3D Kits

3D Kits are special kits designed to make the match engine look even better, with the players wearing customised and improved kits on the pitch.

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3D Kits

DokteurHaisse
10 years ago
1 month ago
96
Football Manager 3D Kits Viewer is an application aimed at easing the creation of 3D kits for Football Manager by the community.

You can load any texture and see it in the 3D viewer.

The following FM games are currently supported :
- FM20&21
- FM18&19

The web app is available here.

The desktop version is available for anyone to download here.

https://user-images.githubusercontent.com/15311457/103287127-ff063c00-49e1-11eb-828f-17acbcd64549.png

This project is open source and you are free to create pull requests on the project repo
weeniehutjr
3 years ago
11 hours ago
3,553
Awesome work! This will be really useful πŸ™‚
bolid74
7 years ago
5 minutes ago
5,296
I was hoping for something like this for years
wfm18
2 years ago
1 hour ago
490
Wow mate this is really insane! Will definitely help making kits more consistent and improve the overall quality. With this and the 2D kit converter we really got all tools to rapidly produce graphics for FM21!
Ivs
9 years ago
23 hours ago
1,256
@DokteurHaisse outstanding effort!
Chapeau!
priority76
8 years ago
1 hour ago
736
This is fantastic!
bolid74
7 years ago
5 minutes ago
5,296
Any chance of long sleeve model as well?
DokteurHaisse
10 years ago
1 month ago
96
Any chance of long sleeve model as well?

Yep, working on it πŸ™‚
Calan10
5 years ago
1 week ago
219
You sir are the GOAT, great work
DokteurHaisse
10 years ago
1 month ago
96


Here we go : https://alexmichelet.github.io/3dkits-viewer/
Long/short sleeves, and tucked/untucked shirt
wfm18
2 years ago
1 hour ago
490
Here we go : https://alexmichelet.github.io/3dkits-viewer/
Long/short sleeves, and tucked/untucked shirt


You are so fast! If you will be adding more functionality let me know; I can create some mockups and write CSS to tidy up the design. I could for example imagine uploading multiple kits at once or exporting as PNG to showcase the kit on the forums, definitely not needed functionality of course. I can help you design the menu.
petepompei
11 years ago
1 day ago
64
Great tool, thank you for sharing it
DokteurHaisse
10 years ago
1 month ago
96
I've just added the possibility to choose the old model (FM18/19) : https://alexmichelet.github.io/3dkits-viewer/
I'll look into adding the older model (FM17 & earlier) but it'll be a little bit trickier and will take more time
Ivs
9 years ago
23 hours ago
1,256
hammer9
13 years ago
4 hours ago
25,593
Fantastic! πŸ‘ŒπŸ™ŒπŸ™
lembergman
5 years ago
3 days ago
259
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back
https://i2.imageban.ru/out/2020/12/15/d5fe2f99a01efc2a50b6689cc4ae6702.jpg
siborg
11 years ago
1 week ago
103
Thank you so much, mate.
It is a mystery to me why SI has not done this yet...
chris
14 years ago
15 hours ago
720
Thank you so much, mate.
It is a mystery to me why SI has not done this yet...

I agree....best tool for years
wfm18
2 years ago
1 hour ago
490
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back

I'll include this in the UI designs as well @DokteurHaisse, let's see if we can add it. For everyone else, this is currently the first draft design:

https://i.ibb.co/7QT8y9f/Menu-open-initial-state.png

I'm still working on it
ismmkkdm
5 months ago
3 days ago
2
Wow mate this is really insane! Will definitely help making kits more consistent and improve the overall quality. With this and the 2D kit converter we really got all tools to rapidly produce graphics for FM21!

wait, is there a 2d kit converter?
wfm18
2 years ago
1 hour ago
490
wait, is there a 2d kit converter?

Yes, however it is only working for Photoshop currently: https://sortitoutsi.net/content/57188/template-2d-fm2021-standard-kits
DokteurHaisse
10 years ago
1 month ago
96
An amazingly useful thing! I propose to include also the ability to view the number on the back, to understand how the commercial is seen from the back
https://i2.imageban.ru/out/2020/12/15/d5fe2f99a01efc2a50b6689cc4ae6702.jpg

The game 3d models don't have the information on the position of the number, I've searched the game files to find something else in that regard but I did not find anything
I'll keep searching for now, but it's not likely to be a thing at this point

I may manually add a number to the models but it will probably be tricky to show the actual way it shows in the game without using proper game files
bolid74
7 years ago
5 minutes ago
5,296
The game 3d models don't have the information on the position of the number, I've searched the game files to find something else in that regard but I did not find anything
I'll keep searching for now, but it's not likely to be a thing at this point

I may manually add a number to the models but it will probably be tricky to show the actual way it shows in the game without using proper game files


You can use this layout and add it in your kits. This file was available before but I have tweaked it using this marvelous new tool.
Orange boxes represent areas where you shouldn't place logos; over player's name and numbers on back and shorts. The model itself is bad in that regard, and name and number are oversized. You can forget placing anything above player name, because it's almost touching the neck

https://i.imgur.com/CEwQDFn.png
DokteurHaisse
10 years ago
1 month ago
96
You can use this layout and add it in your kits. This file was available before but I have tweaked it using this marvelous new tool.
Orange boxes represent areas where you shouldn't place logos; over player's name and numbers on back and shorts. The model itself is bad in that regard, and name and number are oversized. You can forget placing anything above player name, because it's almost touching the neck

https://i.imgur.com/CEwQDFn.png

I wanted to find a 3d model or maybe a config file from the game files to have it exactly right, but that's actually a good idea. I think I'm gonna add an option to show this default texture over the loaded one
DokteurHaisse
10 years ago
1 month ago
96
By the way @bolid74 I was able to get the UV mappings from the 3d models to compare to your layout :
(tucked and untucked)

https://i.imgur.com/Qbvm54x.png
https://i.imgur.com/K5jVF6c.png

And it checks out, the socks look a bit too short but I've tested in blender and that part is not visible because of the boots :

https://i.imgur.com/I5LrN8a.png
https://i.imgur.com/fH51ULb.png
bolid74
7 years ago
5 minutes ago
5,296
That's brilliant, thank you. Sorry to bother you but could you do that again, but with white mesh on completely black background? If it's a lot of work, nevermind
wfm18
2 years ago
1 hour ago
490
Yes! Finally UV mappings πŸ˜€
DokteurHaisse
10 years ago
1 month ago
96
That's brilliant, thank you. Sorry to bother you but could you do that again, but with white mesh on completely black background? If it's a lot of work, nevermind

Here they are with transparency :
https://i.imgur.com/Q7pbwhV.png
https://i.imgur.com/YZ3WCHL.png
bolid74
7 years ago
5 minutes ago
5,296
Perfect, thank you very much
hammer9
13 years ago
4 hours ago
25,593
I pin this thread πŸ‘πŸΌ

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