FM26 3D Kits

Here you can find 3D Kits designed specifically for the Unity Engine used for FM26 and beyond.

  • 3,209
  • 2026.07 - Released on 06 May 2026
FM26 3D Kits

wfm18
7 years ago
2 hours ago
4,058
By roundel0 20 November 2025 - 23:05 PM UTC 

I liked this idea but I don't have photoshop, so I went ahead and created a python script that bulk converts folders of fm24 kits to fm26. I made a UV Remapping tool in Unity, it exports a .exr file which has the UV remap data.

 

Will this improve on the quality? The converted kits from this thread that are now popping up in all threads all face massive massive issues in terms of placement and sleeves alignment. It's horrible, we should definitely fix that before we are mass creating/converting 3D kits.

 

Can we improve on this? I've contacted @kitcreator to see if we can do something here.

Bhawkski
2 years ago
5 days ago
552
By roundel0 20 November 2025 - 23:05 PM UTC 

I liked this idea but I don't have photoshop, so I went ahead and created a python script that bulk converts folders of fm24 kits to fm26. I made a UV Remapping tool in Unity, it exports a .exr file which has the UV remap data.

The python script takes a path to the fm24 kits, an output directory, and the path to the .exr remapping file, and it bulk converts the folder by applying the UVs from the .exr to the fm24 kit texture. You will need to have the right python packages installed to use it – numpy, pillow, openexr, imath.

 

I've attached:

-the python bulk conversion script (edit the script to put your paths in)

-my attempt at an .exr remapping file (point the python script to this)

-the Assets folder of my unity project (you only need this if you want to modify the UV mapping – it works with the free version of Unity)

 

I'm more of a technical guy so my remapping isn't perfect, if you want to try to make a better one you can create a new unity project, drop my assets folder in, then go to Tools→FM Kit Remapper to open the window. You should have my remap asset that you can modify, but you may need to select it. When you're done click the Bake button at the bottom to export the .exr

 

Not sure if this will be useful to you guys, I made it for myself since I don't have photoshop, but I thought I may as well share it.

 

Oh, and there's a bug in the unity tool where when you add a new region you may need to close and open the window again to see it take effect. If that doesn't work try changing a line in the code to force a recompile.

 

That's exactly what I wanted to develop this idea... thank you very much for your commitment πŸ™‚

RhylFCKiko
14 years ago
3 weeks ago
777
By roundel0 20 November 2025 - 23:05 PM UTC 

I liked this idea but I don't have photoshop, so I went ahead and created a python script that bulk converts folders of fm24 kits to fm26. I made a UV Remapping tool in Unity, it exports a .exr file which has the UV remap data.

The python script takes a path to the fm24 kits, an output directory, and the path to the .exr remapping file, and it bulk converts the folder by applying the UVs from the .exr to the fm24 kit texture. You will need to have the right python packages installed to use it – numpy, pillow, openexr, imath.

 

I've attached:

-the python bulk conversion script (edit the script to put your paths in)

-my attempt at an .exr remapping file (point the python script to this)

-the Assets folder of my unity project (you only need this if you want to modify the UV mapping – it works with the free version of Unity)

 

I'm more of a technical guy so my remapping isn't perfect, if you want to try to make a better one you can create a new unity project, drop my assets folder in, then go to Tools→FM Kit Remapper to open the window. You should have my remap asset that you can modify, but you may need to select it. When you're done click the Bake button at the bottom to export the .exr

 

Not sure if this will be useful to you guys, I made it for myself since I don't have photoshop, but I thought I may as well share it.

 

Oh, and there's a bug in the unity tool where when you add a new region you may need to close and open the window again to see it take effect. If that doesn't work try changing a line in the code to force a recompile.

 

If this can find its way to being an exe that'd be huge

roundel0
3 years ago
3 months ago
22
By wfm18 21 November 2025 - 07:43 AM UTC 

Will this improve on the quality? The converted kits from this thread that are now popping up in all threads all face massive massive issues in terms of placement and sleeves alignment. It's horrible, we should definitely fix that before we are mass creating/converting 3D kits.

 

Can we improve on this? I've contacted @kitcreator to see if we can do something here.

 

At the moment the quality is worse than with Bhawkski's technique – his remapping is much better, but with further development it can be improved. There are some natural issues because of the differences in the UV layouts between 24 and 26 that will always make doing this imperfect, the player models are different after all. I think with a combination of effort between myself (I can work on the tool to add more precise controls, and make it more professional style, and a standalone program), and you guys who have been in the modding community for longer (who know more than me about the templates and would likely be more skilled with the tool to create a better mapping than I can), we could create a better result. Theoretically the best result is one where the proportions and angles are all correct, but there will still always be some blurriness.

 

But yes, at the moment the kits created from this tool are NOT ready for uploading – just for personal use.

Also there is some potential that I can experiment more with other techniques, I can get the FM26 models from the unity build, but I don't know how to get the FM24 model. If I had the fm24 model, then I could attempt some sort of raycasting-based technique or something to find a direct conversion, I think this would be the key to making conversions viable for upload. I'm absolutely open to directly collaborating on this stuff. If you're worried about this causing a ton of bad quality uploads, I can remove the attachments for now until we make something better?

wfm18
7 years ago
2 hours ago
4,058
By roundel0 21 November 2025 - 16:54 PM UTC 

At the moment the quality is worse than with Bhawkski's technique – his remapping is much better, but with further development it can be improved. There are some natural issues because of the differences in the UV layouts between 24 and 26 that will always make doing this imperfect, the player models are different after all. I think with a combination of effort between myself (I can work on the tool to add more precise controls, and make it more professional style, and a standalone program), and you guys who have been in the modding community for longer (who know more than me about the templates and would likely be more skilled with the tool to create a better mapping than I can), we could create a better result. Theoretically the best result is one where the proportions and angles are all correct, but there will still always be some blurriness.

 

But yes, at the moment the kits created from this tool are NOT ready for uploading – just for personal use.

Also there is some potential that I can experiment more with other techniques, I can get the FM26 models from the unity build, but I don't know how to get the FM24 model. If I had the fm24 model, then I could attempt some sort of raycasting-based technique or something to find a direct conversion, I think this would be the key to making conversions viable for upload. I'm absolutely open to directly collaborating on this stuff. If you're worried about this causing a ton of bad quality uploads, I can remove the attachments for now until we make something better?

 

Tagging @kitcreator and @Bluestillidie00 for potential help here.

 

Agree, I think the most important thing is not blurriness in this case but reaching actual alignment first. I think that is the main issue we have at the moment, where there is especially misalignment across the sleeves.

 

I have not much understanding of texture/UV mapping myself, but I want to help wherever I can.

roundel0
3 years ago
3 months ago
22

Alright, all I need now is the FM24 kit models – I made a proof of concept for the raycast-based UV remapping scanner. I used the model from this github repo to test it, but it appears to have different UVs from the FM24 kits:

https://github.com/alexmichelet/3dkits-viewer/tree/master

So, the way this works is, it casts rays in all directions from just above the surface of the new model, and when one ray hits both the new and the old model, it considers the hit-points to be the same position on the kit. Then, it finds the UV of that point on the old kit, and the UV of that point on the new kit, and writes those values to the .exr remapping file.

After that's done, I can use the same python script as before to convert the old texture to the new mapping (in this case, I used a UV test texture, then converted that using the remapping). 

 

You can see that between these two models, the remapping worked really well – the alignment and positioning looks essentially perfect, with just a few flaws to correct.

 

So, if somebody can help me find out how to get the FM24 kit models, we should be good to go. Does anyone know if I can get the kit models using the resource archiver? 

 

Once I get the quality perfect I'll post a standalone bulk converter program.

 

kitcreator
4 years ago
5 days ago
65
By roundel0 21 November 2025 - 22:35 PM UTC 

Alright, all I need now is the FM24 kit models – I made a proof of concept for the raycast-based UV remapping scanner. I used the model from this github repo to test it, but it appears to have different UVs from the FM24 kits:

https://github.com/alexmichelet/3dkits-viewer/tree/master

So, the way this works is, it casts rays in all directions from just above the surface of the new model, and when one ray hits both the new and the old model, it considers the hit-points to be the same position on the kit. Then, it finds the UV of that point on the old kit, and the UV of that point on the new kit, and writes those values to the .exr remapping file.

After that's done, I can use the same python script as before to convert the old texture to the new mapping (in this case, I used a UV test texture, then converted that using the remapping). 

 

You can see that between these two models, the remapping worked really well – the alignment and positioning looks essentially perfect, with just a few flaws to correct.

 

So, if somebody can help me find out how to get the FM24 kit models, we should be good to go. Does anyone know if I can get the kit models using the resource archiver? 

 

Once I get the quality perfect I'll post a standalone bulk converter program.

 

 

This looks really good, nice work!

 

As far as I am aware there is no difference in 3d model between FM 20 and FM 24, I've been using the same model for the Kit Creator and Bulk Generator for years. Looking at your preview, I think you got the y-axis flipped, other than that it should be fine.

 

Just to clarify, I think I looked into something similar a while back, did you have to edit the 3d model for this to work well? Basically, the old and new models have to be as close as possible, right? Might be interesting for a potential PES/FM or FIFA/FM converter, too (I think that's what I was investigating at the time).

CamilloGTX
8 years ago
3 days ago
4

Could someone convert these two kits from FM24 to FM26 for me? Unfortunately, I wasn’t able to do it myself. Please, and thank you.

roundel0
3 years ago
3 months ago
22
By kitcreator 22 November 2025 - 10:20 AM UTC 

This looks really good, nice work!

 

As far as I am aware there is no difference in 3d model between FM 20 and FM 24, I've been using the same model for the Kit Creator and Bulk Generator for years. Looking at your preview, I think you got the y-axis flipped, other than that it should be fine.

 

Just to clarify, I think I looked into something similar a while back, did you have to edit the 3d model for this to work well? Basically, the old and new models have to be as close as possible, right? Might be interesting for a potential PES/FM or FIFA/FM converter, too (I think that's what I was investigating at the time).

 

Wow, thank you so much! Yes, the y-axis was flipped on the fm21 model. I'm very open to collaborating on more other game converters if you're interested.

 

As for the models needing to be very close, I think in this case they are actually already similar enough (maybe more similar than PESβ†’FM), and the pose was identical. 

 

I did a few things which I thought would make the raytracer more accurate –  I limited the ray distance, limited how far the hit points could be from each other, I put a lower bound on the dot product of the normals of each mesh at the hit points, and it also sweeps along the normal a little bit too instead of just having a constant distance from the surface to give it some wiggle room, not sure if all this made a difference though or if these kits were just very similar to begin with.

 

Here is how the conversion looks now, and the remaining problem areas that I could find. I think the back where the shorts and shirt meet, and the radius of the collar are going to be the most difficult fixes as these are the biggest differences between the models. I'll stick with it and see what I can do, also still open to all advice and suggestions.

 

Hajdučki sin
16 years ago
5 hours ago
6,433

Is there chance to soon have some converter? Just like previous converter

wfm18
7 years ago
2 hours ago
4,058

This looks already so much better @roundel0, will add you to a private chat; would be great if you could sync up with @kitcreator to bring this and potentially with @Bluestillidie00 as well for potential PES/FC to FM26 conversion.

roundel0
3 years ago
3 months ago
22
By Hajdučki sin 22 November 2025 - 13:26 PM UTC 

Is there chance to soon have some converter? Just like previous converter

 

I need a bit more time to work on this, but hopefully not too long.

hammer9
18 years ago
2 days ago
176,365
By CamilloGTX 22 November 2025 - 10:52 AM UTC 

Could someone convert these two kits from FM24 to FM26 for me? Unfortunately, I wasn’t able to do it myself. Please, and thank you.

 

 

MrTini23
15 years ago
1 hour ago
450
Premium
By roundel0 22 November 2025 - 15:10 PM UTC 

I need a bit more time to work on this, but hopefully not too long.

 

Praying for your success!  It would open up so many opportunities

Hajdučki sin
16 years ago
5 hours ago
6,433
By roundel0 22 November 2025 - 15:10 PM UTC 

I need a bit more time to work on this, but hopefully not too long.

 

Greattt brooo

Brazuca_
7 years ago
8 hours ago
1

Hey it would be really helpful and appreciated if someone could convert these two metalist kharkiv 3D kits in the FM24 template to the FM26 template for my FM save. I haven't got access to photoshop, and this would be really appreciated.

TeeGeeSP
13 years ago
4 months ago
20
Premium
By TeeGeeSP 16 November 2025 - 02:13 AM UTC 

Here are the files attached.

Thank you so much.

 

Dpap11
7 months ago
2 months ago
1

Hello, 

 

As i am not a experienced user to photoshop (i have no access at the moment as well) would be much appreciated if anyone could convert that fm 24 type png to fm 26. 

 

Thanks in advance!

Ellmopp88
12 years ago
3 hours ago
10
Premium

Would anyone please be able to convert this to the correct format for FM26. I don't have access to Photoshop. Would be very much appreciated πŸ™‚ 

hammer9
18 years ago
2 days ago
176,365

any chance for 3D kits Viewer for the FM26 kit? like this one - https://alexmichelet.github.io/3dkits-viewer/ but for FM26

 

πŸ™

 

Max8
12 years ago
2 months ago
27

HI guys! Could someone convert these two kits from FM24 to FM26 for me? 

Because i have not phtoshop.

 

Thanks you for your work !

that1guytim
6 years ago
3 months ago
142
Premium
By hammer9 03 January 2026 - 00:02 AM UTC 

any chance for 3D kits Viewer for the FM26 kit? like this one - https://alexmichelet.github.io/3dkits-viewer/ but for FM26

 

πŸ™

 

This! I was literally going to ask then I saw this post.

that1guytim
6 years ago
3 months ago
142
Premium
By hammer9 03 January 2026 - 00:02 AM UTC 

any chance for 3D kits Viewer for the FM26 kit? like this one - https://alexmichelet.github.io/3dkits-viewer/ but for FM26

 

πŸ™

So I've been playing with making one and I do have a WIP 3D kit viewer I'm nearly done with. I just need to fix/adjust a few minor details and it should be ready for use/testing. I need to adjust it so the lighting stays where we're viewing so it makes the kits more visible.

that1guytim
6 years ago
3 months ago
142
Premium

Here ya go: https://sortitoutsi.net/content/75994/fm26-online-3d-kit-viewer Made a post for it.

 

Hopefully it works fine for you. If the model ever disappears, just click in the grey space and move your mouse around a bit. You can drag and drop the kits onto the page and it'll load them, or you can manually browse to them. There's also lighting settings if you want to play with that. 

hammer9
18 years ago
2 days ago
176,365
By that1guytim 12 January 2026 - 06:16 AM UTC 

Here ya go: https://sortitoutsi.net/content/75994/fm26-online-3d-kit-viewer Made a post for it.

 

Hopefully it works fine for you. If the model ever disappears, just click in the grey space and move your mouse around a bit. You can drag and drop the kits onto the page and it'll load them, or you can manually browse to them. There's also lighting settings if you want to play with that. 

 

perfect thanks πŸ™‚

hammer9
18 years ago
2 days ago
176,365

Great for Bhawkski who made this transferring 3D outfits from 24 to 26 in photoshop, also he's not here any more?  πŸ˜’

 

So, would like to make transferring 3D outfits from FM26 to FM24 in Photoshop if any possible?

 

Because some members who play FM24, they wish to play them 25/26 packs to FM24, though.

 

πŸ™πŸ™

Bhawkski
2 years ago
5 days ago
552
By hammer9 11 February 2026 - 20:50 PM UTC 

Great for Bhawkski who made this transferring 3D outfits from 24 to 26 in photoshop, also he's not here any more?  πŸ˜’

 

So, would like to make transferring 3D outfits from FM26 to FM24 in Photoshop if any possible?

 

Because some members who play FM24, they wish to play them 25/26 packs to FM24, though.

 

πŸ™πŸ™

 

https://sortitoutsi.net/content/76348/transferring-3d-outfits-from-fm26-to-fm24-in-photoshop

hammer9
18 years ago
2 days ago
176,365
By Bhawkski 27 February 2026 - 17:13 PM UTC 

https://sortitoutsi.net/content/76348/transferring-3d-outfits-from-fm26-to-fm24-in-photoshop

 

πŸ‘πŸΌπŸ‘ŒπŸΌπŸ‘πŸΌ

Hadesoria
7 years ago
11 hours ago
38

This is a lifesaver <3 I used kitbasher heavily at fm24 so this tool is helped me greatly.

You are an incredible person <3

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