FM26 3D Kits

Here you can find 3D Kits designed specifically for the Unity Engine used for FM26 and beyond.

  • 3,231
  • 2026.08 - Released on 06 Jun 2026
FM26 3D Kits

Hey everyone, as many know, you've been able to mod outfield 3D kits for years. The goalkeeper was always stuck with whatever the game shipped. That's fixed!

 

This mod allows you to put custom 3D goalkeeper kits on any team, with separate kits for home, away and third. The keeper wears the one that matches the strip his team is in that match. Team plays in its away kit, the keeper wears your away GK kit. If there's no kit for that slot, he keeps the game default, so nothing ends up half-finished.

 

Getting it

The download is attached to this post. Close FM and navigate to the following folder to install it:

 

Steam: Program Files (x86)\Steam\steamapps\common\Football Manager 26

Xbox Game Pass: XboxGames\Football Manager 26\Content

Epic Games: Program Files (x86)\Epic Games\FootballManager26

 

When it asks you to override things, please select yes.

 

I have included a guide readme in the download. This is to ensure that you know where and how to add the kits and the config lines.

 

 

Adding keeper kits

GK kits live in your graphics/Kits/3d folder, same place as your other kits. Installing a goalkeeper kit pack works exactly like installing any kit pack. Making your own is one texture plus one line in the team's config file, and the guide walks through it.

Comments
xbenjaminx
3 years ago
7 hours ago
372
Premium

@BassyBoyYT they need to start putting your face on money

xbenjaminx
3 years ago
7 hours ago
372
Premium
By xbenjaminx 29 June 2026 - 12:59 PM UTC 

@BassyBoyYT they need to start putting your face on money

 

As a genuine curiosity (and perhaps as the next evolution of this) do you think there'll ever be a way to get 2D GK kits showing in the club menu too?

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By xbenjaminx 29 June 2026 - 12:59 PM UTC 

@BassyBoyYT they need to start putting your face on money

 

Thanks dude 😀 

 

And your second question, I am looking into that possibility yeah!

kasumoto
10 years ago
8 hours ago
51

there is no free download and the paid one, i.e. there are no downloads

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By kasumoto 29 June 2026 - 13:11 PM UTC 

there is no free download and the paid one, i.e. there are no downloads

 

The download is there dude 🙂

xbenjaminx
3 years ago
7 hours ago
372
Premium
By BassyBoyYT 29 June 2026 - 13:04 PM UTC 

Thanks dude 😀 

 

And your second question, I am looking into that possibility yeah!

 

If anyone can do it I genuinely believe it's you. My speciality is data otherwise I'd contribute something more meaningful. Honestly though, the kind of stuff you're pulling here is unreal. I miss having FLUTskin from FM24…. Give it time I bet you'll crack that as well lol. Seriously, keep up the good work my friend

wfm18
8 years ago
6 hours ago
4,066

Oh yes @BassyBoyYT!

Maybe we can also start including GK kits in the submission system + templates @Footygamer and @bolid74?

BassyBoyYT
4 years ago
45 minutes ago
629
Premium

Also looking into the referee kits and tracksuits but they are bitches as they lack texture slots. 

 

Edit, just seen the two new comments, thanks a lot for the praise lads 😀 

klyt
13 years ago
31 minutes ago
47

Woo! Got it working! 

 

As always, my mental file structure caused me some head scratching but got there! 

 

Guess I should start making some keeper kit packs then… 👀

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By klyt 29 June 2026 - 14:50 PM UTC 

Woo! Got it working! 

 

As always, my mental file structure caused me some head scratching but got there! 

 

Guess I should start making some keeper kit packs then… 👀

 

Woop woop 🔥

BassyBoyYT
4 years ago
45 minutes ago
629
Premium

Tracksuits can be done 🔥 I'll have an update on it later as I'm still researching but the gates are opening. 

klyt
13 years ago
31 minutes ago
47
By BassyBoyYT 29 June 2026 - 14:54 PM UTC 

Tracksuits can be done 🔥 I'll have an update on it later as I'm still researching but the gates are opening. 

 

I swear you're just wanting to give the kit makers more graphic work to do… 

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By klyt 29 June 2026 - 14:55 PM UTC 

I swear you're just wanting to give the kit makers more graphic work to do… 

 

Ey have to share the burden 😝 

300 stadiums done and counting hahaha! 

Davidsan1990
4 years ago
6 hours ago
6
Premium

Good afternoon.

Is there a kit available to try out? No matter how hard I try, it always shows 0 GK kits.

P.S. You're a legend, BassyBoyYT.

 

 

[Info   :Goalkeeper 3D Kit Manager] [GKKit] Goalkeeper 3D Kit Manager v0.1.0; scanning kits: C:\Users\david\Documents\Sports Interactive\Football Manager 26\graphics\Kits\3d
[Warning:Goalkeeper 3D Kit Manager] [GKKit] kits folder not found: C:\Users\david\Documents\Sports Interactive\Football Manager 26\graphics\Kits\3d (no GK kits will load)
[Warning:  HarmonyX] AccessTools.GetTypesFromAssembly: assembly UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null => System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type '<>c' from assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because the format is invalid.
  at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
  at System.Reflection.Assembly.GetTypes()
  at HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly assembly)
System.TypeLoadException: Could not load type '<>c' from assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because the format is invalid.
[Warning:Il2CppInterop] Failed to init IL2CPP patch backend for void FM.Match.MatchCharacterFactory::.ctor(FM.Match.MatchCharacterData characterData, SI.Match.MatchEnvironmentSetup environmentSetup, int entitiesCount, long matchId, int competitionId, int subCompetitionId), using normal patch handlers: Derived classes must provide an implementation.
[Warning:  HarmonyX] AccessTools.GetTypesFromAssembly: assembly UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null => System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type '<>c' from assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because the format is invalid.
  at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
  at System.Reflection.Assembly.GetTypes()
  at HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly assembly)
System.TypeLoadException: Could not load type '<>c' from assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because the format is invalid.
[Info   :Goalkeeper 3D Kit Manager] [GKKit] loaded. kits=0, Enable3DOverride=True
[Message:   BepInEx] Chainloader startup complete

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By Davidsan1990 29 June 2026 - 15:38 PM UTC 

Good afternoon.

Is there a kit available to try out? No matter how hard I try, it always shows 0 GK kits.

P.S. You're a legend, BassyBoyYT.

Hey David, you will need to make the kits as this is only the plugin to run it. The kits follow the same template as the ones from the outfield players 🙂 

 

Armamaddon
9 years ago
3 hours ago
3,932
Davidsan1990
4 years ago
6 hours ago
6
Premium
By BassyBoyYT 29 June 2026 - 15:39 PM UTC 

Hey David, you will need to make the kits as this is only the plugin to run it. The kits follow the same template as the ones from the outfield players 🙂 

 

That’s why I’m trying to get a template—copying one of the ones for the English 7th–9th tiers. I named the files, added them to the config, but the game still isn't recognizing them. I’ll wait for someone to upload some goalkeeper kits to rule out the possibility that I added the plugin incorrectly.

 

Thanks again.

James Molyneux
4 years ago
40 minutes ago
29
Premium

I've made GK kits through FM Kit creator, but struggling to get them working into the game

This is the link to where my custom kits are for the Vitesse save I'm doing. Do the GK kits go into this folder. 

C:\Users\bcafc\Documents\Sports Interactive\Football Manager 26\graphics\_All Kits\Kits\_Vitesse

 

This is the code I've got in the GK Home Kit sub Folder inthe above folder

 <record from="1046_gk_home" to="graphics/pictures/team/1046/kits/home"/>
   <record from="1046_gk_home_texture" to="graphics/pictures/team/1046/kit/_textures/gk\\\_home"/>
 

Is there anything that needs changing to ensure kits show in the game. Many thanks for getting this done

BassyBoyYT
4 years ago
45 minutes ago
629
Premium
By James Molyneux 29 June 2026 - 16:49 PM UTC 

I've made GK kits through FM Kit creator, but struggling to get them working into the game

This is the link to where my custom kits are for the Vitesse save I'm doing. Do the GK kits go into this folder. 

C:\Users\bcafc\Documents\Sports Interactive\Football Manager 26\graphics\_All Kits\Kits\_Vitesse

 

This is the code I've got in the GK Home Kit sub Folder inthe above folder

 <record from="1046_gk_home" to="graphics/pictures/team/1046/kits/home"/>
   <record from="1046_gk_home_texture" to="graphics/pictures/team/1046/kit/_textures/gk\\\_home"/>
 

Is there anything that needs changing to ensure kits show in the game. Many thanks for getting this done

 

Hi James, 

There is a guide in the downloaded pack and you'll need to consult that first 🙂 

klyt
13 years ago
31 minutes ago
47
By James Molyneux 29 June 2026 - 16:49 PM UTC 

I've made GK kits through FM Kit creator, but struggling to get them working into the game

This is the link to where my custom kits are for the Vitesse save I'm doing. Do the GK kits go into this folder. 

C:\Users\bcafc\Documents\Sports Interactive\Football Manager 26\graphics\_All Kits\Kits\_Vitesse

 

This is the code I've got in the GK Home Kit sub Folder inthe above folder

 <record from="1046_gk_home" to="graphics/pictures/team/1046/kits/home"/>
   <record from="1046_gk_home_texture" to="graphics/pictures/team/1046/kit/_textures/gk\\\_home"/>
 

Is there anything that needs changing to ensure kits show in the game. Many thanks for getting this done

 

The code is wrong, it should be: 

<record from="KIT TEXTURE IMAGE NAME HERE" to="graphics/pictures/team/TEAM ID HERE/kit_textures/gk_home"/>

<record from="KIT TEXTURE IMAGE NAME HERE" to="graphics/pictures/team/TEAM ID HERE/kit_textures/gk_away"/>

<record from="KIT TEXTURE IMAGE NAME HERE" to="graphics/pictures/team/TEAM ID HERE/kit_textures/gk_third"/>

 

James Molyneux
4 years ago
40 minutes ago
29
Premium

Thanks to you both for the comments. I'll get on with reviewing the guide from the download and inputting the provided code.

Uwe Seeler
17 years ago
51 minutes ago
851
Premium

Amazing work!

 

It is really sad that this does not work on Mac natively.

James Molyneux
4 years ago
40 minutes ago
29
Premium

All sorted now, brilliant to have the keeper with a custom Kit on. Thanks again BassyBoy 

Danielariga
14 years ago
1 hour ago
1
lembergman
10 years ago
3 minutes ago
698
By Danielariga 29 June 2026 - 18:36 PM UTC 

Trabalho incrível!!!

Deu tudo certo aqui

Avante Palestra 

Tá aí os kit GK Palmeiras 2026

 

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