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#805783 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
That's part of the default game. When watching highlights that top bar shows all the moments that are highlights. The different colours. No idea. Although I'd guess first half/second half
#805451 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Open the file in a text editor like notepad. Find that section (it's really near the beginning). Delete it. Save. Reload skin.
#805036 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
You can remove the solid background by removing the following section from panels/client_object/client object browser.xml:
<!-- background picture - covers entire screen -->
<widget class="background" file="backgrounds/default" id="bgnd">
<!-- Once everything is hooked up we'll use a get global attachment like below tied to the
appropriate global setting to show/hide instead of the complex test multiple global
setups for the various items we'll show/hide -->
<!--<attachment class="get_global_attachment" get_property="background_visible" set_property="Shwn" />-->
<record id="object_property">
<integer id="get_property" value="bgnd" />
<integer id="set_property" value="file" />
</record>
<attachment class="test_multiple_globals_attachment" default_value="false">
<list id="get_properties">
<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
</list>
<integer id="set_property" value="hidn" />
</attachment>
</widget>
Those backgrounds will be blocked a vast majority of the time by the various information boxes contained elsewhere in the skin.
#805034 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
I'm afraid to say that I've been unable to replicate this - I do not have a monitor at 3440x1440, and tests performed at the same ratio - for example, 2150x900 - have not seen this issue occur. If I can't replicate it, I unfortunately can't begin to fix it. Sorry.
#804548 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
panels/client_object/client object browser.xml. Line 269:
<container class="contrast_box" red_replacement="bg darker" height="250" width="650">
Adjust the height!
#802236 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
I assume you're the gentleman on the SI Forums, too. There is no “club colours” scheme, as covered in the video this causes inellgible clashes with certain teams (looking at you Augsburg) but there is a suite of different schemes packaged with the skin and instructions for changing them in the FAQs
#800831 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Might also be worth checking game preferences. See if it's a format setting (like how you can change separators or how negative values are displayed).
#800621 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
As with everything, 100% Windows Zoom and 100% FM Zoom is recommended. The skin is built to work from 1360x768 upwards. At lower resolutions some screens, such as the homepage, will have a different layout - but priority has been given in the design to ensure that all information is present at any resolution.
To change the player value, you will have to play around with the transfer_value_label at line 209 in panels/player/player overview panel.xml. It may be that you need to change the class, id, or the format settings at line 213. If you have found another skin with it displayed as you want, that should be a good reference point. Otherwise, trial and error.
#798810 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
No idea. That's the file, so it's something to do with what is different between Material Skin and this one.
#798739 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
The bit where I said “instead of changing the ranges, change the colours defined”. That's what you want to do. In those files.
#798625 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
If games haven't been played, there is no performance data to display.
To change the colour of just the attributes. Follow this, but instead of changing the ranges, change the colours defined.
How Do I Change Attribute Ranges?
Due to the way the skin works, you can’t change the ranges through preferences. Instead you’ll have to use a text editor. Inside the Mustermann Iconic/classes folder, you will need to change the values for all the files inside the attributes folder and the dna folder.
In each file, you will need to edit the min_value and max_values to your desired ranges. Let’s say for example, you wanted to increase the lowest range to 8, and then make the remaining bands be 4 attributes each. You would set the first range from “1” to “8”, the second range would be “9” to “12”, the third range “13” to “16” and the final range “17” to “20”. You would then need to repeat this for all the aforementioned files. Once done, caching off, reload the skin.
#790083 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Neither of those panels have been edited, so I don't know the exact files. Look through your extracted files in the competition folder. To do what you want, I imagine it's the same as advised by Olas Nick on the SI Forums.
#789808 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
The folder for the skin you want should be in the skins directory, not the full extract. Your skins folder should look like this (obviously without the Master version, and with whatever other skins you have downloaded):
#788715 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Great to hear. There will be an update within the week, so hopefully a couple of extra bits to add to enjoyment!
#786159 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
#785615 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Extract the attached files to Mustermann Iconic 1.1/graphics/mustermann/pizza/slices
#785554 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
I can't. The information isn't stored by the game, so it can't be displayed. You need to keep a save point before the new season starts.
#785378 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
If I get time to, yes. That is a big if at the moment. There aren't any big changes planned either. Most are small tweaks here and there.
#785366 Virtual-Skin-v24.5.6 (Final)
gimn85
Just to add here. Sure, A.Salah91 has made an error of judgement, but it's not beyond salvation. He has a chance to reach out and learn from his mistakes, and hopefully continue to refine his skills. Insulting other skins just because they aren't to your taste, is just as ridiculous as claiming something is the “best ever” because it is to your taste.
I know I'm just repeating myself here, but the community is better when it lifts each other up, and encouraging variety is a huge part of this. Just because something isn't what you wanted, don't start discouraging people, because it may be what someone else wants. Regardless of various missteps, people put in their free time to do this, and the more people who are willing to contribute constructively, the better we all are for it.
#785300 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
No there isn't, and I decided to use the same metrics across all positions in keeping with the SmarterScout Pizza Scouts they are based upon.
#785296 Virtual-Skin-v24.5.6 (Final)
gimn85
I'll add my two cents. Not that anyone asked. If you respect the people you are taking from, then the absolute minimum should be that you ask them first. It's not hard. Most of them have profiles on whichever site they downloaded the skin from. You might even find that they are quite helpful with other queries. Whether that is bits of code you don't understand how to modify, or identifying the source of something else.
The community is better when they are lifting each other up. Skinning is not a competition. You provide something, and hopefully someone else likes it. If they don't like it, you hope that the end user finds something more akin to what they wanted. That's why I personally don't just credit. I explicitly explain why people are credited, and then within the skin itself, each thing that has been inspired by someone else is really clearly marked. Now, I don't get to dictate what other people think is reasonable in this regard. My standards are my standards alone. But, showing others in the community respect is always a good starting point.
Without it, I wouldn't have had conversations with others that have helped to develop my own ideas. Without it, I wouldn't have been able to find solutions to problems along the way. Without it, I would've made fewer friends. First impressions matter.
#776681 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
No one's going to stop you from revealing your work around. I'm assuming it is by using v1.0 and seeing the landing page as attributes?
And yes, it is niche. It is for a specific play style. Vegan restaurants are also niche. But if I went into one and said “you should make this with meat”, I'd be an a**hole.
#776622 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
No matter where you chose to comment, this attributeless skin is going to remain attributeless. It wouldn't be much of an attributeless skin otherwise, would it?
#776621 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
A late response, but you just need to close the game and start again (same process required when loading Mustermann Iconic for the first time, too) as the properties file is only loaded on boot up.
#773911 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
Would you be able to send me the save file (upload to Mediafire or somewhere and send me the link)? I've had someone else mention this, but when I've checked on my own saves, I'm unable to replicate the issue.
#769924 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
You see the little up arrow next to the name of each statistic. Click on it to sort it descending (e.g. highest value first)
#768347 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
v1.1 released
#767741 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
#767497 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
You'd need to copy over the match/in between highlights panel.xml along with the touchline tablet panel.xml.
In the touchline tablet panel.xml - you'll see the other files it references, you'll need to copy those, too. And any panels those panels then reference. You will probably also need the classes/mustermann_tabbed along with the graphics it references.
#766112 Mustermann Iconic v1.2 - Updated 20/07/24 (LIGHT MODE NOW AVAILABLE)
gimn85
You need to edit [skin name]/sections/person sections.xml, changing <record id="Pply" /> to <!--<record id="Pply" />-->.
Most skins, however, won't have that file in them. You'll need to extract it using the Resource Archiver.