoutsi Data Update, will it still be necessary for me to disable Big Sam's Retirement in FM18 Editor by myself in order to make the Data Update work right?
#411066 The FM18 Adboard Patch - V1.4 Out Now
Tommy Hughes
13 years ago
2 days ago
657
I've never used the resource archiver. Where do I find this and how do I use it? I'm fairly savvy so I only need a nudge in the right direction.


Hi!

In Steam, under Library, you'll find Tools. In that list you'll find Football Manager 2018 Resource Archiver. It's free to download.
#411031 FM17 Real Fixtures
Tommy Hughes
13 years ago
2 days ago
657
#410544 FM17 Real Fixtures
Tommy Hughes
13 years ago
2 days ago
657
I still can't find real fixtures for FM18, which is a real bummer. Isn't anyone creating them this year?


Nevermind!

I kept looking through other FM sites as well and finally found this:
https://community.sigames.com/topic/406449-real-fixtures-17-18/

frankthetank87 has been at it again, creating lots and lots of fixture lists for Fm18 and season 17-18!

Cheers again Frank, great job mate!
#410538 FM17 Real Fixtures
Tommy Hughes
13 years ago
2 days ago
657
I still can't find real fixtures for FM18, which is a real bummer. Isn't anyone creating them this year?
#410383 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
13 years ago
2 days ago
657
I downloaded the la liga package 17/18 (from Chris) but my Bilbao team is playing with white shirt and red/white stripes at the back, what am i doing wrong please ?


Hi!

I just looked at the 3D match kits for FM 18 section of downloads and didn't see any Spanish League 3D kits available yet. Are you sure you didn't accidentally download the 17-18 Spanish League 3D kits for FM 17 instead? SI have changed the code so FM 17 3D kits aren't compatible with this years game, despite the SS Kits working just fine.
#410285 Injured for playing too much Football Manager
Tommy Hughes
13 years ago
2 days ago
657
So, when it says "protective equiptment that will allow him to play through his injury", does it mean he won't be playing football for a while but will yet struggle through playing FM while being injured? I wonder if you can discipline him for that.
#409573 The FM18 Adboard Patch - V1.4 Out Now
Tommy Hughes
13 years ago
2 days ago
657
For some reason FM still loads up video boards for clubs which don’t have video adboards assigned to them (Sheff Utd is one example that springs to mind) however video adboards can be assigned to any club by editing the xml file


Hmm... would it be possible to apply some sort of "static" video boards for those teams lacking actual video boards? (I am not at all familiar with the technical side of FM's adboards, but as soon as I read about the issue you mentioned, I began wondering if the game could be tricked into showing so-called video boards that would actually still be static ad boards.) Could that be easy to do and could that provide an easy fix?

Just brainstorming here.
#408034 TCM18 Logopack by TCMLogos.com
Tommy Hughes
13 years ago
2 days ago
657
No need to copy anything over something. Just put both the TCM pack and the Metallic pack in the graphics folder. The game "reads" the logos in the order the packs appear in the graphics folder, so make sure the TCM folder has a name that comes before the Metallic pack folder in alphabets/numbers (rename if needed). This way the game will display a TCM logo when there is one, and a Metallic logo when there isn't (as long as a Metallic logo for the ID exists).


Exactly this!
#408031 TCM18 Logopack by TCMLogos.com
Tommy Hughes
13 years ago
2 days ago
657
I would rather just download TCM if there's enough logos. What nations or level or leagues are not available on metallic compared to TCM? Is it mainly super low tier clubs?


Or... you know what I just tested and it worked? In graphics\logos\ create two folders: "1" and "2". In the folder 1 you can place the logopack that you wish to be loaded primarily in FM18 and folder 2 is where you place the secondary logopack, the logos that should only be used to fill the gaps in the logopack you prefer more.

I did this with "1" being TCMLogos and "2" being my own miscellanious logo collection and it worked like a charm! Even when there are logos for the same teams/competitions/nations etc. in the two main logo folders, it doesn't matter. They do not clash, FM18 simply loads in the ones from the folder that is higher up in the alphabetical order (folder 1 and all subfolders first, then folder 2).
#408016 TCM18 Logopack by TCMLogos.com
Tommy Hughes
13 years ago
2 days ago
657
Can you download metallic logos then copy+paste tcm over them so logos that are not donr by tcm are done in metallic?


You could, but you would have to add into the config.xml the ID's of those logos (clubs/competitions etc.) that you have added from TCM Megapack, because there will be no mention of them in the Metallic Logos config.xml since they don't exist in the Metallic pack.

The config-files work as an instruction to the game so it knows what graphics and other elements to load into the game. If there is no mention in them of a club or competition logo, for example, then it wil not appear in the game.
#407667 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
13 years ago
2 days ago
657
Any idea if you can amend the Brazilian team names during an existing save?

i.e. update the file with the teams, drop the hashtag and lose the nickname in order to get the full name?


You can, yeah, with the only downside being that you lose the club nicknames for that save. (Not all of the nicknames, but the ones for clubs with fixed names.)
#407352 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
13 years ago
2 days ago
657
Never knock someone for trying! Every attempt by anyone to improve the game for all of us is very much appreciated and should be encouraged. Theres no place on here for jumped up little urchins who think they are better than others and act like spoilt brats. Remember, we are no better than anyone else, but we are as good as everybody else.


Spot on!
#407282 FM17 Real Fixtures
Tommy Hughes
13 years ago
2 days ago
657
Is anyone making this for FM18? I'd really appreciate being able to have a save with accurate schedule of fixtures and to be then able to compare my run with the team's real life results.
#407279 FM18 Reduced Injuries Update - Less injuries in Football Manager 2018
Tommy Hughes
13 years ago
2 days ago
657
This is great, especially with the wide range of variation in the percentages to choose from!
#406884 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
13 years ago
2 days ago
657
I agree with Jeff's72 and pottersmad! Negativity without constructive critisism - or rather helpful suggestions and/or useful advise - is uncalled for.
#406725 sounds in 3 d game
Tommy Hughes
13 years ago
2 days ago
657
Hello Tommy,

it works

do you have a possibility whether one the sounds specifically to a team can assign, so that always the sound of the just playing team runs?

i can make every crowd and goal sound without problems. you can use special hertz number to take sounds inside the game, but erverytime for 1 team but not for more...


nice one greets

markus


Hi Markus!

I was managing Kaiserslautern in FM17 and here's what I did to include chants for both teams, home and away:

I used the sound trigger SOUND_ATTACK_BUILD_UP to have both sets of fans chant for their teams. I havent found a way to make it more specific like for example "home team is attacking, so it triggers home team fans' chant" etc.
Here's what I do instead: If the next match is Kaiser v Stuttgart, I edit both their chants in match_sounds.cfg like this and have them play during the match at random:

#
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited", 0, 1, 2, 0 (Original FM sounds...)
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer1", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_pushclap", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_european_chant", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_seven_nation_army", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl", 0, 1, 1, 0 (Club specific chants for kaiserslautern...)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl2", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl5", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl12", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl15", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl16", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl17", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl18", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl19", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart", 0, 1, 2, 0 (Club specific chants for Stuttgart...)
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart5", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart12", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart15", 0, 1, 2, 0

If I want to have a strong home crowd and a small amount of relatively quiet travelling fans, I list many Kaiser (Home team) chants and far less Stuttgart (away team) supporters' chants.

I wish there was a way to save lots of editing time by identifying team chants by using team id's but unfortunately there isn't so the customization is far from perfect because, judging by the match_sounds.cfg and match_events.xml, the engine "doesn't know" which team is which as an event occurs on the pitch. It simply has not been programmed to possess that logic. (Meaning it plays celebration sounds for the scoring team, not the home or away team that scores. It would be nice to have very excited and loud celebrations for home teams and much quieter ones for away teams, among many other things.) It's clear SI haven't prioritized the sound aspect of the match engine very high, which is a shame. But at least we're given the possibility to customise some of it ourselves, which is cool.

Tommy
#406613 sounds in 3 d game
Tommy Hughes
13 years ago
2 days ago
657
hello, i hope someone here in the forum can help me
how or i can actually change the crowd sounds, as it already worked in the whole football manager before.
there you could always change the sounds with your own so that in the game you always had the support for your team.
Unfortunately, I find in the new FM18 no sounds folder anymore

I would be very happy if any help from you.

Thanks in advance


Hi!

I was wondering the exact same thing, and someone told me that you can still modify the sounds in FM18 by editing the match_sounds.cfg as before and simply placing your .wav files in USER\Documents\Sports Interactive\FootballManager18\sounds -folder.

That's the way it's supposed to work now.

I've added my own sounds in every FM since FM14, but I haven't tried it in FM18 yet. It's really weird they decided not to have the sound folder in the game folder as before but hopefully it won't be an issue and editing sounds will be possible this way.

I cannot imagine not having customized sounds in FM anymore so I've been a bit worried with the changed folder structure of FM18. Can you please comment here after you've tried it and let me know if it works?
#404431 3D Kits Official Thread FM 05-24 (NO REQUESTS)
Tommy Hughes
13 years ago
2 days ago
657
The Inter Milan player on the lower right corner of the picture must've just scored a goal, because he's got a mean robot dance celebration going on there!
#403352 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
13 years ago
2 days ago
657
@Tommy Hughes , as explained in the first post, the reason the entries are disabled is that using the lnc method to change club names means club nicknames are disabled. This is not ideal and so these changes are normally included in an editor data file, which (a) is not supported by the FM18 beta release and (b) needs the file in place before starting a new game.

I therefore include all the changes of the editor data file in the lnc file so that people who have already started a new game may nonetheless enjoy the benefit of those changes by applying the workaround in the first post while at the same time allowing others to use the file as intended.

iirc, the changes not hashtagged in the lnc file are mostly minor club changes and ones who don't have nicknames and therefore changes in this method aren't really needed in the editor as well.



Okay, my bad. My false understanding was that the .lnc file would not remove nicknames as long as it was applied prior to staring a new career and that's what confused me.
thanks for the explanation!
#403296 FM2018 Real Names and German National Team Fix File for FM18.3.0 [v2.1 released on 05/04/2018]
Tommy Hughes
13 years ago
2 days ago
657
Hi again, makers of this great patch!
(I'm honestly not being sarcastic, despite what my findings and questions below might suggest. I really appreciate you taking the time to work on the fix and also doing it so fast after the release of each new FM. This patch is a desperately needed and widely loved one and I only wrote this comment to both, help you make the fix better and lessen your amount of work by pointing out my own findings.)


Here's the thing: I looked into your fixed file "City, Club and Stadium Names.lnc" that I had downloaded from this comment section's link and, among the other fixed files, (correctly) installed into my Football Manager 18\data\database\1800\lnc\ -folder. I soon found the reason some Spanish clubs for example were did not have a proper name despite the fix being applied prior to starting a new career. This is an short section of the contents of the fix file:

# Spain
"CLUB_SHORT_NAME_CHANGE" 1687 "Atlético Madrid" "Portuguese"
"CLUB_SHORT_NAME_CHANGE" 1664 "Atlético Bilbao" "Portuguese"
"CLUB_SHORT_NAME_CHANGE" 1759 "Sevilha" "Portuguese"
#"CLUB_LONG_NAME_CHANGE" 1688 "D. Alavés SAD" ""
#"CLUB_LONG_NAME_CHANGE" 1664 "Athletic Club" ""
#"CLUB_SHORT_NAME_CHANGE" 1664 "Athletic" ""
#"CLUB_LONG_NAME_CHANGE" 1687 "C. Atlético de Madrid SAD" ""
#"CLUB_SHORT_NAME_CHANGE" 1687 "Atlético" ""
etc.--->

So, for some reason a large portion of the fixed club names, long and short ones alike, have been disabled in the fix file by adding a hashtag at the beginning of the line in question, thus causing the game to ignore the line and not fix the name. That's why I still had some wrong club names after applying the fix and a new career.

Also, I did not edit the fix file myself, just opened it and saw it being this way. Do you know any reason why a formidable portions of your fix "City, Club and Stadium Names.lnc" would have the disabling # attached while some rows are enabled (do not have the #)?

Of course I can always manually remove the hashtags in notepad, but I'm just curious why they're there in the first place...
#403203 The FM17 Adboard Patch - V1.2.1 Out Now (First 10 EPL Clubs)
Tommy Hughes
13 years ago
2 days ago
657
Change the events and match sounds as before but put your edited sound files into documents/sports interactive/fm18/sounds folder instead


Really? That is wonderful news, thank you very much!
I got used to seeing the empty sounds\ folder in documents\sportsinteractive\FM17\ just hanging about there with no apparent use during FM17, so I paid no mind to it with FM18, but if that works with sounds as it does with graphics, you have just made my day.