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#776681 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
No one's going to stop you from revealing your work around. I'm assuming it is by using v1.0 and seeing the landing page as attributes?
And yes, it is niche. It is for a specific play style. Vegan restaurants are also niche. But if I went into one and said “you should make this with meat”, I'd be an a**hole.
#776622 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
No matter where you chose to comment, this attributeless skin is going to remain attributeless. It wouldn't be much of an attributeless skin otherwise, would it?
#776621 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
A late response, but you just need to close the game and start again (same process required when loading Mustermann Iconic for the first time, too) as the properties file is only loaded on boot up.
#773911 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Would you be able to send me the save file (upload to Mediafire or somewhere and send me the link)? I've had someone else mention this, but when I've checked on my own saves, I'm unable to replicate the issue.
#769924 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
You see the little up arrow next to the name of each statistic. Click on it to sort it descending (e.g. highest value first)
#768347 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
v1.1 released
#767741 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
#767497 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
You'd need to copy over the match/in between highlights panel.xml along with the touchline tablet panel.xml.
In the touchline tablet panel.xml - you'll see the other files it references, you'll need to copy those, too. And any panels those panels then reference. You will probably also need the classes/mustermann_tabbed along with the graphics it references.
#766112 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
You need to edit [skin name]/sections/person sections.xml, changing <record id="Pply" /> to <!--<record id="Pply" />-->.
Most skins, however, won't have that file in them. You'll need to extract it using the Resource Archiver.
#765905 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thank you for the kind words. In response to your questions:
#765689 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
#765337 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Danke
(sorry, that's about all the German I know)
#765312 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Just for transparency - it won't be a part of the official download, as it wouldn't be a friendly setup to lower resolutions, but when I get a chance I'll have a look nonetheless and provide guidance for how you can implement it.
#765277 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
That's good to know. I'll see if I can look into it, but might not be for a little while. First up…actually play the game. Then…finish off updates relating to the patch on Thursday.
#765066 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thank you for the kinds words, and I'm glad you're enjoying it as much as I do!! There is something super liberating about not worrying about minor attribute differences!
#765065 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Hopefully should be in the new year. Light mode is approximately an extra 1,200 files at least to edit, so it will take a while.
#764802 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
See FAQs
#764801 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Suggestions are always welcome (I just make no promises they'll be implemented).
Contract expiry dates I'll consider. These used to be in, using the piece of code that formats it as "[wage] until [date]". I recall there being an issue between FM22 and FM23 with this particular bit, so I'll revisit and see if I can get it working.
I'm not sure on the kits at the bottom. I'll consider, but I'll be transparent with my current thoughts: the kits haven't been changed from the default size, and I can't necessarily see a reason to increase them. I play at 2560x1440 (when I'm not recording) and it doesn't look out of place to me, but I do accept that by moving the tactical options into buttons, I've increased the width for each player, and definitely confers more benefits to those at lower resolutions.
What I will do is send you an alternative file. The attached xml would need to go in panels/widgets folder. This moves things around to give more prominence to the kits, but you will probably need to tweak this further to your preference:
#764745 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Done!
#764637 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Some minor update files added to original post
#764636 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thanks!!
Also, thanks for posting on meistertrainer, too! It saves me having to worry about relying on Google Translate!!!
#764535 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Correct, that is a deliberate design choice. Something I forgot to mention in the video. It allows a single visualisation to display current and potential ability in the profile for youth players.
For example, this player is currently 3.5 youth stars, with potential between 2-3 senior stars.
Whilst this player is 1 senior star, with potential between 3-4 senior stars.
#764534 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thank you. It is a very niche playing style, and I expect the majority of people who open this thread will have a very similar opinion (in that it's not for them)
#764512 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thank you for noticing. I'll take a look this evening, but sounds like I might have just forgotten to change a single ID somewhere!
#764511 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Thank you for going into so much detail. That's interesting, as with those scaling settings you should end up with an effective screen size of around 2000x1200; so it seems weird that it's cutting some stuff off. I'll have a play around and see what I can find out.
#764503 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Oh, that's interesting. What resolution and zoom settings do you use? For Zoom settings if you can tell me the game zoom level and Windows scaling level that would be great, and will help me try and replicate this.
#764498 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
I'm sure you can manage a bit of copying and pasting!! I have faith in you.
If the version of the icons on the pitch in Flut is to your liking, then find that file - for Flut it should be Flut/panels/tactics/tactics icon info panel overview.xml - copy that file into Mustermann/panels/tactics folder.
Then reload the skin with caching turned off.
#764496 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
Click on the stat name in the header of the table.
#764486 Mustermann Iconic v1.1 - Updated 23/12/23
gimn85
You'll want to edit Mustermann Iconic/panels/tactics/tactics icon info panel overview.xml. Your best bet is to find the corresponding file in a skin you like and paste it into the folder.
#762452 TazSkyBlue
gimn85
Hi taz71.
It is considered a courtesy to ask other skinners for permission and provide credits after you've borrowed their work to include in a skin for public release. I heartily recommend doing so.