3D Kits

3D Kits are special kits designed to make the match engine look even better, with the players wearing customised and improved kits on the pitch.
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3D Kits

DokteurHaisse
13 years ago
2 months ago
116
Football Manager 3D Kits Viewer is an application aimed at easing the creation of 3D kits for Football Manager by the community.

You can load any texture and see it in the 3D viewer.

The following FM games are currently supported :
- FM20&21
- FM18&19

The web app is available here.

The desktop version is available for anyone to download here.

https://user-images.githubusercontent.com/15311457/103287127-ff063c00-49e1-11eb-828f-17acbcd64549.png

This project is open source and you are free to create pull requests on the project repo
weeniehutjr
6 years ago
3 hours ago
5,229
Awesome work! This will be really useful 🙂
bolid74
11 years ago
3 hours ago
11,117
Premium
I was hoping for something like this for years
wfm18
6 years ago
1 hour ago
2,968
Wow mate this is really insane! Will definitely help making kits more consistent and improve the overall quality. With this and the 2D kit converter we really got all tools to rapidly produce graphics for FM21!
Ivs
13 years ago
1 month ago
1,352
@DokteurHaisse outstanding effort!
Chapeau!
priority76
12 years ago
2 days ago
1,802
This is fantastic!
bolid74
11 years ago
3 hours ago
11,117
Premium
Any chance of long sleeve model as well?
DokteurHaisse
13 years ago
2 months ago
116
Any chance of long sleeve model as well?

Yep, working on it 🙂
Calan10
9 years ago
5 months ago
245
You sir are the GOAT, great work
DokteurHaisse
13 years ago
2 months ago
116


Here we go : https://alexmichelet.github.io/3dkits-viewer/
Long/short sleeves, and tucked/untucked shirt
wfm18
6 years ago
1 hour ago
2,968
Here we go : https://alexmichelet.github.io/3dkits-viewer/
Long/short sleeves, and tucked/untucked shirt


You are so fast! If you will be adding more functionality let me know; I can create some mockups and write CSS to tidy up the design. I could for example imagine uploading multiple kits at once or exporting as PNG to showcase the kit on the forums, definitely not needed functionality of course. I can help you design the menu.
petepompei
15 years ago
1 week ago
105
Great tool, thank you for sharing it
DokteurHaisse
13 years ago
2 months ago
116
I've just added the possibility to choose the old model (FM18/19) : https://alexmichelet.github.io/3dkits-viewer/
I'll look into adding the older model (FM17 & earlier) but it'll be a little bit trickier and will take more time
Ivs
13 years ago
1 month ago
1,352
hammer9
16 years ago
16 hours ago
162,068
Fantastic! 👌🙌🙏
lembergman
9 years ago
2 days ago
472
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back
https://i2.imageban.ru/out/2020/12/15/d5fe2f99a01efc2a50b6689cc4ae6702.jpg
siborg
15 years ago
1 week ago
171
Thank you so much, mate.
It is a mystery to me why SI has not done this yet...
chris
18 years ago
17 hours ago
772
Thank you so much, mate.
It is a mystery to me why SI has not done this yet...

I agree....best tool for years
wfm18
6 years ago
1 hour ago
2,968
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back

I'll include this in the UI designs as well @DokteurHaisse, let's see if we can add it. For everyone else, this is currently the first draft design:

https://i.ibb.co/7QT8y9f/Menu-open-initial-state.png

I'm still working on it
ismmkkdm
4 years ago
1 year ago
5
Wow mate this is really insane! Will definitely help making kits more consistent and improve the overall quality. With this and the 2D kit converter we really got all tools to rapidly produce graphics for FM21!

wait, is there a 2d kit converter?
wfm18
6 years ago
1 hour ago
2,968
wait, is there a 2d kit converter?

Yes, however it is only working for Photoshop currently: https://sortitoutsi.net/content/57188/template-2d-fm2021-standard-kits
DokteurHaisse
13 years ago
2 months ago
116
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back
https://i2.imageban.ru/out/2020/12/15/d5fe2f99a01efc2a50b6689cc4ae6702.jpg

The game 3d models don't have the information on the position of the number, I've searched the game files to find something else in that regard but I did not find anything
I'll keep searching for now, but it's not likely to be a thing at this point

I may manually add a number to the models but it will probably be tricky to show the actual way it shows in the game without using proper game files
bolid74
11 years ago
3 hours ago
11,117
Premium
The game 3d models don't have the information on the position of the number, I've searched the game files to find something else in that regard but I did not find anything
I'll keep searching for now, but it's not likely to be a thing at this point

I may manually add a number to the models but it will probably be tricky to show the actual way it shows in the game without using proper game files


You can use this layout and add it in your kits. This file was available before but I have tweaked it using this marvelous new tool.
Orange boxes represent areas where you shouldn't place logos; over player's name and numbers on back and shorts. The model itself is bad in that regard, and name and number are oversized. You can forget placing anything above player name, because it's almost touching the neck

https://sortitoutsi.net/uploads/mirrored_images/Sid39jo7MHfmJyRyKwRomx6KZT56tF5VLcy530Rj.png
DokteurHaisse
13 years ago
2 months ago
116
You can use this layout and add it in your kits. This file was available before but I have tweaked it using this marvelous new tool.
Orange boxes represent areas where you shouldn't place logos; over player's name and numbers on back and shorts. The model itself is bad in that regard, and name and number are oversized. You can forget placing anything above player name, because it's almost touching the neck

https://sortitoutsi.net/uploads/mirrored_images/Sid39jo7MHfmJyRyKwRomx6KZT56tF5VLcy530Rj.png

I wanted to find a 3d model or maybe a config file from the game files to have it exactly right, but that's actually a good idea. I think I'm gonna add an option to show this default texture over the loaded one
DokteurHaisse
13 years ago
2 months ago
116
By the way @bolid74 I was able to get the UV mappings from the 3d models to compare to your layout :
(tucked and untucked)

https://sortitoutsi.net/uploads/mirrored_images/i0g4k7DZ5TvgZuO4USPPRT4T8TCreDpaQFnR3qob.png
https://sortitoutsi.net/uploads/mirrored_images/HWhjr0o9sm4fUIHnZjZhwrsODyC85JBt5lw6ty31.png

And it checks out, the socks look a bit too short but I've tested in blender and that part is not visible because of the boots :

https://sortitoutsi.net/uploads/mirrored_images/BwwmlWTedqS3JO5mOMYowwjU2RiKeVtguKQ9Ik2f.png
https://sortitoutsi.net/uploads/mirrored_images/8BLCxP2FBgxhAQLyPVsRCVc79E2TbQxC5fepCXZs.png
bolid74
11 years ago
3 hours ago
11,117
Premium
That's brilliant, thank you. Sorry to bother you but could you do that again, but with white mesh on completely black background? If it's a lot of work, nevermind
wfm18
6 years ago
1 hour ago
2,968
Yes! Finally UV mappings 😀
DokteurHaisse
13 years ago
2 months ago
116
That's brilliant, thank you. Sorry to bother you but could you do that again, but with white mesh on completely black background? If it's a lot of work, nevermind

Here they are with transparency :
https://sortitoutsi.net/uploads/mirrored_images/Q0XkMtaa6dLlcM0JFVSuZJzLnzqGkcPvEHkORQ0f.png
https://sortitoutsi.net/uploads/mirrored_images/93HuVTxuj8tiumCwYl25a32BGZUA3OWGeXfOOxwC.png
bolid74
11 years ago
3 hours ago
11,117
Premium
Perfect, thank you very much
hammer9
16 years ago
16 hours ago
162,068
I pin this thread 👍🏼

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