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#735668 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Staff attributes are there:
I will consider adding manager attributes in for a later update.
#734708 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v3.00 released
#732615 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.11 released:
#732361 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
This is the way it is set up in the default game - it uses the full width, and the columns appear to be hard set (e.g. everything but the team name is a fixed size, team name then takes up whatever remaining width is available).
You can try putting the attached file into the panels/competition folder. I've set up the table to be 800 pixels wide. It will also centre the table in the frame (which might look a little odd*), but not push it out of view in other places where the league table is used. If you go into the file with a text editor, you can change the width accordingly by changing the bit that says default_width="800".
*this is what it looks like for me on 2560x1440:
#731920 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
I have annotated the files should you wish to make changes - the files you are looking for specifically will be panels/player/player overview panel.xml and panels/generic/sidebar menu table.xml.
#731781 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.10 released
#729592 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You'll need to remove the logo defined in generic/sidebar menu table.xml.
#729356 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.09 released:
#728276 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.08 released:
#728048 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Yes - the new files (taken from the Instant Result skin) are what is needed for the Instant Result button.
#727927 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Extract to here:
#727891 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Also too lazy to read, I see (joking).
#727726 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You can edit panels/club/club overview panel.xml for the club info. The whole panel has been annotated so you can see what pieces of code control which area, and each area has a height defined. Be warned, though, the heights are largely dictated by the content inside them.
For the player profile, you want panels/player/player overview panel.xml. There is a section at the bottom titled “Overlays”, you can edit the “Player Picture” section to adjust sizes of that area.
#727572 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Sure - take a skin with a match setup you like, and copy across the associated files. Start with the in between highlights panel, check to see which files, classes, graphics and fonts it references (and those additional files reference) and copy them all over.
#727400 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.07 released:
#726395 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.06 released:
#725230 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
v2.05 released:
#724739 Skins not loading properly
gimn85
@Pedro Nuno Maia Da Silva it is a setting in preferences. I don't know the translation, but in English it looks like below:
You'll want to set the Landing page to “Profile” instead of Attributes. You can still access the “Attributes” page - it's a menu option under the Visao Geral tab on the top bar.
#724160 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
@DC10_ @symbyoz @markcoad8213 - dark version now available!
#723465 FM 2023 FLUT skin dark - Version 8.0
gimn85
I haven't looked into it, so it's just speculation - but could there be the possibility of using value_based_picture against id="comp". I don't know if it's possible on a text string, but just a thought?
#721204 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
You can (relatively easily do this yourself):
#720478 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
For those colours, you will need to change it in the settings file. These are the base game values that you can copy and paste over those in the current file:
<!-- player stats donut chart colour -->
<colour name="shots on target colour" value="rgb(98,164,92)"/>
<colour name="shots goal colour" value="rgb(0,255,120)"/>
<colour name="shots non goal colour" value="rgba(185,215,197,0.3)" />
<colour name="passes succeeded colour" value="rgb(104,138,160)"/>
<colour name="key passes colour" value="rgb(54,219,219)"/>
<colour name="normal passes colour" value="rgba(204,223,236,0.3)" />
<colour name="tackles won colour" value="rgb(181,105,103)"/>
<colour name="key tackles colour" value="rgb(255,65,65)"/>
<colour name="normal tackles colour" value="rgba(229,174,174,0.3)" />
<colour name="stats filler colour" value="rgb(187,191,199)"/>
Attribute boxes behind numbers is a little more tricky. One of the considerations in the design was accessibility, and gradients have been used to be more colour-blind friendly (e.g. the attributes become lighter, the worse they are - so if you are red/green colour blind there is a better distinction than a traffic light system would allow). The problem with this is that you can't change the text for the attributes based on their value. Dark text will be difficult to read for excellent attributes, whilst light text will be difficult to read for poor attributes. Something in between will be difficult to read for everything!
#720473 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
An unintended consequence of "Unknown attributes now show as a different colour to poor attributes". I'll review if this needs to be reverted back.
For now, at least, there are a couple of options:
- Use Notepad+ and change use_attribute_colour_as_bg="true" to use_attribute_colour_as_bg="false" using the Find in Files function (select the whole skin folder, and replace all)
- Define the colours you want in settings/Mustermann Graphical settings.xml, these colours are defined from line 664 starting at "low attribute".
That said, they shouldn't all be the same colours - can you share a screenshot?
Unless you are referring to the colour scheme options. That's explained in the opening post:
#719834 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Unfortunately not without great difficulty. There are quite a few pages where the background colour had to be defined and so these would hide any background image you would set.
#718770 Stato Skin FM23 Full Release
gimn85
Just to add onto this - yes it was caused by the update. More specifically the underlying code for condition has changed. If you extract the panels/widgets/match players bar widget.xml - you should be able to find the new code and replace whatever is in this skin accordingly.
#718608 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
@symbyoz - I'm afraid there are no plans for a dark skin (or a club colours version, either). Unfortunately it's not as simple as just swapping some colours around.
#718482 Mustermann23 v3.03 - Updated 10/06/2023 - NEW SKIN ADDED!
gimn85
Major update released - the skin now supports lower resolutions from 1360x768 up (100% Zoom, Full Screen Mode).
v2.0
#716922 FM23 Vince Skin & Low Res | 1.3
gimn85
Looks like you've accidentally forgotten a credit 😉
#683113 [FM22][Skin]Mustermann v1.6 - TEAM COLOUR VERSION NOW AVAILABLE
gimn85
@DANIIL SATORIN that seems a good idea. If I get a chance in the coming days, I'll have a look and see what is possible.
#681186 [FM22][Skin]Mustermann v1.6 - TEAM COLOUR VERSION NOW AVAILABLE
gimn85
I think this is human/manager upcoming fixed fixture and team/team upcoming fixture manager home (again those names might not be 100% right) - it'll be the same situation change colour="secondary" to colour="white".