sortitoutsi
Football Manager Graphics
- FM24 Graphics
- FM24 Player Faces
- FM24 Logos
- FM24 Kits
- FM24 Backgrounds
- FM24 Installation Instructions
Football Manager Guides Database
Football Manager Data Update
Football Manager Shortlists
- FM24 Guides
- FM24 Shortlists
- Best FM24 Wonderkids
- Cheap FM24 Wonderkids
- FM24 Young Players aged 21-25
- FM24 Best Free Players
- FM24 Expiring Contracts
- FM24 Bargain Players
- FM24 Injury Prone Players
- FM24 Richest Clubs
- Best FM24 Facilities
- FM23 Guides
- FM23 Shortlists
- Best FM23 Wonderkids
- Cheap FM23 Wonderkids
- FM23 Young Players aged 21-25
- FM23 Best Free Players
- FM23 Expiring Contracts
- FM23 Bargain Players
- FM23 Injury Prone Players
- FM23 Richest Clubs
- Best FM23 Facilities
This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA.
TerrenceJesus8
Hello!
I tried to search for an answer to this question, but haven’t found any answers anywhere, so here I am
I am in the middle of creating an 100% fictional database, made up of 5 fictional nations, with league systems for all 5. Because this world is totally fictional, I was wondering if it’s possible to prevent players from jointing any “IRL” leagues, as well as preventing my fictional teams from signing any “IRL” players. Basically, I want these 5 nations to be entirely self contained with no input from the “outside world”
So far I have made a rule where 0 forginers are allowed, and made it so every one of the 5 nations acknowledges each other’s players to be “non foreign“. This works for the most part, but every year there are still a few players from IRL nations that slip through the cracks (even though they just sit on the bench and never play)
As far as I know, you can’t just mass delete every other league in the world. So is there a better way to do this than my current system, or am I just out of luck?
Thanks for any help!!