RellomQ - Comments

Comments
#562148 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73


Yes and no.

This is version 6 string with what we think changes our problem.
"theoretical_min_potential_delay_for_force_opponent_to_lose_ball_do": 375, // 1s - 4 slices
"theoretical_max_potential_delay_for_force_opponent_to_lose_ball_do": 750, // 0.3s - 1.2 slices
"theoretical_min_potential_delay_for_force_opponent_to_lose_ball_receive": 250, // 0.625s - 2.5 slices
"theoretical_max_potential_delay_for_force_opponent_to_lose_ball_receive": 750, // 0.275s - 1.1 slices

This is version 7 string
"theoretical_min_potential_delay_for_force_opponent_to_lose_ball_do": 875, // 1s - 4 slices
"theoretical_average_delay_for_force_opponent_to_lose_ball_do": 1250, // 1s - 4 slices
"theoretical_max_potential_delay_for_force_opponent_to_lose_ball_do": 3500, // 0.3s - 1.2 slices
"theoretical_min_potential_delay_for_force_opponent_to_lose_ball_receive": 1000, // 0.625s - 2.5 slices
"theoretical_max_potential_delay_for_force_opponent_to_lose_ball_receive": 2000, // 0.275s - 1.1 slices

So billgates have added a new average to the string, and the numbers are increased, but the increased numbers to delay is more complex and got to do with other changes too. But so far, would I say the idiotic behavior of them kicking the ball out at odd times, is reduced, but not gone. To be honest, many of the stupid behaviors, is not something that will probably ever be fixed completely by psychical ME changes, but at least we can smoothen the edges.
#562126 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
After reading this thread and the thread on the official SI forums I have decided not to buy FM21 and will instead be relying on patches like this one and editor data I like making myself. Thanks Billgates and RellomQ for your work here!


This is mostly Billgates work, and some other guys from the Korean forums before him. They opened up for this opportunity, and should get all the credit.

Also, this could be patched by SI, and we still don't know what changes comes with FM21. But i'm in the same ballpark as you, as it looks now. Modders, skinners and the community as whole, is making the game go from average to excellent. But most people will buy FM21, and therefore will modding move on too, with or without possibilities to changes in ME files working in FM21. I surly hope they do, but SI's replies could suggest they wont.

im really hoping SI ain’t stupid enough to stop this happening on the new game because it’s probably the only reason I’d buy it.


I just hope they listen to the community. They might not tell us, but this should impact them, and what they work on. These are simple changes, and they made the game better for thousands of players, if not hundreds of thousand in a week or two.

They tell us, that it "alter the balance of play, outside normal life permitteres."

That is the main concern of theirs. And it is completet BS. Both inside the engine and in the simulation. I have gone through at least 5 seasons in two different saves by now, both lower leauges and Primer league mixed. Everything points to the contrary to me. It feels more realistic, 100% for sure in the 3D engine, and also in the results, season stats and points on the tables. So I call BS on SI yet again, and got no idea where this should be unrealistic and out of normal life permitters ... for sure not compared to the normal, witch looks like something that flows worse then Cykling manger 2005. And that is harsh on Cykling Manager 2005.
#562110 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Thank you so much for this mod and working to improve the quality of the FM ME. How soon should I expect an updated version of the json file?


Soon. Billgates want a few more small changes to the numbers done, but version 7 is really close. It is not a major patch, just overall making the feeling of flow, and realisme better.

@Thiago Soares dos Santos is also helping with testing now, and we are fiddling a lot with the coding, trying different stuff, to open up for potential new or better patches in the future.

#561945 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Thanks, I have no idea also in what context this problem is generated.

Thinking here now ... the original file remains in the folder with the name at the end _old could it cause any problems that he was there?
 


Possibly, since the game would try to load any file named physical_constraints

But it could be something else entirely too.
#561938 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Yes, some people reported in an FM group on Facebook that gathers Brazilians.

I believe that most people still didn't realize it, yesterday I finished a season and when I went to review the most beautiful goal chosen by a player on my team, the move was just a play without a goal

It is strange behavior, but the statistics are not affected.

One member also commented that if you remove the MOD everything goes back to normal as before, but the games played with the MOD present the problem and the replays of the goals are random.
 


Alright. Can't say I have any idea what make this happen. But I'll try and recreate the issue on my own, and see if this can be fixed, or if billgates know something from the Korean forums.
#561933 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
After placing the MOD when I go to the matches that were made before the MOD and click to view the goals of the match, the goals are completely random from different plays and players. Does anyone know why? other people have seen this same problem.


It should actually specifically not do that, and only work from the next game.

I haven't seen it, and I'm copying and delting different versions of the mod all the time, so this is indeed odd.

Am i to understand you correct, that you know more people with this issue?
#561929 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Um, wow, this is brilliant. I just don't know what to say. Where has this been?

Only one game in but impressed. I'll play some more tonight and if there's interest I can do a high quality youtube video with some highlights showcasing some of the differences.


I have seen a few YouTube videos already, but something with commentary, could possibly be something of use in the description for billgates, as a good showcase. Send him a PM, or make it anyway if you want to
#561920 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Does the patch improve central attacking play and movement of lone strikers?


It changes all players physical behaviors. Such as, acceleration, deceleration, turning speeds, delays, diving, walking speed, jogging speed, max sprint speed, ball distribution and the potential/theoretical possibilities of those sort of things.
#561899 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Maybe this: delay_for_force_opponent_to_lose_ball_do / receive or that delay_for_obstruct_do / receive ?


Could be, I'll test it.
#561881 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
One thing I notice which I consider an issue is that players or keepers instantly kick the ball out for a throw-in or a corner no matter how close the opposition are, as long as they're starting to press.


Yeah I have noticed this too. Some defenders do this as well. Not completely sure what it is yet. Nothing logical change this behavior, expect from people on no nonsense doing it more frequently. Sometimes it is a positive thing, and sometimes, like your case, is it completely off and stupid. This is something I would really like to figure out, as it is one of the only negative effects of the engine, right now as I know of.
#561880 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Is there an updated version 7?


Not yet. I'm testing it, and I'll let billgates upload it on his terms. But we do have most of the numbers down I think. Probably uploaded tommrrow.
#561878 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
[quote name='RellomQ' user_id='1229467' id='561867' timestamp='1601926569']
Hopefully so. I think they are just going the Trump road, deny, deny, deny.


yes mate and God forbid users try and enter into dialogue with them, threads get hijacked or closed the biggest issue is SI have no competition in the market and so can rush out an unfinished product year in and year out
there is so much more they could do to make the product so much better (as this Mod shows) but they cant be arsed


Yeah I knew it was the case, but I had no idea it was this bad.

I haven't really dogged into the FM community much before now, expect from lurking and stealing great mods for almost two decades. lol

Well about competition. That will be a tough one, even for the biggest communities backed by millioners and former staff members. But I don't know. There seems to be plenty of big forums and active players according to just steam, let alone the new platforms and pirates. This is a big game, but must be one of the worst updated games in the world compared to the players per day. People love football, and people love managing. But right now football manager is going in the direction of Football simulating, and not actually Football managering. Have been for years honestly, and sure we all like a good spreadsheet, but the match engine is so scuffed it compares more to Cycling manager 2005 then anything else. Scuffed as and might even be talking down to Cykling manager 2005, that is arguably a better engine, just for another sport manger game.

But what can we do? They own the game, we borrow and lease a (new) version each year. We are the xxxxs doing it, and should stop doing it, and start connect the forums and communities to actually have a voice that would be herd, if not shown in the red.
#561872 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Not in the game??! What on earth is going on haha. Given how much handball is spoke about on tv. Like constantly.
I’m flabbergasted there’s no coding for it.
This must be looked at for all FM’s going forward surely.
Thanks for your time on this


Nah, it was cleared up. I guess I'm not noticing what sort of foul is given. Have never really thought about it. But there seems to be plenty of handballs, did a couple of others users write anyway.
#561867 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
If SI patch this i swear i gonna be so angry and i hope by that time the community make an uproar big enough so that they allow this in every versions of the game.


Hopefully so. I think they are just going the Trump road, deny, deny, deny.

I have seen this from way to many developers in later years. And they all end up the same, with an alienated community and opportunities for earning money. I'm not sure what is happening in these meeting rooms, and the decisions made. Not only at SI but in general from many developers. The road they are going down, have been on for years, is a dead end. The community will leach out at some point, and do something drastic. Again, we have seen that before, usually with help from a few inside the company. I would not be surprised this happen to Football Manager too, if it all, there are any passionated staff members at SI left.

Everyone seeing this mod for the first time, is thinking "Naaah, that is BS," but then see the positive respons, try it, and is on the train too. Why is that? Be course it is better, and more enjoyable to watch.

I have played version 6, over 3 seasons now, I have tested version 7 for 20 matches in a Tottenham test save, and I call BS on this being less realistic simulations and result wise in the long run, as Neil Brock would like us to believe. I actually beg to differ, its seems more realistic both in the game, and the simulation right now. That is, if you like random stuff to happen like in real. Realisme is not having the same table, after you simulated 20 saves. No, realisme is that the table would fluctuate more, and odd teams, sometimes end up in odd placements.
#561833 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
You still get them occasions where your player just stands there and lets opposition take ball off him, van dyke done it twice also for pens. Salah hit post and ball bounced back and needed him to run and tap in but He hadn’t moved from the spot.


Yeah, I don't think we can completely remove this. Really been one of the most annoying things in FM for many years. The next update, should ... maybe, have removed most, of this behaviors. In 10 games with the new numbers, have I not seen anything too bad of this behavior, and billgates are still tweaking the numbers for potential delay. Actually is most of the changes so far, in the delay area.
#561832 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
This is the last one for now. Fmkorea link is the original site I have posted


I'm currently working with billgates on the next update. Give us more feedback here, and you can be sure he will take it into consideration and be tested.
#561788 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Can I ask, what about handball? I’ve never seen in any of my games a handle ball given. Either in or outside of the box.
Has anyone else experienced this?
This is before I have included/installed this mod. Only played 2 matches so far with this add on. Still not seen one.
Just wondering


Can't say I have, and I can't find anything about hand balls or fouls related to it in the ME file, where it should be.

You might be on to something here. With hand balls having a big impact in real games, am I surprised to learn, that this might not even be in the game. And the fact, that with 2450 hours in FM20, haven't noticed it or wondered about it.
#561770 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
#561766 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
My comment for the Part "Sounds": i jknow, that are not in the ME File
My Comment and Wish is for the billgates Korea Team, if they are so good and can look at that, for maybe include ( like modders in pes) possibilities, to include after that sound files, like the amazing Preds files for pes.
my ideas are more then the ME File, that actually possible to use from billgates Team.
and to say Ideas, i hope, the Team can think about that and maybe are interesting to look, what is possible..
in past, no one are knowing, what are possible in PES, without sider Folder Structure.
with that, it opens doors for amazing staff,,,
Greetings


Yeah true. I was ... I guess, I'm pessimistic when it comes to this sort of ideas for FM.

It is something we all have dreamed about for decades, and never seen the smallest hint of. Either from modders or SI, but I do understand your thought process ... if brilliant Koreans can do this, what else can they do?

But I'm pessimistic. Both about getting any graphical changes implanted, us having this ME file to config for FM21, or FM21 having any changes worth buying it for. The best thing about being pessimistic, is when someone like billgates come along, and do stuff like this, I will be pleasantly surprised and overwhelmed.
#561758 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Mr. "billgates"
thanks for your work and thanks for the maybe future next Update Version for this Match Engine .
i want to use them.


maybe....
it is possible to set the Match Engine Graphics ( Turf, Stadium, like that) in higher Resolution Value?
Can you check, if you can include that?
example to set for all People with high end pc, the Staff to 4k, to download,
and the other download version is for normal pc user, so the Graphics are default..

other Idea...
it is maybe possible, that you and your "Korea Team" can look at the Sound Files from the fm20?
maybe you and your team can change these files, to get it possible, to include atmosphere in the match engine, when we watch a game...
( example possible to use, chants, goal sounds, stadium athmosphere, you know.)
"Preds" create amazing quality sound files for pes2020 here: https://evo-web.co.uk/threads/preds-update-packs-post-1-full-contents.80636/
it would be amazing, to use that ( example) in football manager + your Match Engine Mod for better Gameplay


a dream comes true...

Thanks for answering, maybe i can explain in details to you
i am from Germany..


The ME file is not changing anything graphicly, and there are already a pretty good sound mod on fmscout:

https://www.fmscout.com/a-fm20-better-crowd-sounds-mod.html

I would love to have 4k res and fifa graphics, but that aint gonna happen in this game.

#561752 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Very true and if so it will mean unless there are major changes in the ME I won’t be getting it.


Same here, I'm very reluctant to buy the game early on, this time around.

We, as fans of the game, should not buy a product, just be course it got a new number, color scheme and a database update, that could (is) easily made by modders, better and larger. I say no, especially if they directly try to hinder us in making it a better game with modding. That is against what any game developer should stand for. All the games I have played the most, expect from this, is from developers that embrace the modding community.
#561733 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Through ball between my defenders, enjoyed it even being against me as it's not an usual play to see in original ME.

https://youtu.be/cbHU5CLNSCg


Yeah great showcase, this is even a minor one, but for sure something you wont see in original ME. What is more important, is the fluidity of the attack. That little flick header, would happen normally, but would not look that good.
#561719 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
I have downloaded and edited the .json and what it does is to change mainly the game physics, players speed, players turning speed, players jumping, pass speed etc. I have not tested it yet, but the fact that this guy managed to get a better playing engine just changing values and testing is awesome, as I bet it needed a lot of testing, as a single game can just have a placebo effect. Good job Billgates!!

For example this is part of the code related to players speed that has been edited:


Took a look my self, I'm no coder, but this looks pretty easy to understand. Pretty amazed it only needed some few number changes in a json file to get that sort of behavior on the pitch. btw, this is not placebo. Yes there are still plenty of things not changed, and it is not perfect by any imagination. Still got some animations that feels odd (such as a volley, where the player just looks out of place hitting the ball,) but for people that have played this game thousands of hours each year, is the changes crystal clear, and a whoooole lot more fluid overall gameplay.

Anyway thanks for clearing up some things. I still believe these number changes to speed, delays, and accelerations. actually changes how the player numbers interact with it. There are just some things, that seems completely different, such as heading, and contact between players, and must be impacted indirectly by this. I might also try to play around with all the numbers for deflecting balls and blocks, as I can see this is a direct change, and might be a little bit to heavily changed by billgates, with the amount of corner and throw ins I see. Though it do look nice on the pitch and more real for lower leauges, is the stats just off when it comes to higher leauges in this department.
#561640 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Finally found the way to do this through EpicGames and the deleted file has now been reinstalled. Thanks you for the guidance, got there in the end


I still don't understand why it wont work for you. I think you are the first official case, of it not working, looking through other forums where it is posted. I mean, i'm happy you got the game to work again, but you are missing out on something good, if you not trying to get the mod to work. Is it just crashing right away when you tried to load FM? or what happend?
#561595 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Huh. I'm sure there are many people who's expecting this... any cheat tactics yet?)

Update is great, of course. Thanks for the work.


Not exactly. But in lower leauges my tactic have changed slightly in a direction of playing for set pieces by having tons of positions on the opponents side (if possible) Using a good freekick/corner taker and a guy with long throws, with players that got good physics to fight for the ball in the air, seems to take advantage of the fact that there are more throw ins and corners. That have created more goals then what I believe it usually would have for me. Erhm, when it comes to half good teams and good teams, I think some sort of short passing style tactic with plenty of creative players could be an exploit, but its to early to say. I'm more focused on lower leauges.

My current tactic, with 4th division Lura in Norway. Don't be fooled by the custom tiki taka, they are not barca, but I do have more possession then my opponent (55% overall would be my guess). I'm predicted midtable, but is currently second in the league. This tactic, is something I have used for years, but not with (play for set pieces) and I have also changed some roles and instructions that didn't seem to fit with the new match engine.
https://sortitoutsi.net/uploads/mirrored_images/UOyjXgG7bM0FWoJQiYX4JAq4SBR8btOKc0cyqrm7.png
#561573 What database to download?(Swedish Lower Divisions)
RellomQ
6 years ago
5 years ago
73
Thank you! I had Timo's DB but it was one level too high. I decided to take over one of the clubs by changing logo in 2040 folder and then changing club name and stadium name.

I "bought" the game from Epic, so I don't have the pre game editor. This is good enough for me for this time.

Or I haven't been able to look at Sangue Blu's version, since I don't have the steam version. Is there a way to download it outside of the workshop?


I'm afraid not. At least not what I know of. Seems like Sanguine decided to only upload through steam a year or two ago, instead of some 3rd party side. So yeah, make sure to get FM21 on steam lol. Sorry. Actually a bit odd that no one made any lower League Swedish divisions this year, both Norway and Denmark got decent lower division option from multipile creators.
#561564 FM Gemini '20 Skin
RellomQ
6 years ago
5 years ago
73
Is it possible to change the font? Bit of a turn off for me, but i really like your player screen.
#561559 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Just been watching some vids with this patch and looked so much better. To download, do I just replace the physical constraints file in the physics folder?


Yup, that is all you need to do. And then restart FM and let the magic begin. Works on all saves too.
#561555 What database to download?(Swedish Lower Divisions)
RellomQ
6 years ago
5 years ago
73
I don't think there are any lower League database on this forum. Only updated to current once. You should maybe check out Timo on fmscout.com, or maybe Sangue Blu on steam workshop. I believe they got custom Swedish lower leauges down to 5 and 6.
#561547 Football Manager 2020 realistic match engine patch
RellomQ
6 years ago
5 years ago
73
Changes & Improvements update 2 “Tottenham save”


What would Mourinho do? I asked myself. He would play a multitude of formations throughout the season, and he would change the shape and responsibilities in the games. So, I went into this save, unlike my normal way of playing, where I would keep the overall tactic the same, throughout games, but that was changed for this save. I did this for two reasons, to see how well the players react to a new shape, roles, tactics, and how it would change the games in the new match engine.


Comparison to lower league save - Positive
  • The first thing I noticed was fewer (real) mistakes. As you would expect from players with better passings, crossings, technique etc etc. This is not the engine, but the game when you watch it, flows differently then in my lower league save be course of it.
  • The skill moves, such as Ndombele turning around himself, with the ball close at his feet, a real signature move, did he use 2-4 times a game. Which I really liked to see, but again, this got nothing to do with the new engine, but him doing it in the engine, looks so much better, and the animation is more fluent, and I didn’t see this movement in the lower league (maybe one time in a whole season.)
  • In general, I saw players do what they should do, and as they do in real life. Sissoko running up and down that midfield, Lamela tackling aggressively like a mad man, lo celso ding balls or run with it, Kane shooting from anywhere, and Son run into space. Now, I might just be the next Mourinho, but I have played with Tottenham saves plenty of times before, and I have never had this sort of relesime. Mostly down to the new animations & more strict roles I guess, and not my Mourinhoisk skills.
Comparison to lower league save - Negative

  • I hoped for a bigger impact overall. The changes are there, but there should be a more noticeable change from Norwigan 4th division players, to the likes of Sonny and Kanes when watching the game.
Morinhoisk tactics

  • Just like I noticed in the lower league save, do players react faster and better to changes you make throughout the game. Whether this is the shape, mentality, roles or instructions. This is possibly the fluidity of the new animations, and movements of the players when watching the game, making me believe this is the case. Anyhow, big positive, and I’m sure others will notice this too, when they start digging into this on full match watching.
  • Roles and instructions are probably not different to the lower leagues, but they are more noticable in higher leagues, when you got players you watch week out and week in on SKY do stuff in the game, you didn’t see them do before. It’s not a new FM game, but their responsibilities when watching a full game, seems and feel more clear than in the normal engine.
  • I felt like a manager, like a Morinho changing the game and the outcome of it. Instead of sim for 60 minutes, making 2 subs, siming 20 more minutes, making the last sub, and hopefully winning the game, only seeing key highlights mostly. The game should be a manager game, not a siming game, where this mod helps you in the right direction to feel like a manager (if you let it.)
Stats & numbers - Negative & positive.
  • I noted down from 13 games at Tottenham the overall numbers per game from both teams. I then went back to my Norwagian 4th division save and found 13 games and compared it, here are the results of some important stats:
Premier league stats:
Throwins: 46.7
Corners: 18.4
Fouls: 21.2
Passing: 86.4%
Goals: 2.2

Norwegian 4th Division:
Throwins: 43.9
Corners: 21.5
Fouls 20.3
Passings: 62.9%
Goals: 1.7
  • My conclusion is, lower leagues stats are better than before, and more realistic. And the biggest leagues suffer from too many (block/parry) mistakes that the new engine brings. 18.4 average corners in premier league is just way above realisme to me, but +20 could happen and probably do in lower leagues.
  • On the other hand, passing seems to be the biggest difference. Also as expected, what you would see in real life. But in the normal engine you can easily have +80% in lower leagues. I think this will be much harder now, if at all possible. That said, my Norwagian team is not a tiki taka team, but their numbers were at least 10-15% higher in the normal engine. But again, this is not a bad thing. Division 4 players in Norway, should not have 85% passing completion ratio, but rather 60-75% as I see them have now.
  • I did feel that both Tottenham, and most opponents in premier league had a higher % passing game, then what I normally saw in my past saves, both this year and former FM games. 86.4% is a really high overall, when some of these numbers are with West Brom and Newcastle as opponents, with all due respect.
  • Some games, Tottenham had 93-94% completed passes, which I find too high(even with tiki taka tactic / killing the game), and I think this needs a little tweaking.
  • I also made a small comparison with headers in both saves. Where the lower leagues players with good air capabilities, are overwhelming the less fortunate players in the air.
Headers won per 90:
Harry Kane: 4,75
Toby Alderwireld: 4.30

Compared to my best in the air in the Norway save:

Birger Moen(Taget man):7.43
Ivar Waage(Central Defender): 6.83
  • The target man Birger Moen, is basically winning everything, with great physics, tall, and good heading. I then took a look at the previous season, where I played without the new engine, and his stats was 3.54 Headers won per 90. That tells me that things have changed in a major way in lower leagues compared to bigger leagues, when it comes to fluctuating numbers.
  • I believe this to be the case in more areas of the game, but I’m yet to discover them. I personally believe these changes are indirectly and not direct changes to the numbers and how they work. Change the match engine, and you automatically change how the numbers influence it (basically,) is my thought.
Overall conclusion


This mod is great, I would go so far to say, the best mod for FM.
Numbers do seem to be affected. Maybe not directly, but then indirectly by the new engine.
It really shines in the lower leagues, and where players got more fluctuating
numbers.
This is a must have mod, especially for a journeyman.
Personally, would I play with this, no matter the save I load up.
The positives outnumber the negatives in a large scale.



@Billgates if you need anything specific tested, hit me up on discord.