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#765905 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thank you for the kind words. In response to your questions:
#765689 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
#765337 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Danke
(sorry, that's about all the German I know)
#765312 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Just for transparency - it won't be a part of the official download, as it wouldn't be a friendly setup to lower resolutions, but when I get a chance I'll have a look nonetheless and provide guidance for how you can implement it.
#765277 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
That's good to know. I'll see if I can look into it, but might not be for a little while. First up…actually play the game. Then…finish off updates relating to the patch on Thursday.
#765066 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thank you for the kinds words, and I'm glad you're enjoying it as much as I do!! There is something super liberating about not worrying about minor attribute differences!
#765065 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Hopefully should be in the new year. Light mode is approximately an extra 1,200 files at least to edit, so it will take a while.
#764802 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
See FAQs
#764801 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Suggestions are always welcome (I just make no promises they'll be implemented).
Contract expiry dates I'll consider. These used to be in, using the piece of code that formats it as "[wage] until [date]". I recall there being an issue between FM22 and FM23 with this particular bit, so I'll revisit and see if I can get it working.
I'm not sure on the kits at the bottom. I'll consider, but I'll be transparent with my current thoughts: the kits haven't been changed from the default size, and I can't necessarily see a reason to increase them. I play at 2560x1440 (when I'm not recording) and it doesn't look out of place to me, but I do accept that by moving the tactical options into buttons, I've increased the width for each player, and definitely confers more benefits to those at lower resolutions.
What I will do is send you an alternative file. The attached xml would need to go in panels/widgets folder. This moves things around to give more prominence to the kits, but you will probably need to tweak this further to your preference:
#764745 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Done!
#764637 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Some minor update files added to original post
#764636 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thanks!!
Also, thanks for posting on meistertrainer, too! It saves me having to worry about relying on Google Translate!!!
#764535 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Correct, that is a deliberate design choice. Something I forgot to mention in the video. It allows a single visualisation to display current and potential ability in the profile for youth players.
For example, this player is currently 3.5 youth stars, with potential between 2-3 senior stars.
Whilst this player is 1 senior star, with potential between 3-4 senior stars.
#764534 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thank you. It is a very niche playing style, and I expect the majority of people who open this thread will have a very similar opinion (in that it's not for them)
#764512 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thank you for noticing. I'll take a look this evening, but sounds like I might have just forgotten to change a single ID somewhere!
#764511 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Thank you for going into so much detail. That's interesting, as with those scaling settings you should end up with an effective screen size of around 2000x1200; so it seems weird that it's cutting some stuff off. I'll have a play around and see what I can find out.
#764503 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Oh, that's interesting. What resolution and zoom settings do you use? For Zoom settings if you can tell me the game zoom level and Windows scaling level that would be great, and will help me try and replicate this.
#764498 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
I'm sure you can manage a bit of copying and pasting!! I have faith in you.
If the version of the icons on the pitch in Flut is to your liking, then find that file - for Flut it should be Flut/panels/tactics/tactics icon info panel overview.xml - copy that file into Mustermann/panels/tactics folder.
Then reload the skin with caching turned off.
#764496 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Click on the stat name in the header of the table.
#764486 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
You'll want to edit Mustermann Iconic/panels/tactics/tactics icon info panel overview.xml. Your best bet is to find the corresponding file in a skin you like and paste it into the folder.
#762452 TazSkyBlue
gimn85
Hi taz71.
It is considered a courtesy to ask other skinners for permission and provide credits after you've borrowed their work to include in a skin for public release. I heartily recommend doing so.
#760569 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
There will be a skin for FM24, released towards end of November. It will be graphical only. I will be providing updates on Twitter, over the next few weeks.
#742521 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Looks great!
#742325 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Did you use the resource archiver to extract the files from the base game files. Specifically there is a file in the Football Manager 2023 data folder (in Program Files) called panels.fmf. This has all (well most) of the files for the base game. In the standard Mustermann skins I haven't made any changes to this file, so that file won't exist in any of my folders - hence needing to extract it yourself, edit it, and move it into the skin folders.
A guide for using Resource Archiver here: https://community.sigames.com/forums/topic/419176-fm18guide-skinning-guide-part-1-how-to-extract-default-files-understanding-file-structure/
Whilst the above specifically mentions FM18, it still rings true for more recent editions.
#742323 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You'll need to use the resource archiver to extract the panels.fmf. In here there will be a file called something similar to match/match score area.xml - you'll need to move this into the correpsonding file in the skin, open it in a text editor (such as notepad) and change the text size for team names.
This is likely to be a line that starts:
<widget class="text" size="x"…
You'll need to reduce the number of x. There will be two instances, one for the home team and one for the away team. You'll then need to reload the skin (with cache cleared). It might require a bit of trial and error as I suspect that file has multiple instances of text.
#742109 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
How do I use the alternative colour schemes?
Copy the colour scheme you want into the [skin name]/settings folder. Delete the existing [skin name] settings.xml file, and rename the one you copied over to [skin name] settings.xml. Once done, reload the skin!
#741401 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
tactics/tactics icon info panel overview - it can be a little fiddly, so if you've not done it before, I suggest finding that file from a skin you like and copying it over.
#741352 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You change either change them the normal way via Preferences → Skin Colours, or in the settings file (look for the bit that says attributes)
#738534 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You don't. Make your own judgements.
#736122 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
I'm afraid the deal has been broken, as it is not possible to highlight stats in the chosen layout. That said, by being grouped by training category, attributes are now arranged with the other attributes that effect specific areas. If you're looking for a role that is going to be passing a lot (BPD, playmakers, etc…) the Passing group is important. If you're for someone who sits back and reads the game, look to the Positioning group, and so on.
Concentration has been renamed “Focus”. This is so the word fits into the space for certain languages.