FM26 3D Kits
Here you can find 3D Kits designed specifically for the Unity Engine used for FM26 and beyond.
- 3,209
- 2026.07 - Released on 06 May 2026
Here you can find 3D Kits designed specifically for the Unity Engine used for FM26 and beyond.
wfm18
Will this improve on the quality? The converted kits from this thread that are now popping up in all threads all face massive massive issues in terms of placement and sleeves alignment. It's horrible, we should definitely fix that before we are mass creating/converting 3D kits.
Can we improve on this? I've contacted @kitcreator to see if we can do something here.
Bhawkski
That's exactly what I wanted to develop this idea... thank you very much for your commitment π
RhylFCKiko
If this can find its way to being an exe that'd be huge
roundel0
At the moment the quality is worse than with Bhawkski's technique β his remapping is much better, but with further development it can be improved. There are some natural issues because of the differences in the UV layouts between 24 and 26 that will always make doing this imperfect, the player models are different after all. I think with a combination of effort between myself (I can work on the tool to add more precise controls, and make it more professional style, and a standalone program), and you guys who have been in the modding community for longer (who know more than me about the templates and would likely be more skilled with the tool to create a better mapping than I can), we could create a better result. Theoretically the best result is one where the proportions and angles are all correct, but there will still always be some blurriness.
But yes, at the moment the kits created from this tool are NOT ready for uploading β just for personal use.
Also there is some potential that I can experiment more with other techniques, I can get the FM26 models from the unity build, but I don't know how to get the FM24 model. If I had the fm24 model, then I could attempt some sort of raycasting-based technique or something to find a direct conversion, I think this would be the key to making conversions viable for upload. I'm absolutely open to directly collaborating on this stuff. If you're worried about this causing a ton of bad quality uploads, I can remove the attachments for now until we make something better?
wfm18
Tagging @kitcreator and @Bluestillidie00 for potential help here.
Agree, I think the most important thing is not blurriness in this case but reaching actual alignment first. I think that is the main issue we have at the moment, where there is especially misalignment across the sleeves.
I have not much understanding of texture/UV mapping myself, but I want to help wherever I can.
roundel0
Alright, all I need now is the FM24 kit models β I made a proof of concept for the raycast-based UV remapping scanner. I used the model from this github repo to test it, but it appears to have different UVs from the FM24 kits:
https://github.com/alexmichelet/3dkits-viewer/tree/master
So, the way this works is, it casts rays in all directions from just above the surface of the new model, and when one ray hits both the new and the old model, it considers the hit-points to be the same position on the kit. Then, it finds the UV of that point on the old kit, and the UV of that point on the new kit, and writes those values to the .exr remapping file.
After that's done, I can use the same python script as before to convert the old texture to the new mapping (in this case, I used a UV test texture, then converted that using the remapping).
You can see that between these two models, the remapping worked really well β the alignment and positioning looks essentially perfect, with just a few flaws to correct.
So, if somebody can help me find out how to get the FM24 kit models, we should be good to go. Does anyone know if I can get the kit models using the resource archiver?
Once I get the quality perfect I'll post a standalone bulk converter program.
kitcreator
This looks really good, nice work!
As far as I am aware there is no difference in 3d model between FM 20 and FM 24, I've been using the same model for the Kit Creator and Bulk Generator for years. Looking at your preview, I think you got the y-axis flipped, other than that it should be fine.
Just to clarify, I think I looked into something similar a while back, did you have to edit the 3d model for this to work well? Basically, the old and new models have to be as close as possible, right? Might be interesting for a potential PES/FM or FIFA/FM converter, too (I think that's what I was investigating at the time).
CamilloGTX
Could someone convert these two kits from FM24 to FM26 for me? Unfortunately, I wasnβt able to do it myself. Please, and thank you.
roundel0
Wow, thank you so much! Yes, the y-axis was flipped on the fm21 model. I'm very open to collaborating on more other game converters if you're interested.
As for the models needing to be very close, I think in this case they are actually already similar enough (maybe more similar than PESβFM), and the pose was identical.
I did a few things which I thought would make the raytracer more accurate β I limited the ray distance, limited how far the hit points could be from each other, I put a lower bound on the dot product of the normals of each mesh at the hit points, and it also sweeps along the normal a little bit too instead of just having a constant distance from the surface to give it some wiggle room, not sure if all this made a difference though or if these kits were just very similar to begin with.
Here is how the conversion looks now, and the remaining problem areas that I could find. I think the back where the shorts and shirt meet, and the radius of the collar are going to be the most difficult fixes as these are the biggest differences between the models. I'll stick with it and see what I can do, also still open to all advice and suggestions.
HajduΔki sin
Is there chance to soon have some converter? Just like previous converter
wfm18
This looks already so much better @roundel0, will add you to a private chat; would be great if you could sync up with @kitcreator to bring this and potentially with @Bluestillidie00 as well for potential PES/FC to FM26 conversion.
roundel0
I need a bit more time to work on this, but hopefully not too long.
hammer9
MrTini23
Praying for your success! It would open up so many opportunities
HajduΔki sin
Greattt brooo
Brazuca_
Hey it would be really helpful and appreciated if someone could convert these two metalist kharkiv 3D kits in the FM24 template to the FM26 template for my FM save. I haven't got access to photoshop, and this would be really appreciated.
TeeGeeSP
Thank you so much.
Dpap11
Hello,
As i am not a experienced user to photoshop (i have no access at the moment as well) would be much appreciated if anyone could convert that fm 24 type png to fm 26.
Thanks in advance!
K0stas14
HI guys! Could someone convert these three kits from FM24 to FM26 for me?
Ellmopp88
Would anyone please be able to convert this to the correct format for FM26. I don't have access to Photoshop. Would be very much appreciated π
hammer9
any chance for 3D kits Viewer for the FM26 kit? like this one - https://alexmichelet.github.io/3dkits-viewer/ but for FM26
π
Max8
HI guys! Could someone convert these two kits from FM24 to FM26 for me?
Because i have not phtoshop.
Thanks you for your work !
that1guytim
This! I was literally going to ask then I saw this post.
that1guytim
So I've been playing with making one and I do have a WIP 3D kit viewer I'm nearly done with. I just need to fix/adjust a few minor details and it should be ready for use/testing. I need to adjust it so the lighting stays where we're viewing so it makes the kits more visible.
that1guytim
Here ya go: https://sortitoutsi.net/content/75994/fm26-online-3d-kit-viewer Made a post for it.
Hopefully it works fine for you. If the model ever disappears, just click in the grey space and move your mouse around a bit. You can drag and drop the kits onto the page and it'll load them, or you can manually browse to them. There's also lighting settings if you want to play with that.
hammer9
perfect thanks π
hammer9
Great for Bhawkski who made this transferring 3D outfits from 24 to 26 in photoshop, also he's not here any more? π’
So, would like to make transferring 3D outfits from FM26 to FM24 in Photoshop if any possible?
Because some members who play FM24, they wish to play them 25/26 packs to FM24, though.
ππ
Bhawkski
https://sortitoutsi.net/content/76348/transferring-3d-outfits-from-fm26-to-fm24-in-photoshop
hammer9
ππΌππΌππΌ
Hadesoria
This is a lifesaver <3 I used kitbasher heavily at fm24 so this tool is helped me greatly.
You are an incredible person <3