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On 9th November 2015 Miles Jacobson did a Q&A on Reddit. We've sifted through all the questions, noted the best ones and displayed them below.
Q. Can you quickly explain me how the scouting system in SI works and how your partnership with Prozone is working?
A. We have 1,300 scouts around the world in 51 countries & regions. And 60 odd head researchers. Then a team at the studio who are responsible for the area, and all the checks and balances that are needed to be done - it's a big operation! Our partnership with Prozone is working well. Lots of good feedback. We don't want to know which clubs using our data though via them because of confidentiality agreements, but we know people are.
Q. Your favourite save you've played personally?
A. I was very sad to put down by FM15 Watford save in 2028. But had to move across to do my work on 16!
Q. Will we ever see a time where match officials make clearly the wrong decision in regards to things like offside? As a follow up, if there's one thing that you could wave a magic wand and get into the game and working perfectly, what would it be?
A. That can already happen - we try and make it rare though as rage quitting inducing features don't tend to go down too well. As for Q2 - free licenses from every league in the world.
Q. Are there any plans to implement external youth academies? Like a European club having an academy in Brazil or something like that? I'm pretty sure that's done in real life, I know that some European clubs for example, trials and youth intakes from independent academies in Turkey via deals with them. And clubs can have "football schools" all around so I think that would be a wonderful addition to FM. It would increase depth, reality and the options we have when running a club.
A. They are already there. It's why some clubs get players coming through their youth ranks from other nations.
Q. Would you consider to implement the streamlining options of FM Touch to the full simulation mode as gameplay options to help those players who want an experience in between the two of them? One huge necessity imho is the instant result button, which is added via skins but I'm sure you can have a better working implementation.
A. FM Touch is available as a mode on the PC game already.
Q. Many people considered multiple set-piece routines to be an essential and pretty straightforward addition that FM needed and some of its competition have had for a very long time. Is there any particular reason that it took so long to deliver? Was it far behind on the pipeline for some reason or were there technical issues like overall processing power of computers? Your competitors may have had it but they lacked the depth and realism of FM so it might not be the same for you, performance-wise. Just guessing.
A. It wasn't a priority for us until we had the AI underneath to really make them work.
Q. Hey Miles, will FM be ready to play at Midnight on Friday?
A. I hope so, or the sleep deprivation I and many others have gone through for the last few months will have been for nothing!
Q. As the editor for FM16 isn't out yet; have you made any major changes for the editor this year?
A. There will be a blog about the editors this week.
Q. Hi Miles. Prozone has really taken Football Manager to a new level. How long has the idea been around before it went into the game?
A. We already had a match analysis tool in game. But the prozone branded one is a lot more powerful - we've wanted to do it for a couple of years, but this was the right version of the game to do it for for lots of different reasons.
Q. Do you think you've hit somewhat of a glass ceiling in regards to playable leagues? The oft-requested one is the J-League, which is obviously impossible to get right now due to licensing agreements, but in terms of other leagues and countries being implemented only Gibraltar has been added in the past few years. What is the reasoning behind the likes of the bigger African leagues for example not being added?
A. Glass ceiling - yes. African leagues - cost/benefit analysis. It's why we now have the competition editor - and a thriving Steam workshop community.
Q. Are there any plans, or have stadium improvements ever been discussed as regards the 3D engine? Would love to see running tracks in Italy, safe-standing stands in Germany so we really know where we are playing.
A. We have a long term plan for all facets of the 3d engine. Stadiums will be part of that.
Q. Do you have any plans for a drastic change to the UI in future versions of FM, or are you largely happy with the steady evolution you've achieved over the last few years?
A. Largely happy with the evolution. Doesn't mean that revolution won't happen in this area, but I find it unlikely in the near future.
Q. How many younger managers have confessed to being inspired by your game?
A. Managers, coaches, analysts, data companies - lots of all of them. A lot of 'ballers play it too - we have over 1,000 who beta test the game, from international superstars through to non league'ers.
Q. What is the most annoying thing that you're constantly asked about? I can imagine twitter is pretty much unusable for you
A. 2 things. 1) Injuries by people who don't realise that players do get injured in real life and it's not at all unusual for teams to have 8+ players out at any one time. 2) People whose teams dominate matches and they lose. This happens in real life in roughly 1/3rd of matches every week.
Q. Any chance for an easier way to edit / make skins? The XMLs make me crazy.
A. I think we already offer really easy ways for people to mod. XML might not be everyones cup of tea, but there are lots of XML editors out there.
Q. Are there any features you've tried to put into FM and simply haven't been able to get working?
A. Yes. But that doesn't mean we won't get them working in the future, so I'm not going to say what they are!
Q. I've always wondered, has there been a feature you'd love to have (or anyone at SI) in FM but can't have for technical, legal or logistical reasons? And/Or is there a feature now in FM that you've wanted in for a long time?
A. Technical - one of our programmers has a yellow and red card for feature meetings that gets brought out a lot for things that will use too much memory. So loads haven't gone into the game because of that. Legal also force our hand sometimes.
Q. What is your biggest feature that you feel hasn't quite worked out the way you wish it did when it was first thought off.
A. 3d (match engine) - was originally planned for FM07, and didn't arrive til FM09.
Q. I love the 3D manager creator, such a cool idea. Is there any plans to allow modded hair styles or are what we have all we get for 16?
A. What we have for 16 is what we have for 16. Long term, you'll have to wait and see
Q. What goes into determining a youngsters potential? Like how do you decide if they have -8/-9 potential etc?
A. We have scouts watching those players regularly. They decide in the same way as a scout working for a football club would do.
Q. I wanted to know if that mode uses the same match engine / AI etc as the full game, or if that too is a slimmed down version?
My thought being that if I had a tactic that did well in classic (excuse me, touch!) mode, should that also translate to do well in the full game?
A. The match engines in Touch and FM are the same.
Q. Why did you guys go for the "create manager avatar" feature this year?
A. Because having managers on the touchline was one of the most requested features in our forums ever since we went 3d with the match engine. And you can't have that without a way to create your manage
Q. Will you continue investing in the mobile series or is piracy killing it? I know a lack of new leagues is one feature to suffer because of this.
A. We all want to keep making it. As long as it remains financially viable to do so, we will
Q. How popular do you think the create a club feature will be this year? In my opinion it's quite longwinded yet limited, but I do love the concept of it and it was all I did back in the dark days of LMA Manager on PS2, so do you plan on expanding it in the future?
A. I think those who have been calling for create a club will enjoy it and others won't notice it on the menu screen - but I'd love to be proven wrong and see a whole new audience play it
Q. You've been enormously supportive of AFC Wimbledon over the years. Would you ever feel conflicted and withdraw your backing if they ended up in the same division as Watford?
A. No - I even helped sort out a friendly between the 2 of them this year
Q. Any chance of the Football Manager podcast returning?
A. I wish it would - just need a few extra hours every day and it will. It's just too busy currently, and I'm travelling to Asia quite a bit which makes it not possible,
Q. Why do the stadiums have rust on the roofs? I've never seen rust on a stadium roof
A. How many stadium roofs have you been on? Metal gets rusty...
Q. Can you share a bit about the process for getting all the writing for the news items, press conferences, biographies, etc. into the game? What is the team like who does that, review process, localization, etc. It often gets overlooked but that's a TON of copy!
A. The main text is written by 1 person full time, and 1 part-time (his other role here is in QA), but much of the text is written by coders, then changed afterwards. The localisation process is huge. We have our own bespoke system, and dozens of people working on translating into more than 20 languages. QA localisation is done by our researchers, translators and SEGA QA specialists.
Q. What is your and sports interactives plans for the future regarding the game i know you can't go into specific details but just wondering
A. Lots of evolution & a little bit of revolution each year. We have enough ideas currently for at least the next 3 versions of the PC game. And a thousand or so ideas I haven't looked at yet. And a few hundred of my own I haven't logged yet.
Q. I don't know if this is even possible, but have you thought about making the older CM versions, preferably 00/01 and 01/02 available for sale on Steam?
A. No interest in doing that - for a start, we don't own the brand, and the people who do don't own the code. But more importantly, we already release games like Football Manager Mobile and Football Manager Touch who want a more old skool experience.
Q. Are you looking to secure more licenses with clubs (like you have with Watford) in the future.
A. We are always on the hunt for licenses - but only when they make financial & commercial sense.
Q. Is there a risk of bias towards different tactical styles in fm16? and how do you avoid this happening?
A. There are no deliberate biases in there - and if we see that they are, we look to tweak things for patches.
Q. Stars are dependent on the quality of the rest of your squad. So when you buy/sell a player, another player's star rating may fluctuate.
A. The fluctuate due to your club doing better or worse. The scouting ratings fluctuate for players at other clubs for both that reason, and because scouts don't always get it right. They also change due to the amount of times a player is seen, as you don't get the full picture the first time you see a player.
Q. What is the issue currently with rights in the game. I'm referring to club names, badges and kits etc. Are they difficult to obtain ?
A. Some rights are prohibitively expensive, and some games companies like to sign them up exclusively which shuts everyone else out. We have made baseball games in the past with OOTP, and have an Ice Hockey game called Eastside Hockey Manager in Steam early access currently
Q. Cheeky release date leak for Football Manager mobile this year?
A. There's nothing to leak - we don't know. There is a submission process that happens that can take 2 days, it can take 2 weeks. So we don't set a date in advance beyond "before Xmas".
Q. Have you ever considered offering FM as a cloud service with a monthly subscription? You could then offer continuous upgrades and real-time data updates so the game is always relevant, and it would be more accessible to users with lower-spec PCs.
A. Real time data updates aren't as good an idea as they sound for a game like ours - the majority of people who play the game long term have 2 career games. One at launch, one after the data update. They don't want to start new games every few days. As for subscription gaming - we tried that with Football Manager Live. And there wasn't a market for it. We're also experimenting currently with Football Manager Online in Korea and then, next year, China.
Q. Is it true that the 4-4-1-1 is essentially what you should choose if you want a 4-2-3-1 but with a more secure defensive shape? Or is it possible to make a 4-2-3-1 that is as defensively sound as a 4-4-1-1?
A. Player roles are the key to a successful formation.
Q. How much are tablets and touch shaping what you design. Will we see the traditional PC FM and a separate touch version yearly, or will they slowly merge in to one release to cover both?
A. There are 3 directors working on the 3 titles. I direct FM, Ov Collyer FMT and Marc Vaughan FMM. They will not merge into one release.
Q. Personally I see this years release lacking in major features yet I can't come to realise what these features could even be. Do you think the game has developed to a point that it has become difficult to add any major additions to the game?
A. No - each year will see some revolution and lots of evolution
Q. Why does the newgen system go weird the longer you play? Play the game for more than 5 seasons and the distribution of quality youth players drops drastically. Newgens so biaised towards Brazil and other countries (Germany always seems to be favourite) when there seems to be very few quality youth coming through from other large footballing countries (e.g. England).
A. If you have the English league running and no other leagues, the proportion of English wonderkids will look lower than that of Brazil as Brazil won't be generating 8 players per year for each team in the league. So that's just a perception thing on your part - the core database stays stable regarding amounts of decent players in each country.
Q. What teams would you pick apart from Watford? what team would you never play as? have you ever been sacked in the game? Will Watford stay up this year?
A. I have played FM16 as a couple of dozen clubs during the different phases of development, but for my career game, it's always Watford. I have been sacked twice. Both my own fault. And yes, Watford will stay up.
Q. What are the long term goals for FM? Where do you see the game in 5-10 years?
A. We have a rolling 3 year plan - and will continue to work incredibly hard every year.
Q. The editor has remained pretty much the same for a long time. It's very confusing to make and edit competitions using the advanced rules, but the basic rules don't allow you to do very much. In which version of FM will we have to wait for a major update to the editor? Or at least an undo button?
A. Any new editor features will be announced in a blog this week.
Q. How much has the company expanded since you first started producing games? What kind of new roles within the company have you ended up creating to keep up with the game's rapid progression and increasing depth?
A. There were 4 or 5 of us when I first started, and no research team. There are now 110 full time, 1,300 scouts, 100 odd translators, 30 odd temp QA people.
Q. A lot of people are complaining about injuries. Could you maybe state for the record that there is no injury bug in the game? That would make it a lot easier to debunk these claims, simply by referring them to your statement!
A. I have done that hundreds of times. And provide links to physioroom and a good article in the independent from last year. At some point I'll get round to writing a MirrorFootball column about it. But even then, it'll get ignored. That said, there IS an injury bug in the FM16 beta. Injuries in that are 70% of the real life numbers....
Q. What games do you enjoy outside of football manager?
A. I play a lot of games.... At the moment I'm playing a bunch on iOS - best fiends & score hero being my faves. Love Cities XL and those types of games. Am not one for shooters, but like a bit of Destiny & Halo. Lots of racing games. This years PES. Last years FIFA. Etc etc
Q. Do you think that you'd be able to make money gambling off a FM prediction model?
A. I have never met a poor bookmaker.
Q. Can you quickly explain me how the scouting system in SI works and how your partnership with Prozone is working?
A. We have 1,300 scouts around the world in 51 countries & regions. And 60 odd head researchers. Then a team at the studio who are responsible for the area, and all the checks and balances that are needed to be done - it's a big operation! Our partnership with Prozone is working well. Lots of good feedback. We don't want to know which clubs using our data though via them because of confidentiality agreements, but we know people are.
Q. Your favourite save you've played personally?
A. I was very sad to put down by FM15 Watford save in 2028. But had to move across to do my work on 16!
Q. Will we ever see a time where match officials make clearly the wrong decision in regards to things like offside? As a follow up, if there's one thing that you could wave a magic wand and get into the game and working perfectly, what would it be?
A. That can already happen - we try and make it rare though as rage quitting inducing features don't tend to go down too well. As for Q2 - free licenses from every league in the world.
Q. Are there any plans to implement external youth academies? Like a European club having an academy in Brazil or something like that? I'm pretty sure that's done in real life, I know that some European clubs for example, trials and youth intakes from independent academies in Turkey via deals with them. And clubs can have "football schools" all around so I think that would be a wonderful addition to FM. It would increase depth, reality and the options we have when running a club.
A. They are already there. It's why some clubs get players coming through their youth ranks from other nations.
Q. Would you consider to implement the streamlining options of FM Touch to the full simulation mode as gameplay options to help those players who want an experience in between the two of them? One huge necessity imho is the instant result button, which is added via skins but I'm sure you can have a better working implementation.
A. FM Touch is available as a mode on the PC game already.
Q. Many people considered multiple set-piece routines to be an essential and pretty straightforward addition that FM needed and some of its competition have had for a very long time. Is there any particular reason that it took so long to deliver? Was it far behind on the pipeline for some reason or were there technical issues like overall processing power of computers? Your competitors may have had it but they lacked the depth and realism of FM so it might not be the same for you, performance-wise. Just guessing.
A. It wasn't a priority for us until we had the AI underneath to really make them work.
Q. Hey Miles, will FM be ready to play at Midnight on Friday?
A. I hope so, or the sleep deprivation I and many others have gone through for the last few months will have been for nothing!
Q. As the editor for FM16 isn't out yet; have you made any major changes for the editor this year?
A. There will be a blog about the editors this week.
Q. Hi Miles. Prozone has really taken Football Manager to a new level. How long has the idea been around before it went into the game?
A. We already had a match analysis tool in game. But the prozone branded one is a lot more powerful - we've wanted to do it for a couple of years, but this was the right version of the game to do it for for lots of different reasons.
Q. Do you think you've hit somewhat of a glass ceiling in regards to playable leagues? The oft-requested one is the J-League, which is obviously impossible to get right now due to licensing agreements, but in terms of other leagues and countries being implemented only Gibraltar has been added in the past few years. What is the reasoning behind the likes of the bigger African leagues for example not being added?
A. Glass ceiling - yes. African leagues - cost/benefit analysis. It's why we now have the competition editor - and a thriving Steam workshop community.
Q. Are there any plans, or have stadium improvements ever been discussed as regards the 3D engine? Would love to see running tracks in Italy, safe-standing stands in Germany so we really know where we are playing.
A. We have a long term plan for all facets of the 3d engine. Stadiums will be part of that.
Q. Do you have any plans for a drastic change to the UI in future versions of FM, or are you largely happy with the steady evolution you've achieved over the last few years?
A. Largely happy with the evolution. Doesn't mean that revolution won't happen in this area, but I find it unlikely in the near future.
Q. How many younger managers have confessed to being inspired by your game?
A. Managers, coaches, analysts, data companies - lots of all of them. A lot of 'ballers play it too - we have over 1,000 who beta test the game, from international superstars through to non league'ers.
Q. What is the most annoying thing that you're constantly asked about? I can imagine twitter is pretty much unusable for you
A. 2 things. 1) Injuries by people who don't realise that players do get injured in real life and it's not at all unusual for teams to have 8+ players out at any one time. 2) People whose teams dominate matches and they lose. This happens in real life in roughly 1/3rd of matches every week.
Q. Any chance for an easier way to edit / make skins? The XMLs make me crazy.
A. I think we already offer really easy ways for people to mod. XML might not be everyones cup of tea, but there are lots of XML editors out there.
Q. Are there any features you've tried to put into FM and simply haven't been able to get working?
A. Yes. But that doesn't mean we won't get them working in the future, so I'm not going to say what they are!
Q. I've always wondered, has there been a feature you'd love to have (or anyone at SI) in FM but can't have for technical, legal or logistical reasons? And/Or is there a feature now in FM that you've wanted in for a long time?
A. Technical - one of our programmers has a yellow and red card for feature meetings that gets brought out a lot for things that will use too much memory. So loads haven't gone into the game because of that. Legal also force our hand sometimes.
Q. What is your biggest feature that you feel hasn't quite worked out the way you wish it did when it was first thought off.
A. 3d (match engine) - was originally planned for FM07, and didn't arrive til FM09.
Q. I love the 3D manager creator, such a cool idea. Is there any plans to allow modded hair styles or are what we have all we get for 16?
A. What we have for 16 is what we have for 16. Long term, you'll have to wait and see
Q. What goes into determining a youngsters potential? Like how do you decide if they have -8/-9 potential etc?
A. We have scouts watching those players regularly. They decide in the same way as a scout working for a football club would do.
Q. I wanted to know if that mode uses the same match engine / AI etc as the full game, or if that too is a slimmed down version?
My thought being that if I had a tactic that did well in classic (excuse me, touch!) mode, should that also translate to do well in the full game?
A. The match engines in Touch and FM are the same.
Q. Why did you guys go for the "create manager avatar" feature this year?
A. Because having managers on the touchline was one of the most requested features in our forums ever since we went 3d with the match engine. And you can't have that without a way to create your manage
Q. Will you continue investing in the mobile series or is piracy killing it? I know a lack of new leagues is one feature to suffer because of this.
A. We all want to keep making it. As long as it remains financially viable to do so, we will
Q. How popular do you think the create a club feature will be this year? In my opinion it's quite longwinded yet limited, but I do love the concept of it and it was all I did back in the dark days of LMA Manager on PS2, so do you plan on expanding it in the future?
A. I think those who have been calling for create a club will enjoy it and others won't notice it on the menu screen - but I'd love to be proven wrong and see a whole new audience play it
Q. You've been enormously supportive of AFC Wimbledon over the years. Would you ever feel conflicted and withdraw your backing if they ended up in the same division as Watford?
A. No - I even helped sort out a friendly between the 2 of them this year
Q. Any chance of the Football Manager podcast returning?
A. I wish it would - just need a few extra hours every day and it will. It's just too busy currently, and I'm travelling to Asia quite a bit which makes it not possible,
Q. Why do the stadiums have rust on the roofs? I've never seen rust on a stadium roof
A. How many stadium roofs have you been on? Metal gets rusty...
Q. Can you share a bit about the process for getting all the writing for the news items, press conferences, biographies, etc. into the game? What is the team like who does that, review process, localization, etc. It often gets overlooked but that's a TON of copy!
A. The main text is written by 1 person full time, and 1 part-time (his other role here is in QA), but much of the text is written by coders, then changed afterwards. The localisation process is huge. We have our own bespoke system, and dozens of people working on translating into more than 20 languages. QA localisation is done by our researchers, translators and SEGA QA specialists.
Q. What is your and sports interactives plans for the future regarding the game i know you can't go into specific details but just wondering
A. Lots of evolution & a little bit of revolution each year. We have enough ideas currently for at least the next 3 versions of the PC game. And a thousand or so ideas I haven't looked at yet. And a few hundred of my own I haven't logged yet.
Q. I don't know if this is even possible, but have you thought about making the older CM versions, preferably 00/01 and 01/02 available for sale on Steam?
A. No interest in doing that - for a start, we don't own the brand, and the people who do don't own the code. But more importantly, we already release games like Football Manager Mobile and Football Manager Touch who want a more old skool experience.
Q. Are you looking to secure more licenses with clubs (like you have with Watford) in the future.
A. We are always on the hunt for licenses - but only when they make financial & commercial sense.
Q. Is there a risk of bias towards different tactical styles in fm16? and how do you avoid this happening?
A. There are no deliberate biases in there - and if we see that they are, we look to tweak things for patches.
Q. Stars are dependent on the quality of the rest of your squad. So when you buy/sell a player, another player's star rating may fluctuate.
A. The fluctuate due to your club doing better or worse. The scouting ratings fluctuate for players at other clubs for both that reason, and because scouts don't always get it right. They also change due to the amount of times a player is seen, as you don't get the full picture the first time you see a player.
Q. What is the issue currently with rights in the game. I'm referring to club names, badges and kits etc. Are they difficult to obtain ?
A. Some rights are prohibitively expensive, and some games companies like to sign them up exclusively which shuts everyone else out. We have made baseball games in the past with OOTP, and have an Ice Hockey game called Eastside Hockey Manager in Steam early access currently
Q. Cheeky release date leak for Football Manager mobile this year?
A. There's nothing to leak - we don't know. There is a submission process that happens that can take 2 days, it can take 2 weeks. So we don't set a date in advance beyond "before Xmas".
Q. Have you ever considered offering FM as a cloud service with a monthly subscription? You could then offer continuous upgrades and real-time data updates so the game is always relevant, and it would be more accessible to users with lower-spec PCs.
A. Real time data updates aren't as good an idea as they sound for a game like ours - the majority of people who play the game long term have 2 career games. One at launch, one after the data update. They don't want to start new games every few days. As for subscription gaming - we tried that with Football Manager Live. And there wasn't a market for it. We're also experimenting currently with Football Manager Online in Korea and then, next year, China.
Q. Is it true that the 4-4-1-1 is essentially what you should choose if you want a 4-2-3-1 but with a more secure defensive shape? Or is it possible to make a 4-2-3-1 that is as defensively sound as a 4-4-1-1?
A. Player roles are the key to a successful formation.
Q. How much are tablets and touch shaping what you design. Will we see the traditional PC FM and a separate touch version yearly, or will they slowly merge in to one release to cover both?
A. There are 3 directors working on the 3 titles. I direct FM, Ov Collyer FMT and Marc Vaughan FMM. They will not merge into one release.
Q. Personally I see this years release lacking in major features yet I can't come to realise what these features could even be. Do you think the game has developed to a point that it has become difficult to add any major additions to the game?
A. No - each year will see some revolution and lots of evolution
Q. Why does the newgen system go weird the longer you play? Play the game for more than 5 seasons and the distribution of quality youth players drops drastically. Newgens so biaised towards Brazil and other countries (Germany always seems to be favourite) when there seems to be very few quality youth coming through from other large footballing countries (e.g. England).
A. If you have the English league running and no other leagues, the proportion of English wonderkids will look lower than that of Brazil as Brazil won't be generating 8 players per year for each team in the league. So that's just a perception thing on your part - the core database stays stable regarding amounts of decent players in each country.
Q. What teams would you pick apart from Watford? what team would you never play as? have you ever been sacked in the game? Will Watford stay up this year?
A. I have played FM16 as a couple of dozen clubs during the different phases of development, but for my career game, it's always Watford. I have been sacked twice. Both my own fault. And yes, Watford will stay up.
Q. What are the long term goals for FM? Where do you see the game in 5-10 years?
A. We have a rolling 3 year plan - and will continue to work incredibly hard every year.
Q. The editor has remained pretty much the same for a long time. It's very confusing to make and edit competitions using the advanced rules, but the basic rules don't allow you to do very much. In which version of FM will we have to wait for a major update to the editor? Or at least an undo button?
A. Any new editor features will be announced in a blog this week.
Q. How much has the company expanded since you first started producing games? What kind of new roles within the company have you ended up creating to keep up with the game's rapid progression and increasing depth?
A. There were 4 or 5 of us when I first started, and no research team. There are now 110 full time, 1,300 scouts, 100 odd translators, 30 odd temp QA people.
Q. A lot of people are complaining about injuries. Could you maybe state for the record that there is no injury bug in the game? That would make it a lot easier to debunk these claims, simply by referring them to your statement!
A. I have done that hundreds of times. And provide links to physioroom and a good article in the independent from last year. At some point I'll get round to writing a MirrorFootball column about it. But even then, it'll get ignored. That said, there IS an injury bug in the FM16 beta. Injuries in that are 70% of the real life numbers....
Q. What games do you enjoy outside of football manager?
A. I play a lot of games.... At the moment I'm playing a bunch on iOS - best fiends & score hero being my faves. Love Cities XL and those types of games. Am not one for shooters, but like a bit of Destiny & Halo. Lots of racing games. This years PES. Last years FIFA. Etc etc
Q. Do you think that you'd be able to make money gambling off a FM prediction model?
A. I have never met a poor bookmaker.
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Obtuse
bluemoon.
I saw the thread and just about resisted the urge to call him a cunt.