Adam Campbell - Submissions - Cut-Out Player Faces Megapack
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I'm afraid a lot of these simply aren't improvements @mattdonne. Compare the current cut with this one - it's clear the older image is sharper, crisper and more clear, has a bit more hair details and is simply a better representation of what the player looks like.
This is a classic example of what we mean when we specify that a newer cut doesn't mean it's necessarily an improvement.
This is not a slight on your cutting technique, which seems perfectly fine given the apparently low quality of the source image chosen. But when deciding to cut an image, choosing the source image is equally as important as your cutting technique. A cut can only be as good as the source it's coming from, and if it's a poor source, it'll be very hard to produce a quality cut from it.
Moreover, there are a few cuts with a long neck. While it's true that we want all cuts to have a collar, we also want as much of the face taking up the canvas as possible, so there should be no more than 2-3 pixels beneath the chin. Clearly in sources like this, you can't have both without some edits, so for any future cuts you decide to do, watch this video to see how you can manage this with a few seconds' extra work in Photoshop:
I'm afraid a lot of these simply aren't improvements @mattdonne. Compare the current cut with this one - it's clear the older image is sharper, crisper, more clear and a better representation of what the player looks like.
This is a classic example of what we mean when we specify that a newer cut doesn't mean it's necessarily an improvement.
This is not a slight on your cutting technique, which seems perfectly fine given the apparently low quality of the source image chosen. But when deciding to cut an image, choosing the source image is equally as important as your cutting technique. A cut can only be as good as the source it's coming from, and if it's a poor source, it'll be very hard to produce a quality cut from it.
I could have had higher resolution cuts from remove.bg but I currently don't have the credits available, I also don't have photoshop access atm for collars. I certainly, take on board what you've about newer cuts not being the best cuts if not from a great source and the minor adjustments and hopefully I can do better next time.
Hopefully, the cutting itself has improved somewhat
I could have had higher resolution cuts from remove.bg but I currently don't have the credits available, I also don't have photoshop access atm for collars. I certainly, take on board what you've about newer cuts not being the best cuts if not from a great source and the minor adjustments and hopefully I can do better next time.
Hopefully, the cutting itself has improved somewhat
I edited my original post a bit, and added a tutorial on nudging the collar upwards for some of the other cuts 😉
When using remove.bg with large sources, you can have background removal for an unlimited amount of individual cuts if you crop the image to include only the area around the face. The output will still be restricted to a maximum area of 500x500 (or equivalent), but that should still be large enough to provide a quality cut if the original source is large enough. Here's a video of what I mean.
To tweak the collars, I recommend using photopea.com, which is practically a carbon copy of Photoshop and is a free online tool, with similar if not identical icons, icon placements, function and shortcuts. Here's a link to a similar video to the above using photopea.com for your ease of reference 😉
Baja