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#816203 💡 Alternative Metallic Logo Request Thread (no real/official logos)
Validicus
Hi folks, would it be possible to transform this 1990s version of Dynamo Dresden's club badge into metallic logos? I'd be very grateful if so
#622465 💡 Alternative Metallic Logo Request Thread (no real/official logos)
Validicus
Hi folks, I'd be very grateful if this blast from the past could be made into a metallic logo:
#188711 Real life - to FM
Validicus
Rafa Benitez is another inspiration, as well as someone who I firmly believe contributed to the latter stages of tactical evolution in the BPL. Despite initially playing a fairly dated 4-4-2 system initially at Liverpool, he eventually brought in players which allowed him to come close to his 4-2-3-1 at Valencia, a system which was effective even in the more tactically advanced La Liga (at the time). If Wenger and Ferguson did their part to show the BPL how inverted 4-4-2s/4-2-3-1s could attack, it was Rafa who showed the BPL how the 4-2-3-1 can defend. While Mourinho had previously demonstrated how the 4-3-3 could prove difficult to break down for any jurassic park managers still setting up their teams with old-fashioned 4-4-2 principles, Rafa exhibited a very different defensive model, one which wasn't geared towards packing the midfield. With the second striker helping wingers in harassing opposing teams in their own half before retreating into his own half to become the apex of a triangle sitting in front of the defence, it was a shape which removed lateral defending in the middle of the park, thus allowing higher team pressing, as well as accommodating Rafa's preference for a high defensive line. Personally, I feel that the pressing of Rafa's Liverpool was sometimes fairly similar to that of Jurgen's Klopp "gegenpressing" that generates so much attention and positive acclaim nowadays. Rafa's Liverpool certainly weren't far off.
#180543 Tactical Advice (4-2-3-1)
Validicus
Likewise, I was happy to see the back of the sliders, yet disappointed that they didn't bother introducing some sort of visual point of reference. From what I've seen, the consequence of this has been more ambiguity and perpetuating of myths than ever before. To complicate things further, the touchline instructions are now treated more as a "plug-and-play" device, despite the fact they were originally intended as a means for the manager to make dynamic changes over the course of a match.
#177911 New to the game, any advice greatly accepted
Validicus
Are you still in pre-season? How do you want your team to play? Would you get a decent % of the transfer fee if you decide to sell Morrell? You can check this on the finances screen where it will say & of transfer revenue made available.
There are many long-term players of the series here who I'm sure will be more than happy to help you get used to the game.
#177847 Tactical Advice (4-2-3-1)
Validicus
DLP & Trequartista, or DLP & Attacking Midfielder. If you want your DLP to see as much of the ball as possible, then I would recommend changing the AMC's role to Attacking Midfielder in order to minimise those instances where the team seeks out the AMC playmaker instead of the preferred creating outlet, who has every attacking player ahead of him at MC. Of course, if you are happy with how much of the ball the DLP currently sees and you don't mind having that dynamic element to your attack where players decide for themselves whether to look to the DLP or the Trequartista in order to dictate the point of attack for the move, then by all means leave their roles alone.
Review your team's closing down, especially if the situation is as drastic as you describe with equalisers being so swift and common. Of course, the vast majority of teams initially set themselves up defensively against you due to Chelsea's reputation. Alas, when you score, obviously they no longer have anything to lose by being more attacking - and clearly they are finding it a little easy to get a goal back, a much easier time than they should be having against a team of your stature from the sound of it. I would highly recommend removing the Stand Off Opponents and Stay On Feet TIs and the Close Down Less PIs. Replace them with either Close Down More PIs, OR the Hassle Opposition TI (personally, I would prefer Hassle Opposition & possible leaving the DLP his Closing Down Less PI, but nobody else). What this should do is give your defensive phases more balance. The "4-2-3-1 Denmark", by virtue of how attacking it is, is a shape that cries out for pressing high up the pitch and relentlessly pursuing the ball. Your current closing down and tackling instructions would be much more suited to perhaps a containing or counter-attacking system in another shape. With a 4-2-3-1 ["4-2-4"], though? Not so much. If you do decide to take the Close Down More PIs approach, you may want to consider giving the AMC the PI of Tight Marking. Without that, it could lead to opposing formations with a creative DMC having more success through the middle of the park than you would like them to. It depends on what you prefer. If you want your AMC to be less concerned about his defensive responsibilities and to focus more on his attacking positioning for when you recover possession (no thanks to him!), then don't bother reigning him in. If you take the Hassle Opposition TI approach, the AMC's marking is set to tight by default.
Finally, I would remove Shorter Passing & Lower Tempo, leaving Retain Possession as the active team instruction. Again, only do this if you want to place maximum emphasis on keeping the ball and methodically probing with it. If you don't like the idea of recycling possession and playing a fair amount of lateral passes until space opens up, then keep things as they are/remove Retain Possession and place the slightly stronger emphasis on forward passes.
Are you happy with the team's high level of creative freedom, by the way? It is probably safe to presume that Be More Expressive is the same as the global TC instruction of More Expressive in the previous tactics system. In a Balanced philosophy, the More Expressive setting used to give creative freedom values of 16+ to all attacking players, so that's probably what still happens, even if "under the bonnet". Perhaps you are happy to allow this much freedom of expression on the ball when you have such quality attacking players in your team.
Corner kicks have been a joke even as far back as the CM days. I would highly recommend simply using the default corner kick routine. It's boring and bland, but your CBs will get goals from it and your team should score more from corners than you concede over the course of a season. On FM14, my corner kick goals to games ratio has been around 1 in 4 in all of my saves - I have only used default. If you want to get goals aplenty from corner kicks, there are usually plenty of exploits out there which guarantee this if that interests you. If you just want your fair return of goals from this set piece and aren't interested in match engine exploits though, just stick with the default routine.
#177620 Tactical Advice (4-2-3-1)
Validicus
Another thing I couldn't help noticing is the potential conflicts (even if they're minor ones) in your passing instruction and the team's tempo, namely Retain Possession vs Shorter Passing and Lower Tempo. The instruction of Retain Possession sets your player's passing to extremely short and the tempo low. In contrast, Shorter Passing sets passing to short, but not as short as it would be if Retain Possession were the active instruction, same goes for Lower Tempo. Of course, there is no way of being 100% certain as to which instructions prevail when this conflict arises since the sliders are gone and we have been given no other point of reference to identify such things with, but I am 90% certain that Retain Possession is rendered useless and effectively overwritten by Shorter Passing & Lower Tempo in your current setup. Just another thing you may wish to take into consideration if you are looking to hog possession as much as possible.
Similarly, you have Stand Off Opponents issued as a team instruction, yet you have taken the time to issue the personal instruction of Close Down Less to your players. Again, there is no way of stating as a fact which instructions gets priority in this conflict without the reference point, but I am pretty certain that the PI "wins". Without those PIs, the closing down level level/invisible slider slide setting for your players would be 1. With these Close Down Less PIs active, however, Stand Off Opponents is almost certainly ignored as far as its closing down influence is concerned and players will instead close down "less", whatever less actually is (probably = to the dynamic slider setting of Stand Off More from the global Closing Down TC setting in the previous tactics system).
Last but not least, it might be awkward to have your team pushing high up in the pitch with Control & Push Higher Up, yet they are then discouraged from harassing the opposition in an attempt to get the ball back. The potential issue here is that by allowing your opposition this extra time on the ball, they are much better poised to exploit the chasms of space that you are leaving when attacking, especially when you are using a shape as gung-ho as the "4-2-3-1 Denmark", which is for all intents and purposes a 4-2-4 on FM. Not only can this severely compromise you defensively, but it may also go against the type of philosophy which you might be trying to adopt. After all, the best possession orientated systems in real life are those which apply relentless pressure off the ball - I am a firm believer that the match engine has always reflected this, possibly even to the point of favouring it a bit too much in some versions of the game.
Hope at least some of that is helpful.
#177588 A beginner don`t know what should begin with?
Validicus
Up to you, batiron!
#177581 A beginner don`t know what should begin with?
Validicus
Open Steam --> Go to 'Library' until the drop-down menu appears --> Tools --> Install Football Manager 2014 Editor.
Under people, search for Juan Mata. Contract --> Club Contract. select the top right icon at the end of the line where it says Manchester United. From here, select Chelsea.
After that, go to the top left corner of the editor. File --> Save Editor Data As. Save it as whatever you like / whatever you will later recognise as being your saved changes to the database.
Now, the next time you create am FM save, note the Editor Data Files option when you are confirming which database you wish to use. Select the name of the file you created and saved from from when you were using the editor. Juan Mata will now be at Chelsea, alongside any other changes you want to make in your editor file.
#86440 A couple of questions...
Validicus
#33496 Free kicks
Validicus
#33321 WHAT IS GOING ON WITH FM THIS YEAR?
Validicus
Agreed. I've only struggled with tactics which utilise high levels of closing down, so I strongly suspect that's what may be giving some people a little bit of grief this year. The deeper defensive line also helps counteract the ME's issue with throughballs behind the CBs. The game is as easy as ever, it's just a matter of understanding that this new ME, unlike the one before it, doesn't cater quite as much for high pressing, high tempo, direct passing (aside from CBs not being able to deal with balls behind them).
#32784 2 questions
Validicus
Not sure if it's possible to customise the colours or not. Hopefully someone else will confirm that either way as I'm oblivious. I've never even downloaded a custom skin!
#32753 2 questions
Validicus
2 - Personally I don't use the stats version of player attributes. For the bar chart mode, low stats show up as black, which is a much better contrast with the white background. If you wish to give bar chart attribute display a try: Preferences --> Interface --> Display attributes as bar chart instead of 1-20 (tick).
#32750 This Match Engine is going to cost me my job!!
Validicus
#32456 Strange formations
Validicus
#32449 This Match Engine is going to cost me my job!!
Validicus
#32438 Regens killing football manager?
Validicus
I really don't think it's a big deal if it really has been hard coded for certain high profile teams to have more world class regens than others. In long-term games, either those players won't be used against us, or we might get to pick them up on the cheap.